Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'conviction realize gather to have ranger'.
Other Suggestions:
connection reality gather to have ranger
connection realized gather to have ranger
connection realize gather to have ranger
conviction reality gather to have ranger
condition reality gather to have range
Monsters
The Book of Many Things
Euryale’s story and unwavering conviction.
These medusas are divinely empowered champions, drawing their power from a cosmic truth, the will of a deity, or the primal forces of nature. They
gather and inspire followers, protecting their people and guiding them to fulfill the medusa’s divine purpose. The Divine Purpose table offers suggestions for motivations. Roll on the table, or use
Monsters
Fizban's Treasury of Dragons
realize they enjoy hunting together.
5
A tempestuous marid continually floods the carefully dried-out lair of a topaz dragon.
6
A sahuagin baron attempts to gain the support of other sahuagin
attempting to gather a crew to raid the dragon’s lair.
8
A ship wrecks near an adult topaz dragon;adult topaz dragon's lair. The dragon claims what’s left of the cargo and tries to ransom
Ranger
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
ranger’s true calling is to defend the outskirts of civilization from the ravages of monsters that press in from the wild. In some places, rangers gather in secretive orders or join forces with
, rangers acquire the ability to cast spells that harness nature’s power, much as a druid does. Their spells, like their combat abilities, emphasize speed, stealth, and the hunt. A ranger’s
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Independent Adventurers Though a ranger might make a living as a hunter, a guide, or a tracker, a ranger’s true calling is to defend the outskirts of civilization from the ravages of monsters that
press in from the wild. In some places, rangers gather in secretive orders or join forces with druidic circles. Many rangers, though, are independent almost to a fault, knowing that, when a dragon or a
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Independent Adventurers Though a ranger might make a living as a hunter, a guide, or a tracker, a ranger’s true calling is to defend the outskirts of civilization from the ravages of monsters and
humanoid hordes that press in from the wild. In some places, rangers gather in secretive orders or join forces with druidic circles. Many rangers, though, are independent almost to a fault, knowing that
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Independent Adventurers Though a ranger might make a living as a hunter, a guide, or a tracker, a ranger’s true calling is to defend the outskirts of civilization from the ravages of monsters that
press in from the wild. In some places, rangers gather in secretive orders or join forces with druidic circles. Many rangers, though, are independent almost to a fault, knowing that, when a dragon or a
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Independent Adventurers Though a ranger might make a living as a hunter, a guide, or a tracker, a ranger’s true calling is to defend the outskirts of civilization from the ravages of monsters and
humanoid hordes that press in from the wild. In some places, rangers gather in secretive orders or join forces with druidic circles. Many rangers, though, are independent almost to a fault, knowing that
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Is That Astrolabe Breathing? After the characters find the tome for Professor Blackstone and gather any information they wish, or if they closely examine the central astrolabe, the astrolabe reveals
presence of chipped chitin embedded in claw wounds on the creature. Characters who notice this realize it’s the same material they found near Wiltroot Hall and on the Rose Stage. They can also conclude that the mage hunters subdued this creature before forcing it to ambush the characters.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Is That Astrolabe Breathing? After the characters find the tome for Professor Blackstone and gather any information they wish, or if they closely examine the central astrolabe, the astrolabe reveals
presence of chipped chitin embedded in claw wounds on the creature. Characters who notice this realize it’s the same material they found near Wiltroot Hall and on the Rose Stage. They can also conclude that the mage hunters subdued this creature before forcing it to ambush the characters.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, arguing about the price of lizard meat. Beyond them, a gargoyle watches from a high perch. I gather my senses and keep moving.
It’s not until I reach the lift that I realize the warforged stole my
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
meat. A gargoyle watches from a high perch. I gather my senses and keep moving.
It’s not until I reach the lift that I realize… that warforged stole my purse.
All of the themes of the setting are
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
outposts or vaults the adventurers are guarding. Whatever the Dhakaani do, it should be part of a mission objective. Is the goal to strengthen their kech? Gather information about the enemy? Recover
mercenaries. Over time, the adventurers should learn more about them and realize that they are the advance force of a great army. The Heirs of Dhakaan can remain an enigmatic foe, encountered only
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
outposts or vaults the adventurers are guarding. Whatever the Dhakaani do, it should be part of a mission objective. Is the goal to strengthen their kech? Gather information about the enemy? Recover
mercenaries. Over time, the adventurers should learn more about them and realize that they are the advance force of a great army. The Heirs of Dhakaan can remain an enigmatic foe, encountered only
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, arguing about the price of lizard meat. Beyond them, a gargoyle watches from a high perch. I gather my senses and keep moving.
It’s not until I reach the lift that I realize the warforged stole my
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Neronvain With the loss of Skyreach Castle at the end of Hoard of the Dragon Queen, the Cult of the Dragon’s efforts to gather Tiamat’s tribute were badly compromised. To compensate, the cultists
green dragon’s master might be one of the cult’s wyrmspeakers. But what neither realize is that the Green Wyrmspeaker is actually Alagarthas’s own half-brother Neronvain—the disgraced second son of
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Neronvain With the loss of Skyreach Castle at the end of Hoard of the Dragon Queen, the Cult of the Dragon’s efforts to gather Tiamat’s tribute were badly compromised. To compensate, the cultists
green dragon’s master might be one of the cult’s wyrmspeakers. But what neither realize is that the Green Wyrmspeaker is actually Alagarthas’s own half-brother Neronvain—the disgraced second son of
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
the Dragon, and it helps the cult leaders gather over large distances. Next to the portal is a hunting lodge used by a succession of local lords over the years. The lodge is a useful and central
Skyreach Castle (see chapter 8)—but negotiations are fairly hazardous and might easily result in combat rather than a deal. If the players don’t realize that the cult hopes to bring Tiamat to the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
the Dragon, and it helps the cult leaders gather over large distances. Next to the portal is a hunting lodge used by a succession of local lords over the years. The lodge is a useful and central
Skyreach Castle (see chapter 8)—but negotiations are fairly hazardous and might easily result in combat rather than a deal. If the players don’t realize that the cult hopes to bring Tiamat to the
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
meat. A gargoyle watches from a high perch. I gather my senses and keep moving.
It’s not until I reach the lift that I realize… that warforged stole my purse.
All of the themes of the setting are
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
individual approaches, you realize they are more than simply thin—the figure is a skeleton clothed in a yellow-and-magenta dress, with many colorful bead necklaces hanging from the exposed vertebrae of
about Paloma While no one is willing to discuss Paloma’s whereabouts, a character who succeeds on a DC 14 Charisma (Persuasion) check can gather the following information about the so-called outlaw from
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
individual approaches, you realize they are more than simply thin—the figure is a skeleton clothed in a yellow-and-magenta dress, with many colorful bead necklaces hanging from the exposed vertebrae of
about Paloma While no one is willing to discuss Paloma’s whereabouts, a character who succeeds on a DC 14 Charisma (Persuasion) check can gather the following information about the so-called outlaw from
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
. Servants of this malevolence gather in the Sumber Hills and spy on the Dessarin Valley, drawn by a force they can’t explain. Dabbling in dangerous lore, these fanatics seek to master elemental magic
and unleash its destructive power everywhere. And they are further along in their plans than most people in the North realize. Four elemental cults grow in power in the Sumber Hills, claiming
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
. Servants of this malevolence gather in the Sumber Hills and spy on the Dessarin Valley, drawn by a force they can’t explain. Dabbling in dangerous lore, these fanatics seek to master elemental magic
and unleash its destructive power everywhere. And they are further along in their plans than most people in the North realize. Four elemental cults grow in power in the Sumber Hills, claiming
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Euryale’s story and unwavering conviction. These medusas are divinely empowered champions, drawing their power from a cosmic truth, the will of a deity, or the primal forces of nature. They gather and
inspiration to create your own. Divine Purpose d6 Purpose 1 Protect a sanctuary that hides martyrs’ remains until the martyrs are called back to life to oppose a world-changing foe. 2 Gather the
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Euryale’s story and unwavering conviction. These medusas are divinely empowered champions, drawing their power from a cosmic truth, the will of a deity, or the primal forces of nature. They gather and
inspiration to create your own. Divine Purpose d6 Purpose 1 Protect a sanctuary that hides martyrs’ remains until the martyrs are called back to life to oppose a world-changing foe. 2 Gather the
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
but found I needed to work in the world, to bring the message of my faith to the darkest corners of the land. 6 I realize that my god works through me, and I do as commanded, even though I don’t know
consequence of my unwavering faith. In taking my vows, I became the holy sword of my religion. Ranger d6 I became a ranger because … 1 I found purpose while I honed my hunting skills by bringing down
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
but found I needed to work in the world, to bring the message of my faith to the darkest corners of the land. 6 I realize that my god works through me, and I do as commanded, even though I don’t know
consequence of my unwavering faith. In taking my vows, I became the holy sword of my religion. Ranger d6 I became a ranger because … 1 I found purpose while I honed my hunting skills by bringing down
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
larger contracts that require their combined skills and cover their increased costs. Other guilds are a looser associations of lone wanderers who gather once a year in a dusty guild hall to share news
hunting guild might also hire the expertise of an adventuring party directly, consulting a wizard in matters of the arcane, or asking a ranger to guide them through a dense wilderness. Conversely
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
character 3d8 hours after the character leaves the region. Any magic that ends a curse also restores the character’s normal appearance. 5 Harmless fireflies gather and flit around one character in the
feels a profound sense of purpose and gains the benefit of the bless spell. 6 Creatures in the region can’t leave it and find themselves covering the same ground over and over. By the time they realize
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
character 3d8 hours after the character leaves the region. Any magic that ends a curse also restores the character’s normal appearance. 5 Harmless fireflies gather and flit around one character in the
feels a profound sense of purpose and gains the benefit of the bless spell. 6 Creatures in the region can’t leave it and find themselves covering the same ground over and over. By the time they realize
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Maverick” section, but the characters will have opportunities before that to realize they are competing against the Six. When that becomes clear, you can underscore any situation in which the party
consultants. Give the players and characters the freedom to develop a plan, gather information, and fail or succeed spectacularly! If any of the guards see the characters as a threat, they shout out, raising
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Maverick” section, but the characters will have opportunities before that to realize they are competing against the Six. When that becomes clear, you can underscore any situation in which the party
consultants. Give the players and characters the freedom to develop a plan, gather information, and fail or succeed spectacularly! If any of the guards see the characters as a threat, they shout out, raising
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
dragon to tolerate the djinni’s presence by driving off a clan of cyclopes harassing the dragon.
4 Reunited after years apart, an adult topaz dragon parent and young dragon child realize they
driving away a topaz dragon attempting to claim the sea devils’ territory.
7 A pirate captain tells stories of an adult topaz dragon’s legendary hoard while attempting to gather a crew to raid the
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
illuminated. The meteorite is 2 feet long, 18 inches wide, and 18 inches tall. It can fit inside the characters’ bag of holding. Creatures Two spectators and six gazers gather around the meteorite. The
much deeper in the mountain and doesn’t appear in this adventure. It doesn’t take the beholderkin long to realize that intruders have arrived. After a brief telepathic conference, the spectators use
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
dragon to tolerate the djinni’s presence by driving off a clan of cyclopes harassing the dragon.
4 Reunited after years apart, an adult topaz dragon parent and young dragon child realize they
driving away a topaz dragon attempting to claim the sea devils’ territory.
7 A pirate captain tells stories of an adult topaz dragon’s legendary hoard while attempting to gather a crew to raid the