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Returning 20 results for 'conviction realizes grove to have rites'.
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backgrounds
Player’s Handbook
grove. There you performed rites in honor of a god or pantheon. You served under a priest and studied religion. Thanks to your priest’s instruction and your own devotion, you also learned how to channel a modicum of divine power in service to your place of worship and the people who prayed there.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
nestled in a town or secluded in a sacred grove. There you performed rites in honor of a god or pantheon. You served under a priest and studied religion. Thanks to your priest’s instruction and your own
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
nestled in a town or secluded in a sacred grove. There you performed rites in honor of a god or pantheon. You served under a priest and studied religion. Thanks to your priest’s instruction and your own
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
secluded in a sacred grove. There you performed rites in honor of a god or pantheon. You served under a priest and studied religion. Thanks to your priest’s instruction and your own devotion, you also
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
secluded in a sacred grove. There you performed rites in honor of a god or pantheon. You served under a priest and studied religion. Thanks to your priest’s instruction and your own devotion, you also
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Seasons Four holy sites, corresponding to the four seasons, stand in or near the polis and serve as temples—primarily for the rites of Karametra and Nylea, but also to the other gods to an extent. These
both Karametra and Nylea here. Summer Nexus. Located in an olive grove west of the city proper, the Summer Nexus is covered by a leafy green canopy. As a shelter from summer’s heat, the nexus is a
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Seasons Four holy sites, corresponding to the four seasons, stand in or near the polis and serve as temples—primarily for the rites of Karametra and Nylea, but also to the other gods to an extent. These
both Karametra and Nylea here. Summer Nexus. Located in an olive grove west of the city proper, the Summer Nexus is covered by a leafy green canopy. As a shelter from summer’s heat, the nexus is a
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
alarmed by this, his efforts to complete the spell growing more crazed as he realizes he’s lost control.
And then, madness! Rifts open in the web of energy around him. These cracks stretch and widen
Neverlight Grove. A cavern of peculiar beauty opens up before you, with lights of every color shining from the pure essence of life, diffused and amplified by the glow of faerzress. The glow pulses, and you
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
alarmed by this, his efforts to complete the spell growing more crazed as he realizes he’s lost control.
And then, madness! Rifts open in the web of energy around him. These cracks stretch and widen
Neverlight Grove. A cavern of peculiar beauty opens up before you, with lights of every color shining from the pure essence of life, diffused and amplified by the glow of faerzress. The glow pulses, and you
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
. Sometimes a mystery cult is a type of worship within a pantheon. It acknowledges the myths and rituals of the pantheon, but presents its own myths and rites as primary. For instance, a secretive order of
Philosophies Not all divine powers need to be derived from deities. In some campaigns, believers hold enough conviction in their ideas about the universe that they gain magical power from that conviction. In
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
. Sometimes a mystery cult is a type of worship within a pantheon. It acknowledges the myths and rituals of the pantheon, but presents its own myths and rites as primary. For instance, a secretive order of
Philosophies Not all divine powers need to be derived from deities. In some campaigns, believers hold enough conviction in their ideas about the universe that they gain magical power from that conviction. In
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
examines the rock formation quickly realizes it’s a door. Opening or otherwise investigating the door knocks free the dirt encrusting it, revealing an ancient etching of a phoenix wearing a mask rising from
lid caked in crumbling candle wax and rotted offerings. Whatever rites were performed here were overseen by a larger-than-life statue in the alcove to the south, a sculpture depicting the upper body of
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
examines the rock formation quickly realizes it’s a door. Opening or otherwise investigating the door knocks free the dirt encrusting it, revealing an ancient etching of a phoenix wearing a mask rising from
lid caked in crumbling candle wax and rotted offerings. Whatever rites were performed here were overseen by a larger-than-life statue in the alcove to the south, a sculpture depicting the upper body of
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Encampment Zhentarim traders cut down most of the fungi grove outside the entrance of their warehouse, keeping only a few small gardens for decoration. In its place they erected a huge pavilion and
superior force. If he realizes the characters are in league with the Black Network, he offers them food, wine, and whatever else they need to complete their mission (see “Treasure”). Ghazrim’s Shed. The
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Encampment Zhentarim traders cut down most of the fungi grove outside the entrance of their warehouse, keeping only a few small gardens for decoration. In its place they erected a huge pavilion and
superior force. If he realizes the characters are in league with the Black Network, he offers them food, wine, and whatever else they need to complete their mission (see “Treasure”). Ghazrim’s Shed. The
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
tribe lies in a grove of oak trees surrounded by the tall pines of the Moonwood, west of the Redrun River. The Sky Ponies’ spirit mound is a two-tiered plateau. On the lower tier, cairns cover the
DC 15 Wisdom (Insight) check realizes that the giant is suggesting that the party follow the river. Zorkh won’t accompany the characters, for he believes that Deadstone Cleft is cursed. Zorkh has no
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
headbands and silver bracelets are performing a ritual over the eggs.
Two sahuagin priestesses are conducting rites to Sekolah over the unhatched eggs. If the priestesses notice the party, they
hidden under the lid of the coffer. This slot cannot be opened by using thieves’ tools. A character who succeeds on a DC 16 Intelligence (Investigation) check notices the slot and realizes that the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
headbands and silver bracelets are performing a ritual over the eggs.
Two sahuagin priestesses are conducting rites to Sekolah over the unhatched eggs. If the priestesses notice the party, they
hidden under the lid of the coffer. This slot cannot be opened by using thieves’ tools. A character who succeeds on a DC 16 Intelligence (Investigation) check notices the slot and realizes that the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
tribe lies in a grove of oak trees surrounded by the tall pines of the Moonwood, west of the Redrun River. The Sky Ponies’ spirit mound is a two-tiered plateau. On the lower tier, cairns cover the
DC 15 Wisdom (Insight) check realizes that the giant is suggesting that the party follow the river. Zorkh won’t accompany the characters, for he believes that Deadstone Cleft is cursed. Zorkh has no
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
human migration. Humans didn’t send armies initially, but settlers. They cut trees from the Grove Maze to build homes. They journeyed to the reaches of Valika to escape their own kingdoms in the south
mystic caste is therefore possessed of two souls—one living and one dead—which grants them vision into the spirit world and heightens their necromantic abilities. Mystics oversee funeral rites, crafting