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Returning 31 results for 'conviction reading gaining to have regarded'.
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Aarakocra
Legacy
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Species
Elemental Evil Player's Companion
changes in the prevailing winds that they regarded as a bad omen.
Unlike the aarakocra of other worlds on the Material Plane, the aarakocra of the Realms rarely travel to the Elemental Plane of Air
pieces across the multiverse. Recovering the pieces means gaining honor and esteem in the eyes of the vaati who forged it and could possibly restore a powerful weapon for defense against the agents of
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
your conviction and, perhaps, a network of like-minded thinkers, such as the factions of Sigil (summarized below). In your travels, you explore the depths of your understanding and spread your philosophy
step with the multiverse, one must act on instinct alone. Creating Your Own Faction
In Sigil, ideologies wax and wane over time, gaining popularity and drawing like-minded philosophers from one
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
your conviction and, perhaps, a network of like-minded thinkers, such as the factions of Sigil (summarized below). In your travels, you explore the depths of your understanding and spread your philosophy
step with the multiverse, one must act on instinct alone. Creating Your Own Faction
In Sigil, ideologies wax and wane over time, gaining popularity and drawing like-minded philosophers from one
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
reading ship captains’ minds, knock for unsealing containers for inspection, clairvoyance for peering into ship holds, dominate beast to pacify nervous animals, and so forth. ZINDAR’S TRAITS
Ideal. “I
, gaining a flying speed of 30 feet until he dismisses them as a bonus action.
Actions
Quarterstaff. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) bludgeoning damage, or 6
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
reading ship captains’ minds, knock for unsealing containers for inspection, clairvoyance for peering into ship holds, dominate beast to pacify nervous animals, and so forth. ZINDAR’S TRAITS
Ideal. “I
, gaining a flying speed of 30 feet until he dismisses them as a bonus action.
Actions
Quarterstaff. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) bludgeoning damage, or 6
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
rambling thicket of twisted roots, thorny vines, and sinuous creepers. This vegetation weaves together to form long tunnels, grand hallways, and enormous domes. Yarnspinner loves reading stories to
worlds, Zybilna is regarded as a fairy godmother of sorts, granting wishes for the lost, the forsaken, or the betrayed. Sometimes her wishes bring happiness, other times despair. (Prismeer is detailed in
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
rambling thicket of twisted roots, thorny vines, and sinuous creepers. This vegetation weaves together to form long tunnels, grand hallways, and enormous domes. Yarnspinner loves reading stories to
worlds, Zybilna is regarded as a fairy godmother of sorts, granting wishes for the lost, the forsaken, or the betrayed. Sometimes her wishes bring happiness, other times despair. (Prismeer is detailed in
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
); your choice of a vial of acid, a flask of alchemist’s fire, or a vial of antitoxin; and a hunting trap. Read the Opposition Also at rank 1, you can attempt to get a reading on one creature you can
lenses to gain accuracy in combat, gaining advantage on a weapon attack roll (no action required). If that attack hits, roll one additional weapon damage die. This property of the lenses can’t be used
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
serves as the resting place of the oracle-thief Orestes. According to legend, Orestes could divine how long someone would live by reading a pool of the person’s blood. Those who, in his vision, bled
attractive lampads (see chapter 6) named Antiophes and Callisos recently happened upon Orestes’s tomb, gaining access through the collapsed eastern wall. They discovered the magical sarcophagus here and
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
serves as the resting place of the oracle-thief Orestes. According to legend, Orestes could divine how long someone would live by reading a pool of the person’s blood. Those who, in his vision, bled
attractive lampads (see chapter 6) named Antiophes and Callisos recently happened upon Orestes’s tomb, gaining access through the collapsed eastern wall. They discovered the magical sarcophagus here and
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
); your choice of a vial of acid, a flask of alchemist’s fire, or a vial of antitoxin; and a hunting trap. Read the Opposition Also at rank 1, you can attempt to get a reading on one creature you can
lenses to gain accuracy in combat, gaining advantage on a weapon attack roll (no action required). If that attack hits, roll one additional weapon damage die. This property of the lenses can’t be used
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
variety of other items that, even in the dim light, shine with the warmth of pure gold. One of these objects looks like a human skull.
Book. Before the alchemist died, he was reading the book that
recondite a work to be fully understood by anyone other than the appropriate specialist, but a character might be able to deduce the general subject matter. Gaining that knowledge requires 8 hours of
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
variety of other items that, even in the dim light, shine with the warmth of pure gold. One of these objects looks like a human skull.
Book. Before the alchemist died, he was reading the book that
recondite a work to be fully understood by anyone other than the appropriate specialist, but a character might be able to deduce the general subject matter. Gaining that knowledge requires 8 hours of
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
to the library. Gaining Entrance I have assisted more than one visitor with entry into the library, so I know the process well. The price of admission is the donation of a work of writing not already
court-facing towers in the north wall, called the “necessariums” by the monks, are the main places in which visitors interact with the treasures of Candlekeep. They are honeycombed with reading rooms
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
to the library. Gaining Entrance I have assisted more than one visitor with entry into the library, so I know the process well. The price of admission is the donation of a work of writing not already
court-facing towers in the north wall, called the “necessariums” by the monks, are the main places in which visitors interact with the treasures of Candlekeep. They are honeycombed with reading rooms
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
to door, gaining brief entry into the celebrations in exchange for performing a song or a short play. All adopt the guises of fey beings and the supposed rulers of the Feywild, such as Queen Titania
Nimoar. The illusion typically lasts from midday to sunset (unless someone has the audacity and magical might to dispel it) and is regarded as a stunning work of magical art. Flamerule 3–5: Sornyn Sornyn
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
to door, gaining brief entry into the celebrations in exchange for performing a song or a short play. All adopt the guises of fey beings and the supposed rulers of the Feywild, such as Queen Titania
Nimoar. The illusion typically lasts from midday to sunset (unless someone has the audacity and magical might to dispel it) and is regarded as a stunning work of magical art. Flamerule 3–5: Sornyn Sornyn
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
room. All the chests are unlocked. Each contains personal effects and a small ivory statuette of Semuanya. These are of no value but are regarded as very valuable by the shamans. Treasure. The chests
chair sits empty. In the northwest corner, a brass tripod supports a brass bowl filled with hot coals. The room is warm and smoky.
Seated in the armchair, reading a papyrus scroll, is the queen’s
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
character can, as an action, use thieves’ tools to try to pick the door’s lock, doing so with a successful DC 20 Dexterity (Sleight of Hand) check. Gaining Figaro’s Trust. Figaro deactivates the cube’s
creature must succeed on a DC 20 Constitution saving throw or have the poisoned condition for 1 hour. The box contains a Potion of Mind Reading and a journal. The journal belongs to Inda and contains
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
character can, as an action, use thieves’ tools to try to pick the door’s lock, doing so with a successful DC 20 Dexterity (Sleight of Hand) check. Gaining Figaro’s Trust. Figaro deactivates the cube’s
creature must succeed on a DC 20 Constitution saving throw or have the poisoned condition for 1 hour. The box contains a Potion of Mind Reading and a journal. The journal belongs to Inda and contains
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
room. All the chests are unlocked. Each contains personal effects and a small ivory statuette of Semuanya. These are of no value but are regarded as very valuable by the shamans. Treasure. The chests
chair sits empty. In the northwest corner, a brass tripod supports a brass bowl filled with hot coals. The room is warm and smoky.
Seated in the armchair, reading a papyrus scroll, is the queen’s
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
. Each time a check fails, the character must choose between either taking 10 (3d6) bludgeoning damage from a fall or gaining 1 level of exhaustion (which means disadvantage on further ability checks
themselves in this antechamber by washing with scented oils, reading from inspirational scrolls, and painting labyrinthine patterns onto their beaks, hands, and feet. 1E. Shrine. A life-size wooden
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Benches. By sitting on these crystal benches and meditating, citizens of Ythryn could join their minds with the Telepathic Pentacle, gaining insights about their past and future. A creature that sits on
fairy whispering in its ear), the Haunted (with a demonic shadow terrorizing it), and the Fool (performing a handstand). Each of the five scripts is cursed. Anyone who spends an hour reading a script
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
. Each time a check fails, the character must choose between either taking 10 (3d6) bludgeoning damage from a fall or gaining 1 level of exhaustion (which means disadvantage on further ability checks
themselves in this antechamber by washing with scented oils, reading from inspirational scrolls, and painting labyrinthine patterns onto their beaks, hands, and feet. 1E. Shrine. A life-size wooden
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Benches. By sitting on these crystal benches and meditating, citizens of Ythryn could join their minds with the Telepathic Pentacle, gaining insights about their past and future. A creature that sits on
fairy whispering in its ear), the Haunted (with a demonic shadow terrorizing it), and the Fool (performing a handstand). Each of the five scripts is cursed. Anyone who spends an hour reading a script
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
one creature Thurstwell can see within 60 feet of him. The target must succeed on a DC 13 Dexterity saving throw or take 4 (1d8) radiant damage, gaining no benefit from cover.
V3. Foyer If the
pursues intruders beyond the room, returning here only after the trespassers leave the villa or are hacked to pieces. Bookcases. Duke Vanthampur abhors reading but keeps a modest library of fine
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
one creature Thurstwell can see within 60 feet of him. The target must succeed on a DC 13 Dexterity saving throw or take 4 (1d8) radiant damage, gaining no benefit from cover.
V3. Foyer If the
pursues intruders beyond the room, returning here only after the trespassers leave the villa or are hacked to pieces. Bookcases. Duke Vanthampur abhors reading but keeps a modest library of fine
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
reading an eldritch tome written by those who have seen or otherwise interacted with the Far Realm. A Far Realm Incursion with Mind Flayer Nautiloids Far Realm Effects d100 Effect 01–09 A
damage greater than its Constitution score. A creature becomes charmed or frightened. A creature experiences telepathic communication. Animals converse after gaining sapience from ambient psychic energy
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
reading an eldritch tome written by those who have seen or otherwise interacted with the Far Realm. A Far Realm Incursion with Mind Flayer Nautiloids Far Realm Effects d100 Effect 01–09 A
damage greater than its Constitution score. A creature becomes charmed or frightened. A creature experiences telepathic communication. Animals converse after gaining sapience from ambient psychic energy
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
territory than it is about gaining power and wealth with as little effort as possible. A green dragon is recognized by its curved jawline and the crest that begins near its eyes and continues down its
impulse when angered. They are so ferocious and vengeful that they are regarded as the archetypical evil dragon by many cultures. No other dragon comes close to the arrogance of the red dragon. These
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
territory than it is about gaining power and wealth with as little effort as possible. A green dragon is recognized by its curved jawline and the crest that begins near its eyes and continues down its
impulse when angered. They are so ferocious and vengeful that they are regarded as the archetypical evil dragon by many cultures. No other dragon comes close to the arrogance of the red dragon. These