Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'conviction realm gaining to have ritual'.
Other Suggestions:
connection realm giving to have ritual
connection realm giving to have rituals
connection reach giving to have ritual
connection realms giving to have ritual
connection realm grinding to have rituals
Monsters
The Book of Many Things
, Prestidigitation
2/day each: Bestow Curse, Dispel Magic
1/day: SlowYears ago, a wizard named Gremorly drew the Throne card from a Deck of Many Things, gaining ownership of a small castle called Sovereign
performed a ritual that turned Sovereign Keep into a ghost trap: anyone who dies within the castle walls rises as an incorporeal spirit, trapped within the castle. Then, he waited. When adventurers
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
Slumber.
The Wicked Slumber
During the Phyrexian invasion of Eldraine, the high fae monarch Talion, the Kindly Lord, and a trio of witch sisters performed a grand ritual to create a sleeping
, Eriette and Ashiok conspire to build a nightmare realm in the ruins of Castle Ardenvale at the heart of the Wicked Slumber, replacing the virtuous court with one composed of sleepwalkers and dreamers
Monsters
The Book of Many Things
down mortal souls for violent ritual sacrifice to their god.
Roleplaying Aurnozci
Aurnozci is a being of mindless destruction, and the Caged Worm has few dealings with mortals that don’t end
chapter 20 for details about this realm.
The challenge rating of Aurnozci is 23 (50,000 XP) when it’s encountered in its lair.
Lair Actions
On initiative count 20 (losing initiative ties
Monsters
Mordenkainen Presents: Monsters of the Multiverse
brass decorate their profane altars.
Over time, a cultist of Baphomet becomes tainted by his influence, gaining bloodshot eyes and coarse, thickening hair. Small horns eventually sprout from the
:
Beguiling Realm. Within 6 miles of the lair, all Charisma (Persuasion) and Charisma (Performance) checks have disadvantage, and all Charisma (Deception) and Charisma (Intimidation) checks have advantage
Monsters
Mythic Odysseys of Theros
cultists eagerly offered themselves up to the medusa’s petrifying gaze in hopes of gaining Pharika’s favor. Seeing herself surrounded by willing devotees, Hythonia formulated a cruel plan
magical plants and Hythonia’s various treasures. Hythonia encourages such rumors by letting lone survivors escape her realm, letting the ravings of survivors tempt more playthings into her clutches
Monsters
Mythic Odysseys of Theros
the realm of Nyx exist, as unrestrained magical energy often causes more chimeras to appear in a region. As such chaotic magic is inherent to a chimera’s being, these monsters often manage to
especially resilient, gaining resistance to cold and fire damage.
2
Coast Creature. The chimera’s body is that of a coastal or aquatic creature, such as a heron or a shark. The chimera
monsters
to whatever strange realm he dwells in as his defeated form is torn apart by unseen forces. Mythos creatures with a combined CR of up to 20 emerge from the pile of gore, occupying the nearest, empty
ritual said to call forth the Mythos deities includes a reference to Nyarlathotep, ranging from pleas for him to bring a cultist’s message to the gods to strident commands that he fulfill his role
monsters
take 10 force damage if they end their turn in this area. Flying creatures that end their turn in this area must make DC 24 Strength saving throws, gaining the Prone condition on a failed
Dagon is a deep one who has grown to enormous size. Perhaps millions of years old, this cruel tyrant of the undersea realm strives to free Cthulhu from his deep slumber in the sunken city of R
monsters
shelter. A visitor may be told they have been chosen as an honored guest for a local ceremony, one that ends with the guest ritual slaughtered and their blood poured upon an altar to Shub-Niggurath to
choice. They can choose to ally with the cultists, gaining their protection and the bounty of the wild, or stand against them and face a terrible fate. Many folk in such a situation throw in with the
Warlock
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
stars overhead, a wild-eyed tiefling chants the mystic ritual that will open a doorway to a distant world. Warlocks are seekers of the knowledge that lies hidden in the fabric of the multiverse. Through
, hags, and alien entities of the Far Realm, warlocks piece together arcane secrets to bolster their own power. Sworn and Beholden A warlock is defined by a pact with an otherworldly being. Sometimes the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
strange mutations. The Far Realm goblins push forward, trying to press through the portal and into your world.
Splugoth laughs. “You are too late! The ritual is under my control, and now you must hear
Far Realm As the ritual approaches its end, the magic imbued into the orrery components senses the presence of the characters and works to thwart them. Drawing from the franchise’s collective
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
strange mutations. The Far Realm goblins push forward, trying to press through the portal and into your world.
Splugoth laughs. “You are too late! The ritual is under my control, and now you must hear
Far Realm As the ritual approaches its end, the magic imbued into the orrery components senses the presence of the characters and works to thwart them. Drawing from the franchise’s collective
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Far Realm Rifts Large, stable gateways into the Far Realm are difficult to create and even more difficult to sustain. The mind flayer fanatics opened such a gateway in their ritual chamber (area X16
), but they couldn’t sustain it. To keep their ritual chamber gateway stable, the fanatics opened rifts to three smaller Far Realm pockets, inscribing a bolstering rune within each rift to augment
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Far Realm Rifts Large, stable gateways into the Far Realm are difficult to create and even more difficult to sustain. The mind flayer fanatics opened such a gateway in their ritual chamber (area X16
), but they couldn’t sustain it. To keep their ritual chamber gateway stable, the fanatics opened rifts to three smaller Far Realm pockets, inscribing a bolstering rune within each rift to augment
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
ancient magic to bring their ritual to completion. No one but the characters can stop their vile plan! Richard Luong The godlet Ilvaash is not to be trifled with, especially in the entity’s Far Realm home
Chapter 8: Beyond a Lightless Star The mind flayer fanatics have fled from the subterranean stronghold of Illithinoch to the Far Realm. There, the fanatics commune directly with their wicked deity
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
finish their ritual in chapter 8, their influence over the town infuses the place with the energy of the Far Realm. The townspeople begin to change in troubling ways. Phandalin’s buildings and the surrounding environment also experience a withering that gives the entire town an air of decay.
Far Realm Influence In this adventure, Far Realm–devoted fanatics seek to transform Phandalin’s residents into mind flayers devoted to the evil godlet Ilvaash. Even before the fanatics attempt to
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
ancient magic to bring their ritual to completion. No one but the characters can stop their vile plan! Richard Luong The godlet Ilvaash is not to be trifled with, especially in the entity’s Far Realm home
Chapter 8: Beyond a Lightless Star The mind flayer fanatics have fled from the subterranean stronghold of Illithinoch to the Far Realm. There, the fanatics commune directly with their wicked deity
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
finish their ritual in chapter 8, their influence over the town infuses the place with the energy of the Far Realm. The townspeople begin to change in troubling ways. Phandalin’s buildings and the surrounding environment also experience a withering that gives the entire town an air of decay.
Far Realm Influence In this adventure, Far Realm–devoted fanatics seek to transform Phandalin’s residents into mind flayers devoted to the evil godlet Ilvaash. Even before the fanatics attempt to
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Running This Chapter The characters start this chapter knowing that a trio of mind flayers are preparing a ritual to transform surface-dwelling Humanoids into mind flayers. The ritual will certainly
affect Phandalin, and it might wash over other small population pockets in the region. The exact parameters of the ritual are up to you. If you decide that the characters are too easily vanquishing
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Running This Chapter The characters start this chapter knowing that a trio of mind flayers are preparing a ritual to transform surface-dwelling Humanoids into mind flayers. The ritual will certainly
affect Phandalin, and it might wash over other small population pockets in the region. The exact parameters of the ritual are up to you. If you decide that the characters are too easily vanquishing
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
in time to the music. As they do, the hammock sags and an otherworldly glow emanates from within it.
At the height of the ritual, Melecio uses the hammock to open a portal to the Far Realm. When the
The Portal Ritual At sunset, the ritual for travel through the Hammock of Worlds begins: Two wizened trees stand before the Silver Tapir Monastery, their ancient boughs lit by dusk light. Between
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
in time to the music. As they do, the hammock sags and an otherworldly glow emanates from within it.
At the height of the ritual, Melecio uses the hammock to open a portal to the Far Realm. When the
The Portal Ritual At sunset, the ritual for travel through the Hammock of Worlds begins: Two wizened trees stand before the Silver Tapir Monastery, their ancient boughs lit by dusk light. Between
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Tiamat’s Temple The temple in the caldera of the Well of Dragons is the same temple that marks the center of Tiamat’s realm on Avernus. The Red Wizards’ ritual has brought it here to act as a
cult’s subterranean warrens leads into area 5 (the black chapel). When the ritual begins, the temple is the focus of the cult’s activity, with Severin’s Red Wizard allies (use mage statistics) at the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Tiamat’s Temple The temple in the caldera of the Well of Dragons is the same temple that marks the center of Tiamat’s realm on Avernus. The Red Wizards’ ritual has brought it here to act as a
cult’s subterranean warrens leads into area 5 (the black chapel). When the ritual begins, the temple is the focus of the cult’s activity, with Severin’s Red Wizard allies (use mage statistics) at the
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
The Ritual The mind flayers seek to enact a dreadful ritual that will transform the entire population of Phandalin into mind flayers. As if that brutal process weren’t terrifying enough, the ritual
would work from a significant distance—even from the Far Realm itself, as described in chapter 8—and would affect individuals on a large scale. However, the fanatics learned from Ilvaash that
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
The Ritual The mind flayers seek to enact a dreadful ritual that will transform the entire population of Phandalin into mind flayers. As if that brutal process weren’t terrifying enough, the ritual
would work from a significant distance—even from the Far Realm itself, as described in chapter 8—and would affect individuals on a large scale. However, the fanatics learned from Ilvaash that
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
against a mutated Far Realm goblin horde, Splugoth’s control of the orrery components that fuel the ritual lets him summon forth twisted, evil versions of some of Acquisitions Incorporated’s most famous
at least one orrery component (perhaps more, depending on events in episode 5), and its agents now attempt to use those components to open a portal to the Far Realm. After a suitable amount of questing
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
against a mutated Far Realm goblin horde, Splugoth’s control of the orrery components that fuel the ritual lets him summon forth twisted, evil versions of some of Acquisitions Incorporated’s most famous
at least one orrery component (perhaps more, depending on events in episode 5), and its agents now attempt to use those components to open a portal to the Far Realm. After a suitable amount of questing
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Harrowhall’s Story Years ago, a wizard named Gremorly drew the Throne card from a Deck of Many Things, gaining ownership of a small castle called Sovereign’s Keep. Gremorly was a necromancer and
misanthrope who had little patience for the living; he resolved to use the keep to create and house a ghostly army he would use to seize power. Gremorly performed a ritual that turned Sovereign Keep into
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
Fiends Denizens of the Lower Planes regularly invade the Outlands, seeking to shift the balance of the realm toward evil. The Blood War, the endless conflict between demons and devils, regularly
larvae (see the Dungeon Master’s Guide). 3 A hero requests the characters’ help in gaining the aid of a legendary steed called a nic’epona, a nightmare influenced by one of the Upper Planes. 4 Rival
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Harrowhall’s Story Years ago, a wizard named Gremorly drew the Throne card from a Deck of Many Things, gaining ownership of a small castle called Sovereign’s Keep. Gremorly was a necromancer and
misanthrope who had little patience for the living; he resolved to use the keep to create and house a ghostly army he would use to seize power. Gremorly performed a ritual that turned Sovereign Keep into
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
wandering priest who alone knows the ritual necessary to open a specific portal. 2 Several gnome mages seek help recovering their walking castle from a band of aggressive, spine-covered lizardfolk
seek the characters’ help as they plan a heist in the realm of an immortal being, like the Realm of the Norns or Wonderhome (see Sigil and the Outlands for details on both locations).
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
wandering priest who alone knows the ritual necessary to open a specific portal. 2 Several gnome mages seek help recovering their walking castle from a band of aggressive, spine-covered lizardfolk
seek the characters’ help as they plan a heist in the realm of an immortal being, like the Realm of the Norns or Wonderhome (see Sigil and the Outlands for details on both locations).
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Shadow over Phandalin The mind flayer fanatics haven’t begun their ritual in earnest, but ripples of Far Realm energy have infected some residents of Phandalin. Those who spent significant time
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Shadow over Phandalin The mind flayer fanatics haven’t begun their ritual in earnest, but ripples of Far Realm energy have infected some residents of Phandalin. Those who spent significant time