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Returning 35 results for 'convicted wearing relief'.
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Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
12. Gate to the Stone Bridge Standing Gate. Two 15-foot-tall standing stones are positioned near the west wall of this 20-foot-high room.
Bas-Relief. Spanning the wall behind the standing stones is
a bas-relief depicting an armored dwarf with a greataxe fighting a hill giant atop a long, flat bridge.
The bas-relief depicts Torhild Flametongue, king of the ancient dwarven kingdom of Besilmer
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
12. Gate to the Stone Bridge Standing Gate. Two 15-foot-tall standing stones are positioned near the west wall of this 20-foot-high room.
Bas-Relief. Spanning the wall behind the standing stones is
a bas-relief depicting an armored dwarf with a greataxe fighting a hill giant atop a long, flat bridge.
The bas-relief depicts Torhild Flametongue, king of the ancient dwarven kingdom of Besilmer
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
27. Hidden Demiplane Bas-Relief. Carved into the back wall of this alcove is a shallow niche containing a bas-relief sculpture of a nude, heavyset man playing a harp (see below).
Half a Pole. Lying
on the floor of the alcove is a broken half of a 10-foot pole.
Close inspection of the bas-relief reveals the following inscription carved into the harp, in Common: Gaze upon me with bronzed visage
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
27. Hidden Demiplane Bas-Relief. Carved into the back wall of this alcove is a shallow niche containing a bas-relief sculpture of a nude, heavyset man playing a harp (see below).
Half a Pole. Lying
on the floor of the alcove is a broken half of a 10-foot pole.
Close inspection of the bas-relief reveals the following inscription carved into the harp, in Common: Gaze upon me with bronzed visage
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
81. Ebon Pool A pool of jet-black ooze glistens inside this silent chamber, whose walls are decorated with relief carvings depicting black stars.
The pool radiates an aura of conjuration magic to a
that touches the ooze obelisk is teleported, along with all objects it is wearing and carrying, to an unoccupied space within 10 feet of the obelisk outside the tomb entrance (area 1). This effect is
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
81. Ebon Pool A pool of jet-black ooze glistens inside this silent chamber, whose walls are decorated with relief carvings depicting black stars.
The pool radiates an aura of conjuration magic to a
that touches the ooze obelisk is teleported, along with all objects it is wearing and carrying, to an unoccupied space within 10 feet of the obelisk outside the tomb entrance (area 1). This effect is
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
ground leading to a well deep below. Two stone statues stand in the courtyard, rising twenty feet high. Behind them, a forty-foot high edifice is carved into the cliff side, dominated by relief columns
carved with strange, otherworldly scenes.
The left-hand colossus is a bearded human male wearing exotic clothes, but its face is smashed beyond recognition. It holds a balance in its right hand and a
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
ground leading to a well deep below. Two stone statues stand in the courtyard, rising twenty feet high. Behind them, a forty-foot high edifice is carved into the cliff side, dominated by relief columns
carved with strange, otherworldly scenes.
The left-hand colossus is a bearded human male wearing exotic clothes, but its face is smashed beyond recognition. It holds a balance in its right hand and a
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
ground leading to a well deep below. Two stone statues stand in the courtyard, rising twenty feet high. Behind them, a forty-foot high edifice is carved into the cliff side, dominated by relief columns
carved with strange, otherworldly scenes.
The left-hand colossus is a bearded human male wearing exotic clothes, but its face is smashed beyond recognition. It holds a balance in its right hand and a
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
ground leading to a well deep below. Two stone statues stand in the courtyard, rising twenty feet high. Behind them, a forty-foot high edifice is carved into the cliff side, dominated by relief columns
carved with strange, otherworldly scenes.
The left-hand colossus is a bearded human male wearing exotic clothes, but its face is smashed beyond recognition. It holds a balance in its right hand and a
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
. Painted on the slab is the image of a gaunt male humanoid wearing a hooded cloak, its face a mask of stars. The figure’s withered left hand is raised with palm extended.
The stone slabs are impervious
. Relief carvings on the walls depict crowds of humanoids fleeing a black star in the sky, with rays of light extending from it to turn those they strike to dust.
If the stone slabs are raised up to seal
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
. Painted on the slab is the image of a gaunt male humanoid wearing a hooded cloak, its face a mask of stars. The figure’s withered left hand is raised with palm extended.
The stone slabs are impervious
. Relief carvings on the walls depict crowds of humanoids fleeing a black star in the sky, with rays of light extending from it to turn those they strike to dust.
If the stone slabs are raised up to seal
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
together. Only a creature wearing a holy symbol of Umberlee can move through the area without triggering the trap. A character standing north or south of the trapped area can discern, by looking at the
in the east wall is a giant stone visage rendered in bas-relief. The face is that of a divinely beautiful woman with kelp for hair, eyelids like seashells, and a vaguely menacing half-smile.
The
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
together. Only a creature wearing a holy symbol of Umberlee can move through the area without triggering the trap. A character standing north or south of the trapped area can discern, by looking at the
in the east wall is a giant stone visage rendered in bas-relief. The face is that of a divinely beautiful woman with kelp for hair, eyelids like seashells, and a vaguely menacing half-smile.
The
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
. Soldier. The soldier is a veteran wearing the armor of a Kalaman soldier—but she’s possessed by Caradoc (detailed in chapter 4; stat block in appendix B). When she notices the characters, she withdraws
carved in bas-relief on this shrine’s west wall. Scorch marks cover the floors and walls. Doors lead to the north and west.
Two skeletal knights (see appendix B) stand guard in this room. A cleric
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
into a natural cleft in the stone face. Steps are cut into the 15-foot-wide crevice, and scenes of jungle predators, flying lizards, and erupting volcanoes are carved in shallow relief onto the walls in
(Perception) check locate a chute in the rocks 70 feet back from the cliff. This chimney is wide enough for a Small creature, or for a Medium creature who’s wearing nothing heavier than light armor, to squeeze
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
. Soldier. The soldier is a veteran wearing the armor of a Kalaman soldier—but she’s possessed by Caradoc (detailed in chapter 4; stat block in appendix B). When she notices the characters, she withdraws
carved in bas-relief on this shrine’s west wall. Scorch marks cover the floors and walls. Doors lead to the north and west.
Two skeletal knights (see appendix B) stand guard in this room. A cleric
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
into a natural cleft in the stone face. Steps are cut into the 15-foot-wide crevice, and scenes of jungle predators, flying lizards, and erupting volcanoes are carved in shallow relief onto the walls in
(Perception) check locate a chute in the rocks 70 feet back from the cliff. This chimney is wide enough for a Small creature, or for a Medium creature who’s wearing nothing heavier than light armor, to squeeze
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
hallway. The walls are decorated with faux columns every ten feet, and the double door at the west end of the hall is sheathed in copper plate, now green with age. A relief carving of a mournful angel
leading to area R6. They don’t attack a creature wearing the scarlet cloak of the Redbrands or that speaks the password “Illefarn” (the name of an ancient elven nation that once spread across much of the
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
hallway. The walls are decorated with faux columns every ten feet, and the double door at the west end of the hall is sheathed in copper plate, now green with age. A relief carving of a mournful angel
leading to area R6. They don’t attack a creature wearing the scarlet cloak of the Redbrands or that speaks the password “Illefarn” (the name of an ancient elven nation that once spread across much of the
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
patrons. Just south of the track are a pair of lounge chairs and two cashier booths staffed by tieflings wearing devil masks.
Security Mirrors. A security mirror overlooks the cashier booths in the
knickknacks on shelves. A painted bas-relief spans the entire north wall and depicts a host of winged devils catching mortals as they plunge into the depths of hell.
If Quentin Togglepocket is in his office
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
patrons. Just south of the track are a pair of lounge chairs and two cashier booths staffed by tieflings wearing devil masks.
Security Mirrors. A security mirror overlooks the cashier booths in the
knickknacks on shelves. A painted bas-relief spans the entire north wall and depicts a host of winged devils catching mortals as they plunge into the depths of hell.
If Quentin Togglepocket is in his office
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
desk sits a spectral cloud giant wearing a fancy housecoat. It appears to be in the act of writing something, but without paper or pen—the act is just a mime.
Characters who observe the cloud giant
Zikran’s Zephyrean Tome shatters and Gazre-Azam is released from the book. The djinni materializes in an unoccupied space within 30 feet of the book and lets out a deep sigh of relief. Treasure. The room
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
desk sits a spectral cloud giant wearing a fancy housecoat. It appears to be in the act of writing something, but without paper or pen—the act is just a mime.
Characters who observe the cloud giant
Zikran’s Zephyrean Tome shatters and Gazre-Azam is released from the book. The djinni materializes in an unoccupied space within 30 feet of the book and lets out a deep sigh of relief. Treasure. The room
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
colonnade is a pair of stone doors graven with a relief of a circular, saw-toothed maw. In the plaza in front of this structure, four slimy, fishlike humanoids kneel beneath a sunken stone idol of branching
join the fray. P5. Shrine of Yngukulub This room echoes with the roar of falling water. Relief carvings of horrific mouths, each framed by a knotwork of oozing tentacles wrought in stone, adorn the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
colonnade is a pair of stone doors graven with a relief of a circular, saw-toothed maw. In the plaza in front of this structure, four slimy, fishlike humanoids kneel beneath a sunken stone idol of branching
join the fray. P5. Shrine of Yngukulub This room echoes with the roar of falling water. Relief carvings of horrific mouths, each framed by a knotwork of oozing tentacles wrought in stone, adorn the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
. The symbol of elemental air is cut into each victim’s forehead. The characters can find an intact head and see the symbol in gory relief. N4. Storm Chasm A chasm divides the subterranean passageway
(Athletics) checks. A creature that fails such a check falls from the chasm wall. N15. Windhuggers A warm wind swirls through this smooth cave, seemingly changing course at random. Nine cultists wearing
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
flagstone floor. The light illuminates portions of grand bas-relief carvings on the stone walls that aren’t covered with the fungus. The carvings depict dragons in various stages of raining fire down
human woman in a robe fit for a noble; and a middle-aged, bearded human male wearing a hooded brown robe and armed with a staff and sickle. The younger humans have black eyes and gray skin with the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
flagstone floor. The light illuminates portions of grand bas-relief carvings on the stone walls that aren’t covered with the fungus. The carvings depict dragons in various stages of raining fire down
human woman in a robe fit for a noble; and a middle-aged, bearded human male wearing a hooded brown robe and armed with a staff and sickle. The younger humans have black eyes and gray skin with the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
of battle and hunting scenes in bas-relief. These carved scenes show giants slaying enemies, hunting dragons and other fearsome monsters, and engaged in similar activities. Torches burn at intervals
dwarf wearing an iron crown (no value) Eleven +1 bolts Two walrus tusks that are trapped (see below), one of which is an ivory-covered bronze horn of Valhalla A white dragon skull that has an aura of
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
of battle and hunting scenes in bas-relief. These carved scenes show giants slaying enemies, hunting dragons and other fearsome monsters, and engaged in similar activities. Torches burn at intervals
dwarf wearing an iron crown (no value) Eleven +1 bolts Two walrus tusks that are trapped (see below), one of which is an ivory-covered bronze horn of Valhalla A white dragon skull that has an aura of
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
. The symbol of elemental air is cut into each victim’s forehead. The characters can find an intact head and see the symbol in gory relief. N4. Storm Chasm A chasm divides the subterranean passageway
(Athletics) checks. A creature that fails such a check falls from the chasm wall. N15. Windhuggers A warm wind swirls through this smooth cave, seemingly changing course at random. Nine cultists wearing
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
with relief and waves, shouting, “Please, help me find my comrades!”
The lawful good ghost, who says its name is Chandry, pleads with the characters to help it reunite with its comrades inside
a skeletal corpse wearing Cyran regalia. The skeleton wears a silver helmet with a sizable dent. A view port made from shimmering crystal overlooks the mists of the Mournland.
As long as Landro’s
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
with relief and waves, shouting, “Please, help me find my comrades!”
The lawful good ghost, who says its name is Chandry, pleads with the characters to help it reunite with its comrades inside
a skeletal corpse wearing Cyran regalia. The skeleton wears a silver helmet with a sizable dent. A view port made from shimmering crystal overlooks the mists of the Mournland.
As long as Landro’s
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
sparse cavern contains the statue of a heroic dwarf wearing ceremonial armor, but the monument is broken into large chunks. The statue’s decapitated head is lying on the floor. Scrawled into the statue’s
the churning lava below washes over the stone bridge. At the far end is an obsidian pyramid. Its faces bear relief carvings of ancient dwarves feasting, celebrating, and tending to their injured. Its