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Returning 35 results for 'converse replace grasping to have runes'.
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converse replaced granting to have rules
Monsters
Monster Manual
effects.Multiattack. The blob makes two Pseudopod attacks and uses Engulf. It can replace one attack with a use of Restraining Glob.
Pseudopod. Melee Attack Roll: +15;{"diceNotation":"1d20+15", "rollType
damage to each creature engulfed by it. The blob can’t take this action again until the start of its next turn.
Grasping Glob. The blob uses Restraining Glob. The blob can’t take this action
Magic Items
Bigby Presents: Glory of the Giants
This ivory longbow is inscribed with a prayer to the god Hiatea, the runes of which are entwined with gilded engravings of wheat stalks and deer antlers.
You gain a +3 bonus to attack and damage
. When you take the Attack action using the bow, you can expend 1 charge to replace one of your attacks with a blazing arrow of curative magic, which automatically hits one creature you can see within
Monsters
Curse of Strahd
roots. It can replace one of these attacks with a rock attack.
Root. Melee Weapon Attack: +12;{"diceNotation":"1d20+12","rollType":"to hit","rollAction":"Root"} to hit, reach 60 ft., one target. Hit: 30
to fulfill simple instructions. Some animated objects might converse fluently or adopt a persona, but most are simple automatons.
Constructed Nature. An animated object doesn't require air, food
Monsters
Van Richten’s Guide to Ravenloft
Pseudopod. The horror’s limb attack deals an extra 9 (2d8);{"diceNotation":"2d8","rollType":"damage","rollAction":"Corrosive Pseudopod","rollDamageType":"acid"} acid damage.
Grasping Tentacle
. The horror’s limb is a grasping tentacle. When the horror hits a creature with this limb, the creature is also grappled (escape DC 16). The limb can have only one creature grappled at a time
Monsters
Van Richten’s Guide to Ravenloft
":"Corrosive Pseudopod","rollDamageType":"acid"} acid damage.
Grasping Tentacle. The horror’s limb is a grasping tentacle. When the horror hits a creature with this limb, the creature is also grappled
, determined by rolling on the Body Composition table. You can roll on the Limbs to customize it further, while results from the Hex Blast table replace that action in the stat block. If the results of
Monsters
Van Richten’s Guide to Ravenloft
damage.
Grasping Tentacle. The horror’s limb is a grasping tentacle. When the horror hits a creature with this limb, the creature is also grappled (escape DC 16). The limb can have only one creature
can roll on the Limbs to customize it further, while results from the Hex Blast table replace that action in the stat block. If the results of multiple tables conflict, chose your preferred result
Monsters
Van Richten’s Guide to Ravenloft
","rollType":"damage","rollAction":"Corrosive Pseudopod","rollDamageType":"acid"} acid damage.
Grasping Tentacle. The horror’s limb is a grasping tentacle. When the horror hits a creature with
has one of four body compositions, determined by rolling on the Body Composition table. You can roll on the Limbs to customize it further, while results from the Hex Blast table replace that action in
Monsters
Van Richten’s Guide to Ravenloft
.
Corrosive Pseudopod. The horror’s limb attack deals an extra 9 (2d8);{"diceNotation":"2d8","rollType":"damage","rollAction":"Corrosive Pseudopod","rollDamageType":"acid"} acid damage.
Grasping
Tentacle. The horror’s limb is a grasping tentacle. When the horror hits a creature with this limb, the creature is also grappled (escape DC 16). The limb can have only one creature grappled at
Monsters
Bigby Presents: Glory of the Giants
to succeed instead.Multiattack. The fomorian makes three Greatclub attacks. If the fomorian has its blood rune, it can replace one of these attacks with a use of Corrupting Hex.
Greatclub. Melee
Gloom (Recharge 6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Creeping Gloom"}. The fomorian momentarily conjures grasping darkness in a 30-foot-radius sphere centered on a point it
Magic Items
Baldur’s Gate: Descent into Avernus
feet and the ability to hover. If you already have a different kind of wings, these new wings replace the old ones, which fall off.
Truesight. Your eyes become luminous pools of silver. You can see in
sword simply by grasping it. She couldn’t bring herself to do so when she was an angel, but as an archdevil she has no compunction about ridding the multiverse of the weapon. The sword is also
Feats
Bigby Presents: Glory of the Giants
You’ve studied the magic of Giant runes, granting you the following benefits:
Comprehend Languages. You learn the comprehend languages spell. You can cast this spell without expending a spell
slot, and you must finish a long rest before you can cast it in this way again. You can also cast this spell using any spell slots you have.
Rune Magic. You know a number of runes equal to half your
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
). Each time you gain a level, you can replace one of the runes you know with another one from the Rune Spells table. Rune Spells Rune Spell Cloud Fog cloud Death Inflict wounds Dragon Chromatic orb
Rune Shaper Prerequisite: Spellcasting Feature or Rune Carver Background You’ve studied the magic of Giant runes, granting you the following benefits: Comprehend Languages. You learn the comprehend
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
use magic runes to enhance your gear. You learn two runes of your choice, from among the runes described below, and each time you gain a level in this class, you can replace one rune you know with a
Rune Knight You’re researching ancient arts and drawing runes. It’s okay to just say you want to be a witch!
Tasha
Rune Knights enhance their martial prowess using the supernatural power of runes
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
bodies, shrouding their bare arms and legs. They tread lightly when they walk, on talons made for grasping the branches of trees and seizing prey from the lofty skies. Soft as the wind they move, so as
create new sentences. To converse with a kenku is to witness a performance of imitated sounds and almost nonsensical verse.
Kenku speak to one another in much the same way. Because they are adept
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
rope: probably a young boar, though the flies make it hard to tell. Beneath it is a bowl circled by runes written in blood. The runes are written in Giant. Trepsin is a follower of the demon lord
limbs to replace the one it lost. This can result in trolls with multiple arms. A four-armed troll uses the troll stat block, except that it is a challenge rating 6 monster (2,300 XP) and has the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
carcass hangs from the tripod by a rope: probably a young boar, though the flies make it hard to tell. Beneath it is a bowl circled by runes written in blood.
The runes are written in Giant. Trepsin
troll loses a limb, it regenerates two limbs to replace the one it lost. This can result in trolls with multiple arms. A four-armed troll uses the troll stat block, except that it is a challenge rating
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
evil being that calls itself the Scholar. It is curious about the characters and seeks to expose them to its corruptive ideas. Should a character converse with it, the Scholar speaks cryptically while
cleft surrounded by foul, bleeding runes. Inside is the Book of Vile Darkness. Secrets of Eternity If a character agrees to let the Scholar share a forbidden secret, the baernaloth requests that the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
other than Undercommon, Noolgaloop casts the tongues spell so they can converse. It demands that the characters help it complete the statue by retrieving the following items: The legs and fur of a giant
them but decides on a whim to replace the statue’s current head (a rusty lantern) with the head of one of the characters. Noolgaloop fully expects the character to make this sacrifice for the good of
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
through or broken, the roper produces a new one to replace it. Roper
Large monstrosity, neutral evil
Armor Class 20 (natural armor)
Hit Points 93 (11d10 + 33)
Speed 10 ft., climb 10 ft
Languages —
Challenge 5 (1,800 XP)
False Appearance. While the roper remains motionless, it is indistinguishable from a normal cave formation, such as a stalagmite.
Grasping Tendrils. The
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
. You replace one of your feats with another feat for which you are eligible. You lose all the benefits of the old feat and gain the benefits of the new one. You can’t replace a feat that is a
decreases by 2 days. Finally, there is a 33 percent chance that you are unable to cast Wish ever again if you suffer this stress. HELGE C. BALZER A halfling Warlock zaps a zombie with the grasping lightning of Witch Bolt
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Dwarvish runes worked into its design. It might be associated with a clan that would like to see it returned to their ancestral halls. 7 Elemental Air. The item is half the normal weight and feels hollow
warm to the touch, and any metal parts are crafted from black iron. Flame imagery covers its surface. 10 Elemental Water. Lustrous fish scales replace leather or cloth on this item, and seashells and
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, but giants of different types can generally understand one another. Any non-giant who learns the Giant language can converse with all types of giants, but giants sometimes have a hard time hearing the
. Hill giants who choose that path make themselves maug. Non-giants are considered maug out of hand and must usually prove themselves maat to gain a giant’s respect. Runes and Tale Carvings For much of
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
the Hex Blast table replace that action in the stat block. If the results of multiple tables conflict, chose your preferred result. The results of these tables are meant to be broad, so feel free to
, instead of twice.
2 Corrosive Pseudopod. The horror’s limb attack deals an extra 9 (2d8) acid damage.
3 Grasping Tentacle. The horror’s limb is a grasping tentacle. When the horror hits a
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
that would make an ogre barbarian blush.
5 You constantly converse with your opponents during the battle, doing whatever you can to distract them or get into their heads. It’s surprising how many
with images of the phases of the moon
11 A dagger with a handle made of bone, etched with worn and unreadable runes
12 A backpack made from the leather and fur of a skunk
Victory Is
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Ghast Gravecaller Ghast gravecallers wield fell magic and converse with corpses. They might pose as liches or vampires. Ghast Gravecaller Medium Undead, Chaotic Evil
AC 16 Initiative +3 (13)
HP
immune to this ghast’s Stench for 24 hours.
Actions
Multiattack. The ghast makes two Horrific Necrosis attacks. It can replace one attack with a Claw attack.
Claw. Melee Attack Roll: +6, reach 5
Compendium
- Sources->Dungeons & Dragons->Monster Manual
can replace one attack with a use of Restraining Glob.
Pseudopod. Melee Attack Roll: +15, reach 30 ft. Hit: 24 (3d10 + 8) Force damage.
Engulf. The blob moves up to its Speed and can move through
start of each of its turns.
Decay. The blob deals 14 (4d6) Necrotic damage to each creature engulfed by it. The blob can’t take this action again until the start of its next turn.
Grasping Glob
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
is durable and has Dwarven runes worked into its design. It might be associated with a clan that would like to see it returned to their ancestral halls. 10 Elemental Air. The item is half the normal
. Lustrous fish scales replace leather or cloth on this item, and metal portions are instead crafted from seashells and worked coral as hard as any metal. 14–15 Elf. The item is half the normal weight
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Gromph’s Outer Sanctum The black marble door to Gromph Baenre’s chambers is etched with silvery runes around its edge and closed with an arcane lock keyed to him. Picking the lock requires a
anything from the room, the four-armed statue animates and attacks. It has the statistics of a stone golem, but replace its Multiattack and Slam action options with the following: Multiattack. The golem
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
, increasing its Armor Class by 4. 3 Bioluminescent Markings. The krasis has glowing patterns on its skin that take the shape of defensive runes, granting it advantage on saving throws against spells
DC 13 for category 1, DC 15 for category 2, and DC 19 for category 3) by a specialized grasping appendage on the krasis. It can have only one creature grappled in this way at a time. 6 Hypnotic
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
. Stone shelves bearing books and ornamental ceramic jars line the walls alongside dust-covered banners embroidered with Dwarven runes. In one corner stands an elegant mahogany desk, on top of which is a
elemental gem. Secret Door. Any character who examines the north wall and succeeds on a DC 16 Wisdom (Perception) check notices a small section of wall engraved with four Dwarvish runes. The runes are
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
faint runes etched among the ornate carvings on the lock. A subsequent DC 16 Intelligence (Arcana) check to study the runes reveals that they can emit a wave of transmutation magic throughout the room
character notices that the floor in this area shows signs of charring that obscures faint runes. A weak fire trap triggers if any creature enters the area, which radiates evocation to a detect magic spell or
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
can replace one attack with a use of Slowing Breath.
Rend. Melee Attack Roll: +7, reach 10 ft. Hit: 15 (2d10 + 4) Slashing damage.
Acid Breath (Recharge 5–6). Dexterity Saving Throw: DC 14, each
choose to succeed instead.
Actions
Multiattack. The dragon makes three Rend attacks. It can replace one attack with a use of (A) Slowing Breath or (B) Spellcasting to cast Mind Spike (level 4
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Gremorly. Ritual Rod. Set into a metal tripod in the center of the room is a 3-foot-long metal rod decorated with runes and glowing with necromantic magic. The entire assembly weighs 8 pounds. This is one of
runes on the rod fill the room with acid. All creatures in the room must make a DC 15 Dexterity saving throw, taking 5d8 acid damage on a failed save, or half as much damage on a successful one. Once the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
ingredients and spices. V26. Temple of Zariel The iron double door leading to this room has Infernal runes carved into its arched door frame. A character who understands Infernal can translate these
runes as follows: “That which falls can rise again.” DISGUISED CHARACTERS
Characters can disguise themselves using masks and robes taken from defeated cultists. While disguised in this fashion
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
charges. You can expend a charge to cast the Calm Emotions spell (save DC 15) from the armor. This armor regains 1d3 expended charges daily at dawn. Grasping Whip Weapon (Whip), Rare You gain a +1
, creating a 15-foot-radius circle of glowing runes centered on the point of impact. While you’re inside that area, your hammer glows with matching runes, and you gain a +3 bonus to attack and damage