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Returning 17 results for 'converts while rolls'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
saving throw against a spell or a spell’s attack roll misses it, the snail’s shell converts some of the spell’s energy into a burst of destructive force if the spell is of 1st level
. During this time, the shell sheds bright light in a 30-foot radius and dim light for an additional 30 feet, and creatures that can see the snail have disadvantage on attack rolls against it. In addition
Flail Snail
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Volo's Guide to Monsters
spell slot level, spell save DC, attack bonus, and spellcasting ability of the caster.
3–4. No additional effect.
5–6. The snail’s shell converts some of the spell’s energy
and dim light for an additional 30 feet, and creatures that can see the snail have disadvantage on attack rolls against it. In addition, any creature within the bright light and able to see the snail
Wave
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Dungeon Master’s Guide (2014)
weapon, Wave happily accepts new converts.
You gain a +3 bonus to attack and damage rolls made with this magic weapon. If you score a critical hit with it, the target takes extra necrotic damage
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
images of waves, shells, and sea creatures. Although you must worship a god of the sea to attune to this weapon, Wave happily accepts new converts. You gain a +3 bonus to attack and damage rolls made with
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
images of waves, shells, and sea creatures. Although you must worship a god of the sea to attune to this weapon, Wave happily accepts new converts. You gain a +3 bonus to attack and damage rolls made with
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
, using the spell slot level, spell save DC, attack bonus, and spellcasting ability of the caster.
3–4. No additional effect.
5–6. The snail’s shell converts some of the spell’s energy into a burst
dim light for an additional 30 feet, and creatures that can see the snail have disadvantage on attack rolls against it. In addition, any creature within the bright light and able to see the snail when
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
spell attack against the snail has disadvantage on the attack roll.
If the snail succeeds on its saving throw against a spell or a spell’s attack roll misses it, the snail’s shell converts some of
rolls against it. In addition, any creature within the bright light and able to see the snail when this power is activated must succeed on a DC 15 Wisdom saving throw or be stunned until the light ends
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
, using the spell slot level, spell save DC, attack bonus, and spellcasting ability of the caster.
3–4. No additional effect.
5–6. The snail’s shell converts some of the spell’s energy into a burst
dim light for an additional 30 feet, and creatures that can see the snail have disadvantage on attack rolls against it. In addition, any creature within the bright light and able to see the snail when
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
spellcasting ability of the caster.
3–4. No additional effect.
5–6. The snail’s shell converts some of the spell’s energy into a burst of destructive force. Each creature within 30 feet of the snail must
have disadvantage on attack rolls against it. In addition, any creature within the bright light and able to see the snail when this power is activated must succeed on a DC 15 Wisdom saving throw or
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
spell attack against the snail has disadvantage on the attack roll.
If the snail succeeds on its saving throw against a spell or a spell’s attack roll misses it, the snail’s shell converts some of
rolls against it. In addition, any creature within the bright light and able to see the snail when this power is activated must succeed on a DC 15 Wisdom saving throw or be stunned until the light ends
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
spellcasting ability of the caster.
3–4. No additional effect.
5–6. The snail’s shell converts some of the spell’s energy into a burst of destructive force. Each creature within 30 feet of the snail must
have disadvantage on attack rolls against it. In addition, any creature within the bright light and able to see the snail when this power is activated must succeed on a DC 15 Wisdom saving throw or
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
. Although you must worship a god of the sea to attune to this weapon, Wave happily accepts new converts. You gain a +3 bonus to attack and damage rolls made with this magic weapon. If you score a critical
initiative rolls. In addition, you and any of your companions within 30 feet of you can’t be surprised, except when incapacitated by something other than nonmagical sleep. The weapon magically awakens you
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
. Although you must worship a god of the sea to attune to this weapon, Wave happily accepts new converts. You gain a +3 bonus to attack and damage rolls made with this magic weapon. If you score a critical
initiative rolls. In addition, you and any of your companions within 30 feet of you can’t be surprised, except when incapacitated by something other than nonmagical sleep. The weapon magically awakens you
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
caster, using the spell slot level, spell save DC, attack bonus, and spellcasting ability of the caster.
3–4. No additional effect.
5–6. The snail’s shell converts some of the spell’s energy into
radius and dim light for an additional 30 feet, and creatures that can see the snail have disadvantage on attack rolls against it. In addition, any creature within the bright light and able to see the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
caster, using the spell slot level, spell save DC, attack bonus, and spellcasting ability of the caster.
3–4. No additional effect.
5–6. The snail’s shell converts some of the spell’s energy into
radius and dim light for an additional 30 feet, and creatures that can see the snail have disadvantage on attack rolls against it. In addition, any creature within the bright light and able to see the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
powerful transmutation magic that converts rock walls and floor to clay for use in golem construction. The soft clay is difficult terrain. A creature that starts its turn in a clay pit must succeed
disadvantage on ranged attack rolls and ability checks made to search or see in this area. In addition, whenever a creature starts its turn in the chamber proper (not in an entryway next to the glyphs), it must
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
powerful transmutation magic that converts rock walls and floor to clay for use in golem construction. The soft clay is difficult terrain. A creature that starts its turn in a clay pit must succeed
disadvantage on ranged attack rolls and ability checks made to search or see in this area. In addition, whenever a creature starts its turn in the chamber proper (not in an entryway next to the glyphs), it must