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Classes
Player’s Handbook
are sought when baleful spirits require exorcism, when locations must be guarded against magical spying, and when portals to other planes of existence must be closed. Adventuring parties value Abjurers for the protection they provide against a variety of hostile magic and other attacks.
Monsters
Mythic Odysseys of Theros
are guarded by ancient monsters.
Constructed Nature. An anvilwrought doesn't require air, food, drink, or sleep.Fire, Poison
Monsters
Mythic Odysseys of Theros
the sands of time or are guarded by ancient monsters.
Constructed Nature. An anvilwrought doesn't require air, food, drink, or sleep.Fire, Poison
Monsters
Mythic Odysseys of Theros
creations are now heirlooms of monarchs; others are lost to the sands of time or are guarded by ancient monsters.
Constructed Nature. An anvilwrought doesn’t require air, food, drink, or sleep.Fire, Poison
Monsters
Mythic Odysseys of Theros
sands of time or are guarded by ancient monsters.
Constructed Nature. An anvilwrought doesn't require air, food, drink, or sleep.
VARIANT: ANVILWROUGHT RAPTOR FAMILIAR
Some anvilwrought raptors are
School of Abjuration
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Player’s Handbook (2014)
school are sought when baleful spirits require exorcism, when important locations must be guarded against magical spying, and when portals to other planes of existence must be closed.
Demilich (Variant)
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Monster Manual (2014)
their quest for power beyond the mortal world. As their patron did, they secure their remains within well-guarded vaults, using soul gems to maintain their phylacteries and destroy the adventurers who
Nature. A demilich doesn’t require air, food, drink, or sleep. So great is a demilich’s will to survive that it always has the maximum number of hit points for its Hit Dice, instead of average
Kobold
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
creatures wouldn’t feel safe.
Kobolds take advantage of their size by creating small-diameter tunnels that they can easily pass through, but that require larger creatures to hunch over or even
’s mother is. This practice and the communal raising of the hatchlings mean that the tribe operates like a group of cousins.
Because they lay eggs, and the eggs don’t require much tending
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Creating a Heist Crew This book’s adventures require the characters to practice teamwork. Encourage your players to think of their characters as longtime associates or perhaps relatives so they feel
tight-knit from the start. Similarly, ask your players to consider creating characters suited to undertaking heists. Combat prowess is less important when sneaking through a guarded complex, for
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Creating a Heist Crew This book’s adventures require the characters to practice teamwork. Encourage your players to think of their characters as longtime associates or perhaps relatives so they feel
tight-knit from the start. Similarly, ask your players to consider creating characters suited to undertaking heists. Combat prowess is less important when sneaking through a guarded complex, for
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
abjurers, members of this school are sought when baleful spirits require exorcism, when important locations must be guarded against magical spying, and when portals to other planes of existence must be
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
abjurers, members of this school are sought when baleful spirits require exorcism, when important locations must be guarded against magical spying, and when portals to other planes of existence must be
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Vaeve’s Offer A neutral drow mage named Vaeve is lurking around the battlefield, initially out of sight. Vaeve spots the fighting and realizes that the characters are her best hope for allies. She
Camlash’s forces, and the lower entrance is guarded by spyder-fiends. Vaeve points out both entrances to the cliffside redoubt, two miles distant and barely visible through the blowing fog. If the
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Vaeve’s Offer A neutral drow mage named Vaeve is lurking around the battlefield, initially out of sight. Vaeve spots the fighting and realizes that the characters are her best hope for allies. She
Camlash’s forces, and the lower entrance is guarded by spyder-fiends. Vaeve points out both entrances to the cliffside redoubt, two miles distant and barely visible through the blowing fog. If the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
weapons of the gods, asking nothing in return. But his infrequent though memorable bouts of destructive fury have earned him more ill will in the pantheon than he realizes. Heliod despises Purphoros’s
time. Taking revenge on Kruphix would require careful planning, however, and Purphoros is unlikely to undertake such an effort unless another god goads him into it. Ephara and Karametra are, like
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
the gears of Mechanus require major readjustments to restore balance to the planes. Investigating X01 A character who spends 1 minute investigating X01 finds a panel on the modron’s head leaking green
congeals into a nightmarish depiction of the Spire and the surrounding Outlands.
The character with the highest Intelligence who witnesses this realizes the congealing vapor is X01’s interpretation of
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
the gears of Mechanus require major readjustments to restore balance to the planes. Investigating X01 A character who spends 1 minute investigating X01 finds a panel on the modron’s head leaking green
congeals into a nightmarish depiction of the Spire and the surrounding Outlands.
The character with the highest Intelligence who witnesses this realizes the congealing vapor is X01’s interpretation of
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
weapons of the gods, asking nothing in return. But his infrequent though memorable bouts of destructive fury have earned him more ill will in the pantheon than he realizes. Heliod despises Purphoros’s
time. Taking revenge on Kruphix would require careful planning, however, and Purphoros is unlikely to undertake such an effort unless another god goads him into it. Ephara and Karametra are, like
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
greater intelligence than most elementals, allowing it to better assess threats and to communicate with creatures entering its guarded area. Stone Guardian. A galeb duhr doesn’t age or require
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
greater intelligence than most elementals, allowing it to better assess threats and to communicate with creatures entering its guarded area. Stone Guardian. A galeb duhr doesn’t age or require
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
of the hallway is another secret door that doesn’t require an ability check to spot from inside the hall. This secret door pulls open to reveal a similarly sized exhibit room in area V4. V4: Ancient
opens into a short hallway containing cleaning supplies. At the opposite end of the hallway is another secret door that doesn’t require an ability check to spot from inside the hall. This secret door
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
of the hallway is another secret door that doesn’t require an ability check to spot from inside the hall. This secret door pulls open to reveal a similarly sized exhibit room in area V4. V4: Ancient
opens into a short hallway containing cleaning supplies. At the opposite end of the hallway is another secret door that doesn’t require an ability check to spot from inside the hall. This secret door
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
lichdom on a whim, and the process of becoming a lich is a well-guarded secret. Wizards that seek lichdom must make bargains with fiends, evil gods, or other foul entities. Many turn to Orcus, Demon
the destruction of its phylactery means the possibility of eternal death, a lich usually keeps its phylactery in a hidden, well-guarded location. Destroying a lich’s phylactery is no easy task and
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
could care less what happens to it. “I hope the rats eat it,” she says scornfully. If the characters appear valiant and forthright, Reya takes a liking to them immediately. Once she realizes that her
Gate, and she can’t reach Vanthampur Villa in the heavily guarded Upper City without help. She does her best to aid the party, as long as the characters’ actions and decisions lead her closer to
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
could care less what happens to it. “I hope the rats eat it,” she says scornfully. If the characters appear valiant and forthright, Reya takes a liking to them immediately. Once she realizes that her
Gate, and she can’t reach Vanthampur Villa in the heavily guarded Upper City without help. She does her best to aid the party, as long as the characters’ actions and decisions lead her closer to
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
lichdom on a whim, and the process of becoming a lich is a well-guarded secret. Wizards that seek lichdom must make bargains with fiends, evil gods, or other foul entities. Many turn to Orcus, Demon
the destruction of its phylactery means the possibility of eternal death, a lich usually keeps its phylactery in a hidden, well-guarded location. Destroying a lich’s phylactery is no easy task and
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Legendary 19+ If appropriate, pick a monster or a location that is a thematic fit for the item to be crafted. For example, creating mariner’s armor might require the essence of a water weird. Crafting a
staff of charming might require the cooperation of a specific arcanaloth, who will help only if the characters complete a task for it. Making a staff of power might hinge on acquiring a piece of an
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Legendary 19+ If appropriate, pick a monster or a location that is a thematic fit for the item to be crafted. For example, creating mariner’s armor might require the essence of a water weird. Crafting a
staff of charming might require the cooperation of a specific arcanaloth, who will help only if the characters complete a task for it. Making a staff of power might hinge on acquiring a piece of an
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
bizarre nature of “Orcus’s” commands can take the Search action and make a DC 15 Wisdom (Insight) check. On a success, the character realizes a deception is afoot. Friendly Dragon. If he becomes Friendly
the south wall lead to hallways (areas T9 and T10). The door on the west side (to area T9) is ajar and doesn’t require an ability check to locate. To the Vaults. Four secret doors hidden behind
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
bizarre nature of “Orcus’s” commands can take the Search action and make a DC 15 Wisdom (Insight) check. On a success, the character realizes a deception is afoot. Friendly Dragon. If he becomes Friendly
the south wall lead to hallways (areas T9 and T10). The door on the west side (to area T9) is ajar and doesn’t require an ability check to locate. To the Vaults. Four secret doors hidden behind
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
beholders are prone to be. Servants The manor is guarded by six suits of animated armor and two stone golems. One of the stone golems doesn’t leave the library (area M7), and two suits of animated
armor are stationed outside the doors to the ballroom (area M6). The remaining sentries roam the manor freely. The suits of armor and golems also perform hands-on labor that doesn’t require conversation
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
beholders are prone to be. Servants The manor is guarded by six suits of animated armor and two stone golems. One of the stone golems doesn’t leave the library (area M7), and two suits of animated
armor are stationed outside the doors to the ballroom (area M6). The remaining sentries roam the manor freely. The suits of armor and golems also perform hands-on labor that doesn’t require conversation
Compendium
- Sources->Dungeons & Dragons->Borderlands Quest: Goblin Trouble
succeeds on a DC 15 Wisdom (Insight) check realizes that the pair may seem sincere now, but they are less than trustworthy. Treasure. If the characters fight and defeat the two bandits, they find 60 GP
interpret information. Noticing a tripwire would be a Search action, while figuring out that the wire would pull down the stones is a Study action. In this instance, you don’t want to require both
Compendium
- Sources->Dungeons & Dragons->Borderlands Quest: Goblin Trouble
succeeds on a DC 15 Wisdom (Insight) check realizes that the pair may seem sincere now, but they are less than trustworthy. Treasure. If the characters fight and defeat the two bandits, they find 60 GP
interpret information. Noticing a tripwire would be a Search action, while figuring out that the wire would pull down the stones is a Study action. In this instance, you don’t want to require both
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
. Because they lay eggs, and the eggs don’t require much tending, kobold females aren’t exempted from war or work. Furthermore, kobolds can slowly change sex. If most males or females of a tribe are
skirmish with each other every few days. Eventually the leader of one warring tribe realizes it is losing due to attrition and moves its tribe to another area, ceding the contested territory to its