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Returning 12 results for 'conversely warning religions'.
Other Suggestions:
conversely working religion
conversely waiting religion
conversely waking religious
conversely warding religion
conversely waking religion
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
of the Kingdom of Galifar and holds sway over most of Khorvaire—except for Thrane, which favors the Church of the Silver Flame. Other religions connect specific cultures or communities; the kalashtar
beliefs. Conversely, a lack of faith can also be a meaningful part of your story. If you don’t believe in any divine power, what caused such doubt? The Rejection of Faith table offers ideas that can
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
of the Kingdom of Galifar and holds sway over most of Khorvaire—except for Thrane, which favors the Church of the Silver Flame. Other religions connect specific cultures or communities; the kalashtar
beliefs. Conversely, a lack of faith can also be a meaningful part of your story. If you don’t believe in any divine power, what caused such doubt? The Rejection of Faith table offers ideas that can
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
30 feet into the other plane. Conversely, the Ethereal Plane is usually imperceptible to those on the overlapped planes, except with the aid of magic. Normally, creatures in the Border Ethereal can’t
Passive Perception score of 15 or higher receive 1 minute of warning: a deep thrum in the ethereal matter. Travelers who can’t reach a curtain or portal leading elsewhere suffer the cyclone’s effect
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
30 feet into the other plane. Conversely, the Ethereal Plane is usually imperceptible to those on the overlapped planes, except with the aid of magic. Normally, creatures in the Border Ethereal can’t
Passive Perception score of 15 or higher receive 1 minute of warning: a deep thrum in the ethereal matter. Travelers who can’t reach a curtain or portal leading elsewhere suffer the cyclone’s effect
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
passage that leads south. If combat goes against the giant, he flees through this passage to give a warning of intruders to the guards at areas 9 and 10. The room contains piles of hides, a giant sack, and
has an ample supply of rocks and ice blocks at hand for hurling at opponents. If the giant hears noise from area 1, he rushes there to help; conversely, if attacked, he will raise a cry to bring the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
passage that leads south. If combat goes against the giant, he flees through this passage to give a warning of intruders to the guards at areas 9 and 10. The room contains piles of hides, a giant sack, and
has an ample supply of rocks and ice blocks at hand for hurling at opponents. If the giant hears noise from area 1, he rushes there to help; conversely, if attacked, he will raise a cry to bring the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
a period of struggle or turmoil. Sometimes it’s a war or uprising; other times it’s an election, the death of a tyrant, a prophecy fulfilled, or the appointment of a hero. Conversely, the new leader
group of persons will do their utmost to foil this leader because of it? Conversely, what is this leader’s greatest virtue, and who rises to the leader’s defense because of it? Who believes in this
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
a period of struggle or turmoil. Sometimes it’s a war or uprising; other times it’s an election, the death of a tyrant, a prophecy fulfilled, or the appointment of a hero. Conversely, the new leader
group of persons will do their utmost to foil this leader because of it? Conversely, what is this leader’s greatest virtue, and who rises to the leader’s defense because of it? Who believes in this
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
chamber.
This chamber once housed shrines to the gods of ancient local religions, but they have all been smashed and ruined. Secret Door. Any character who examines the west wall and succeeds on a DC
spirits.”
The stone caskets contain the earthly remains (dust and bones) of Xeluan’s four companions and their loved ones. Angry Wraiths. If the characters ignore the warning and enter the crypt, four
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
chamber.
This chamber once housed shrines to the gods of ancient local religions, but they have all been smashed and ruined. Secret Door. Any character who examines the west wall and succeeds on a DC
spirits.”
The stone caskets contain the earthly remains (dust and bones) of Xeluan’s four companions and their loved ones. Angry Wraiths. If the characters ignore the warning and enter the crypt, four
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
other in the southeast corner. A sudden movement in the mud is all the warning you get before six forms leap forth.
If the party arrives from inside the lizardfolk lair, read: You have entered a huge
42 or area 48) will come to investigate within 1d6 rounds. Conversely, any lizardfolk that want to pass into the western part of the lair are accompanied to the gate by a guard patrol, and the gate is
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
other in the southeast corner. A sudden movement in the mud is all the warning you get before six forms leap forth.
If the party arrives from inside the lizardfolk lair, read: You have entered a huge
42 or area 48) will come to investigate within 1d6 rounds. Conversely, any lizardfolk that want to pass into the western part of the lair are accompanied to the gate by a guard patrol, and the gate is