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Returning 17 results for 'conviction resilience gaining to her returner'.
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conviction resilience giving to her returner
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
Tireless (Exploration) An innate resilience lets you shake off conditions that would take others down. You have Advantage on saving throws connected to gaining or removing Exhaustion levels. Vigorous
Druid
Legacy
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Classes
Basic Rules (2014)
.
Whether calling on the elemental forces of nature or emulating the creatures of the animal world, druids are an embodiment of nature’s resilience, cunning, and fury. They claim no mastery over
nature. Instead, they see themselves as extensions of nature’s indomitable will.
Power of Nature
Druids revere nature above all, gaining their spells and other magical powers either from the force
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
your conviction and, perhaps, a network of like-minded thinkers, such as the factions of Sigil (summarized below). In your travels, you explore the depths of your understanding and spread your philosophy
step with the multiverse, one must act on instinct alone. Creating Your Own Faction
In Sigil, ideologies wax and wane over time, gaining popularity and drawing like-minded philosophers from one
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
your conviction and, perhaps, a network of like-minded thinkers, such as the factions of Sigil (summarized below). In your travels, you explore the depths of your understanding and spread your philosophy
step with the multiverse, one must act on instinct alone. Creating Your Own Faction
In Sigil, ideologies wax and wane over time, gaining popularity and drawing like-minded philosophers from one
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
the check. Draconic Resilience As magic flows through your body, it causes physical traits of your dragon ancestors to emerge. At 1st level, your hit point maximum increases by 1 and increases by 1
back, gaining a flying speed equal to your current speed. You can create these wings as a bonus action on your turn. They last until you dismiss them as a bonus action on your turn. You can’t manifest
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
the check. Draconic Resilience As magic flows through your body, it causes physical traits of your dragon ancestors to emerge. At 1st level, your hit point maximum increases by 1 and increases by 1
back, gaining a flying speed equal to your current speed. You can create these wings as a bonus action on your turn. They last until you dismiss them as a bonus action on your turn. You can’t manifest
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
applies to the check. Draconic Resilience As magic flows through your body, it causes physical traits of your dragon ancestors to emerge. At 1st level, your hit point maximum increases by 1 and increases by
your back, gaining a flying speed equal to your current speed. You can create these wings as a bonus action on your turn. They last until you dismiss them as a bonus action on your turn. You can’t
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
applies to the check. Draconic Resilience As magic flows through your body, it causes physical traits of your dragon ancestors to emerge. At 1st level, your hit point maximum increases by 1 and increases by
your back, gaining a flying speed equal to your current speed. You can create these wings as a bonus action on your turn. They last until you dismiss them as a bonus action on your turn. You can’t
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
free of their illithid masters but were forever transformed, gaining power but also a sadness. That gloom leads some duergar to acts of melancholic beauty and others to outbursts of violence. Infernal
Senses darkvision 120 ft., truesight 30 ft., passive Perception 12
Languages Dwarvish, Undercommon
Challenge 2 (450 XP)
Duergar Resilience. The duergar has advantage on saving throws against
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
free of their illithid masters but were forever transformed, gaining power but also a sadness. That gloom leads some duergar to acts of melancholic beauty and others to outbursts of violence. Infernal
Senses darkvision 120 ft., truesight 30 ft., passive Perception 12
Languages Dwarvish, Undercommon
Challenge 2 (450 XP)
Duergar Resilience. The duergar has advantage on saving throws against
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
spell’s targets. Level 10: Celestial Resilience You gain Temporary Hit Points whenever you use your Magical Cunning feature or finish a Short or Long Rest. These Temporary Hit Points equal your Warlock
per roll. You regain all expended uses when you finish a Long Rest.
Level 10: Fiendish Resilience Choose one damage type, other than Force, whenever you finish a Short or Long Rest. You have
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
spell’s targets. Level 10: Celestial Resilience You gain Temporary Hit Points whenever you use your Magical Cunning feature or finish a Short or Long Rest. These Temporary Hit Points equal your Warlock
per roll. You regain all expended uses when you finish a Long Rest.
Level 10: Fiendish Resilience Choose one damage type, other than Force, whenever you finish a Short or Long Rest. You have
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
last gift. Each creature who helped bring the star to the dome (including each of the characters) tingles with resilience, gaining 5 temporary hit points and resistance to fire damage until the next
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
last gift. Each creature who helped bring the star to the dome (including each of the characters) tingles with resilience, gaining 5 temporary hit points and resistance to fire damage until the next
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Higher). This rune’s magic bestows a resilience reminiscent of a hill giant. While wearing or carrying an object that bears this rune, you have advantage on saving throws against being poisoned, and you
have resistance against poison damage. In addition, you can invoke the rune as a bonus action, gaining resistance to bludgeoning, piercing, and slashing damage for 1 minute. Once you invoke this rune
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Higher). This rune’s magic bestows a resilience reminiscent of a hill giant. While wearing or carrying an object that bears this rune, you have advantage on saving throws against being poisoned, and you
have resistance against poison damage. In addition, you can invoke the rune as a bonus action, gaining resistance to bludgeoning, piercing, and slashing damage for 1 minute. Once you invoke this rune
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
natural resilience and for the degree to which they have adapted to living in the deeps beneath hills and mountains, where few other folks can thrive.
Combat Traits
Damage Resistance (Poison
)
Toughness
Weapon Aptitude Exploration Traits
Darkvision
Poison Resilience
Steady Roleplaying Traits
Artisanal Focus (Brewer’s Supplies, Mason’s Tools, or Smith’s Tools)
Crafter’s