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Returning 35 results for 'converse working rolling'.
Backgrounds
Guildmasters’ Guide to Ravnica
guildless masses of the city.
Consider why you’re embedded in the secondary guild. Create a story with your DM, inspired by rolling on the following table or choosing a reason that suits you
something horrible that I can’t remember because of the guild’s mind magic.
6
I put too much trust in the people who give me orders.
Contacts
As an agent of House Dimir working
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
loosened by drink let slip valuable or dangerous secrets. Characters who loiter in the tavern are likely to hear a rumor or two, which you can determine by rolling on the Ten-Towns Rumors table (see "Ten
Thayan agent working for Szass Tam, the most powerful lich in Thay. Danae was planted in Icewind Dale years ago to watch for enemies of Szass Tam who might seek refuge in Ten-Towns. No one else in Ten-Towns knows her secret, and those she has marked as enemies in the past have quietly vanished.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
loosened by drink let slip valuable or dangerous secrets. Characters who loiter in the tavern are likely to hear a rumor or two, which you can determine by rolling on the Ten-Towns Rumors table (see "Ten
Thayan agent working for Szass Tam, the most powerful lich in Thay. Danae was planted in Icewind Dale years ago to watch for enemies of Szass Tam who might seek refuge in Ten-Towns. No one else in Ten-Towns knows her secret, and those she has marked as enemies in the past have quietly vanished.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, mercenary company, or newspaper is much more exciting than working for someone else. Founding your own organization offers a greater degree of autonomy, though potentially at the cost of support and reliable
Guide) to reflect your organization’s ongoing activities. More than one character can take part in this activity at a time. When rolling to determine the business’s performance, add the total days spent
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Manual of Golems Wondrous Item, Very Rare This tome contains information and incantations necessary to make a particular type of golem. The DM chooses the type or determines it randomly by rolling on
Psychic damage. To create a golem, you must spend the time shown on the table, working without interruption with the manual at hand and resting no more than 8 hours per day. You must also pay the
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Manual of Golems Wondrous Item, Very Rare This tome contains information and incantations necessary to make a particular type of golem. The DM chooses the type or determines it randomly by rolling on
Psychic damage. To create a golem, you must spend the time shown on the table, working without interruption with the manual at hand and resting no more than 8 hours per day. You must also pay the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, mercenary company, or newspaper is much more exciting than working for someone else. Founding your own organization offers a greater degree of autonomy, though potentially at the cost of support and reliable
Guide) to reflect your organization’s ongoing activities. More than one character can take part in this activity at a time. When rolling to determine the business’s performance, add the total days spent
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Manual of Golems Wondrous Item, Very Rare This tome contains information and incantations necessary to make a particular type of golem. The DM chooses the type or determines it randomly by rolling on
Psychic damage. To create a golem, you must spend the time shown on the table, working without interruption with the manual at hand and resting no more than 8 hours per day. You must also pay the
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Manual of Golems Wondrous Item, Very Rare This tome contains information and incantations necessary to make a particular type of golem. The DM chooses the type or determines it randomly by rolling on
Psychic damage. To create a golem, you must spend the time shown on the table, working without interruption with the manual at hand and resting no more than 8 hours per day. You must also pay the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
conspiracy, either by having the players craft their own or by rolling on the Conspiracy Details table. Conspiracy Details d4 Conspiracy Details
1 Working amid the High Hall’s records, you came
dukes nor the patriars can envision. Someone clearly had enough of your art and shouted slogans, though.
Roles in the Conspiracy Each character plays a role in the conspiracy, determined by rolling
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
conspiracy, either by having the players craft their own or by rolling on the Conspiracy Details table. Conspiracy Details d4 Conspiracy Details
1 Working amid the High Hall’s records, you came
dukes nor the patriars can envision. Someone clearly had enough of your art and shouted slogans, though.
Roles in the Conspiracy Each character plays a role in the conspiracy, determined by rolling
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
conspiracy, either by having the players craft their own or by rolling on the Conspiracy Details table. Conspiracy Details d4 Conspiracy Details 1 Working amid the High Hall’s records, you came to
envision. Someone clearly had enough of your art and shouted slogans, though. Roles in the Conspiracy Each character plays a role in the conspiracy, determined by rolling on the Conspiracy: Character
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
conspiracy, either by having the players craft their own or by rolling on the Conspiracy Details table. Conspiracy Details d4 Conspiracy Details 1 Working amid the High Hall’s records, you came to
envision. Someone clearly had enough of your art and shouted slogans, though. Roles in the Conspiracy Each character plays a role in the conspiracy, determined by rolling on the Conspiracy: Character
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
they can (see the “Boggle Oil” sidebar earlier in the chapter). Captured boggles provide the oil freely, hoping to earn their freedom. Children. Three children are working here when the characters arrive
converse with strangers until the area is cleared of boggles. If the characters ask the children for help navigating the hag’s lair, Yevelda reveals that she knows a secret route into Skabatha’s bedroom
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
tents for a few dozen soldiers and scholars, as well as a mess hall and trading post. The camp’s amenities are for those working there, but if the characters distinguish themselves as the soldiers
(use the veteran stat block) armed with crossbows stop them and question them about their origins, business, and destination. Attack on the Final Steps As the characters converse with the sentries, a
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
for a working map of Avernus, but attempts to map the layer have consistently met with failure.
If a character attempts to map Avernus, madness begins to set in. After each mapping session, the
character must make a DC 15 Wisdom saving throw. On a failed save, the character contracts a random form of madness determined by rolling on the Short-Term Madness table in chapter 8 of the Dungeon
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
they can (see the “Boggle Oil” sidebar earlier in the chapter). Captured boggles provide the oil freely, hoping to earn their freedom. Children. Three children are working here when the characters arrive
converse with strangers until the area is cleared of boggles. If the characters ask the children for help navigating the hag’s lair, Yevelda reveals that she knows a secret route into Skabatha’s bedroom
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
tents for a few dozen soldiers and scholars, as well as a mess hall and trading post. The camp’s amenities are for those working there, but if the characters distinguish themselves as the soldiers
(use the veteran stat block) armed with crossbows stop them and question them about their origins, business, and destination. Attack on the Final Steps As the characters converse with the sentries, a
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
, Mordent is a quiet domain of peaceful country estates that sprawl across rolling moors. Landowners of the aristocratic class maintain a pretense of being the benevolent custodians of the land and
its hard-working farmers, fishers, and laborers. From the loftiest families to the lowliest workers, Mordent’s people cling to traditions that define the order of society and each person’s place in it
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
for a working map of Avernus, but attempts to map the layer have consistently met with failure.
If a character attempts to map Avernus, madness begins to set in. After each mapping session, the
character must make a DC 15 Wisdom saving throw. On a failed save, the character contracts a random form of madness determined by rolling on the Short-Term Madness table in chapter 8 of the Dungeon
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
, Mordent is a quiet domain of peaceful country estates that sprawl across rolling moors. Landowners of the aristocratic class maintain a pretense of being the benevolent custodians of the land and
its hard-working farmers, fishers, and laborers. From the loftiest families to the lowliest workers, Mordent’s people cling to traditions that define the order of society and each person’s place in it
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
dwarves’ battle against Tinder, including the scattered and charred bones of those who died. The dwarves left three ore carts in the mine, all in working order or repairable. The cart track circling the
the other supplies are mostly still usable, even if they won’t be especially useful to adventurers. They consist of tools for mining, stone-working, and iron-working, shovels, lanterns and candles
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
dwarves’ battle against Tinder, including the scattered and charred bones of those who died. The dwarves left three ore carts in the mine, all in working order or repairable. The cart track circling the
the other supplies are mostly still usable, even if they won’t be especially useful to adventurers. They consist of tools for mining, stone-working, and iron-working, shovels, lanterns and candles
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Faunel where sapient animals overcome their instincts and live communally. If the characters converse with her, she shares the following information: She’s saddened to hear about Oka’s death but
thanks the characters for informing her. She suspects the Vile Hunt is working for Ebonclaw, the leader of the predators at Razortooth Rock. She recently defeated Ebonclaw in battle when he and some of
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
. Each grimlock has sprouted a screaming second head, which has no effect on its statistics. Xorn This creature has been working its way through the rock of the Whorlstone Tunnels, consuming vast amounts
rolling a d4 and consulting the Beneath the Yellow Mold table. Tampering with the mold-encrusted object causing the yellow mold to release its deadly spores. Beneath the Yellow Mold d4 Encounter 1 A
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
other players’ adventurers. Working together, the group might explore a dark dungeon, a ruined city, a haunted castle, a lost temple, a lava-filled mountain, or another location described by the DM. The
polyhedral dice (shown in chapter 1). You can find dice like these in game stores and from online retailers. Dice-rolling apps are also available. Character Sheet. To keep track of important
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
other players’ adventurers. Working together, the group might explore a dark dungeon, a ruined city, a haunted castle, a lost temple, a lava-filled mountain, or another location described by the DM. The
polyhedral dice (shown in chapter 1). You can find dice like these in game stores and from online retailers. Dice-rolling apps are also available. Character Sheet. To keep track of important
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
initiative that introduces more uncertainty into combat, at the cost of speed of play. Under this variant, the participants in a battle roll initiative each round. Before rolling, each character or
example, a fighter wants to turn a winch to raise a portcullis. This is a complex, difficult action. You could rule that it incurs a -5 initiative penalty. Rolling Initiative. After deciding on an action
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
initiative that introduces more uncertainty into combat, at the cost of speed of play. Under this variant, the participants in a battle roll initiative each round. Before rolling, each character or
example, a fighter wants to turn a winch to raise a portcullis. This is a complex, difficult action. You could rule that it incurs a -5 initiative penalty. Rolling Initiative. After deciding on an action
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
. Each grimlock has sprouted a screaming second head, which has no effect on its statistics. Xorn This creature has been working its way through the rock of the Whorlstone Tunnels, consuming vast amounts
rolling a d4 and consulting the Beneath the Yellow Mold table. Tampering with the mold-encrusted object causing the yellow mold to release its deadly spores. Beneath the Yellow Mold d4 Encounter 1 A
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
, the forge echoed with the hammering and songs of a hundred smiths working at once. In time, it might do so again. It was the furnaces of the Great Forge that made this place the apex of the dwarf
always occupied by either Helgrim or Rollo, their apprentices and assistants (2d4 shield dwarf commoners), and shield dwarf veterans working in squads of six to guard the active furnaces. The
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
, working toward some mysterious end. There can be little doubt that this ancient dragon is one of the most intelligent beings on Ravnica and one of the world’s most powerful spellcasters. He is just as
: “Innovation. Don’t just have an idea — have all of them.”
Bond: “I have spent more than ten thousand years researching the mysteries of the world around me, but there is much more to discover.”
Flaw: “I find it tedious to converse with simpletons who lack vision.”
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
cavern has a 10 percent chance of finding a sarcophagus. A group of characters working together must spend at least 10 minutes clearing the sand around the sarcophagus before it can be opened. Then
determined by rolling on the magic item tables in chapter 7 of the Dungeon Master’s Guide. The first sarcophagus contains four magic items. Roll on Magic Item Table F for each item. If Iymrith stole
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
character wins a prize playing a game, roll a d8 on the Carnival Prizes table to determine the prize. Carnival Prizes d8 Prize 1 Trinket (determined by rolling on the Feywild Trinkets table in the
by the goblin; two goblins working together make one check with advantage. Resolve a tie by rerolling. A victorious participant earns one roll on the Carnival Prizes table. Guess the Number of
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
cavern has a 10 percent chance of finding a sarcophagus. A group of characters working together must spend at least 10 minutes clearing the sand around the sarcophagus before it can be opened. Then
determined by rolling on the magic item tables in chapter 7 of the Dungeon Master’s Guide. The first sarcophagus contains four magic items. Roll on Magic Item Table F for each item. If Iymrith stole