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Returning 20 results for 'converse relatively guild to have reflections'.
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converse relatively guild to have reflection
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Fireball! As time goes on, the characters attract the attention of local factions hoping to recruit them while they settle into the city. Eventually, these relatively peaceful times are shattered
was the intended target? They can investigate the incident on behalf of a guild or a faction, or they can become involved for reasons of their own. One casualty of the fireball is in fact its intended
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Into the Underdark Little Lockford is situated in the Underdark, but the tunnels leading to the settlement are well traveled and relatively easy to navigate. Stone signs illuminated by continual
characters from above. 2 The characters hear the clicks and clacks of three hook horrors several minutes before these predators appear and attack. 3 A galeb duhr reveals itself and tries to converse with the
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Clifftop Adventurer’s Guild is the physical and social heart of the district. You don’t have to be a member of the CAG to get work in Clifftop, but it certainly helps. The current leader of the guild
? What’s an interesting encounter you’ve had with her, or a story you’ve heard about her? Violence and crime are relatively rare in Clifftop; the members of the CAG usually handle any troubles that
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
, rooms and hallways are dimly lit by low-burning lanterns. Guild members carry light sources with them when they descend into the basement, which is unlit. Walls The exterior walls are made of wood. The
interior walls are plastered lath, making them relatively soundproof. The basement walls are made of clay bricks braced at regular intervals by thick, rough-cut wooden beams. Windows Most of the
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
are deeply respected in the guild, though the angels aren’t above engaging in the machinations of mortal politics. The angels include the wise, strategic warleaders; the holy champions and paragons of
with mortals under such life-and-death circumstances. Boros paladins are the members most likely to converse with the angels and be charged with implementing their plans. The garrison commanders who
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
The Xanathar Guild The Xanathar Guild is a thieves’ and slavers’ guild operating underneath the city of Waterdeep in the Forgotten Realms setting. The guildmaster is a beholder — the latest in a
series of such creatures. Like its predecessors, the beholder uses “the Xanathar” as a title rather than its personal name (which is Zushaxx). The guild has been in operation for nearly two hundred years
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
relatively regular dimensions. They are known for their unusual rock formations and abundant patches of fungi, and for being suffused with faerzress (see chapter 2). There are currently two factions
using the tunnels for their own ends. The Gray Ghosts have an alchemical laboratory and a fungal garden supplying them with poisons, and the leaders of the guild conceal a secret in the form of a
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
The Dead Three The plots of patriars and the schemes of Guild operatives fill the gossip and whispers of Baldur’s Gate. Yet, throughout the city, no names are as synonymous with dastardly acts as
relatively small. Their sinister reputations outstrip their actual influence, though, with gossip spreading quickly whenever the deities’ ominous symbols appear in graffiti or the Flaming Fist cracks down
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
The Dead Three The plots of patriars and the schemes of Guild operatives fill the gossip and whispers of Baldur’s Gate. Yet, throughout the city, no names are as synonymous with dastardly acts as
relatively small. Their sinister reputations outstrip their actual influence, though, with gossip spreading quickly whenever the deities’ ominous symbols appear in graffiti or the Flaming Fist cracks down
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
fortune through such questionable means. Allies. The academic world is relatively small, and people at any one university tend to have connections at others. You might parlay such relationships into
other resources of the Twelve. Wayfinder Foundation. Morgrave maintains extensive connections with the Wayfinder Foundation—an exclusive guild for adventurers, which funds expeditions to distant locales
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
converse with echoes on other worlds. Dragon Magic Regional effects sometimes give dragons unusual magical capabilities. For example, gold dragons can appear in the dreams of creatures that sleep near
bronze dragon’s lair, or the crystalline growths common near any gem dragon’s lair. Other examples include the following effects: Deceptive Reflections. At first glance, still water within 6 miles of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
who converse with Zelifarn can make a DC 13 Wisdom (Insight) check. A successful check reveals that the dragon poses no danger to Waterdeep. If no one succeeds on the check, the dragon’s true intentions
mind flayer (see appendix B). They can stake out a Xanathar Guild hideout (see chapter 1) and wait for Nihiloor to show up there, or confront the mind flayer in Xanathar’s lair (see chapter 5). Reward
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
cross. Street Signs Thanks to the Scriveners’, Scribes’, and Clerks’ Guild, Waterdeep has a remarkable custom of labeling its streets, and even many of its alleyways and courts. The method of
atop the easternmost point of this spur stands Castle Waterdeep. If you can see these landmarks, it’s relatively easy to orient yourself. The mountain peak looms over the southern third of the city near
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
symbol for the entire Gruul guild. Ghor Clan. The Ghor clan is led by an ettin named Ruric Thar (or, perhaps more properly, Ruric and Thar, since the heads claim separate names). Of all the clans, the
remained standing for generations. Gravel Hide Clan. The Gravel Hide clan believes that resilience is the truest measure of strength. Though a relatively new group, its members have already earned a
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
reflections. Creatures, objects, and energy reflect, refract, duplicate, or are transported elsewhere. Such locations arise from the intrusion of a theorized Plane of Mirrors upon the Material Plane, or
creature in the region gains the benefits of the blink spell for 1 minute, shimmering with overlapping shattered reflections. 19–24 Creatures in the region don’t cast reflections. Wisdom (Insight
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
office and discreetly appointed meeting rooms. Criminal trials, tax counts, and professional guild meetings also take place in the High Hall. Most criminal trials are presided over by a proxy judge
laws and ordinances, summaries of judicial decisions and trial outcomes, deed records, guild charters, census tallies, and family genealogies for all the noble houses and sufficiently important
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
office and discreetly appointed meeting rooms. Criminal trials, tax counts, and professional guild meetings also take place in the High Hall. Most criminal trials are presided over by a proxy judge
laws and ordinances, summaries of judicial decisions and trial outcomes, deed records, guild charters, census tallies, and family genealogies for all the noble houses and sufficiently important
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
ordinary person. You patron might posses the body of a stranger or a party member to converse with you. Ancient Being Operatives Consider the overarching goals of your group’s ancient being patron
, Folk Hero, Hermit, Sage Pupil Acolyte, Entertainer, Folk Hero, Guild Artisan, Sage Guardian Acolyte, Folk Hero, Hermit, Outlander, Soldier Offspring Any Ancient Being Quests Though their work
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
explorers and fortune hunters. It is the home base of the Clifftop Adventurer’s Guild. Upper Dura Daggerwatch Daggerwatch holds garrisons for both the Sharn Watch and the Brelish army, along with
few wealthy estates. Upper Dura Hope’s Peak A relatively new temple district, with shrines and churches that have relocated from Fallen in Lower Dura. Hope’s Peak includes several monasteries and a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
that the Guild of Wizardry teaches magic and sells spellcasting services. Extensive codes of law govern the use and abuse of magic. The law treats magical coercion as a major crime, and punishes the
. Separated from Eastern Oerik by the Tilva Strait, Hepmonaland is a relatively small continent that few people of the Flanaess known much about. Those who have explored the north spur of Hepmonaland