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Returning 22 results for 'converts with reach'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
saving throw against a spell or a spell’s attack roll misses it, the snail’s shell converts some of the spell’s energy into a burst of destructive force if the spell is of 1st level
":"1d20+5","rollType":"to hit","rollAction":"Flail Tentacle"} to hit, reach 10 ft., one target. Hit: 5 (1d4 + 3);{"diceNotation":"1d4+3","rollType":"damage","rollAction":"Flail Tentacle","rollDamageType
Flail Snail
Legacy
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Monsters
Volo's Guide to Monsters
spell slot level, spell save DC, attack bonus, and spellcasting ability of the caster.
3–4. No additional effect.
5–6. The snail’s shell converts some of the spell’s energy
, reach 10 ft., one target. Hit: 6 (1d6 + 3);{"diceNotation":"1d6+3","rollType":"damage","rollAction":"Flail Tentacle","rollDamageType":"bludgeoning"} bludgeoning damage.
Scintillating Shell
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
, using the spell slot level, spell save DC, attack bonus, and spellcasting ability of the caster.
3–4. No additional effect.
5–6. The snail’s shell converts some of the spell’s energy into a burst
Tentacle attacks as it has flail tentacles, all against the same target.
Flail Tentacle. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.
Scintillating Shell
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
spell attack against the snail has disadvantage on the attack roll.
If the snail succeeds on its saving throw against a spell or a spell’s attack roll misses it, the snail’s shell converts some of
: +5 to hit, reach 10 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage.
Scintillating Shell (Recharges after a Short or Long Rest). The snail’s shell emits dazzling, colored light until the end
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
, using the spell slot level, spell save DC, attack bonus, and spellcasting ability of the caster.
3–4. No additional effect.
5–6. The snail’s shell converts some of the spell’s energy into a burst
Tentacle attacks as it has flail tentacles, all against the same target.
Flail Tentacle. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.
Scintillating Shell
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
spellcasting ability of the caster.
3–4. No additional effect.
5–6. The snail’s shell converts some of the spell’s energy into a burst of destructive force. Each creature within 30 feet of the snail must
Tentacle. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.
Scintillating Shell (Recharges after a Short or Long Rest). The snail’s shell emits dazzling
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
spell attack against the snail has disadvantage on the attack roll.
If the snail succeeds on its saving throw against a spell or a spell’s attack roll misses it, the snail’s shell converts some of
: +5 to hit, reach 10 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage.
Scintillating Shell (Recharges after a Short or Long Rest). The snail’s shell emits dazzling, colored light until the end
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
spellcasting ability of the caster.
3–4. No additional effect.
5–6. The snail’s shell converts some of the spell’s energy into a burst of destructive force. Each creature within 30 feet of the snail must
Tentacle. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.
Scintillating Shell (Recharges after a Short or Long Rest). The snail’s shell emits dazzling
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
caster, using the spell slot level, spell save DC, attack bonus, and spellcasting ability of the caster.
3–4. No additional effect.
5–6. The snail’s shell converts some of the spell’s energy into
Tentacle attacks as it has flail tentacles, all against the same target.
Flail Tentacle. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
. Otherwise, she continues on her way. Arrival in Westbridge When the adventurers reach Westbridge, their reception depends on the manner of their arrival. Direct Approach. Characters who come into
cult and despairs that her neighbors knuckled under to the cultists. Reetha tells the characters that most townspeople are just scared, and that cultists have taken over the Harvest Inn. New Converts
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
caster, using the spell slot level, spell save DC, attack bonus, and spellcasting ability of the caster.
3–4. No additional effect.
5–6. The snail’s shell converts some of the spell’s energy into
Tentacle attacks as it has flail tentacles, all against the same target.
Flail Tentacle. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
the Eastern Reach
During the great war between the mind flayers and the gith, one of the githyanki’s greatest achievements was their discovery of the magic that mind flayers used to produce and
bottom.
The Helm To enable them to traverse the skies and travel between planes, each githyanki ship is powered by a helm, a magical device in the form of a throne-like chair that converts psychic
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
the Eastern Reach
During the great war between the mind flayers and the gith, one of the githyanki’s greatest achievements was their discovery of the magic that mind flayers used to produce and
bottom.
The Helm To enable them to traverse the skies and travel between planes, each githyanki ship is powered by a helm, a magical device in the form of a throne-like chair that converts psychic
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
. Otherwise, she continues on her way. Arrival in Westbridge When the adventurers reach Westbridge, their reception depends on the manner of their arrival. Direct Approach. Characters who come into
cult and despairs that her neighbors knuckled under to the cultists. Reetha tells the characters that most townspeople are just scared, and that cultists have taken over the Harvest Inn. New Converts
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Multiattack. The knight makes two melee attacks.
Longsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage, or 7 (1d10 + 2) slashing damage if used with two
hands.
Spear. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Multiattack. The knight makes two melee attacks.
Longsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage, or 7 (1d10 + 2) slashing damage if used with two
hands.
Spear. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
.
Chilling Grasp. Melee Spell Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (4d6) cold damage, and Oshundo regains 14 hit points if the target is a creature.
Arcane Bolt. Ranged Spell Attack: +8 to
the characters arrive. The cell doors are each secured with a heavy latch. A metal plate with several small holes covers the latch from the inside. Most creatures can’t reach past the metal plate or
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
.
Chilling Grasp. Melee Spell Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (4d6) cold damage, and Oshundo regains 14 hit points if the target is a creature.
Arcane Bolt. Ranged Spell Attack: +8 to
the characters arrive. The cell doors are each secured with a heavy latch. A metal plate with several small holes covers the latch from the inside. Most creatures can’t reach past the metal plate or
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Landro. Suddenly, Chandry cries out with joy and sprints toward the colossus. When the ghost comes within arm’s reach of Landro, it blinks out of existence. Chandry then reappears at the bottom of the
graymatter engine still churns with arcane power. Crafted from experimental designs based on unfamiliar technology, the graymatter engine converts the power of the third Rod of Seven Parts piece into magical
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Landro. Suddenly, Chandry cries out with joy and sprints toward the colossus. When the ghost comes within arm’s reach of Landro, it blinks out of existence. Chandry then reappears at the bottom of the
graymatter engine still churns with arcane power. Crafted from experimental designs based on unfamiliar technology, the graymatter engine converts the power of the third Rod of Seven Parts piece into magical
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
another creature from the whirlwind, assuming it has the ability to reach a target 20 feet in the air. The whirlwind lasts 1 minute and then collapses, releasing creatures caught within it. While the
manacles are secured by cotter pins that are easy to remove, but the captives can’t reach them. Manacles can also be broken with a successful DC 20 Strength check. F6. Swift Stream A waterfall gushes
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
another creature from the whirlwind, assuming it has the ability to reach a target 20 feet in the air. The whirlwind lasts 1 minute and then collapses, releasing creatures caught within it. While the
manacles are secured by cotter pins that are easy to remove, but the captives can’t reach them. Manacles can also be broken with a successful DC 20 Strength check. F6. Swift Stream A waterfall gushes