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Returning 16 results for 'conviction removing gloaming to have replaced'.
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connection roving gloaming to have replaces
connection roving gloaming to have replace
connection removing gleaming to have replaces
connection removing gleaming to have replace
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
access to the creature’s original organ. Removing Valin’s organ from the creature’s body reveals it to be shriveled, glassy, and pulsing with unnatural life. If the creature’s original organ is replaced
If a creature dies after one of its vital organs is replaced by Valin’s organs, it can be returned to life by a wish spell or in one of the ways described below.
Rite of Reclamation. A ritual known
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
inside it. Lifting the rusty visor on either suit’s helmet reveals its grinning skull, and removing the helmet entirely causes the goblin’s skull to tumble onto the floor. The suits topple over easily
minds. Appendix D has additional roleplaying notes for Glister. Tales from the Gloaming Court, Vol. 8. The book Glister is reading is a hefty, green-covered tome with a withered frog stitched into its
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
and are initially indifferent toward them. That indifference turns to hostility if the characters attack the elders. Tales from the Gloaming Court, Vol. 3. Characters who examine the bookshelves spot
frog to croak the book’s title in Elvish. This book is volume 3 of an eleven-book series titled Tales from the Gloaming Court. Endelyn stole this book and its companion (in area M17) from her sister
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
bare-chested male sea elf. Its hands have been replaced with troglodyte claws, and additional limbs have been added in the form of a bugbear’s severed arms. A pair of rusty shortsword blades thrust
, any creature not immune to the stench of troglodytes must succeed on a DC 12 Constitution saving throw or be poisoned until the start of its next turn. A gust of wind spell or similar magic can clear the air in the cave for 1 minute, while removing the troglodyte carcasses clears the air for good.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
removing, and that the substitute class features contribute to the class’s effectiveness at social interaction, exploration, or combat just as well as those being replaced. Ultimately, a class exists
to help a player express a particular character concept, and any class feature you replace is also removing an aspect of that character. Substituting a class feature should be done only to fit a
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
area D2, they have been replaced by even cruder versions created in a hurry.) Read the following text: Streams of colored light swirl through the air around the golden statue in the ruined rotunda. Each
, Aidron is no longer restrained, though the chains reduce his speed by 10 feet. Removing the chains from Aidron takes 10 minutes. Disrupting the Ritual. The most straightforward way to prevent
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
hearing or sight. The poison effect on his shortsword and light crossbow attacks is replaced with the following: If the target is a humanoid, it must succeed on a DC 11 Constitution saving throw or be
button recognizable as one of the missing components of the Infernal Machine. Removing this component deactivates the controls and releases the restraints on the tables, freeing Francache, Big Gadai
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Detritus. Trash and debris litter the floor.
Bas-Reliefs. The walls are adorned with bas-reliefs that once depicted dwarves carrying supplies. The dwarves’ faces have been chipped away and replaced with
, the wearer’s statistics and racial traits don’t change, nor do items worn or carried by the wearer. Removing the circlet ends the effect. 1f. Yek’s Treasure This room contains the following treasure
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
against it with advantage. Any spell or effect that cures disease also cures grackle-lung, effectively removing all levels of exhaustion brought on by the affliction.
Clan Cairngorm The stone giants of
grows too strong, replaced by a new red hatchling. However, the line of succession was interrupted when the Gray Ghosts stole a red dragon egg from the Keepers of the Flame. The Wyrmsmith is beginning
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
so, Great Ulfe’s followers rebuild it within three days. Any orcs killed here are replaced by orcs from area 11. 4 and 4a. Archers’ Stations The dwarves carved out chambers on either side of the
area 2 without alerting the archers. If the characters defeat these orcs but withdraw from the dungeon before overcoming the rest of them, the archers are replaced by orcs from area 14 and reinforced
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
, replaced by the one in area F7. F2: Casino Cages Here gamblers can cash out their winnings or purchase razorleaves for 10 gp apiece. An attentive imp cashier sits behind each barred window, retrieving
spoken. Ghost. The participant wins a bottle containing the soul of an unknown creature. Removing the stopper frees the soul inside, allowing it to proceed to the afterlife. House. The participant wins
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
while he was eating the candied apple on the end table. The hag was summoned elsewhere before he could free his teeth from the sticky treat. Removing the dentures from the apple requires a Utilize
bungles, the hag locked him up here. Asger fears he’s being replaced and soon will be eaten. Skeleton. Asger doesn’t know the identity of the skeletal prisoner in the other cage, whom he has nicknamed
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
condition for 1 hour. Liquor removed from this cave immediately loses its magical properties. Removing a cask from this room causes the liquor within the cask to evaporate. Tunnel to Area T8. Characters
the altar trap values at 200 gp (see below). Altar Trap. Removing a chest or its contents from a niche causes the altar’s carvings to glow with pale light. Creatures in the room have 1 minute to either
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
removing it from the room renders it nonmagical. If a character threatens to destroy Oak, the painting reveals that Zorhanna’s vault is “hidden in the tower pool beyond the bathroom,” then nods toward
of information: Zorhanna’s Simulacrum. “I’m now convinced that my wife has been replaced by a simulacrum—a lookalike invested with her knowledge and spellcasting ability. I dimly recall Zorhanna
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
the face in the wall to stretch its mouth wide as a shimmering gray portal appears within. Removing the gem from the wall causes the doorway to disappear, trapping anything in area B30 in the
demiplane until the gem is replaced or someone else accesses the room with a demiplane spell. Treasure. If removed from the wall, the gem continues to radiate magic but doesn’t otherwise function. It is
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
next to a jar of black ink.
Magic causes each candle to float 1d4 + 3 feet above the floor. Casting dispel magic on a candle or removing a candle from the library automatically ends the levitation
could see the objects of their heart’s desire reflected in it. Any creature that stares into the mirror for 1 minute sees its own reflection fade away, to be replaced by an image of the thing it wants