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Returning 35 results for 'conviction ranging green to her respected'.
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conviction ranging great to her reflected
Aarakocra
Legacy
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Species
Elemental Evil Player's Companion
miles on a side, with each tribe hunting in the lands nearest to their colony, ranging farther should game become scarce.
A typical colony consists of one large, open-roofed nest made of woven vines
Dessarin Valley, were ever a secretive and guarded people, only spotted during their flights over the High Forest. A cruel and rapacious green dragon nearly wiped out the population and scattered the
Elf
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
of many other races. They are slightly shorter than humans on average, ranging from well under 5 feet tall to just over 6 feet. They are more slender than humans, weighing only 100 to 145 pounds
, bronze, and almost bluish-white, hair of green or blue, and eyes like pools of liquid gold or silver. Elves have no facial and little body hair. They favor elegant clothing in bright colors, and they
Dragonborn
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
colors of their dragon kin, but generations of interbreeding have created a more uniform appearance. Their small, fine scales are usually brass or bronze in color, sometimes ranging to scarlet, rust
, gold, or copper-green. They are tall and strongly built, often standing close to 6½ feet tall and weighing 300 pounds or more. Their hands and feet are strong, talonlike claws with three
Human
Legacy
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Species
Basic Rules (2014)
tall and have green or brown eyes, but these traits are hardly universal. Humans of Chondathan descent dominate the central lands of Faerûn, around the Inner Sea.
Chondathan Names: (Male) Darvin
, Greycastle, Tallstag
Damaran
Found primarily in the northwest of Faerûn, Damarans are of moderate height and build, with skin hues ranging from tawny to fair. Their hair is usually brown or
Compendium
- Sources->Dungeons & Dragons->Monster Manual
were once an ordinary people, but the deeds of a vile mind flayer empire etched conflict on their being. Gaunt, humanlike creatures, githyanki have serrated ears and speckled skin ranging through
shades of yellow, green, and brown. While some githyanki follow their own paths, many are influenced by a past that forever altered their fates.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
were once an ordinary people, but the deeds of a vile mind flayer empire etched conflict on their being. Gaunt, humanlike creatures, githyanki have serrated ears and speckled skin ranging through
shades of yellow, green, and brown. While some githyanki follow their own paths, many are influenced by a past that forever altered their fates.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
their dragon kin, but generations of interbreeding have created a more uniform appearance. Their small, fine scales are usually brass or bronze in color, sometimes ranging to scarlet, rust, gold, or
copper-green. They are tall and strongly built, often standing close to 6½ feet tall and weighing 300 pounds or more. Their hands and feet are strong, talonlike claws with three fingers and a thumb on each
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
their dragon kin, but generations of interbreeding have created a more uniform appearance. Their small, fine scales are usually brass or bronze in color, sometimes ranging to scarlet, rust, gold, or
copper-green. They are tall and strongly built, often standing close to 6½ feet tall and weighing 300 pounds or more. Their hands and feet are strong, talonlike claws with three fingers and a thumb on each
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
, ranging from well under 5 feet tall to just over 6 feet. They are more slender than humans, weighing only 100 to 145 pounds. Males and females are about the same height, and males are only marginally
heavier than females. Elves’ coloration encompasses the normal human range and also includes skin in shades of copper, bronze, and almost bluish-white, hair of green or blue, and eyes like pools of liquid
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
, ranging from well under 5 feet tall to just over 6 feet. They are more slender than humans, weighing only 100 to 145 pounds. Males and females are about the same height, and males are only marginally
heavier than females. Elves’ coloration encompasses the normal human range and also includes skin in shades of copper, bronze, and almost bluish-white, hair of green or blue, and eyes like pools of liquid
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, ranging from well under 5 feet tall to just over 6 feet. They are more slender than humans, weighing only 100 to 145 pounds. Males and females are about the same height, and males are only marginally
heavier than females. Elves’ coloration encompasses the normal human range and also includes skin in shades of copper, bronze, and almost bluish-white, hair of green or blue, and eyes like pools of liquid
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
dragon kin, but generations of interbreeding have created a more uniform appearance. Their small, fine scales are usually brass or bronze in color, sometimes ranging to scarlet, rust, gold, or copper
-green. They are tall and strongly built, often standing close to 6½ feet tall and weighing 300 pounds or more. Their hands and feet are strong, talonlike claws with three fingers and a thumb on each
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, ranging from well under 5 feet tall to just over 6 feet. They are more slender than humans, weighing only 100 to 145 pounds. Males and females are about the same height, and males are only marginally
heavier than females. Elves’ coloration encompasses the normal human range and also includes skin in shades of copper, bronze, and almost bluish-white, hair of green or blue, and eyes like pools of liquid
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
dragon kin, but generations of interbreeding have created a more uniform appearance. Their small, fine scales are usually brass or bronze in color, sometimes ranging to scarlet, rust, gold, or copper
-green. They are tall and strongly built, often standing close to 6½ feet tall and weighing 300 pounds or more. Their hands and feet are strong, talonlike claws with three fingers and a thumb on each
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
-goddess and the head of the pantheon is Yondalla, the Blessed One, goddess of bounty and fertility, protector of hearth, home, and family. Sheela Peryroyl is the Green Sister of Yondalla. She is a nature
saddened by his duties, and vigilant in ensuring that the dead are respected and protected. Lady Luck Many halflings have taken to regular worship of Tymora, seeing her as a helping hand in their fortunes and a patron of the luckiness associated with the hin.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
-goddess and the head of the pantheon is Yondalla, the Blessed One, goddess of bounty and fertility, protector of hearth, home, and family. Sheela Peryroyl is the Green Sister of Yondalla. She is a nature
saddened by his duties, and vigilant in ensuring that the dead are respected and protected. Lady Luck Many halflings have taken to regular worship of Tymora, seeing her as a helping hand in their fortunes and a patron of the luckiness associated with the hin.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
dragon turtles, have draconic blood. However, true dragons fall into the two broad categories of chromatic and metallic dragons. The black, blue, green, red, and white dragons are selfish, evil, and feared
by all. The brass, bronze, copper, gold, and silver dragons are noble, good, and highly respected by the wise. Though their goals and ideals vary tremendously, all true dragons covet wealth, hoarding
compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
deals in wares ranging from common trade goods to curious bric-a-brac.
Fastidious. Oleira can’t stand dusty wares. Every item must be spotless.
Parental. Oleira sometimes treats her customers like
, Bartho and Gala, are both so green. I’m not sure which of them I trust less to protect us.” (True)
Shop Features The trader’s shop has the following features:
Indoor Display. The shop interior
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
dragon turtles, have draconic blood. However, true dragons fall into the two broad categories of chromatic and metallic dragons. The black, blue, green, red, and white dragons are selfish, evil, and feared
by all. The brass, bronze, copper, gold, and silver dragons are noble, good, and highly respected by the wise. Though their goals and ideals vary tremendously, all true dragons covet wealth, hoarding
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
roads ranging from 5 to 20 feet in height and punctuated by lean-to shelters; the roads and shelters alike are constructed from wood, reeds, and stone. The folk of Atagua use these roads to ensure safe
once the El Chapán rum distillery; after it closed down long ago, it became a trading post for the thri-kreen of the Llanos. The third outpost is the Silver Tapir Monastery, which serves as the sanctuary and school of the Green Doctors.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
ornate, high-backed chair on clawed feet sits before each table. Slumped in one of the chairs is a bugbear dressed as a green dragon from the neck down. On the floor nearby are the fake dragon head and
in his chair and gazes into a mirror. Reflected back at him is a sickly, haggard version of himself (see “Magic Mirrors” below). He is dressed to portray the green dragon in the tragedy titled A
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
roads ranging from 5 to 20 feet in height and punctuated by lean-to shelters; the roads and shelters alike are constructed from wood, reeds, and stone. The folk of Atagua use these roads to ensure safe
once the El Chapán rum distillery; after it closed down long ago, it became a trading post for the thri-kreen of the Llanos. The third outpost is the Silver Tapir Monastery, which serves as the sanctuary and school of the Green Doctors.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
ornate, high-backed chair on clawed feet sits before each table. Slumped in one of the chairs is a bugbear dressed as a green dragon from the neck down. On the floor nearby are the fake dragon head and
in his chair and gazes into a mirror. Reflected back at him is a sickly, haggard version of himself (see “Magic Mirrors” below). He is dressed to portray the green dragon in the tragedy titled A
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
. Commoners and green recruits come in as privates, the lowest designation in the gate-town save for prisoners of war. Their arms tire from saluting their superiors and thankless, menial work. Citizens
are expected to comply with orders from commanding officers, who don’t tolerate disobedience lightly. With time and dedication, ambitious cadets can graduate to respected positions. Accomplished
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
. Commoners and green recruits come in as privates, the lowest designation in the gate-town save for prisoners of war. Their arms tire from saluting their superiors and thankless, menial work. Citizens
are expected to comply with orders from commanding officers, who don’t tolerate disobedience lightly. With time and dedication, ambitious cadets can graduate to respected positions. Accomplished
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
above the middle of the floor. 17a. Temple of Ghaunadaur Ghaunadaur, a god of subterranean horrors, is respected and feared by many Underdark races, including drow. This temple contains the following
features: Green Slime. Each 10-foot-wide, 15-foot-high section of vertical wall is covered with six 5-foot-square patches of green slime (see “Dungeon Hazards” in chapter 5 of the Dungeon Master’s Guide
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
above the middle of the floor. 17a. Temple of Ghaunadaur Ghaunadaur, a god of subterranean horrors, is respected and feared by many Underdark races, including drow. This temple contains the following
features: Green Slime. Each 10-foot-wide, 15-foot-high section of vertical wall is covered with six 5-foot-square patches of green slime (see “Dungeon Hazards” in chapter 5 of the Dungeon Master’s Guide
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
homes in Quandrix. Some fighters, monks, rangers, and rogues study here, using Quandrix principles to train their minds. Suggested Characteristics. With subjects ranging from the physical and tangible to
itself 3 A model hypercube carved from green crystal, showcasing the fourth dimension 4 A crumpled test on the theory of gravity manipulation, with a failing grade on the front and the name of a
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
are slender, tawny-skinned folk with brown hair that ranges from almost blond to almost black. Most are tall and have green or brown eyes, but these traits are hardly universal. Humans of Chondathan
height and build, with skin hues ranging from tawny to fair. Their hair is usually brown or black, and their eye color varies widely, though brown is most common. Damaran Names: (Male) Bor, Fodel, Glar
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
as their title suggests. Linda Lithen Four elemental paragons, the Storm Lords, protect Fortitude’s gate to Arcadia Gate An unquenchable green flame burns atop a low, circular ziggurat in one of
Fortitude’s scenic groves. The step pyramid consists of seven stacked tiers quartered by staircases that ascend to the gate to Arcadia. Cradled by four curved beams at its summit, the blazing, green portal
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
as their title suggests. Linda Lithen Four elemental paragons, the Storm Lords, protect Fortitude’s gate to Arcadia Gate An unquenchable green flame burns atop a low, circular ziggurat in one of
Fortitude’s scenic groves. The step pyramid consists of seven stacked tiers quartered by staircases that ascend to the gate to Arcadia. Cradled by four curved beams at its summit, the blazing, green portal
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
fuels their dreaded breath weapons and other preternatural abilities. The chromatic and metallic dragon families encompass most of dragonkind. The chromatic dragons—black, blue, green, red, and white
—are largely selfish, evil, and feared. The metallic dragons—brass, bronze, copper, gold, and silver—are typically noble, good, and respected by the wise. Though their goals and ideals vary
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
fuels their dreaded breath weapons and other preternatural abilities. The chromatic and metallic dragon families encompass most of dragonkind. The chromatic dragons—black, blue, green, red, and white
—are largely selfish, evil, and feared. The metallic dragons—brass, bronze, copper, gold, and silver—are typically noble, good, and respected by the wise. Though their goals and ideals vary
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
homes in Quandrix. Some fighters, monks, rangers, and rogues study here, using Quandrix principles to train their minds. Suggested Characteristics. With subjects ranging from the physical and tangible to
itself 3 A model hypercube carved from green crystal, showcasing the fourth dimension 4 A crumpled test on the theory of gravity manipulation, with a failing grade on the front and the name of a
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
are slender, tawny-skinned folk with brown hair that ranges from almost blond to almost black. Most are tall and have green or brown eyes, but these traits are hardly universal. Humans of Chondathan
height and build, with skin hues ranging from tawny to fair. Their hair is usually brown or black, and their eye color varies widely, though brown is most common. Damaran Names: (Male) Bor, Fodel, Glar