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Returning 35 results for 'conviction returning grow to have recovery'.
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connection returning grows to have recovery
connection returning good to have recovery
condition returning good to have recovered
Backgrounds
Guildmasters’ Guide to Ravnica
, empathetic, and generally peaceful — unless roused to action. Their flaws and bonds alike grow naturally from their close ties to the community.
Personality Traits
d8
Personality Trait
plants of all kinds, and am loath to harm them.
3
A healer nursed me to recovery from a mortal illness.
4
I’ll sing the invitation of Mat’Selesnya with my dying breath.
5
Magic Items
The Book of Many Things
offer, it returns to its home plane.
Giant. You immediately grow 2d10 inches in height, and your hit point maximum and current hit points both increase by 20.
Humanoid. You can immediately choose to
additional cards to keep, returning the other to the deck. The magic of the card you keep takes effect immediately thereafter.
Tree. Your skin immediately becomes rough, like tree bark. Your base AC now
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Returning to the Silent Roar If the characters free Afsoun, the rebel leader accompanies them to the city to reunite with her sister. Though the Silent Roar has little money to offer, Laleh and
free treats from the Ghorbani Bakery. Afsoun must lie low now that she has defied the Brightguard, but the Silent Roar as a whole is invigorated by their leader’s recovery. The group redoubles its efforts to oppose the Brightguard and Atash.
classes
Basic Rules (2014)
else is secondary. They learn new spells as they experiment and grow in experience. They can also learn them from other wizards, from ancient tomes or inscriptions, and from ancient creatures (such as
5th
6th
7th
8th
9th
1st
+2
Spellcasting, Arcane Recovery
3
2
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&mdash
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, playing games and tricking others in order to spread. That is why its members act on their own authority, identifying threats and smashing them before they can grow. Because the seeds of evil are
of inspiring and enlightening others. The Order holds that faith in one’s god, one’s friends, and one’s self are the greatest weapons in quelling the hordes of malice. With such devout conviction, the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
. Any hook horrors there attack only if the intruders slay or drive off the gorgons. White Gate. A white gate is situated in the opening in the rock wall that leads to the Forest of Recovery. Forest of
Recovery Powerful conjuration magic suffuses the trees in this zone. When an intruder ends its turn in an area of trees, the creature must make a DC 15 Wisdom saving throw. On a failed save, any damage
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
). Alert Level The Doomvault is an active complex. As effects of the characters’ assault grow more widespread or easily detected, the alert level of the dungeon’s inhabitants rises. This level starts at 0
recaptured or replaced, and new challenges could be set up to foil incursions. Alter the dungeon’s contents as you see fit to account for the returning party’s previous actions and the reactions of
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
dracolich’s echoes suffer a wasting affliction that spreads out from the dracolich like a contagion. Afflicted dragons grow increasingly violent and cruel, and the physical deterioration they experience from
the dragon’s echo, which has become a draconic shard.
6 A dracolich keeps returning after being destroyed. The dracolich’s connection to its echoes on other worlds is keeping its soul intact
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
“finder’s fee” for returning a lost item to its rightful owner. More important in the short term is the boost to its reputation that the business receives with every successful recovery. Great Market
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
full-fledged demonic incursion takes time to develop. A demon prince might rampage across a world for a few days or weeks before returning home, but that event doesn’t qualify as an incursion. After
incursion, the natural world recoils from the demonic presence. Plants become twisted versions of themselves. Leering faces appear in leaf patterns, vines writhe of their own accord, and trees grow
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
the Material Plane at times. The wandering hill interacts with others by way of the ancient willow trees that grow on its slopes. Some time ago, a key-collecting goblin named Jingle Jangle took
a breeze despite the absence of one.
Telemy Hill is approximately half a square mile wide. A narrow game trail leads to Jingle Jangle’s den at the pinnacle of the hill. The willows that grow on the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
’ Alliance gain 3 renown (see “Renown” in chapter 1 of the Dungeon Master’s Guide) for returning the Eye of the Spider to Joroth. Both the gemstone and Falkir’s Fist can be found on level 10. Retrieve
the Runestone, which he can then deliver to Laeral in utmost secrecy. Jalester tells the characters that he wants the fragment for himself and won’t disclose its purpose, except to say that its recovery
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
. Slaad explorers recently discovered a place where tadpoles can grow on their own, albeit slowly. The quasi-organic chambers of this region emerge from a whirlpool and disappear into a nearby vortex
realize that the mind flayer fanatics placed their bolstering rune before the slaadi arrived and don’t care about returning. The characters can access Spawn Hollow from area X5 in Illithinoch. The
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
and stay close to Narrak. Fungi Patches Fungi is rampant throughout this area, growing in large patches on the floors and walls. Two thick fungi patches grow by each wall in the western tunnel
successful DC 12 Intelligence (Arcana or Religion) check reveals that the second head is a conduit for the curse’s magic, and that removing it and returning it to Stonespeaker Hgraam in Cairngorm
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
slaughter innocent captives the moment they draw their swords. Returning from Death. Of course, death is not a final fate for player characters, and it doesn’t need to be for villains either. After the
might fight low-level agents of the Order of the Emerald Claw and grow to loathe the sight of their claw-shaped symbol and green cloaks. As they attain higher levels, the characters will face
Equipment
about the size of a finger. Crystals may be fist-sized or slightly larger, and geodes may be as big as a pumpkin. Massive clusters might grow taller than a human.
Delerium Crystals
Crystal
creatures within 60 feet of the triggering creature begin to transform into plantlike versions of themselves. Their skin becomes bark, they grow leaves and buds from their flesh, and creak as they move
Equipment
about the size of a finger. Crystals may be fist-sized or slightly larger, and geodes may be as big as a pumpkin. Massive clusters might grow taller than a human.
Delerium Crystals
Crystal
creatures within 60 feet of the triggering creature begin to transform into plantlike versions of themselves. Their skin becomes bark, they grow leaves and buds from their flesh, and creak as they move. For
Equipment
about the size of a finger. Crystals may be fist-sized or slightly larger, and geodes may be as big as a pumpkin. Massive clusters might grow taller than a human.
Delerium Crystals
Crystal
within 60 feet of the triggering creature begin to transform into plantlike versions of themselves. Their skin becomes bark, they grow leaves and buds from their flesh, and creak as they move. For
Equipment
about the size of a finger. Crystals may be fist-sized or slightly larger, and geodes may be as big as a pumpkin. Massive clusters might grow taller than a human.
Delerium Crystals
Crystal
creatures within 60 feet of the triggering creature begin to transform into plantlike versions of themselves. Their skin becomes bark, they grow leaves and buds from their flesh, and creak as they move
Equipment
about the size of a finger. Crystals may be fist-sized or slightly larger, and geodes may be as big as a pumpkin. Massive clusters might grow taller than a human.
Delerium Crystals
Crystal
creatures within 60 feet of the triggering creature begin to transform into plantlike versions of themselves. Their skin becomes bark, they grow leaves and buds from their flesh, and creak as they move
Equipment
about the size of a finger. Crystals may be fist-sized or slightly larger, and geodes may be as big as a pumpkin. Massive clusters might grow taller than a human.
Delerium Crystals
Crystal
;76
All creatures within 60 feet of the triggering creature begin to transform into plantlike versions of themselves. Their skin becomes bark, they grow leaves and buds from their flesh, and creak as
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
once provided an exit from the garden, the fey crossing is now one-way, allowing exit only with a special key (see the “Returning to the Garden” section of this adventure’s conclusion for more on exiting
forest. They hide here after pulling pranks on the garden’s denizens. Key Leaves. The shamrock leaves that grow in this area function as a key to the teleportation sundial in the maze (area G21). G3: Great
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
you refuse the Fiend’s offer, it returns to its home plane. Giant. You immediately grow 2d10 inches in height, and your hit point maximum and current hit points both increase by 20. Humanoid. You can
additional cards beyond your declared number of draws. The magic of these cards doesn’t immediately take effect; instead, choose one of the two additional cards to keep, returning the other to the deck
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
(areas L7 and L8) to ensure the mushrooms grow and attract cave crickets for the trolls to feed on. The trolls are ornery, having long gone without the taste of humanoid flesh—their favorite delicacy. The
, the bats flood out of the caverns to hunt in the mountains, returning to this area at dawn. While the bats are roosting, bright light or any noise louder than a whisper agitates them and sends them
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
. Otherwise, describe the rest of the room: The floor of the room is covered in scorch marks that grow darker and more intense closer to the center. Two sections of wall have crumbled, one on the staircase
that it angles away from the door causes valves to open at the bottom of the well, draining it in 1 minute. Returning the lever to its previous position seals the valves but doesn’t refill the well
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
friends make cruel sport of them until they can escape at daybreak. As yet, none of Nysene’s playthings have suffered any real harm, but her games grow ever bolder and more vicious, and it’s only a
already prepared. This results in a certain degree of corruption, naturally, which is compounded by the proxy judge’s near-absolute discretion in deciding whether to accept a conviction or exonerate a
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
friends make cruel sport of them until they can escape at daybreak. As yet, none of Nysene’s playthings have suffered any real harm, but her games grow ever bolder and more vicious, and it’s only a
already prepared. This results in a certain degree of corruption, naturally, which is compounded by the proxy judge’s near-absolute discretion in deciding whether to accept a conviction or exonerate a
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
immediately awaken two sahuagin hatchling swarms (see appendix C) from the eggs around them. The swarms attack the characters, while the priestesses try to flee, returning promptly with any surviving sahuagin
” sidebar). RAPTURE WEED
These rare plants grow along isolated stony shelves in underwater trenches. A creature that consumes the fronds of rapture weed becomes poisoned for 6 hours, during which time
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
gemstones and veins of ore. Poisonous flora and fauna riddle the jungles, but some still brave the dangers to seek their fortunes. Some of the exotic plants that grow only in Chult fetch high prices
are fewer than they once were. Impiltur. With the rising of the waters of the Sea of Fallen Stars, some of Impiltur’s wealth and influence is returning, leading to whispers among the populace that a
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
hours later. Casting a hallow spell on the crypt prevents the banshee from returning for as long as the spell lasts. Treasure. Read the following text when the characters investigate Patrina’s crypt
grow ever brighter where he trods The door to this crypt is larger than all the others, 6 feet wide by 8 feet tall. Removing or resetting the slab requires a successful DC 20 Strength check. When the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
that have deserted their lords. Capturing and returning such traitors allows a chasme to torment the victim without fear of reprisal. Chasme
Large fiend (demon), chaotic evil
Armor Class 15 (natural
wretch. Bloody thing could grow up to be a demon lord one day.”
— Emirikol the Chaotic
Manes
Small fiend (demon), chaotic evil
Armor Class 9
Hit Points 9 (2d6 + 2)
Speed 20 ft.
STR
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
bronze horn to warn the hall (see area 2). The giant has four rocks for throwing. If the characters are returning after severely defeating the giants, a ballista (from the arsenal at 10A) will be set up
wig, Queen Frupy’s face is a mass of jowls and wrinkles set in the middle of a very large head that seems to grow directly out of her shoulders without the benefit of any neck. Her body is lumpy and
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
already dealt with Gullop and are returning the book to Bavlorna, she considers this chore complete.) Pick Up a Package. Bavlorna fancies herself an expert in taxidermy, and a bullywug hunter has filled
shelves: The bottom shelf holds three magic potions with labels in Elvish: a potion of diminution labeled “Shrink,” a potion of growth labeled “Grow,” and a potion of invisibility labeled “Vanish
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
fungi as both a food source and a warning system. At each end of this corridor grows a 10-foot-wide fungal cluster containing four shriekers. Other fungi grow in a humus layer spread along the length of
fourth level. However, if the characters attack the terminal or otherwise offend Aphelion beyond immediate recovery, the robots on this level become hostile toward the characters until the characters mend the relationship.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
: the Moonwood to the west, the Coldwood to the east, and the Druarwood between them. The Glimmerwood’s pine, fir, and spruce trees grow atop the rocky foothills and escarpments of two converging
worth 750 gp each (roll on the appropriate table in chapter 7 of the Dungeon Master’s Guide to determine each art object). Each returning giant carries a sack stuffed with pillaged supplies as well as