Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'converse revere grasping to have read'.
Other Suggestions:
converse revered granting to have read
converse refer granting to have read
converse reveal granting to have read
converse revenge granting to have read
converse revered grasping to have read
Magic Items
Out of the Abyss
Lost for ages in the Underdark, Dawnbringer appears to be a gilded longsword hilt. While grasping the hilt, you can use a bonus action to make a blade of pure radiance spring from the hilt, or cause
. It has hearing and darkvision out to a range of 120 feet.
The sword can speak, read, and understand Common, and it can communicate with its wielder telepathically. Its voice is kind and feminine. It
Magic Items
Baldur’s Gate: Descent into Avernus
The Shield of the Hidden Lord is of celestial origin and serves as a prison for the pit fiend Gargauth, whose mortal followers revere it as a god. Over time, Gargauth’s evil has warped the
Intelligence of 22, a Wisdom of 18, and a Charisma of 24, as well as hearing and truesight out to a range of 120 feet.
The shield can speak, read, and understand Common and Infernal, and it can communicate
Monsters
Fizban's Treasury of Dragons
revere and serve the dragon. Outside the Feywild, they often prefer to communicate with other creatures through dreams.
Ancient Moonstone Dragon Connections
d4;{"diceNotation":"1d4","rollType
and converse with it in its dreams. The creature remembers its conversation with the dragon upon waking.
Planar Transition. The veil between planes is thinned near a moonstone dragon’s lair
Monsters
Fizban's Treasury of Dragons
find a way back home to the Feywild.
Connected Creatures
In the Feywild, moonstone dragons interact mostly with pixie;pixies, sprite;sprites, and other Fey creatures who revere and serve the
trance or reverie within 6 miles of the dragon’s lair, the dragon can establish telepathic contact with that creature and converse with it in its dreams. The creature remembers its conversation
Magic Items
Baldur’s Gate: Descent into Avernus
transformation. Your alignment becomes lawful good, and you gain the following traits:
Angelic Language. You can speak, read, and write Celestial.
Celestial Resistance. You have resistance to necrotic and
sword simply by grasping it. She couldn’t bring herself to do so when she was an angel, but as an archdevil she has no compunction about ridding the multiverse of the weapon. The sword is also
Nature Domain
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Player’s Handbook (2014)
particular springs and groves (such as Eldath). Druids revere nature as a whole and might serve one of these deities, practicing mysterious rites and reciting all-but-forgotten prayers in their own secret
with animals
3rd
barkskin, spike growth
5th
plant growth, wind wall
7th
dominate beast, grasping vine
9th
insect plague, tree stride
Classes
Player’s Handbook (2014)
particular springs and groves (such as Eldath). Druids revere nature as a whole and might serve one of these deities, practicing mysterious rites and reciting all-but-forgotten prayers in their own secret
, speak with animals, spike growth
5th
plant growth, wind wall
7th
dominate beast, grasping vine
9th
insect plague, tree stride
Warlock
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
(such as the ability to see in darkness or to read any language) to access to powerful spells. Unlike bookish wizards, warlocks supplement their magic with some facility at hand-to-hand combat. They
voice. Some warlocks find messages from their patrons etched on trees, mingled among tea leaves, or adrift in the clouds — messages that only the warlock can see. Other warlocks converse with
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
being frightened. Halfling Nimbleness. You can move through the space of any creature that is of a size larger than yours. Languages. You can speak, read, and write Common and Halfling. The Halfling
halflings speak Common to converse with the people in whose lands they dwell or through which they are traveling. Subrace. The two main kinds of halfling, lightfoot and stout, are more like closely related families than true subraces. Choose one of these subraces.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
being frightened. Halfling Nimbleness. You can move through the space of any creature that is of a size larger than yours. Languages. You can speak, read, and write Common and Halfling. The Halfling
halflings speak Common to converse with the people in whose lands they dwell or through which they are traveling. Subrace. The two main kinds of halfling, lightfoot and stout, are more like closely related families than true subraces. Choose one of these subraces.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
being frightened. Halfling Nimbleness. You can move through the space of any creature that is of a size larger than yours. Languages. You can speak, read, and write Common and Halfling. The Halfling
halflings speak Common to converse with the people in whose lands they dwell or through which they are traveling. Subrace. The two main kinds of halfling, lightfoot and stout, are more like closely related families than true subraces. Choose one of these subraces.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
being frightened. Halfling Nimbleness. You can move through the space of any creature that is of a size larger than yours. Languages. You can speak, read, and write Common and Halfling. The Halfling
halflings speak Common to converse with the people in whose lands they dwell or through which they are traveling. Subrace. The two main kinds of halfling, lightfoot and stout, are more like closely related families than true subraces. Choose one of these subraces.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Dawnbringer Weapon (longsword), legendary (requires attunement by a creature of non-evil alignment) Lost for ages in the Underdark, Dawnbringer appears to be a gilded longsword hilt. While grasping
120 feet. The sword can speak, read, and understand Common, and it can communicate with its wielder telepathically. Its voice is kind and feminine. It knows every language you know while you’re
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Dawnbringer Weapon (longsword), legendary (requires attunement by a creature of non-evil alignment) Lost for ages in the Underdark, Dawnbringer appears to be a gilded longsword hilt. While grasping
120 feet. The sword can speak, read, and understand Common, and it can communicate with its wielder telepathically. Its voice is kind and feminine. It knows every language you know while you’re
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
of Cynidicea. Though the ziggurat is usually buried in the sands, a sandstorm has uncovered its upper tiers. When the characters arrive at the ziggurat, read or paraphrase the following text: Your trek
child entwined in a pair of snakes; and a stoic woman grasping a sword and a sheaf of wheat.
On the south side of the ziggurat, a ramp with stairs ascends to the monument’s highest tier.
The
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
of Cynidicea. Though the ziggurat is usually buried in the sands, a sandstorm has uncovered its upper tiers. When the characters arrive at the ziggurat, read or paraphrase the following text: Your trek
child entwined in a pair of snakes; and a stoic woman grasping a sword and a sheaf of wheat.
On the south side of the ziggurat, a ramp with stairs ascends to the monument’s highest tier.
The
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
bodies, shrouding their bare arms and legs. They tread lightly when they walk, on talons made for grasping the branches of trees and seizing prey from the lofty skies. Soft as the wind they move, so as
create new sentences. To converse with a kenku is to witness a performance of imitated sounds and almost nonsensical verse.
Kenku speak to one another in much the same way. Because they are adept
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
bodies, shrouding their bare arms and legs. They tread lightly when they walk, on talons made for grasping the branches of trees and seizing prey from the lofty skies. Soft as the wind they move, so as
create new sentences. To converse with a kenku is to witness a performance of imitated sounds and almost nonsensical verse.
Kenku speak to one another in much the same way. Because they are adept
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
associated with particular springs and groves (such as Eldath). Druids revere nature as a whole and might serve one of these deities, practicing mysterious rites and reciting all-but-forgotten prayers in their
with animals 3rd barkskin, spike growth 5th plant growth, wind wall 7th dominate beast, grasping vine 9th insect plague, tree stride Acolyte of Nature At 1st level, you learn one druid cantrip of your
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
, read the following: A boy’s voice issues from a stuffed purple dragon on one of the beds. “They’re not like the others. Should we hide from them too, Regan?”
“Well, it doesn’t matter now, donkey!” a
converse with characters and fall silent if threatened. The spirits know the following information and share it with friendly characters: The skeleton is their mother, Theodora. She prayed to Ezra to protect
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
associated with particular springs and groves (such as Eldath). Druids revere nature as a whole and might serve one of these deities, practicing mysterious rites and reciting all-but-forgotten prayers in their
with animals 3rd barkskin, spike growth 5th plant growth, wind wall 7th dominate beast, grasping vine 9th insect plague, tree stride Acolyte of Nature At 1st level, you learn one druid cantrip of your
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
, read the following: A boy’s voice issues from a stuffed purple dragon on one of the beds. “They’re not like the others. Should we hide from them too, Regan?”
“Well, it doesn’t matter now, donkey!” a
converse with characters and fall silent if threatened. The spirits know the following information and share it with friendly characters: The skeleton is their mother, Theodora. She prayed to Ezra to protect
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
mouths and their respective elements. Share that map with your players. To begin, read the following boxed text aloud: You pass through a dense forest of gnarled trees with grasping roots, the woods
Compendium
- Sources->Dungeons & Dragons->Divine Contention
to this cabin is locked (see the “Icingdeath and Twinkle Features” sidebar). Captain Deloz Montiv (see “Drow Crews”) holds the key. If the characters enter this room, read the following boxed text
this cabin is locked (see the “Icingdeath and Twinkle Features” sidebar). Captain Deloz Montiv (see “Drow Crews”) holds the key. If the characters enter this room, read the following boxed text aloud: A
Compendium
- Sources->Dungeons & Dragons->Divine Contention
to this cabin is locked (see the “Icingdeath and Twinkle Features” sidebar). Captain Deloz Montiv (see “Drow Crews”) holds the key. If the characters enter this room, read the following boxed text
this cabin is locked (see the “Icingdeath and Twinkle Features” sidebar). Captain Deloz Montiv (see “Drow Crews”) holds the key. If the characters enter this room, read the following boxed text aloud: A
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Falls Clearing As the characters approach the series of waterfalls, read the following description: A gradually increasing roar drowns out the rain forest sounds long before the river turns
any future conflicts where they need aid. Tiger Talk If the characters converse with the weretigers, or if they run the weretigers off and then question Dukha, it becomes clear that Dukha and the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
The Final Steps of Courage As the characters pass the final bend of Flames Everlasting, read the following description of the skybridge’s end: The skybridge descends onto a sizable island overgrown
(use the veteran stat block) armed with crossbows stop them and question them about their origins, business, and destination. Attack on the Final Steps As the characters converse with the sentries, a
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
to warn them of intruders. If the characters attack, the myconids defend themselves. To convince a hostile myconid to converse or to allow the characters to do anything other than leave the caves, a
of communication that the spores allow. Myconids’ facial expressions might be difficult to read, but their telepathic communication might carry a direct expression of the myconids’ emotional state
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
The Final Steps of Courage As the characters pass the final bend of Flames Everlasting, read the following description of the skybridge’s end: The skybridge descends onto a sizable island overgrown
(use the veteran stat block) armed with crossbows stop them and question them about their origins, business, and destination. Attack on the Final Steps As the characters converse with the sentries, a
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Falls Clearing As the characters approach the series of waterfalls, read the following description: A gradually increasing roar drowns out the rain forest sounds long before the river turns
any future conflicts where they need aid. Tiger Talk If the characters converse with the weretigers, or if they run the weretigers off and then question Dukha, it becomes clear that Dukha and the
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
to warn them of intruders. If the characters attack, the myconids defend themselves. To convince a hostile myconid to converse or to allow the characters to do anything other than leave the caves, a
of communication that the spores allow. Myconids’ facial expressions might be difficult to read, but their telepathic communication might carry a direct expression of the myconids’ emotional state
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Meeting in the Mists Once the players are ready to begin, explain that they’ve each chosen to follow the message’s directions. Then read the following boxed text: Following the directions in the
way they came. As characters converse, encourage them to gradually realize they’re unfamiliar with the landmarks the others refer to, despite supposedly all living nearby. What Remains. Anyone who
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Meeting in the Mists Once the players are ready to begin, explain that they’ve each chosen to follow the message’s directions. Then read the following boxed text: Following the directions in the
way they came. As characters converse, encourage them to gradually realize they’re unfamiliar with the landmarks the others refer to, despite supposedly all living nearby. What Remains. Anyone who
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
followers revere it as a god. Over time, Gargauth’s evil has warped the shield’s appearance, so that its celestial motif and designs have become twisted into a fiendish face that subtly moves in disturbing
. The shield can speak, read, and understand Common and Infernal, and it can communicate telepathically with any creature it can sense within 120 feet of it. Its voice is a deep, hollow whisper. The
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
followers revere it as a god. Over time, Gargauth’s evil has warped the shield’s appearance, so that its celestial motif and designs have become twisted into a fiendish face that subtly moves in disturbing
. The shield can speak, read, and understand Common and Infernal, and it can communicate telepathically with any creature it can sense within 120 feet of it. Its voice is a deep, hollow whisper. The