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Returning 35 results for 'conviction reality grave to her required'.
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Monsters
Monster Manual
, the vampire uses Shape-Shift to become mist (no action required). If it can’t use Shape-Shift, it is destroyed.
While it has 0 Hit Points in mist form, it can’t return to its vampire form
checks.Multiattack (Vampire Form Only). The vampire makes two Grave Strike attacks and uses Bite.
Grave Strike (Vampire Form Only). Melee Attack Roll: +9;{"diceNotation":"1d20+9", "rollType":"to hit
Spells
Player’s Handbook
(no action required by you). If you don’t issue any, it takes the Dodge action and uses its movement to avoid danger.
Using a Higher-Level Spell Slot. Use the spell slot’s level for the
turn.
Grave Bolt (Skeletal Only). Ranged Attack Roll: Bonus equals your spell attack modifier, range 150 ft. Hit: 2d4 + 3 + the spell’s level Necrotic damage.
Rotting Claw (Putrid Only). Melee
Monsters
Strixhaven: A Curriculum of Chaos
.
Quandrix Scholars
The scholars of Quandrix College focus on the mathematical principles that govern reality. Through these formulas, they can manipulate properties of matter and space, as well as
professor magically alters its physical form until it uses this bonus action again, until it is incapacitated or dies, or until it dismisses the effect (no action required). Choose one of the following
Monsters
Mordenkainen Presents: Monsters of the Multiverse
or more, the creature is instead subjected to the confusion spell for 1 minute (no concentration required by the alkilith). While under the effect of that confusion, the creature is immune to Foment
demonic nature of the alkilith, making what should be a dire warning appear strange but otherwise innocuous. Wherever alkiliths take root, they weaken the fabric of reality, creating a portal through
Monsters
The Book of Many Things
roll the prophecy die and add the number rolled to the total, potentially changing the outcome. The blessing ends after 1 hour or when the living portent ends the blessing (no action required) or uses
encounter.
Variant: Servants of Living Stars
Some stars in the sky are Elder Evils, alien beings of godlike power from the reality-defying Far Realm.
A living portent can be a fragment of these beings
Monsters
Eberron: Rising from the Last War
minute or until the target takes damage. Belashyrra can issue telepathic commands to the charmed creature (no action required), which it does its best to obey.
3. Mind-Weakening Ray. The target must
, if available, to move as far as its speed allows away from Belashyrra.
Rend Reality (Costs 3 Actions). Belashyrra rips at the bonds of reality in its immediate area. Each creature within 10 feet of
Monsters
Mordenkainen Presents: Monsters of the Multiverse
long to delirium. As a result, all followers of the Prince of Demons break with reality sooner or later.Demogorgon’s Lair
Demogorgon makes his lair in a palace called Abysm, found on a layer
, Demogorgon can move the illusory duplicate a distance equal to his walking speed (no action required). The first time a creature or an object interacts physically with Demogorgon (for example, by
Summon Undead
Legacy
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Spells
Tasha’s Cauldron of Everything
your verbal commands (no action required by you). If you don’t issue any, it takes the Dodge action and uses its move to avoid danger.
At Higher Levels. When you cast this spell using a spell
of the undead until the end of the target’s next turn.
Grave Bolt (Skeletal Only). Ranged Spell Attack: your spell attack modifier to hit, range 150 ft., one target. Hit: 2d4 + 3 + the spell
Monsters
Van Richten’s Guide to Ravenloft
priests of Osybus steal the souls of others to fuel the priests’ malevolent magic. Using this soul power, each priest can defy death and become an undead creature, potentially cheating the grave over
stat block of a shadow.
The shadow obeys the priest’s mental commands (no action required) and takes its turn immediately after the priest. If the creature is within 5 feet of the priest, it
Monsters
Van Richten’s Guide to Ravenloft
; malevolent magic. Using this soul power, each priest can defy death and become an undead creature, potentially cheating the grave over and over.
This unholy order of priests was founded centuries ago
mental commands (no action required) and takes its turn immediately after the priest. If the creature is within 5 feet of the priest, it can turn back into a tattoo as an action, reappearing on the priest’s flesh and regaining all its hit points.
Monsters
Van Richten’s Guide to Ravenloft
. Using this soul power, each priest can defy death and become an undead creature, potentially cheating the grave over and over.
This unholy order of priests was founded centuries ago by Osybus, a
action required) and takes its turn immediately after the priest. If the creature is within 5 feet of the priest, it can turn back into a tattoo as an action, reappearing on the priest’s flesh and regaining all its hit points.
Monsters
Van Richten’s Guide to Ravenloft
, potentially cheating the grave over and over.
This unholy order of priests was founded centuries ago by Osybus, a mysterious figure of unfathomable ambition and evil. Osybus sought to use others&rsquo
body, but it otherwise uses the stat block of a shadow.
The shadow obeys the priest’s mental commands (no action required) and takes its turn immediately after the priest. If the creature is
Monsters
Van Richten’s Guide to Ravenloft
grave over and over.
This unholy order of priests was founded centuries ago by Osybus, a mysterious figure of unfathomable ambition and evil. Osybus sought to use others’ souls as springboards to
silhouette of its original body, but it otherwise uses the stat block of a shadow.
The shadow obeys the priest’s mental commands (no action required) and takes its turn immediately after the priest. If
Monsters
Van Richten’s Guide to Ravenloft
’ malevolent magic. Using this soul power, each priest can defy death and become an undead creature, potentially cheating the grave over and over.
This unholy order of priests was founded
’s mental commands (no action required) and takes its turn immediately after the priest. If the creature is within 5 feet of the priest, it can turn back into a tattoo as an action, reappearing on the priest’s flesh and regaining all its hit points.
Monsters
Quests from the Infinite Staircase
typically reserves the Wish spell for creatures he deems worthy of its gifts, he isn’t above leveraging that power against formidable threats, rewriting reality to forcibly tilt the scales in his
dust lasts until Nafas disperses it (no action required) or uses this lair action again, and it can’t be dispersed by wind.
Regional Effects
The region containing Nafas’s lair is warped
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Demiplanes Demiplanes are extradimensional spaces that come into being by a variety of means and boast their own physical laws. Some are created by spells. Others are natural folds of reality pinched
off from the rest of the multiverse. Theoretically, a Plane Shift spell can carry travelers to a demiplane, but the proper frequency required for the tuning fork can be extremely hard to acquire. The
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Demiplanes Demiplanes are extradimensional spaces that come into being by a variety of means and boast their own physical laws. Some are created by spells. Others are natural folds of reality pinched
off from the rest of the multiverse. Theoretically, a Plane Shift spell can carry travelers to a demiplane, but the proper frequency required for the tuning fork can be extremely hard to acquire. The
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
receive a writ exempting them for twelve months, but the writ must be produced every month when the Guard calls, or a new payment is required. If the Guard knocks at a door and receives no answer, a notice
beyond any fines imposed) from anyone convicted by a magister, per conviction 1 dragon per conveyance leaving the city, empty or full 5 dragons per ship that touches dock in Waterdeep (except for city
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
receive a writ exempting them for twelve months, but the writ must be produced every month when the Guard calls, or a new payment is required. If the Guard knocks at a door and receives no answer, a notice
beyond any fines imposed) from anyone convicted by a magister, per conviction 1 dragon per conveyance leaving the city, empty or full 5 dragons per ship that touches dock in Waterdeep (except for city
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
33. Ghohlbrorn’s Grave The Dwarvish word for bulette is “ghohlbrorn,” and one of King Melair’s greatest battles was fought against such a creature. After defeating the bulette, the king had its body
the north hold four identical statues, each one bearing the likeness of a 10-foot-tall dwarven king of stern visage.
Hidden Grave. The 20-foot-by-30-foot section of floor in the middle of the room
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
33. Ghohlbrorn’s Grave The Dwarvish word for bulette is “ghohlbrorn,” and one of King Melair’s greatest battles was fought against such a creature. After defeating the bulette, the king had its body
the north hold four identical statues, each one bearing the likeness of a 10-foot-tall dwarven king of stern visage.
Hidden Grave. The 20-foot-by-30-foot section of floor in the middle of the room
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Demiplanes Demiplanes are extradimensional spaces that come into being by a variety of means and boast their own physical laws. Some are created by spells. Others exist naturally, as folds of reality
pinched off from the rest of the multiverse. Theoretically, a plane shift spell can carry travelers to a demiplane, but the proper frequency required for the tuning fork would be extremely hard to
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Demiplanes Demiplanes are extradimensional spaces that come into being by a variety of means and boast their own physical laws. Some are created by spells. Others exist naturally, as folds of reality
pinched off from the rest of the multiverse. Theoretically, a plane shift spell can carry travelers to a demiplane, but the proper frequency required for the tuning fork would be extremely hard to
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
.
These Paladins share the following tenets:
Reveal heresy and destroy those who practice it. Show unwavering conviction and unflinching resolve. Perform any sacrifice necessary to stop wickedness
can’t use it again until you finish a Long Rest. You can also restore your use of it by expending a level 5 spell slot (no action required). You gain the following benefits. Blinding Glory. Enemies that
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
have no bearing on reality. When I return my focus to the world, I have a hard time remembering that it was just a daydream.” 61–80 “I convince myself that things are true, even in the face of
overwhelming evidence to the contrary.” 81–00 “My perception of reality doesn’t match anyone else’s. It makes me prone to violent delusions that make no sense to anyone else.” Fraz-Urb’luu
Large fiend (demon
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
intentions, even if doing so would be beneficial to me.” 21–40 “I have intermittent hallucinations and fits of catatonia.” 41–60 “My mind wanders as I have elaborate fantasies that have no bearing on reality
contrary.” 81–00 “My perception of reality doesn’t match anyone else’s. It makes me prone to violent delusions that make no sense to anyone else.” Fraz-Urb’luu
Large fiend (demon), chaotic evil
Armor
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
intentions, even if doing so would be beneficial to me.” 21–40 “I have intermittent hallucinations and fits of catatonia.” 41–60 “My mind wanders as I have elaborate fantasies that have no bearing on reality
contrary.” 81–00 “My perception of reality doesn’t match anyone else’s. It makes me prone to violent delusions that make no sense to anyone else.” Fraz-Urb’luu
Large fiend (demon), chaotic evil
Armor
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
have no bearing on reality. When I return my focus to the world, I have a hard time remembering that it was just a daydream.” 61–80 “I convince myself that things are true, even in the face of
overwhelming evidence to the contrary.” 81–00 “My perception of reality doesn’t match anyone else’s. It makes me prone to violent delusions that make no sense to anyone else.” Fraz-Urb’luu
Large fiend (demon
Compendium
- Sources->Dungeons & Dragons->Monster Manual
required). If it can’t use Shape-Shift, it is destroyed.
While it has 0 Hit Points in mist form, it can’t return to its vampire form, and it must reach its resting place within 2 hours or be destroyed
Grave Strike attacks and uses Bite.
Grave Strike (Vampire Form Only). Melee Attack Roll: +9, reach 5 ft. Hit: 8 (1d8 + 4) Bludgeoning damage plus 7 (2d6) Necrotic damage. If the target is a Large or
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
entrants to the Mortuary or a crypt on its grounds. The Mortuary Portals table presents examples of portals that might lead to the Mortuary and their portal keys—objects required to activate a specific
5 Open casket Flower from a grave 6 Pile of ashes Dead creature’s keepsake When the characters enter the Mortuary for the first time, read or paraphrase the following text: An unsettling chill
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
entrants to the Mortuary or a crypt on its grounds. The Mortuary Portals table presents examples of portals that might lead to the Mortuary and their portal keys—objects required to activate a specific
5 Open casket Flower from a grave 6 Pile of ashes Dead creature’s keepsake When the characters enter the Mortuary for the first time, read or paraphrase the following text: An unsettling chill
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
.
The hallway extends only 5 feet beyond the arch. The western wall is a cleverly painted mural designed to give the illusion of depth and reality, and the obscuring effect of the poison gas contributes
work is required, followed by another check. Sun Painting. The painting of the pyramid and the sun conceals a secret door. A character who makes a successful DC 15 Wisdom (Perception) check discovers
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
a persistent magical field that changes how reality works over a large area. Creating the most powerful of mythals requires many wizards of great renown and long experience to engage in the same
, and that can be accomplished only through the use of magical energy equal to that required for its creation. The metropolis of Waterdeep, which lies on the Sword Coast of Faerûn, benefits from
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
.
The hallway extends only 5 feet beyond the arch. The western wall is a cleverly painted mural designed to give the illusion of depth and reality, and the obscuring effect of the poison gas contributes
work is required, followed by another check. Sun Painting. The painting of the pyramid and the sun conceals a secret door. A character who makes a successful DC 15 Wisdom (Perception) check discovers
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
a persistent magical field that changes how reality works over a large area. Creating the most powerful of mythals requires many wizards of great renown and long experience to engage in the same
, and that can be accomplished only through the use of magical energy equal to that required for its creation. The metropolis of Waterdeep, which lies on the Sword Coast of Faerûn, benefits from