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Returning 32 results for 'conviction revere grasping to her returns'.
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condition reverts grasping to her returns
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Monsters
Fizban's Treasury of Dragons
handaxe magically returns to the chosen’s hand immediately after a ranged attack.
Shortsword. Melee Weapon Attack: +6;{"diceNotation":"1d20+6", "rollType":"to hit", "rollAction":"Shortsword"} to hit
devotion to a dragon approaches fanatical reverence and who receive magical power from the dragon in return.
Dragon followers might serve and revere any kind of dragon, and their behavior and beliefs
Monsters
The Book of Many Things
Euryale’s story and unwavering conviction.
These medusas are divinely empowered champions, drawing their power from a cosmic truth, the will of a deity, or the primal forces of nature. They
DC 15 Constitution saving throw. On a failed save, a target’s speed is reduced to 0 and can’t increase. On a successful save, its speed is halved. The target’s speed returns to normal
Nature Domain
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Player’s Handbook (2014)
particular springs and groves (such as Eldath). Druids revere nature as a whole and might serve one of these deities, practicing mysterious rites and reciting all-but-forgotten prayers in their own secret
with animals
3rd
barkskin, spike growth
5th
plant growth, wind wall
7th
dominate beast, grasping vine
9th
insect plague, tree stride
Classes
Player’s Handbook (2014)
particular springs and groves (such as Eldath). Druids revere nature as a whole and might serve one of these deities, practicing mysterious rites and reciting all-but-forgotten prayers in their own secret
, speak with animals, spike growth
5th
plant growth, wind wall
7th
dominate beast, grasping vine
9th
insect plague, tree stride
Orc
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
infirm. Orcs don’t revere their gods as much as they fear them; every tribe has superstitions about how to avert their wrath or bring their favor. This deep-seated uncertainty and fear comes forth
raid just as another group returns, laden with severed heads, sacks of loot, and armfuls of food. Warriors also serve as scouts, bringing back detailed reports about the surrounding area so that the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
beyond any fines imposed) from anyone convicted by a magister, per conviction 1 dragon per conveyance leaving the city, empty or full 5 dragons per ship that touches dock in Waterdeep (except for city
ships and diplomatic vessels), collected from the captain and covering a stay of up to fourteen days (a ship that leaves the harbor and returns during that time pays the tax upon reentry) In times of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
beyond any fines imposed) from anyone convicted by a magister, per conviction 1 dragon per conveyance leaving the city, empty or full 5 dragons per ship that touches dock in Waterdeep (except for city
ships and diplomatic vessels), collected from the captain and covering a stay of up to fourteen days (a ship that leaves the harbor and returns during that time pays the tax upon reentry) In times of
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
associated with particular springs and groves (such as Eldath). Druids revere nature as a whole and might serve one of these deities, practicing mysterious rites and reciting all-but-forgotten prayers in their
with animals 3rd barkskin, spike growth 5th plant growth, wind wall 7th dominate beast, grasping vine 9th insect plague, tree stride Acolyte of Nature At 1st level, you learn one druid cantrip of your
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
associated with particular springs and groves (such as Eldath). Druids revere nature as a whole and might serve one of these deities, practicing mysterious rites and reciting all-but-forgotten prayers in their
with animals 3rd barkskin, spike growth 5th plant growth, wind wall 7th dominate beast, grasping vine 9th insect plague, tree stride Acolyte of Nature At 1st level, you learn one druid cantrip of your
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
initiation ritual. The foundation myth of a mystery cult is usually simple and often involves a god’s death and rising, or a journey to the underworld and a return. Mystery cults often revere sun and
power.
Monotheism Monotheistic religions revere only one deity, and in some cases, deny the existence of any other deity. If you introduce a monotheistic religion into your campaign, you need to
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
initiation ritual. The foundation myth of a mystery cult is usually simple and often involves a god’s death and rising, or a journey to the underworld and a return. Mystery cults often revere sun and
power.
Monotheism Monotheistic religions revere only one deity, and in some cases, deny the existence of any other deity. If you introduce a monotheistic religion into your campaign, you need to
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
saw a bloodied woman in armor — a soldier wearing the colors and crest of Elturel — grasping a longsword fit for an angel. Fresh blood streamed from a nasty cut on the woman’s cheek. Flying next to the
the fort or what other creatures she met there. Lulu quickly flies to the top of the cathedral and looks out over the blasted landscape of Avernus below Elturel. After trumpeting loudly, she returns
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
saw a bloodied woman in armor — a soldier wearing the colors and crest of Elturel — grasping a longsword fit for an angel. Fresh blood streamed from a nasty cut on the woman’s cheek. Flying next to the
the fort or what other creatures she met there. Lulu quickly flies to the top of the cathedral and looks out over the blasted landscape of Avernus below Elturel. After trumpeting loudly, she returns
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
is called: a coven has three members, they believe that good or evil magic returns upon its source threefold, and the casting of many spells requires the same words chanted three times.
Long ago
): entangle, speak with animals 2nd level (3 slots): flaming sphere, moonbeam, spike growth 3rd level (3 slots): call lightning, plant growth 4th level (3 slots): dominate beast, grasping vine 5th level
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
is called: a coven has three members, they believe that good or evil magic returns upon its source threefold, and the casting of many spells requires the same words chanted three times.
Long ago
): entangle, speak with animals 2nd level (3 slots): flaming sphere, moonbeam, spike growth 3rd level (3 slots): call lightning, plant growth 4th level (3 slots): dominate beast, grasping vine 5th level
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
on a raid just as another group returns, laden with severed heads, sacks of loot, and armfuls of food. Warriors also serve as scouts, bringing back detailed reports about the surrounding area so that
their tribe mates or otherwise not suited for a life of battle. Worshipers of Luthic fall into this category, as do some of those that revere Yurtrus or Shargaas. But even these orcs are trained in
Compendium
- Sources->Dungeons & Dragons->Hold Back The Dead
turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically.
Bonus Actions
Shape-Shift. The doppelganger shape-shifts into a Medium or Small Humanoid, or it returns
through any opening large enough for a Tiny creature. The swarm can’t regain Hit Points or gain Temporary Hit Points.
Actions
Swarm of Grasping Hands. Melee Attack Roll: +4, reach 5 ft. Hit: 20
Compendium
- Sources->Dungeons & Dragons->Hold Back The Dead
turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically.
Bonus Actions
Shape-Shift. The doppelganger shape-shifts into a Medium or Small Humanoid, or it returns
through any opening large enough for a Tiny creature. The swarm can’t regain Hit Points or gain Temporary Hit Points.
Actions
Swarm of Grasping Hands. Melee Attack Roll: +4, reach 5 ft. Hit: 20
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
on a raid just as another group returns, laden with severed heads, sacks of loot, and armfuls of food. Warriors also serve as scouts, bringing back detailed reports about the surrounding area so that
their tribe mates or otherwise not suited for a life of battle. Worshipers of Luthic fall into this category, as do some of those that revere Yurtrus or Shargaas. But even these orcs are trained in
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, revere these entities for remaining true to Corellon. In practice, this reverence is expressed more as the honoring of an ancestor than the worshiping of a god, for all the elves are descended from the
reverence. Gods demand reverence. Allies and enemies earn respect. Most surface elves revere Corellon. Beyond that, all is uncertain.
The Mysteries of Arvandor. Only those long-lived scholars who
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, revere these entities for remaining true to Corellon. In practice, this reverence is expressed more as the honoring of an ancestor than the worshiping of a god, for all the elves are descended from the
reverence. Gods demand reverence. Allies and enemies earn respect. Most surface elves revere Corellon. Beyond that, all is uncertain.
The Mysteries of Arvandor. Only those long-lived scholars who
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
figurine here, hoping his fellow goblins wouldn’t steal it from him.
A detect magic spell reveals that the statuette is imbued with divination magic. Any non-evil creature grasping the statue can ask it a
Grol. At the start of combat, one hobgoblin runs to warn the king in area 14, then returns 2 rounds later to rejoin the fray. This area was once a parlor for the castle’s human occupants, though its
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
goblin hid the figurine here, hoping his fellow goblins wouldn’t steal it. A detect magic spell reveals that the statuette is imbued with divination magic. A non-evil creature grasping the statue can ask
and attacked. The hobgoblins are smart, tough, and loyal to King Grol. At the start of combat, one hobgoblin runs to warn the king in area C14, then returns 2 rounds later to rejoin the fray. This
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
figurine here, hoping his fellow goblins wouldn’t steal it from him.
A detect magic spell reveals that the statuette is imbued with divination magic. Any non-evil creature grasping the statue can ask it a
Grol. At the start of combat, one hobgoblin runs to warn the king in area 14, then returns 2 rounds later to rejoin the fray. This area was once a parlor for the castle’s human occupants, though its
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
goblin hid the figurine here, hoping his fellow goblins wouldn’t steal it. A detect magic spell reveals that the statuette is imbued with divination magic. A non-evil creature grasping the statue can ask
and attacked. The hobgoblins are smart, tough, and loyal to King Grol. At the start of combat, one hobgoblin runs to warn the king in area C14, then returns 2 rounds later to rejoin the fray. This
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Moradin Several streets converge on a plaza, in the center of which stands a thirty-foot-tall granite statue of Moradin grasping a great stone lantern in an outstretched fist. A bright light emanates
(1d4 + 2) bludgeoning damage plus 7 (3d4) thunder damage, and the target must succeed on a DC 10 Constitution saving throw or be stunned until the end of its next turn. Miss: The boomerang returns to
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Moradin Several streets converge on a plaza, in the center of which stands a thirty-foot-tall granite statue of Moradin grasping a great stone lantern in an outstretched fist. A bright light emanates
(1d4 + 2) bludgeoning damage plus 7 (3d4) thunder damage, and the target must succeed on a DC 10 Constitution saving throw or be stunned until the end of its next turn. Miss: The boomerang returns to
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
of a ranged attack, it returns to your hand immediately after resolving the attack. The damage dealt by this weapon is Force instead of the weapon’s normal damage type. Using a Higher-Level Spell Slot
capacity to survive while you are under the effects of this spell, its duration becomes permanent. You are now a Ghost until your body is targeted by an effect that returns the living to the dead such as
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
, he has been spying on the members of the League of Malevolence. Thinnings Thinnings can be encountered anywhere inside the palace but returns to this room to rest. He has the statistics of a spy
reaching desperately toward the cauldron, while the armored woman at her side is grasping a fine-looking quarterstaff.
A jabberwock (see appendix C) is coiled around the cauldron. Zybilna treated the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
, he has been spying on the members of the League of Malevolence. Thinnings Thinnings can be encountered anywhere inside the palace but returns to this room to rest. He has the statistics of a spy
reaching desperately toward the cauldron, while the armored woman at her side is grasping a fine-looking quarterstaff.
A jabberwock (see appendix C) is coiled around the cauldron. Zybilna treated the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
effect two rounds in a row: Pools of water that the dragon can see within 120 feet of it surge outward in a grasping tide. Any creature on the ground within 20 feet of such a pool must succeed on a DC 15
attackers to be crushed and suffocated. When it returns later, it collects its possessions — along with the wealth of the dead intruders.
Lair Actions On initiative count 20 (losing initiative ties), the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
effect two rounds in a row: Pools of water that the dragon can see within 120 feet of it surge outward in a grasping tide. Any creature on the ground within 20 feet of such a pool must succeed on a DC 15
attackers to be crushed and suffocated. When it returns later, it collects its possessions — along with the wealth of the dead intruders.
Lair Actions On initiative count 20 (losing initiative ties), the