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Returning 35 results for 'converse related game to have ruined'.
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Monsters
The Book of Many Things
related to vrock;vrocks, vulturelike demons known for their covetousness and their capricious violence. According to these scholars, a flock of vrocks descended on a Material Plane world through a
werevulture polymorphs into a vulture-humanoid hybrid, into a vulture, or back into its humanoid form. Its game statistics, other than its speed, are the same in each form. Any equipment it is wearing or carrying isn’t transformed. It reverts to its humanoid form if it dies.
Backgrounds
Sword Coast Adventurer's Guide
as a clan crafter. (For instance, consider the words “guild” and “clan” to be interchangeable.)
Your bond is almost certainly related to the master or the clan that taught
and prove that I am the greatest artisan of them all.
6
I will get revenge on the evil forces that destroyed my place of business and ruined my livelihood.
d6
Flaw
1
I
Backgrounds
Sword Coast Adventurer's Guide
prefer for the DM to invent these details as part of the game, allowing you to learn more about your inheritance as your character does.
The Dungeon Master is free to use your inheritance as a story
inheritor.
Your bond might be directly related to your inheritance, or to the person from whom you received it. Your ideal might be influenced by what you know about your inheritance, or by what you
Monsters
Fizban's Treasury of Dragons
notice taking from the sea’s bounty without offering something in return.
6
I think of sailors’ songs as their “water speech” and try to converse with them by humming
in a game of dragonchess that has been going on for centuries.
2
An ancient dragon turtle serves as counsel to an empyrean court, tempering the Celestials’ passions with the dragon turtle
Goliath
Legacy
This doesn't reflect the latest rules and lore.
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races
Mordenkainen Presents: Monsters of the Multiverse
The first goliaths lived on the highest mountain peaks—far above the tree line, where the air is thin and frigid winds howl. Distantly related to giants and infused with the supernatural
’s creature type is.
Here’s a list of the game’s creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
The One-Hour Guideline A D&D game session usually starts with some out-of-game chatter as everyone settles down to play. Once the session gets underway, most groups can accomplish at least three
things during one hour of play, where each “thing” might be any of the following: Explore a location such as a chamber in a castle or a cave Converse with an intelligent creature Reach consensus on a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
that trait again. Game features include spells, class features, feats, racial traits, monster abilities, and magic items. See the related rule in the “Combining Magical Effects” section of chapter 10 in the Player’s Handbook.
Combining Game Effects Different game features can affect a target at the same time. But when two or more game features have the same name, only the effects of one of them—the most potent one—apply
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
that trait again. Game features include spells, class features, feats, racial traits, monster abilities, and magic items. See the related rule in the “Combining Magical Effects” section of chapter 10 in the Player’s Handbook.
Combining Game Effects Different game features can affect a target at the same time. But when two or more game features have the same name, only the effects of one of them—the most potent one—apply
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
The One-Hour Guideline A D&D game session usually starts with some out-of-game chatter as everyone settles down to play. Once the session gets underway, most groups can accomplish at least three
things during one hour of play, where each “thing” might be any of the following: Explore a location such as a chamber in a castle or a cave Converse with an intelligent creature Reach consensus on a
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
the archivists and librarians of Candlekeep as part of a collection of works recovered from a ruined keep in Tethyr, far to the south. It describes a conflict between a settlement of grippli (froglike
humanoids distantly related to bullywugs) and an invading force of yuan-ti. The explorers who found the Book of Cylinders and bore it safely to Candlekeep claimed it wasn’t a historical account, but a warning of dire events yet to unfold.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
the archivists and librarians of Candlekeep as part of a collection of works recovered from a ruined keep in Tethyr, far to the south. It describes a conflict between a settlement of grippli (froglike
humanoids distantly related to bullywugs) and an invading force of yuan-ti. The explorers who found the Book of Cylinders and bore it safely to Candlekeep claimed it wasn’t a historical account, but a warning of dire events yet to unfold.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Preparing a Session The more you prepare before your game, the more smoothly the game will go—to a certain point. To avoid being either under- or overprepared, use the one-hour guideline below and
prioritize what to prepare depending on the time you have available.
The One-Hour Guideline A D&D game session usually starts with some out-of-game chatter as everyone settles down to play. Once the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Preparing a Session The more you prepare before your game, the more smoothly the game will go—to a certain point. To avoid being either under- or overprepared, use the one-hour guideline below and
prioritize what to prepare depending on the time you have available.
The One-Hour Guideline A D&D game session usually starts with some out-of-game chatter as everyone settles down to play. Once the
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
halflings speak Common to converse with the people in whose lands they dwell or through which they are traveling. Subrace. The two main kinds of halfling, lightfoot and stout, are more like closely related families than true subraces. Choose one of these subraces.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
halflings speak Common to converse with the people in whose lands they dwell or through which they are traveling. Subrace. The two main kinds of halfling, lightfoot and stout, are more like closely related families than true subraces. Choose one of these subraces.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
halflings speak Common to converse with the people in whose lands they dwell or through which they are traveling. Subrace. The two main kinds of halfling, lightfoot and stout, are more like closely related families than true subraces. Choose one of these subraces.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
halflings speak Common to converse with the people in whose lands they dwell or through which they are traveling. Subrace. The two main kinds of halfling, lightfoot and stout, are more like closely related families than true subraces. Choose one of these subraces.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
White Plume Mountain Lawrence Schick, the author of White Plume Mountain, related in the 2013 compilation Dungeons of Dread that he wrote the adventure as a way of persuading Gary Gygax to hire him
as a game designer. Not only did he get the job, but White Plume became an instant favorite when it was first published in 1979. The version of the adventure in this book is tailored to a group of characters of 8th level.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
White Plume Mountain Lawrence Schick, the author of White Plume Mountain, related in the 2013 compilation Dungeons of Dread that he wrote the adventure as a way of persuading Gary Gygax to hire him
as a game designer. Not only did he get the job, but White Plume became an instant favorite when it was first published in 1979. The version of the adventure in this book is tailored to a group of characters of 8th level.
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
: Dragonlance. The ruined temple lies in the mountains between Solace and Haven. The Primordial Nexus is a remnant shard of the god Chaos, who was trapped by Reorx long before recorded history began
orc Gatekeeper called Rhasshaven seeks the characters’ help. The Dreaming Dark replaces the Elder Elemental Eye. Forgotten Realms. The Sword Coast’s Dessarin Valley is plagued by evil related to
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
: Dragonlance. The ruined temple lies in the mountains between Solace and Haven. The Primordial Nexus is a remnant shard of the god Chaos, who was trapped by Reorx long before recorded history began
orc Gatekeeper called Rhasshaven seeks the characters’ help. The Dreaming Dark replaces the Elder Elemental Eye. Forgotten Realms. The Sword Coast’s Dessarin Valley is plagued by evil related to
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Horror Content Survey Take advantage of the time before your first game session to learn about your players’ thoughts related to horror adventures. To do this, create a brief list of questions
Romantic in-character dialogue Themes of mental and physical health involving the body and the mind Real-world religion and politics, or analogs of them Topics related to real-world social or cultural
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Horror Content Survey Take advantage of the time before your first game session to learn about your players’ thoughts related to horror adventures. To do this, create a brief list of questions
Romantic in-character dialogue Themes of mental and physical health involving the body and the mind Real-world religion and politics, or analogs of them Topics related to real-world social or cultural
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Omu Encounters Random encounters in Omu can take place in ruined buildings and streets, in the fetid swamps around the buildings, and in the ruined royal palace. Roll a d20 three times per day of
game time, checking for encounters each morning, afternoon, and evening or night. An encounter occurs on a roll of 18 or higher. Roll percentile dice and check the Omu Encounters table for the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
should be the top draw on the characters’ attention. On most mornings, hunters fan out onto the grassland to hunt for antelope and other large game. They travel on horseback and bring along an extra
horse to pack the field-dressed game back to the camp. Hunters don’t necessarily return to the camp every evening. They stay out until they have a load of meat to bring back. Hunting on the Greenfields
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
should be the top draw on the characters’ attention. On most mornings, hunters fan out onto the grassland to hunt for antelope and other large game. They travel on horseback and bring along an extra
horse to pack the field-dressed game back to the camp. Hunters don’t necessarily return to the camp every evening. They stay out until they have a load of meat to bring back. Hunting on the Greenfields
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Omu Encounters Random encounters in Omu can take place in ruined buildings and streets, in the fetid swamps around the buildings, and in the ruined royal palace. Roll a d20 three times per day of
game time, checking for encounters each morning, afternoon, and evening or night. An encounter occurs on a roll of 18 or higher. Roll percentile dice and check the Omu Encounters table for the
Compendium
- Sources->Dungeons & Dragons->Monster Manual
categorization and have no rules of their own, but certain game effects might refer to them. Lists of monster groups related by descriptive tags appear in appendix B.
Creature Type Each monster has a tag that identifies the type of creature it is. Certain spells, magic items, class features, and other effects in the game interact in special ways with creatures of
Compendium
- Sources->Dungeons & Dragons->Monster Manual
categorization and have no rules of their own, but certain game effects might refer to them. Lists of monster groups related by descriptive tags appear in appendix B.
Creature Type Each monster has a tag that identifies the type of creature it is. Certain spells, magic items, class features, and other effects in the game interact in special ways with creatures of
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
opportunity to converse with the adventurers before making their decisions as to whether they will support Bruenor’s plans. To play out these meetings, use the social interaction rules provided in
chapter 8, “Running the Game,” of the Dungeon Master’s Guide. Some representatives are fine with meeting the adventurers in the Vault of Kings, but you might have others request a private or even
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
some tips: Reinforce a Theme. A good riddle is related to something the characters are currently dealing with. A tricky beholder, for example, might pose riddles whose answers all have something to
, and let them make multiple guesses. In the game, characters might have hours or days to answer a particularly challenging riddle. In the real world, you could pose a riddle near the end of a game
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
Adventure Synopsis The Forge of Fury is set in the ruined stronghold of Khundrukar. It is designed for four 3rd-level player characters. They can advance to 5th level with good play. The characters
originally published in 2000 as an adventure for the third edition of the D&D game.
The adventure was published shortly after The Sunless Citadel and was designed as a follow-up to it. Characters who
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
Adventure Synopsis The Forge of Fury is set in the ruined stronghold of Khundrukar. It is designed for four 3rd-level player characters. They can advance to 5th level with good play. The characters
originally published in 2000 as an adventure for the third edition of the D&D game.
The adventure was published shortly after The Sunless Citadel and was designed as a follow-up to it. Characters who
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
some tips: Reinforce a Theme. A good riddle is related to something the characters are currently dealing with. A tricky beholder, for example, might pose riddles whose answers all have something to
, and let them make multiple guesses. In the game, characters might have hours or days to answer a particularly challenging riddle. In the real world, you could pose a riddle near the end of a game
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
opportunity to converse with the adventurers before making their decisions as to whether they will support Bruenor’s plans. To play out these meetings, use the social interaction rules provided in
chapter 8, “Running the Game,” of the Dungeon Master’s Guide. Some representatives are fine with meeting the adventurers in the Vault of Kings, but you might have others request a private or even