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Returning 23 results for 'conversely rejection guard to have rejection'.
Other Suggestions:
converse reflection guard to have reflection
conversely reaction guild to have reaction
converse reaction guard to have reaction
converse reflection guard to have rejection
converse rejection guard to have reflection
Monsters
Phandelver and Below: The Shattered Obelisk
mind flayer empire many centuries ago, but Oshundo was driven out for practicing arcane magic. It’s obvious that this rejection still stings Oshundo, who refers to Illithinoch’s longdead
Monsters
Curse of Strahd
that Strahd would never accept her as his true mother, nor could she bear his rejection. As a result, she has never confronted him. She would rather exist in perpetual denial, whiling away the days
classes
Cleanse the Heretics
The Inquisition Domain reflects the order of the multiverse and the rejection of tainted magic—so far as certain celestial powers see it. Only the divine casters are pure
races
terms of absolutes and a sense of underlying duality. Day or night. Acceptance or rejection. Friend or foe. Their culture is also entwined along the line between life and death. They commune with
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
beliefs. Conversely, a lack of faith can also be a meaningful part of your story. If you don’t believe in any divine power, what caused such doubt? The Rejection of Faith table offers ideas that can
personal interpretation. 6 You had a transcendental experience and believe you have a divine purpose to fulfill. Rejection of Faith d6 Rejection 1 You believe that the magic of clerics and
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
not all of those clerics wish to be bound to a hierarchy. Conversely, not everyone who pursues a religious vocation is a true cleric. Some acolytes discover a different path for their lives than the
path of the cleric become embittered and seek favor with sinister or forbidden gods or forge pacts with other powerful entities. Religious scholars in the Realms debate whether divine rejection led such
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
wins. 5 The character finds a distraught student who’s had their costume ruined or suffered a messy rejection. 6 A magically gifted artist is capturing rapid portraits of masquerade attendees. The
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
power on an island in Scions Sound. There he built the great castle of Thronehold. After Jarot’s death and the rejection of the line of succession that led to the Last War, the island and castle were
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
hesitate to respond to their aggressiveness with substantial difficulties as a consequence of their acting rashly and without thought. Conversely, reward the characters for careful planning
corridors of their lair routinely. Unless the characters are extremely stealthy and careful, they are bound to encounter a patrol at some point. A guard patrol consists of two lizardfolk, one of which
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
, and to exploit those weaknesses for its own gain. Conversely, the house holds its own secrets tightly, because it doesn’t want its enemies to turn the tables. The Dimir lurk in the shadows
by other guilds can destabilize that web. When the Boros take sudden, forceful action inspired by an unexpected burst of zeal, the Dimir can be caught off guard. The Selesnya behave predictably on
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
the subject of faithful commitment, he treated her poorly, for his true love was Neverwinter. Kalain became enraged after Dagult’s rejection and turned to painting monsters that, in her mind
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Rejecting the Ordning Some giants reject the ordning, in part or entirely. This rejection most commonly takes one of three forms. First are giants who hold themselves to a different standard than the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
. In the filth-ridden depths of her heart, Lysaga knows that Strahd would never accept her as his true mother, nor could she bear his rejection. As a result, she has never confronted him. She would
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
instrument of his wrath.
6 You have no idea why Mogis chose you, but his hate seeps into your being day by day nonetheless.
Devotion to Mogis Following Mogis is a definitive rejection of ethical
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
a pile of rocks and ice chunks for hurling. The guard certainly hurls missiles if not immediately forced into melee. His treasure is at area 6. Note that the giant in area 2 will hear sounds of
combat here and rush to aid his comrade (and vice versa). 2. Guardroom Ice Cave One frost giant waits here on standby guard. On the floor of the cave are a pile of sleeping skins and two bags. The guard
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Tavern, on Ship Street in the Dock Ward, at six bells and guard them while they work. Do this every day for a tenday.” Each morning, the characters meet with a team of four dungsweepers (commoners) and
rift between the Zhentarim and Esloon’s gang by sowing rumors of betrayal. They must spend 25 gp in bribes and succeed on a DC 16 Charisma (Deception or Persuasion) check. Conversely, they can
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Mercykillers—if there’s no meaning, there can’t be order. Conversely, the Doomguard, Hands of Havoc, and Heralds of Dust all find enough common points with Bleakers to call them allies. Doomguard Who
. Part morgue, funeral home, and tomb, the Mortuary is the destination for Sigil’s dead. There, the Heralds of Dust count the Bleak Cabal and the Doomguard as allies. Conversely, the Mind’s Eye
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
E8: Jail Car This soundproof car is two stories tall (30 feet high) and encased in thick iron. Four pentadrones guard the rooftop. These guards are positioned near the corners of the roof, allowing
poison and psychic damage. Conversely, the doors are too strong to be forced open by anything other than knock spells or similar magic. When the characters enter the car, read or paraphrase the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
candidate’s alliance with Zinzerena’s secret cult. Eilistraee Most drow know nothing of Eilistraee. Matron mothers of the most powerful houses closely guard the scrolls that chronicle her existence. They
. Eilistraee is a god of moonlight, song, dance, and, most important, the rejection of the evil ways of Lolth. Drow who feel like outsiders in their society, who react with disgust to the evils perpetrated by
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
42 or area 48) will come to investigate within 1d6 rounds. Conversely, any lizardfolk that want to pass into the western part of the lair are accompanied to the gate by a guard patrol, and the gate is
noise, does not attract the attention of the guards in area 2. 2. Guard Room If the party has not alerted the guards here, lizardfolk are lounging on benches and talking among themselves. Modify the
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
. Flowing designs decorate the walls. Lounging against the south wall are two mind flayers, their face tentacles periodically gesticulating.
Two mind flayers named Shalghast and Ulthundul guard this room
” section at the end of this chapter. X5: Cosmologium Sarah Dahlinger Two menacing slaadi guard Illithinoch’s orrery A massive iron orrery fills the center of this room, its numerous arms spinning
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
melee attack.
Howling Hatred Initiate Howling Hatred initiates are attracted by the cult’s philosophy of non-attachment and the rejection of material things, unaware of the cult’s true nature. The
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
twelve sahuagin and twelve sahuagin coral smashers (see appendix C) for patrol and guard duty. The sahuagin are armed and about to move out to relieve guards currently on active duty. They move to slay
sharks.
A sahuagin champion prepares a squad of six sahuagin, six sahuagin coral smashers, four sahuagin deep divers, and four shell sharks for patrol and guard duty (see appendix C for all but the