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Returning 35 results for 'conviction real gain to her rituals'.
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Classes
Player’s Handbook
devotion through prayer and rituals, not through magic. Many mortals claim to speak for the gods, but few can marshal the power of those gods the way a Cleric can.
Becoming a Cleric...
As a Level 1
Character
Gain all the traits in the Core Cleric Traits table.
Gain the Cleric’s level 1 features, which are listed in the Cleric Features table.
As a Multiclass Character
Gain the
Backgrounds
Planescape: Adventures in the Multiverse
the multiverse, one must act on instinct alone.
Feature: Conviction
You gain the Scion of the Outer Planes feat. In addition, members of your organization provide you free, modest lodging and food at any of their holdings or the homes of other faction members.
Prerequisite: Planescape Campaign
You subscribe to a philosophy that seeks to understand the nature of the planes or some hidden truth of the multiverse. You draw strength from your conviction and
Backgrounds
Guildmasters’ Guide to Ravnica
an established place in the hierarchy of the Boros Legion. You can requisition simple equipment for temporary use, and you can gain access to any Boros garrison in Ravnica, where you can rest in safety
;Society functions only if people do their duty and respect the chain of command. (Lawful)
6
Conviction. Anything worth doing is worth doing with your whole heart. (Lawful)
Bonds
Monsters
Eberron: Rising from the Last War
Belashyrra must succeed on a DC 22 Constitution saving throw or take 19 (3d12);{"diceNotation":"3d12","rollType":"damage","rollAction":"Rend Reality","rollDamageType":"force"} force damage and gain
close my eyes, I see my past misdeeds.”
5
“I don’t trust my sight. I have no idea what’s real and what’s a hallucination.”
6
“Something watches the world through my eyes. To thwart them, I keep my eyes closed or covered.”
Poison, Psychic
Backgrounds
Sword Coast Adventurer's Guide
speech, and perhaps even your appearance all mark you as foreign. Curious glances are directed your way wherever you go, which can be a nuisance, but you also gain the friendly interest of scholars and
traditional rituals that are unfamiliar to those around me.
6
Sarcasm and insults are my weapons of choice.
d6
Ideal
1
Open. I have much to learn from the kindly folk I meet
School of Illusion
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Player’s Handbook (2014)
seem real. Some illusionists — including many gnome wizards — are benign tricksters who use their spells to entertain. Others are more sinister masters of deception, using their illusions to frighten and fool others for their personal gain.
Magic Items
Lost Laboratory of Kwalish
Strange rituals have repurposed the body of a flesh golem into this partially sentient suit of leather armor. While wearing this armor, you gain a +1 bonus to AC and to saving throws against spells
and other magical effects. In addition, you gain the following properties:
Immutable Form. You are immune to any spell or effect that would alter your form.
Lightning Absorption. You gain
Adult Copper Dragon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
valuable ores, art objects, and other oddities it has collected over its lifetime. Worthless items are put on display in open caves to tantalize treasure seekers and distract them from where the real
.
Tiny beasts such as rodents and birds that are normally unable to speak gain the magical ability to speak and understand Draconic while within 1 mile of the dragon’s lair. These creatures
Ancient Copper Dragon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
seekers and distract them from where the real treasure is hidden.
Lair Actions
On initiative count 20 (losing initiative ties), the dragon takes a lair action to cause one of the following effects
objects within 6 miles of the dragon’s lair.
Tiny beasts such as rodents and birds that are normally unable to speak gain the magical ability to speak and understand Draconic while within 1
Feats
Player’s Handbook (2024)
General Feat (Prerequisite: Level 4+, Charisma 13+)
You gain the following benefits.
Ability Score Increase. Increase your Charisma score by 1, to a maximum of 20.
Impersonation. While you&rsquo
;re disguised as a real or fictional person, you have Advantage on Charisma (Deception or Performance) checks to convince others that you are that person.
Mimicry. You can mimic the sounds of other
feats
You have honed your skills in the rituals of witchcraft and can quickly weave your magic in times of need. You gain the following benefits.
Ability Score Increase. Increase your Intelligence, Wisdom
Yuan-ti Pureblood
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
; Elminster
The serpent creatures known as yuan-ti are all that remains of an ancient, decadent human empire. Ages ago their dark gods taught them profane, cannibalistic rituals to mix their flesh
advisor in human society. The very rare offspring of such a union are always purebloods, although they may appear fully human at birth and for several years afterward.
The yuan-ti know rituals that
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Retribution of the Ancients As a unique tome, Retribution of the Ancients can be used to gain entry to Candlekeep. Given its dangerous nature, donating the book might also earn the characters special favor from those among the Avowed who are pleased to know that its rituals can no longer be misused.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Retribution of the Ancients As a unique tome, Retribution of the Ancients can be used to gain entry to Candlekeep. Given its dangerous nature, donating the book might also earn the characters special favor from those among the Avowed who are pleased to know that its rituals can no longer be misused.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
leader of the cult is a Calishite named Severin Silrajin, who believes that real draconic knowledge and power belongs to living dragons, not undead ones. Severin’s ambition amused Tiamat, so she
in draconic lore becomes a wyrmspeaker while wearing the mask, which allows the wearer to think like a dragon, gain favor among dragons, and subtly influence their behavior. When all five are brought
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
leader of the cult is a Calishite named Severin Silrajin, who believes that real draconic knowledge and power belongs to living dragons, not undead ones. Severin’s ambition amused Tiamat, so she
in draconic lore becomes a wyrmspeaker while wearing the mask, which allows the wearer to think like a dragon, gain favor among dragons, and subtly influence their behavior. When all five are brought
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Actor General Feat (Prerequisite: Level 4+, Charisma 13+) You gain the following benefits. Ability Score Increase. Increase your Charisma score by 1, to a maximum of 20. Impersonation. While you’re
disguised as a real or fictional person, you have Advantage on Charisma (Deception or Performance) checks to convince others that you are that person. Mimicry. You can mimic the sounds of other
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Actor General Feat (Prerequisite: Level 4+, Charisma 13+) You gain the following benefits. Ability Score Increase. Increase your Charisma score by 1, to a maximum of 20. Impersonation. While you’re
disguised as a real or fictional person, you have Advantage on Charisma (Deception or Performance) checks to convince others that you are that person. Mimicry. You can mimic the sounds of other
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
The Power of Secrets Wade Acuff Cults of Vecna everywhere are conducting rituals to siphon victims’
secrets, which will fuel the lich’s ritual to remake the multiverse Vecna uses stolen secrets to
power his ritual to remake the multiverse. When the characters stumble on the cult of Vecna, whose members are trying to extract secrets from a captive, they gain access to magic fueled by powerful
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
The Power of Secrets Wade Acuff Cults of Vecna everywhere are conducting rituals to siphon victims’
secrets, which will fuel the lich’s ritual to remake the multiverse Vecna uses stolen secrets to
power his ritual to remake the multiverse. When the characters stumble on the cult of Vecna, whose members are trying to extract secrets from a captive, they gain access to magic fueled by powerful
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
Leather Golem Armor Armor (leather), rare (requires attunement) Strange rituals have repurposed the body of a flesh golem into this partially sentient suit of leather armor. While wearing this armor
, you gain a +1 bonus to AC and to saving throws against spells and other magical effects. In addition, you gain the following properties: Immutable Form. You are immune to any spell or effect that
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
Leather Golem Armor Armor (leather), rare (requires attunement) Strange rituals have repurposed the body of a flesh golem into this partially sentient suit of leather armor. While wearing this armor
, you gain a +1 bonus to AC and to saving throws against spells and other magical effects. In addition, you gain the following properties: Immutable Form. You are immune to any spell or effect that
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Planes. Not every member of a temple or shrine is a Cleric. Some priests are called to a simple life of temple service, carrying out their devotion through prayer and rituals, not through magic. Many
mortals claim to speak for the gods, but few can marshal the power of those gods the way a Cleric can. Becoming a Cleric... As a Level 1 Cleric Gain all the traits in the Core Cleric Traits table. Gain
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
devotion through prayer and rituals, not through magic. Many mortals claim to speak for the gods, but few can marshal the power of those gods the way a Cleric can. Becoming a Cleric... As a Level 1 Cleric
Gain all the traits in the Core Cleric Traits table. Gain the Cleric’s level 1 features, which are listed in the Cleric Features table. As a Multiclass Cleric Gain the following traits from the Core
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
devotion through prayer and rituals, not through magic. Many mortals claim to speak for the gods, but few can marshal the power of those gods the way a Cleric can. Becoming a Cleric... As a Level 1 Cleric
Gain all the traits in the Core Cleric Traits table. Gain the Cleric’s level 1 features, which are listed in the Cleric Features table. As a Multiclass Cleric Gain the following traits from the Core
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Planes. Not every member of a temple or shrine is a Cleric. Some priests are called to a simple life of temple service, carrying out their devotion through prayer and rituals, not through magic. Many
mortals claim to speak for the gods, but few can marshal the power of those gods the way a Cleric can. Becoming a Cleric... As a Level 1 Cleric Gain all the traits in the Core Cleric Traits table. Gain
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
the impossible seem real. Some illusionists — including many gnome wizards — are benign tricksters who use their spells to entertain. Others are more sinister masters of deception, using their
illusions to frighten and fool others for their personal gain. Illusion Savant Beginning when you select this school at 2nd level, the gold and time you must spend to copy an illusion spell into your
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
important aspects of mortal life. These gods are quite real to the people of Theros, who see them moving across the sky at night and sometimes encounter them face to face. Thus, most people perform
rituals and devotions that honor various gods, hoping to win their favor and stave off their wrath. They tell and retell the stories of the gods’ deeds—even as they watch those stories continue to play
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
important aspects of mortal life. These gods are quite real to the people of Theros, who see them moving across the sky at night and sometimes encounter them face to face. Thus, most people perform
rituals and devotions that honor various gods, hoping to win their favor and stave off their wrath. They tell and retell the stories of the gods’ deeds—even as they watch those stories continue to play
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
the impossible seem real. Some illusionists — including many gnome wizards — are benign tricksters who use their spells to entertain. Others are more sinister masters of deception, using their
illusions to frighten and fool others for their personal gain. Illusion Savant Beginning when you select this school at 2nd level, the gold and time you must spend to copy an illusion spell into your
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
knight’s actions can awaken reserves of courage and conviction in allies that they never suspected they had. Restriction: Knighthood Purple Dragon knights are tied to a specific order of Cormyrean
high standing are expected to conduct themselves with grace. At 7th level, you gain proficiency in the Persuasion skill. If you are already proficient in it, you gain proficiency in one of the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
knight’s actions can awaken reserves of courage and conviction in allies that they never suspected they had. Restriction: Knighthood Purple Dragon knights are tied to a specific order of Cormyrean
high standing are expected to conduct themselves with grace. At 7th level, you gain proficiency in the Persuasion skill. If you are already proficient in it, you gain proficiency in one of the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Maglubiyet and his priests. Zariel’s cultists can gain the Ferocious Surge trait. Cult leaders can also gain the Infernal Tactics trait. Ferocious Surge (Recharges after a Short or Long Rest). When this
typically consist of folk who have used rituals to contact devils and pledge their souls to them in return for power. The Lords of the Nine drive most of the soul trade, and the gifts they can offer are determined by Asmodeus’s decrees.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Maglubiyet and his priests. Zariel’s cultists can gain the Ferocious Surge trait. Cult leaders can also gain the Infernal Tactics trait. Ferocious Surge (Recharges after a Short or Long Rest). When this
typically consist of folk who have used rituals to contact devils and pledge their souls to them in return for power. The Lords of the Nine drive most of the soul trade, and the gifts they can offer are determined by Asmodeus’s decrees.
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
Circle of Blood Wreak Bloody Havoc
The Circle of Blood is a keeper of the old ways. They remember how ancient Druids performed sacrificial rituals under a blood-red moon to appease the uncaring
: Rite of the Blood Moon As a Bonus Action, you can expend a use of your Wild Shape to adopt the violent savagery of the Blood Moon for 10 minutes. During this time, you gain the following benefits