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Returning 35 results for 'conviction revealing guarded to have remains'.
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condition reverting guard to have remains
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condition repeating guard to have remains
Magic Items
Dungeon Master’s Guide
Of all the magic items created by elves, one of the most prized and jealously guarded is a Moonblade. In ancient times, nearly all elven noble houses claimed one such weapon. Over the centuries, some
. You control this entity, deciding how it acts and moves. It remains until it drops to 0 Hit Points or you dismiss it as a Magic action.
Monsters
Mythic Odysseys of Theros
False Appearance. While the sable remains motionless, it is indistinguishable from a normal statue.
Pack Tactics. The sable has advantage on an attack roll against a creature if at least one of the
are guarded by ancient monsters.
Constructed Nature. An anvilwrought doesn't require air, food, drink, or sleep.Fire, Poison
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Assume Form. The maurezhi can assume the appearance of any Medium Humanoid it eats. It remains in this form for 1d6;{"diceNotation":"1d6","rollType":"roll","rollAction":"Assume Form"} days, during
instantly assumes the creature’s appearance as it was in life. The new appearance begins to rot away over the next few days, eventually revealing the demon’s original form.
A maurezhi is
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
unconscious creature remains asleep until it is no longer in the area with tendrils, takes any damage, or is targeted by a remove curse spell or similar magic.Nightmare haunts are terrors from the
curse. Even with the Phyrexians defeated, the curse remains and spreads unchecked through Eldraine due to interference from the planeswalker Ashiok and Eriette, one of the witches who helped create the
Monsters
The Book of Many Things
worshipers to enact its will beyond the Abyss. The exact nature of the curse that binds Aurnozci to Xulregg is its cult’s most closely guarded secret, fully known only to the faith’s enigmatic
within 300 feet of itself. The sphere spreads around corners. The sphere remains for 10 minutes or until Aurnozci uses this lair action again. The sphere’s area is heavily obscured and is
Monsters
The Book of Many Things
Euryale’s story and unwavering conviction.
These medusas are divinely empowered champions, drawing their power from a cosmic truth, the will of a deity, or the primal forces of nature. They
martyrs’ remains until the martyrs are called back to life to oppose a world-changing foe.
2
Gather the lost shards of a dead god’s petrified body, and reunite them on the altar in the
Monsters
Mythic Odysseys of Theros
medusa rising up anew, the last of her shed skin dropping away, revealing glistening, unscarred scales.
Fighting Hythonia as a mythic encounter is equivalent to taking on two challenge rating 17
worshipers dedicated to Pharika previously hoarded secrets and engaged in dark rituals.
Island of Potent Magic. Although Skathos’s location remains a mystery, stories tell of the island’s
Aarakocra
Legacy
This doesn't reflect the latest rules and lore.
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Species
Elemental Evil Player's Companion
Dessarin Valley, were ever a secretive and guarded people, only spotted during their flights over the High Forest. A cruel and rapacious green dragon nearly wiped out the population and scattered the
have historical ties to the Wind Dukes of Aaqa. Exceptional individuals honor that connection and might seek out the missing pieces of the Rod of Seven Parts, the remains of an artifact fashioned by
Monsters
Fizban's Treasury of Dragons
A cult devoted to a Great Old One of the Far Realm seeks an alien monolith that can summon its master, but the site is guarded by an amethyst dragon.
6
An amethyst dragon wyrmling is actually
;{"diceNotation":"1d10", "rollType":"roll", "rollAction":"Days"} days. The existing abundance of amethysts remains, but new crystals and geodes form at a normal rate.Force, PsychicChange Shape. The dragon
Monsters
Fizban's Treasury of Dragons
before swapping back.
5
A cult devoted to a Great Old One of the Far Realm seeks an alien monolith that can summon its master, but the site is guarded by an amethyst dragon.
6
An amethyst
existing abundance of amethysts remains, but new crystals and geodes form at a normal rate.Force, PsychicChange Shape. The dragon magically transforms into any creature that is Medium or Small, while
Monsters
Fizban's Treasury of Dragons
has guarded a mountain pass for decades unexpectedly retires to the Elemental Plane of Air. Monstrous forces immediately move into the area—and might take control of the pass unless the dragon
quartz crystals remains, but new crystals form at a normal rate.Cold, RadiantChange Shape. The dragon magically transforms into any creature that is Medium or Small, while retaining its game
Monsters
Fizban's Treasury of Dragons
crystal dragon who has guarded a mountain pass for decades unexpectedly retires to the Elemental Plane of Air. Monstrous forces immediately move into the area—and might take control of the pass
increased Hit Die recovery ends immediately. The existing abundance of quartz crystals remains, but new crystals form at a normal rate.Cold, RadiantChange Shape. The dragon magically transforms into
Demilich (Variant)
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Monster Manual (2014)
their quest for power beyond the mortal world. As their patron did, they secure their remains within well-guarded vaults, using soul gems to maintain their phylacteries and destroy the adventurers who
hit points.A Demilich’s Lair
A demilich hides its earthly remains and treasures in a labyrinthine tomb guarded by monsters and traps. At the heart of this labyrinth rests the demilich’s
Species
One Grung Above
grung hatchery is maintained in well-guarded ground-level pools. About three months after hatching, a grung tadpole takes on the shape of an adult. It takes another six to nine months for a grung
warriors that have authority over all lesser grungs, and gold grungs, which hold the highest leadership positions. A tribe’s sovereign is always a gold grung.
A grung normally remains in its
Demilich
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Monster Manual (2014)
turns, ending the curse on a success.A Demilich’s Lair
A demilich hides its earthly remains and treasures in a labyrinthine tomb guarded by monsters and traps. At the heart of this labyrinth rests
its flying speed.
Cloud of Dust. The demilich magically swirls its dusty remains. Each creature within 10 feet of the demilich, including around a corner, must succeed on a DC 15 Constitution saving
Moonblade
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Dungeon Master’s Guide (2014)
Of all the magic items created by the elves, one of the most prized and jealously guarded is a moonblade. In ancient times, nearly all elven noble houses claimed one such blade. Over the centuries
.
A moonblade passes down from parent to child. The sword chooses its bearer and remains bonded to that person for life. If the bearer dies, another heir can claim the blade. If no worthy heir exists
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
immediately loses its power and counts as revealed. It remains in the minds of every character in the party, but the characters gain no benefit from revealing the secret. Keeping Secrets When the
, it counts as a secret learned for the whole party. Revealing Secrets A character can magically spend a secret like currency, revealing it to the multiverse to gain a momentary boon. To do this, the
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
immediately loses its power and counts as revealed. It remains in the minds of every character in the party, but the characters gain no benefit from revealing the secret. Keeping Secrets When the
, it counts as a secret learned for the whole party. Revealing Secrets A character can magically spend a secret like currency, revealing it to the multiverse to gain a momentary boon. To do this, the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Revealing the Plot After the characters complete a few Market Games and make inquires around the market, they likely learn the following facts: No one has seen members of either the Tyenmo family or
the characters take information pointing toward Kasem to either Lamai or Kusa, the aggrieved vendor listens but remains fixated on her rival. Neither believes someone else is responsible unless the culprit confesses, the characters present accounts from other vendors, or the characters reveal a wynling.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Revealing the Plot After the characters complete a few Market Games and make inquires around the market, they likely learn the following facts: No one has seen members of either the Tyenmo family or
the characters take information pointing toward Kasem to either Lamai or Kusa, the aggrieved vendor listens but remains fixated on her rival. Neither believes someone else is responsible unless the culprit confesses, the characters present accounts from other vendors, or the characters reveal a wynling.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
which you see human skeletons clad in rusty mail. The roof is 40 feet high and 540 feet above the misty valley below. A wooden trapdoor in the floor squeals as it is pulled open, revealing area T5 below
. The skeletons are the remains of four guards who held this post long ago. Characters who search the remains find tattered bits of cloth, broken longbows and arrows, rusted blades in ruined sheaths
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
which you see human skeletons clad in rusty mail. The roof is 40 feet high and 540 feet above the misty valley below. A wooden trapdoor in the floor squeals as it is pulled open, revealing area T5 below
. The skeletons are the remains of four guards who held this post long ago. Characters who search the remains find tattered bits of cloth, broken longbows and arrows, rusted blades in ruined sheaths
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Trench of Love Lost The region around Janya is well guarded, but dangers still occasionally slip past the Billowing Patrol. Following Xoese-Addae, the trip to the Trench of Love Lost takes 2½ hours
for characters who have a swimming speed (or 10 hours otherwise). Along the way, the characters might encounter a variety of deep-sea creatures, such as three giant sharks feeding on the remains of
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
be pulled open like a normal (albeit heavy) door, revealing a wide staircase that descends 20 feet to area 77. The door and its seals are impervious to damage and spells, and cannot be opened in a
against the contagion spell. The hag reveals the following information (and nothing more) once an agreement is reached: “Hidden on this level of the dungeon is a library of lost lore, guarded by an
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Trench of Love Lost The region around Janya is well guarded, but dangers still occasionally slip past the Billowing Patrol. Following Xoese-Addae, the trip to the Trench of Love Lost takes 2½ hours
for characters who have a swimming speed (or 10 hours otherwise). Along the way, the characters might encounter a variety of deep-sea creatures, such as three giant sharks feeding on the remains of
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
be pulled open like a normal (albeit heavy) door, revealing a wide staircase that descends 20 feet to area 77. The door and its seals are impervious to damage and spells, and cannot be opened in a
against the contagion spell. The hag reveals the following information (and nothing more) once an agreement is reached: “Hidden on this level of the dungeon is a library of lost lore, guarded by an
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
and the gloom shrink from its brilliance as the sunlight causes the gravestone to crack and crumble, revealing a ring within. The sunray lasts for 1 minute. If the characters smash the gravestone
without placing Tasha Petrovna’s holy symbol in it first, they find nothing within its remains. The ring is a ring of regeneration.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
and the gloom shrink from its brilliance as the sunlight causes the gravestone to crack and crumble, revealing a ring within. The sunray lasts for 1 minute. If the characters smash the gravestone
without placing Tasha Petrovna’s holy symbol in it first, they find nothing within its remains. The ring is a ring of regeneration.
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
10. Dark Pool Treasure is concealed in this water-filled cave. A still pool fills much of this cavern. The water is dark, revealing little of what might lie within. The shore of the pool consists of
easily wade through the stream to area 18. A character who explores the pool finds an old skeleton lying on the bottom, 10 feet from the shore and under 10 feet of water. These are the remains of a human
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
10. Dark Pool Treasure is concealed in this water-filled cave. A still pool fills much of this cavern. The water is dark, revealing little of what might lie within. The shore of the pool consists of
easily wade through the stream to area 18. A character who explores the pool finds an old skeleton lying on the bottom, 10 feet from the shore and under 10 feet of water. These are the remains of a human
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
framed portrait showing the back of Halaster’s head: a mass of gray hair (see “Painting Trap” below).
The wraith is all that remains of an evil adventurer who was disintegrated by Halaster in this room
straightens the picture or otherwise tampers with it, the image of Halaster magically turns, revealing a withered skull face wearing a grin so horrifying that any creature looking at it must make a DC 15
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
framed portrait showing the back of Halaster’s head: a mass of gray hair (see “Painting Trap” below).
The wraith is all that remains of an evil adventurer who was disintegrated by Halaster in this room
straightens the picture or otherwise tampers with it, the image of Halaster magically turns, revealing a withered skull face wearing a grin so horrifying that any creature looking at it must make a DC 15
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
19. Outpost These chambers guard the stairs to level 22. The ceilings are 20 feet high throughout. 19a. Way to Level 22 Debris. In the west side of the room lie the crumbling remains of a stone table
door. A knock spell causes the door to swing inward, revealing a dusty tunnel that ends at a downward-spiraling staircase. Forcing open the magically locked door requires a successful DC 25 Strength
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
19. Outpost These chambers guard the stairs to level 22. The ceilings are 20 feet high throughout. 19a. Way to Level 22 Debris. In the west side of the room lie the crumbling remains of a stone table
door. A knock spell causes the door to swing inward, revealing a dusty tunnel that ends at a downward-spiraling staircase. Forcing open the magically locked door requires a successful DC 25 Strength
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
endeavor. Aminta and Rilago found the tomb and Xeluan’s petrified remains, but no treasure. Disappointed, they tried to profit by shattering the giant’s body, only to find it indestructible. One day
, as Rilago climbed on the scaffolding surrounding Xeluan, he punched the giant’s stone chest in frustration. It unexpectedly cracked open, revealing a heart of obsidian. A single shard broke off from