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Returning 35 results for 'conviction replacing greater to have resort'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
its hit point maximum is reduced by 7 (2d6);{"diceNotation":"2d6", "rollType":"roll", "rollAction":"Corrupted Healing"}. This reduction can be removed only by a wish spell or by casting greater
.
Oinoloths solve thorny problems by killing everyone involved. They are typically hired as a last resort when a siege has gone on too long or an army has proven too strong to overcome. Once summoned, oinoloths
Backgrounds
Planescape: Adventures in the Multiverse
Prerequisite: Planescape Campaign
You subscribe to a philosophy that seeks to understand the nature of the planes or some hidden truth of the multiverse. You draw strength from your conviction and
. Deities are frauds and merely channel the might of a true, higher power.
Bleak Cabal. There is no greater truth to the multiverse. Each being must discover their own meaning.
Doomguard. Nothing lasts
Classes
Xanathar's Guide to Everything
The Oath of Redemption sets a paladin on a difficult path, one that requires a holy warrior to use violence only as a last resort. Paladins who dedicate themselves to this oath believe that any
. Violence is a weapon of last resort. Diplomacy and understanding are the paths to long-lasting peace.
Innocence. All people begin life in an innocent state, and it is their environment or
Classes
Xanathar's Guide to Everything
The Oath of Redemption sets a paladin on a difficult path, one that requires a holy warrior to use violence only as a last resort. Paladins who dedicate themselves to this oath believe that any
. Violence is a weapon of last resort. Diplomacy and understanding are the paths to long-lasting peace.
Innocence. All people begin life in an innocent state, and it is their environment or
Monsters
The Book of Many Things
2/day: Mass Cure Wounds (cast at 8th level)
1/day each: Blade Barrier, Divination, Greater RestorationThe medusa can take 3 legendary actions, choosing from the options below. It can take only one
Euryale’s story and unwavering conviction.
These medusas are divinely empowered champions, drawing their power from a cosmic truth, the will of a deity, or the primal forces of nature. They
Yuan-ti Pureblood
Legacy
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Species
Volo's Guide to Monsters
advancement and expanding their territory. They believed themselves to be the most enlightened mortals in the world, and in their hubris they sought to become ever greater.
The serpent gods of the
yuan-ti know they can’t resort to direct attacks in order to reclaim their rightful place in the world. Operating out of the subterranean ruins of their buildings in foreign lands, yuan-ti
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Recovery. Both the mind flayers of Bluetspur and the Mists surrounding the domain employ methods similar to the modify memory spell to obscure victims’ memories of their abduction, replacing them with
hazy events or gaps of missing time. A character’s true memories can be restored by a remove curse or greater restoration spell. A victim of the mind flayers might have endured dozens of memory
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
your conviction and, perhaps, a network of like-minded thinkers, such as the factions of Sigil (summarized below). In your travels, you explore the depths of your understanding and spread your philosophy
following philosophies: Athar. Deities are frauds and merely channel the might of a true, higher power. Bleak Cabal. There is no greater truth to the multiverse. Each being must discover their own meaning
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. Members of the Aurum become villains if their quest for greater influence, personal power, and wealth victimizes the innocent. Whether villains or allies, all Concordians wield significant political
influence. They have access to minions and resources in the higher levels of society. They prefer to pursue schemes of coercion and conspiracy, putting their money and influence to work, than resort to
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. Members of the Aurum become villains if their quest for greater influence, personal power, and wealth victimizes the innocent. Whether villains or allies, all Concordians wield significant political
influence. They have access to minions and resources in the higher levels of society. They prefer to pursue schemes of coercion and conspiracy, putting their money and influence to work, than resort to
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
your conviction and, perhaps, a network of like-minded thinkers, such as the factions of Sigil (summarized below). In your travels, you explore the depths of your understanding and spread your philosophy
following philosophies: Athar. Deities are frauds and merely channel the might of a true, higher power. Bleak Cabal. There is no greater truth to the multiverse. Each being must discover their own meaning
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Recovery. Both the mind flayers of Bluetspur and the Mists surrounding the domain employ methods similar to the modify memory spell to obscure victims’ memories of their abduction, replacing them with
hazy events or gaps of missing time. A character’s true memories can be restored by a remove curse or greater restoration spell. A victim of the mind flayers might have endured dozens of memory
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
as a 5th-level spell by using one of its 5th-level spell slots. You can change the spells that a monster knows or has prepared, replacing any spell on a monster’s spell list with a different spell of
the same level and from the same class list. If you do so, you might cause the monster to be a greater or lesser threat than suggested by its challenge rating. Psionics A monster that casts spells
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
5th-level spell slots. You can change the spells that a monster knows or has prepared, replacing any spell on its spell list with a spell of the same level and from the same class list. If you do so
, you might cause the monster to be a greater or lesser threat than suggested by its challenge rating. Psionics A monster that casts spells using only the power of its mind has the psionics tag added to
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
as a 5th-level spell by using one of its 5th-level spell slots. You can change the spells that a monster knows or has prepared, replacing any spell on a monster’s spell list with a different spell of
the same level and from the same class list. If you do so, you might cause the monster to be a greater or lesser threat than suggested by its challenge rating. Psionics A monster that casts spells
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
5th-level spell slots. You can change the spells that a monster knows or has prepared, replacing any spell on its spell list with a spell of the same level and from the same class list. If you do so
, you might cause the monster to be a greater or lesser threat than suggested by its challenge rating. Psionics A monster that casts spells using only the power of its mind has the psionics tag added to
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Oath of Redemption The Oath of Redemption sets a paladin on a difficult path, one that requires a holy warrior to use violence only as a last resort. Paladins who dedicate themselves to this oath
justice. Peace. Violence is a weapon of last resort. Diplomacy and understanding are the paths to long-lasting peace. Innocence. All people begin life in an innocent state, and it is their environment or
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Oath of Redemption The Oath of Redemption sets a paladin on a difficult path, one that requires a holy warrior to use violence only as a last resort. Paladins who dedicate themselves to this oath
justice. Peace. Violence is a weapon of last resort. Diplomacy and understanding are the paths to long-lasting peace. Innocence. All people begin life in an innocent state, and it is their environment or
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
make the class over- or underpowered. Ask yourself the following questions about a feature you’re replacing: What impact does replacing the feature have on exploration, social interaction, or combat
? Does replacing the feature affect how long the party can continue adventuring in a day? Does the feature consume resources provided elsewhere in the class? Does the feature work all the time, or is it
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Euryale’s story and unwavering conviction. These medusas are divinely empowered champions, drawing their power from a cosmic truth, the will of a deity, or the primal forces of nature. They gather and
, Thaumaturgy
2/day: Mass Cure Wounds (cast at 8th level)
1/day each: Blade Barrier, Divination, Greater Restoration
Bonus Actions
Petrifying Gaze (Recharge 4–6). The medusa unleashes petrifying
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Euryale’s story and unwavering conviction. These medusas are divinely empowered champions, drawing their power from a cosmic truth, the will of a deity, or the primal forces of nature. They gather and
, Thaumaturgy
2/day: Mass Cure Wounds (cast at 8th level)
1/day each: Blade Barrier, Divination, Greater Restoration
Bonus Actions
Petrifying Gaze (Recharge 4–6). The medusa unleashes petrifying
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
to one of the awful plagues that oinoloths let loose. Oinoloths solve thorny problems by killing everyone involved. They are typically hired as a last resort when a siege has gone on too long or an
, deafened, paralyzed, or poisoned. The target then gains 1 level of exhaustion, and its hit point maximum is reduced by 7 (2d6). This reduction can be removed only by a wish spell or by casting greater
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
make the class over- or underpowered. Ask yourself the following questions about a feature you’re replacing: What impact does replacing the feature have on exploration, social interaction, or combat
? Does replacing the feature affect how long the party can continue adventuring in a day? Does the feature consume resources provided elsewhere in the class? Does the feature work all the time, or is it
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
You can customize a deathlock by replacing some or all of the spells in its Spellcasting trait with spells specific to its patron. Here are examples.
Deathlock
Archfey patron: blink, faerie fire
, detect thoughts, dissonant whispers, hunger of Hadar, Tasha’s hideous laughter, phantasmal force
Deathlock Mastermind
Archfey patron: blink, dominate beast, dominate person, faerie fire, greater
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
to one of the awful plagues that oinoloths let loose. Oinoloths solve thorny problems by killing everyone involved. They are typically hired as a last resort when a siege has gone on too long or an
, deafened, paralyzed, or poisoned. The target then gains 1 level of exhaustion, and its hit point maximum is reduced by 7 (2d6). This reduction can be removed only by a wish spell or by casting greater
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
You can customize a deathlock by replacing some or all of the spells in its Spellcasting trait with spells specific to its patron. Here are examples.
Deathlock
Archfey patron: blink, faerie fire
, detect thoughts, dissonant whispers, hunger of Hadar, Tasha’s hideous laughter, phantasmal force
Deathlock Mastermind
Archfey patron: blink, dominate beast, dominate person, faerie fire, greater
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
increasing the diversity of options for a particular race, rather than replacing some options with other ones. The following example walks through the creation of an elf subrace: the eladrin. This
at odds, reflecting some greater conflict between the forces of good and evil in your campaign. Here are our basic goals for the aasimar: Aasimar should make effective clerics and paladins. Aasimar
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
increasing the diversity of options for a particular race, rather than replacing some options with other ones. The following example walks through the creation of an elf subrace: the eladrin. This
at odds, reflecting some greater conflict between the forces of good and evil in your campaign. Here are our basic goals for the aasimar: Aasimar should make effective clerics and paladins. Aasimar
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
. Regardless of a couatl’s task, it prefers to remain hidden, revealing itself only as a last resort. Truth Tellers. A couatl can’t lie, but it can withhold information, answer questions vaguely, or
, sanctuary, shield
1/day each: dream, greater restoration, scrying
Magic Weapons. The couatl’s weapon attacks are magical.
Shielded Mind. The couatl is immune to scrying and to any effect that would
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
their enemy is asleep). Although a hag can always resort to attacking with her claws, if it comes to that then something has gone very wrong with her plans. Hag Personality Traits d8 Personality Trait
Ideal 1 Change. I will metamorphose into every kind of hag and live a century as each, becoming something even greater in the end. (Chaotic) 2 Community. Loneliness is the path to madness. That is why
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
. Regardless of a couatl’s task, it prefers to remain hidden, revealing itself only as a last resort. Truth Tellers. A couatl can’t lie, but it can withhold information, answer questions vaguely, or
, sanctuary, shield
1/day each: dream, greater restoration, scrying
Magic Weapons. The couatl’s weapon attacks are magical.
Shielded Mind. The couatl is immune to scrying and to any effect that would
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
their enemy is asleep). Although a hag can always resort to attacking with her claws, if it comes to that then something has gone very wrong with her plans. Hag Personality Traits d8 Personality Trait
Ideal 1 Change. I will metamorphose into every kind of hag and live a century as each, becoming something even greater in the end. (Chaotic) 2 Community. Loneliness is the path to madness. That is why
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
different rank on each world, depending on their influence there.
Greater deities are beyond mortal understanding. They can’t be summoned, and they are almost always removed from direct involvement in
mortal affairs. On very rare occasions they manifest avatars similar to lesser deities, but slaying a greater god’s avatar has no effect on the god itself.
Lesser deities are embodied somewhere in the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
different rank on each world, depending on their influence there.
Greater deities are beyond mortal understanding. They can’t be summoned, and they are almost always removed from direct involvement in
mortal affairs. On very rare occasions they manifest avatars similar to lesser deities, but slaying a greater god’s avatar has no effect on the god itself.
Lesser deities are embodied somewhere in the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
succumb to one of the awful plagues that oinoloths let loose. Oinoloths provide the ultimate solution to thorny problems, usually by killing everyone involved. They are hired as a last resort, when a siege
poisoned. The target then gains 1 level of exhaustion, and its hit point maximum is reduced by 7 (2d6). This reduction can be removed only by a wish spell or by casting greater restoration on the target