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Returning 35 results for 'conviction resist great to her release'.
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conviction rest great to her release
conviction resisted great to her release
Monsters
Mordenkainen Presents: Monsters of the Multiverse
can manipulate or animate. Korreds take great pride in their hair and equally great offense at anyone who attempts to cut it without permission.Bludgeoning, Piercing, and Slashing from Nonmagical
use a bonus action to release the target, which is also freed if the korred dies or becomes incapacitated. A rope of korred hair has AC 20 and 20 hit points. It regains 1 hit point at the start of
Monsters
Planescape: Adventures in the Multiverse
experiences, particularly great meals, with the monster. Some might even convince a darkweaver to release them if they promise to return with rare spices or one-of-a-kind meals. Those who manage to
Monsters
The Wild Beyond the Witchlight
a loyal vassal of the Summer Queen. Many of Sir Talavar’s squires have gone on to become knights of great renown. The venerable faerie dragon has an encouraging, can-do demeanor and an
Hourglass Coven.
If the characters are unable to open the birdcage on their own, Sir Talavar asks them to get the key from Jingle Jangle, offering them his magic sword in return for his release.
Backgrounds
Tomb of Annihilation
and ruins. Though you managed to sell a few of your discoveries and earn enough coin to buy proper adventuring gear, you have held onto an item that has great emotional value to you. Roll on the
century old.
Suggested Characteristics
Few archaeologists can resist the lure of an unexplored ruin or dungeon, particularly if such a site is the source of legends or is rumored to contain
Monsters
Icewind Dale: Rime of the Frostmaiden
hours.When a gnoll’s ravenous hunger is so great that it craves flesh and blood even after death, it can rise as a vampire to continue its feeding frenzy.
A gnoll vampire is a savage predator
create a passage through the glacier unknowingly release the starving gnoll vampire from its icy sepulcher. For more information about Tekeli-li’s lair, the Caves of Hunger, see chapter 6.
Necrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Monsters
The Book of Many Things
Euryale’s story and unwavering conviction.
These medusas are divinely empowered champions, drawing their power from a cosmic truth, the will of a deity, or the primal forces of nature. They
medusa’s lair.
3
Maintain a planar crossing from which great power flows while also curtailing the effects of that power as it infuses the world.
4
Seek out a new generation of
Monsters
Fizban's Treasury of Dragons
cannot resist a game of dragonchess—which, I will have you know, my ancestors probably invented.
8
The sight of blood makes me queasy.
Sapphire Dragon Ideals
d6
tactics do. (Lawful)
6
Companionship. Sure, my hoard brings me great joy. But the real treasures are the guests who stop by to see it. (Good)
Sapphire Dragon Adventures
The Sapphire
Monsters
Fizban's Treasury of Dragons
that can hold their own against me must teach me how—whether they want to or not.
7
I cannot resist a game of dragonchess—which, I will have you know, my ancestors probably invented
unhappy. (Lawful)
5
Preparation. Justice and righteousness do not guarantee victory. Planning and tactics do. (Lawful)
6
Companionship. Sure, my hoard brings me great joy. But the real
Monsters
Fizban's Treasury of Dragons
;whether they want to or not.
7
I cannot resist a game of dragonchess—which, I will have you know, my ancestors probably invented.
8
The sight of blood makes me queasy.
Sapphire
not guarantee victory. Planning and tactics do. (Lawful)
6
Companionship. Sure, my hoard brings me great joy. But the real treasures are the guests who stop by to see it. (Good
Monsters
Fizban's Treasury of Dragons
they do, they obviously cheated.
6
Any creature that can hold their own against me must teach me how—whether they want to or not.
7
I cannot resist a game of dragonchess—which
, my hoard brings me great joy. But the real treasures are the guests who stop by to see it. (Good)
Sapphire Dragon Adventures
The Sapphire Dragon Adventure Hooks table offers suggestions for
classes
Rogues are at home in the shadows, slipping into the darkness to evade their enemies, strike down unsuspecting foes, or carry off great treasures. Some Rogues feel a strange presence when they slip
this offer are doomed to accept it, and they are doomed to regret it. Yet, the shadow chooses its partners carefully, knowing that those marked for its bargain can’t resist.
classes
Rogues are at home in the shadows, slipping into the darkness to evade their enemies, strike down unsuspecting foes, or carry off great treasures. Some Rogues feel a strange presence when they slip
this offer are doomed to accept it, and they are doomed to regret it. Yet, the shadow chooses its partners carefully, knowing that those marked for its bargain can’t resist.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
highest ideals of their calling. What is the temptation that your character succumbs to or finds it difficult to resist? Temptations d6 Temptation 1 Fury. When your anger is roused, you have trouble
thinking straight, and you fear you might do something you’ll regret. 2 Pride. Your deeds are noteworthy, and no one takes note of them more often than you. 3 Lust. You can’t resist an attractive
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
highest ideals of their calling. What is the temptation that your character succumbs to or finds it difficult to resist? Temptations d6 Temptation 1 Fury. When your anger is roused, you have trouble
thinking straight, and you fear you might do something you’ll regret. 2 Pride. Your deeds are noteworthy, and no one takes note of them more often than you. 3 Lust. You can’t resist an attractive
Kenku
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
resist the lure of a beautiful sparkling treasure, the kenku plotted to steal the item and escape to the Material Plane.
Unfortunately for the kenku, their master discovered their plan before they could
capable of flight, and similar objects provoke a great desire for the kenku to acquire the items for themselves.
Despite their lack of wings, kenku love dwelling in towers and other tall structures
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
outside the stalagmite tower long enough might see Ezzat open the outer door to release his pseudodragon, Ipses (see area 17). The lich stands in the open doorway while Ipses hunts vermin and gathers up
retreat inside.
Ipses has long been denied the taste of good food and simply can’t resist an offering of fruit, candy, cheese, or some other delicacy. If the pseudodragon goes missing in the cavern
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
outside the stalagmite tower long enough might see Ezzat open the outer door to release his pseudodragon, Ipses (see area 17). The lich stands in the open doorway while Ipses hunts vermin and gathers up
retreat inside.
Ipses has long been denied the taste of good food and simply can’t resist an offering of fruit, candy, cheese, or some other delicacy. If the pseudodragon goes missing in the cavern
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
valuables, not digging too far beneath the surface. The dwarves of clan Duergar, however, became obsessed with delving deep into the Underdark. The clan’s miners continually insisted that a great trove of
-willed individuals of the clan survived this brutal campaign. When their delving finally broke through into a cavern, the dwarves found the cause of their obsession. A great elder brain and its mind
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
valuables, not digging too far beneath the surface. The dwarves of clan Duergar, however, became obsessed with delving deep into the Underdark. The clan’s miners continually insisted that a great trove of
-willed individuals of the clan survived this brutal campaign. When their delving finally broke through into a cavern, the dwarves found the cause of their obsession. A great elder brain and its mind
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
. If questioned about his motivations, he claims that Acererak took his family hostage, and will not release them until Moghadam completes his work. The truth is that the artificer has no family. He
temple dedicated to Moloch some distance away. Moghadam has lured away several of Thessalar’s expert sculptors to come work on the tomb, promising them great wealth that he has no intention of paying
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
. If questioned about his motivations, he claims that Acererak took his family hostage, and will not release them until Moghadam completes his work. The truth is that the artificer has no family. He
temple dedicated to Moloch some distance away. Moghadam has lured away several of Thessalar’s expert sculptors to come work on the tomb, promising them great wealth that he has no intention of paying
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
can hold their own against me must teach me how—whether they want to or not.
7 I cannot resist a game of dragonchess—which, I will have you know, my ancestors probably invented.
8 The
do. (Lawful)
6 Companionship. Sure, my hoard brings me great joy. But the real treasures are the guests who stop by to see it. (Good)
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
can hold their own against me must teach me how—whether they want to or not.
7 I cannot resist a game of dragonchess—which, I will have you know, my ancestors probably invented.
8 The
do. (Lawful)
6 Companionship. Sure, my hoard brings me great joy. But the real treasures are the guests who stop by to see it. (Good)
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
your conviction and, perhaps, a network of like-minded thinkers, such as the factions of Sigil (summarized below). In your travels, you explore the depths of your understanding and spread your philosophy
forges a
portal key in the Great Foundry in
Sigil, headquarters of the Mind’s Eye Factions of Sigil Twelve factions have risen to prominence in the City of Doors, though many more exist. Your
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
your conviction and, perhaps, a network of like-minded thinkers, such as the factions of Sigil (summarized below). In your travels, you explore the depths of your understanding and spread your philosophy
forges a
portal key in the Great Foundry in
Sigil, headquarters of the Mind’s Eye Factions of Sigil Twelve factions have risen to prominence in the City of Doors, though many more exist. Your
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
dies by falling from a great height, not by any other means. 4 Remove the obstacles that prevent a retired adventurer from marrying the nobleman she loves, so that their child can grow up to carry
imprisoned rakshasa—and that will, unknown to the inventor, lead to the rakshasa’s release. 8 Protect a kalashtar monk who is being targeted by Dreaming Dark assassins as she studies a path that might eventually prevent the quori from projecting themselves into the Material Plane.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
dies by falling from a great height, not by any other means. 4 Remove the obstacles that prevent a retired adventurer from marrying the nobleman she loves, so that their child can grow up to carry
imprisoned rakshasa—and that will, unknown to the inventor, lead to the rakshasa’s release. 8 Protect a kalashtar monk who is being targeted by Dreaming Dark assassins as she studies a path that might eventually prevent the quori from projecting themselves into the Material Plane.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
happen in the upper towers. Daask might release a gorgon into the streets. The necromancers of the Emerald Claw could test a necrotic weapon or a new form of undead. A pack of wererats could take root
, unnoticed by the Church of the Silver Flame. It’s a grim truth that anything can happen here… but it’s also a great source of adventure.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
happen in the upper towers. Daask might release a gorgon into the streets. The necromancers of the Emerald Claw could test a necrotic weapon or a new form of undead. A pack of wererats could take root
, unnoticed by the Church of the Silver Flame. It’s a grim truth that anything can happen here… but it’s also a great source of adventure.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
happening and try to resist, but internal strife is alien to the myconids — they will not prevail without outside aid to save them. NEVERLIGHT GROVE: GENERAL FEATURES
Visitors encounter the
transformed myconid can release the spores in a cloud that fills a 10-foot-radius sphere centered on it, and the cloud lingers for 1 minute. Any flesh-and-blood creature in the cloud when it appears, or that
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
, more powerful self. If a character doesn’t release their lost incarnation, it might make the following chapter more challenging. Let each character decide what to do with their trapped incarnation
. If they decide to release it later, they can do so by returning to the House of Liars or by magical means available in Sigil. CoupleOfKooks “You never stop being a hero. You might take a break, you
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
happening and try to resist, but internal strife is alien to the myconids — they will not prevail without outside aid to save them. NEVERLIGHT GROVE: GENERAL FEATURES
Visitors encounter the
transformed myconid can release the spores in a cloud that fills a 10-foot-radius sphere centered on it, and the cloud lingers for 1 minute. Any flesh-and-blood creature in the cloud when it appears, or that
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
beginning of an elf’s Remembrance. Recalling such an existence can stir up a great longing to visit the place once again. Like most Outer Planes, Arvandor can be perilous for outsiders, including mortal elves
-meaning friends, then guarded or confined until Arvandor’s pull on the person wanes. Because of all these difficulties, many elves resist the urge to visit Arvandor and instead make a pilgrimage to the Feywild, which feels like a realm very similar to the home of their gods.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
, more powerful self. If a character doesn’t release their lost incarnation, it might make the following chapter more challenging. Let each character decide what to do with their trapped incarnation
. If they decide to release it later, they can do so by returning to the House of Liars or by magical means available in Sigil. CoupleOfKooks “You never stop being a hero. You might take a break, you
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
beginning of an elf’s Remembrance. Recalling such an existence can stir up a great longing to visit the place once again. Like most Outer Planes, Arvandor can be perilous for outsiders, including mortal elves
-meaning friends, then guarded or confined until Arvandor’s pull on the person wanes. Because of all these difficulties, many elves resist the urge to visit Arvandor and instead make a pilgrimage to the Feywild, which feels like a realm very similar to the home of their gods.