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Returning 35 results for 'conviction realms glow to have return'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
the Forgotten Realms setting) might notice one curious fact about the islands’ human inhabitants: no infants or elderly are among them. This is because babies born to the Rocklanders are claimed
by a kraken (see the Monster Manual) named Slarkrethel. The experience transforms the children into fanatics dedicated to the kraken. They return from the sea as humans, but when they reach old age
Monsters
Fizban's Treasury of Dragons
, many of them are among the friendliest of dragonkind, nurturing and optimistic.
Inner Glow
When they hatch, crystal dragons have dull gray scales, with a few white or clear crystalline points
quartz that was once the abode of an ancient crystal dragon is found deserted, with no clue as to whether its master will return or whether some other creature has claimed it.
2
Prismatic shards
Monsters
Fizban's Treasury of Dragons
, frigid regions, many of them are among the friendliest of dragonkind, nurturing and optimistic.
Inner Glow
When they hatch, crystal dragons have dull gray scales, with a few white or clear crystalline
1
A towering palace of ice and quartz that was once the abode of an ancient crystal dragon is found deserted, with no clue as to whether its master will return or whether some other creature has
Monsters
Fizban's Treasury of Dragons
in desolate, frigid regions, many of them are among the friendliest of dragonkind, nurturing and optimistic.
Inner Glow
When they hatch, crystal dragons have dull gray scales, with a few white or
"}
Adventure Hook
1
A towering palace of ice and quartz that was once the abode of an ancient crystal dragon is found deserted, with no clue as to whether its master will return or whether some other
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Return to Worms. When the mage is reduced to 0 hit points, it breaks apart into a swarm of insects (see the Monster Manual) in the same space. Unless the swarm is destroyed, the mage reforms from it
planes of existence lie realms alien to mortal life. Some are so hostile that even a moment’s contact is enough to break a mortal’s mind. Yet beings do exist that are native to these
Monsters
Fizban's Treasury of Dragons
of them are among the friendliest of dragonkind, nurturing and optimistic.
Inner Glow
When they hatch, crystal dragons have dull gray scales, with a few white or clear crystalline points, allowing
palace of ice and quartz that was once the abode of an ancient crystal dragon is found deserted, with no clue as to whether its master will return or whether some other creature has claimed it.
2
Monsters
Fizban's Treasury of Dragons
visitors the vastness of my domain, so they appreciate how insignificant they are.
5
I attack anyone I notice taking from the sea’s bounty without offering something in return.
6
I think
out of arrow range, so they know I am watching.
8
I am fascinated by the politics of surface realms and talk endlessly with sailors and adventurers to stay current on the latest happenings on
Monsters
Fizban's Treasury of Dragons
insignificant they are.
5
I attack anyone I notice taking from the sea’s bounty without offering something in return.
6
I think of sailors’ songs as their “water speech&rdquo
fascinated by the politics of surface realms and talk endlessly with sailors and adventurers to stay current on the latest happenings on land.
Dragon Turtle Ideals
d6;{"diceNotation
Monsters
Fizban's Treasury of Dragons
vibrant and translucent. When the dragon is fully mature, their scales resemble rich purple amethyst crystals, refracting light to take on an inner glow. Their pupils fade with age, making the eyes of
than a foot in diameter that extend six to ten feet from the interior stone surfaces of the lair. These crystals resonate with the dragon’s presence, and glow with a soft inner light. The older
Monsters
Fizban's Treasury of Dragons
the dragon is fully mature, their scales resemble rich purple amethyst crystals, refracting light to take on an inner glow. Their pupils fade with age, making the eyes of an ancient dragon resemble
dragon’s presence, and glow with a soft inner light. The older the dragon, the deeper the purple color of the crystals.
Amethyst Dragon Lair Features
The amethyst dragon lair shown in map 5.1
Monsters
Fizban's Treasury of Dragons
notice taking from the sea’s bounty without offering something in return.
6
I think of sailors’ songs as their “water speech” and try to converse with them by humming
snippets of tunes I have overheard.
7
I swim alongside ships sailing through my domain, just out of arrow range, so they know I am watching.
8
I am fascinated by the politics of surface realms
monsters
actions other than Relentless Horror. When it gains its fourth recovery point, its maximum hit points return to normal if they have been reduced and it regains all lost hit points. It reforms its physical
’lyeh. Dagon is the high priest of Cthulhu among the Deep Ones. Under his direction, that loathsome species seeks to infiltrate and overwhelm the terrestrial realms.
Unwitting Servitors. Dagon sits
races
the Material Plane.
Those residents of lost Ulmyr’s Gate who have mustered the strength to return to the world have been named the disembodied by the sages who have studied them. These rare
two realms, often haunted by memories of the city’s destruction, of which they rarely if ever speak.
Disembodied Traits
Creature Type: HumanoidSize: Your size is Small or Medium, as you
monsters
dimensions.
—August Derleth, The Lurker at the Threshold
Hunting horrors serve Nyarlathotep’s bidding across the cosmos, and even into the unknown outter realms. Cultists who venerate the
cosmic secrets in return for a service or a promise.
Relentless Pursuers. As their name implies, these otherworldly terrors hunt. Spellcasters who bind them use them as assassins, bat-winged killers
Tabaxi
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
stories, artifacts, and lore. Those who survive this period of wanderlust return home in their elder years to share news of the outside world. In this manner, the tabaxi remain isolated but never ignorant
wanderers keep to civilized realms, preferring to bargain instead of pursuing more dangerous methods of sating their curiosity. However, they aren’t above a little discreet theft to get their claws
compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
smoke and the sound of clanging metal fill this smithy. Lit by the orange glow of a forge, a dark-haired dwarf pounds a molten ingot at an anvil behind a low wooden counter. Sparks fly with every
the talking.
Standoffish. Kalista is curt toward people she doesn’t know, especially adventurers.
Stern. Kalista never cracks a smile.
Rumors
“Every now and then, adventurers return from the
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Sundown Crossing Gala guests assemble at the docks shortly before sundown. As the sun sets, read or paraphrase the following text: When the last sliver of sun dips below the horizon, a silver glow
guest has crossed, the wolves return to Paliset Hall. If one or both wolves are killed, their failure to return is noticed by four more winter wolves on the Feywild side of the crossing (see area P1). These wolves recheck all invitations and attack anyone whose invitation fails a second inspection.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
actions vanishes in a burst of multicolored light and is spirited away to a safe corner of Prismeer, unharmed and unreachable from the domain’s splinter-realms or the palace, until Zybilna wills the
child to return to her. Children sequestered in this fashion are beyond the reach of everyone else and can’t be located or scried upon using magic.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Sundown Crossing Gala guests assemble at the docks shortly before sundown. As the sun sets, read or paraphrase the following text: When the last sliver of sun dips below the horizon, a silver glow
guest has crossed, the wolves return to Paliset Hall. If one or both wolves are killed, their failure to return is noticed by four more winter wolves on the Feywild side of the crossing (see area P1). These wolves recheck all invitations and attack anyone whose invitation fails a second inspection.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
actions vanishes in a burst of multicolored light and is spirited away to a safe corner of Prismeer, unharmed and unreachable from the domain’s splinter-realms or the palace, until Zybilna wills the
child to return to her. Children sequestered in this fashion are beyond the reach of everyone else and can’t be located or scried upon using magic.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
more than a few inches wide to pass through. On the wall behind each teleport circle is a metal panel inscribed with symbols. Touching a symbol causes it to glow softly. A few seconds later, all
right triangle return to the sundial seen from the foot of the tower, allowing them to return to the tower along the straight path or to exit the maze to the village (see “Completing the Maze,” above). To
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
more than a few inches wide to pass through. On the wall behind each teleport circle is a metal panel inscribed with symbols. Touching a symbol causes it to glow softly. A few seconds later, all
right triangle return to the sundial seen from the foot of the tower, allowing them to return to the tower along the straight path or to exit the maze to the village (see “Completing the Maze,” above). To
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
, a magic item might absorb some of the latent elemental power of its giant users or creators. A +1 longsword forged by a fire giant, for example, could glow faintly like embers in the dark, while the
sentinel shield once carried by a frost giant could be perpetually cold to the touch.
None of these cosmetic effects alter a magic item's capabilities. They merely provide a narrative link to giants' realms that characters might explore.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
to Chult. Where do we go next? After mulling over several options, we decided it would be refreshing to return to civilization.
Waterdeep: Dragon Heist is a treasure hunt with an urban backdrop
the most powerful figures in the Forgotten Realms.
Charlie Sanders, a lifelong D&D player, brought his experience writing for television to the project by helping flesh out the story bible months
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
to Chult. Where do we go next? After mulling over several options, we decided it would be refreshing to return to civilization.
Waterdeep: Dragon Heist is a treasure hunt with an urban backdrop
the most powerful figures in the Forgotten Realms.
Charlie Sanders, a lifelong D&D player, brought his experience writing for television to the project by helping flesh out the story bible months
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
, a magic item might absorb some of the latent elemental power of its giant users or creators. A +1 longsword forged by a fire giant, for example, could glow faintly like embers in the dark, while the
sentinel shield once carried by a frost giant could be perpetually cold to the touch.
None of these cosmetic effects alter a magic item's capabilities. They merely provide a narrative link to giants' realms that characters might explore.
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
. Forgotten Realms. Harbin Wester, the townmaster of the mining settlement of Phandalin on the Sword Coast, asks the characters to find a unicorn in the nearby Neverwinter Wood. Harbin hopes the unicorn will
return to Phandalin and cure his ailing cousins, who fell under a strange curse after venturing into the old mines. Greyhawk. Queen Yolande of the elven nation of Celene hires the characters to invite a
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
. Forgotten Realms. Harbin Wester, the townmaster of the mining settlement of Phandalin on the Sword Coast, asks the characters to find a unicorn in the nearby Neverwinter Wood. Harbin hopes the unicorn will
return to Phandalin and cure his ailing cousins, who fell under a strange curse after venturing into the old mines. Greyhawk. Queen Yolande of the elven nation of Celene hires the characters to invite a
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Dragon Turtle Ancient Ruler of Undersea Realms Habitat: Coastal, Underwater; Treasure: Any Yigit Koroglu Dragon turtles are mighty creatures with shells large enough to be mistaken for islands and
anything that sinks into the depths or sails on the waves. Occasionally these dragons agree to aid pirates, aquatic peoples, or oceanic religions in return for contributions to their sunken treasure
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Harpers This clandestine network of spellcasters and spies seeks to tip the scales in favor of the innocent, the weak, and the poor within the Realms. Harper agents pride themselves on being
growing force that is rumored to have evil intent. The Harpers has its finger on the pulse of power in the Realms and works tirelessly to even the odds for the downtrodden. Individual Harper agents
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Harpers This clandestine network of spellcasters and spies seeks to tip the scales in favor of the innocent, the weak, and the poor within the Realms. Harper agents pride themselves on being
growing force that is rumored to have evil intent. The Harpers has its finger on the pulse of power in the Realms and works tirelessly to even the odds for the downtrodden. Individual Harper agents
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Dragon Turtle Ancient Ruler of Undersea Realms Habitat: Coastal, Underwater; Treasure: Any Yigit Koroglu Dragon turtles are mighty creatures with shells large enough to be mistaken for islands and
anything that sinks into the depths or sails on the waves. Occasionally these dragons agree to aid pirates, aquatic peoples, or oceanic religions in return for contributions to their sunken treasure
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
lever in the right nostril causes the devil’s eyes to glow red as all living creatures in the room (including the otyugh, if it’s still alive) are teleported in front of the devil face at area 5B, along
with whatever they are wearing or carrying. The lever then resets. If the characters return to this room at a later time, the effects of the levers are reversed.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
lever in the right nostril causes the devil’s eyes to glow red as all living creatures in the room (including the otyugh, if it’s still alive) are teleported in front of the devil face at area 5B, along
with whatever they are wearing or carrying. The lever then resets. If the characters return to this room at a later time, the effects of the levers are reversed.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
understand them in return.
Innate Spellcasting. Kysh’s spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks). He can cast the following spell, requiring only verbal
(1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack.
A prisoner of the sahuagin in The Final Enemy, Kysh is a defender of the deep sea realms who