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Returning 35 results for 'conviction rivals guards to her remains'.
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connection rituals guard to her remains
conviction rivals guard to her remains
conviction rivals guarded to her remains
connection rivals guard to her remain
condition rituals guard to her remains
Monsters
Mordenkainen Presents: Monsters of the Multiverse
, the summoned demon appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can’t summon other demons. It remains for 10 minutes, until it or its
enemies and track down thieves who make off with prized treasures. In the city of Menzoberranzan in the Forgotten Realms, noble houses often employ shadowblades to eliminate rivals from other houses
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Underdark cities from enemies and track down thieves who make off with prized treasures. In the city of Menzoberranzan in the Forgotten Realms, noble houses often employ shadowblades to eliminate rivals from
summoner, acts as an ally of its summoner, and can’t summon other demons. It remains for 10 minutes, until it or its summoner dies, or until its summoner dismisses it as an action.
Shadow Step
Monsters
Tales from the Yawning Portal
can choose to succeed instead.
Rejuvenation. If Var is destroyed but his phylactery remains intact, Var gains a new body in 1d10;{"diceNotation":"1d10","rollType":"roll","rollAction":"Rejuvenation
. Interlopers who discover his quarters are set upon by the lich and his dread warrior guards, but if Var is brought to the brink of death, he might bargain for a chance to escape the dungeon.
Undead Nature. A
Changeling
Legacy
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Species
Eberron: Rising from the Last War
Long ago there was a woman named Jes, and she had one hundred children. Her rivals conspired against her and swore to kill her children. Jes begged the Sovereigns for help, but their only answer
be. And so it remains. Though the children are shunned by all, the gift of the Traveler protects them still.
—Chance, changeling priest
Changelings can shift their forms with a thought. Many
Monsters
Baldur’s Gate: Descent into Avernus
terrified the other warlords of Avernus for a while.
Three of Smiler’s rivals — Bitter Breath, Feonor, and Princeps Kovik — joined forces to wipe out Smiler’s Defilers
. Smiler escaped and tears around Avernus on a Devil's Ride, looking for adventurers willing to help him get revenge on the warlords who ganged up on him. Mad Maggie remains his only ally, though he refuses to join her gang.
Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Magic Items
Waterdeep: Dragon Heist
Aurinax inhabits the vault and guards its treasures.
Failed Memory. When your attunement to the Stone of Golorr ends, you must make a DC 16 Wisdom saving throw. On a failed save, you lose all memory of
transforms into mucus and is destroyed, and Golorr the aboleth appears in an unoccupied space within 30 feet of the stone’s remains. The aboleth is incensed by the stone’s destruction, and it attacks all other creatures it can see.
Monsters
The Book of Many Things
Euryale’s story and unwavering conviction.
These medusas are divinely empowered champions, drawing their power from a cosmic truth, the will of a deity, or the primal forces of nature. They
martyrs’ remains until the martyrs are called back to life to oppose a world-changing foe.
2
Gather the lost shards of a dead god’s petrified body, and reunite them on the altar in the
Monsters
Fizban's Treasury of Dragons
conflict is part of the very nature of sapphire dragons. Militant and territorial, they defend their lairs fiercely, ambushing intruders and plotting assaults against their rivals. The sonic pulse of their
their army in battle centuries ago.
3
An ancient sapphire dragon guards the phylactery of a lich who helped the dragon establish a lair centuries before becoming Undead.
4
Lolth the Spider
Backgrounds
Guildmasters’ Guide to Ravnica
;Society functions only if people do their duty and respect the chain of command. (Lawful)
6
Conviction. Anything worth doing is worth doing with your whole heart. (Lawful)
Bonds
.
Contacts
The ordered structure of the Boros Legion offers abundant opportunities to make friends — and rivals — in higher places. You might have close friends in other guilds that share the
Monsters
Fizban's Treasury of Dragons
sapphire dragons. Militant and territorial, they defend their lairs fiercely, ambushing intruders and plotting assaults against their rivals. The sonic pulse of their breath weapon sows weakness, leaving
existing abundance of crystals and sapphires remains, but new ones form at a normal rate.Lightning, ThunderChange Shape. The dragon magically transforms into any creature that is Medium or Small, while
Monsters
Fizban's Treasury of Dragons
adventurers in the hopes of pitting them against fire giant rivals.
Hoarded Histories
Emerald dragons prize knowledge, particularly local histories that focus on magical events and individuals. They usually
":"roll", "rollAction":"Days"} days. Rocks immediately stop moving of their own accord. The existing abundance of crystals and emeralds remains, but new ones form at a normal rate.Fire, PsychicChange
Monsters
Fizban's Treasury of Dragons
of pitting them against fire giant rivals.
Hoarded Histories
Emerald dragons prize knowledge, particularly local histories that focus on magical events and individuals. They usually know of places
over the course of 1d10;{"diceNotation":"1d10", "rollType":"roll", "rollAction":"Days"} days. Rocks immediately stop moving of their own accord. The existing abundance of crystals and emeralds remains
Zone of Truth
Legacy
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Spells
Basic Rules (2014)
You create a magical zone that guards against deception in a 15-foot-radius sphere centered on a point of your choice within range. Until the spell ends, a creature that enters the spell's area for
succeeds or fails on its saving throw.
An affected creature is aware of the spell and can thus avoid answering questions to which it would normally respond with a lie. Such a creature can be evasive in its answers as long as it remains within the boundaries of the truth.
Deck of Illusions
Legacy
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Magic Items
Basic Rules (2014)
illusion of one or more creatures forms over the thrown card and remains until dispelled. An illusory creature appears real, of the appropriate size, and behaves as if it were a real creature except
disappears, and that card can't be used again.
Playing Card
Illusion
Ace of hearts
Red dragon
King of hearts
Knight and four guards
Queen of hearts
Succubus or incubus
Jack
Monsters
Mordenkainen's Fiendish Folio Volume 1
of druids (possibly in service to Malar or Talos) who cultivated the first of these creatures. However, it remains unknown whether their intent was to create a benign means of breaking down monstrous
infested areas, guards patrol with burning brands and flaming swords, ready to set suspect dwellings ablaze. Fire is an effective destroyer of assassin bug maggots, and wild creatures observed running
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
their dead to be interred within this nexus of giants’ magic. Many giants hold strong beliefs and taboos about the grotto. Some might put aside a deadly enmity with their rivals to defend it against
intruders. Others might refuse to enter for any reason other than during funerary rites to inter a family member’s remains. Remains laid to rest within the grotto remain peaceful, and the power of the cave is anathema to Undead.
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
their dead to be interred within this nexus of giants’ magic. Many giants hold strong beliefs and taboos about the grotto. Some might put aside a deadly enmity with their rivals to defend it against
intruders. Others might refuse to enter for any reason other than during funerary rites to inter a family member’s remains. Remains laid to rest within the grotto remain peaceful, and the power of the cave is anathema to Undead.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
contain rotting cots, rags, and the skeletal remains of castle guards. A deathly silence fills the hall. The yellow lichen is harmless. When one or more characters reach the midpoint of the hall, ten human skeletons leap from the alcoves and attack.
K69. Guards’ Quarters Sickly, yellow lichen covers the ceiling of this cold, damp, ten-foot-wide passage running east and west. Opening off both sides of this passage are ten-foot-square alcoves that
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
contain rotting cots, rags, and the skeletal remains of castle guards. A deathly silence fills the hall. The yellow lichen is harmless. When one or more characters reach the midpoint of the hall, ten human skeletons leap from the alcoves and attack.
K69. Guards’ Quarters Sickly, yellow lichen covers the ceiling of this cold, damp, ten-foot-wide passage running east and west. Opening off both sides of this passage are ten-foot-square alcoves that
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
anyone in Ten-Towns. See Dzaan’s description in appendix C for information about modifying the simulacrum’s stat block to account for its transformation into a clone of Dzaan. Krintaas remains by
rivals in the Arcane Brotherhood. Dzaan assumes his rivals are hiding out in Ten-Towns and paints an unflattering portrait of each one: “Avarice is a tiefling evoker who delights in destruction. Her
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
anyone in Ten-Towns. See Dzaan’s description in appendix C for information about modifying the simulacrum’s stat block to account for its transformation into a clone of Dzaan. Krintaas remains by
rivals in the Arcane Brotherhood. Dzaan assumes his rivals are hiding out in Ten-Towns and paints an unflattering portrait of each one: “Avarice is a tiefling evoker who delights in destruction. Her
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
beholder’s true rivals are other beholders, for only another beholder has the intellect, power, and magic to threaten another of its kind. Most of a beholder’s mental activity is devoted to unearthing plots
against itself (real or imaginary), planning attacks against known rivals, and preparing its defenses against all possible threats. It considers itself the center of the world, in a narcissistic way
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
beholder’s true rivals are other beholders, for only another beholder has the intellect, power, and magic to threaten another of its kind. Most of a beholder’s mental activity is devoted to unearthing plots
against itself (real or imaginary), planning attacks against known rivals, and preparing its defenses against all possible threats. It considers itself the center of the world, in a narcissistic way
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
X3. Empty Barracks Shattered bits of wood cover the floor of this frigid, twenty-foot-square room. The ceiling in each of these rooms is 10 feet high. The wood is all that remains of guards’ bunks. A secret door set in one wall of each room can be pulled open to reveal area X2a or X2b beyond.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
X3. Empty Barracks Shattered bits of wood cover the floor of this frigid, twenty-foot-square room. The ceiling in each of these rooms is 10 feet high. The wood is all that remains of guards’ bunks. A secret door set in one wall of each room can be pulled open to reveal area X2a or X2b beyond.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
lock with a successful DC 20 Dexterity check. A character using makeshift tools can attempt the same check but has disadvantage. A lock-picking attempt might draw the attention of the guards, requiring
a Dexterity (Stealth) check contested by the guards’ passive Wisdom (Perception) score to carry it off without notice. Each of the guards on duty in the other areas of the outpost has a key to the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Guests of the Stone Guard Whenever circumstances see the Stone Guards develop an interest in the party (including being arrested or witnessing the giant’s rampage without taking part), the characters
Lair”). The characters can continue to Overlake Hold and meet with Captain Errde Blackskull (see “Overlake Hold”). The drow scout Xalith approaches the Stone Guards, claiming the characters as escaped
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
lock with a successful DC 20 Dexterity check. A character using makeshift tools can attempt the same check but has disadvantage. A lock-picking attempt might draw the attention of the guards, requiring
a Dexterity (Stealth) check contested by the guards’ passive Wisdom (Perception) score to carry it off without notice. Each of the guards on duty in the other areas of the outpost has a key to the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Guests of the Stone Guard Whenever circumstances see the Stone Guards develop an interest in the party (including being arrested or witnessing the giant’s rampage without taking part), the characters
Lair”). The characters can continue to Overlake Hold and meet with Captain Errde Blackskull (see “Overlake Hold”). The drow scout Xalith approaches the Stone Guards, claiming the characters as escaped
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Level 6: Cradle of the Death God Map 5.6 shows this level of the dungeon. Here, the dreaded Soulmonger nurses the atropal to godhood. A coven of hags called the Sewn Sisters guards the nursery, which
remains sealed until five skeleton keys are used to unlock it. If the characters failed to obtain all five skeleton keys from the upper levels, they won’t get far on this level. If you want to keep
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Level 6: Cradle of the Death God Map 5.6 shows this level of the dungeon. Here, the dreaded Soulmonger nurses the atropal to godhood. A coven of hags called the Sewn Sisters guards the nursery, which
remains sealed until five skeleton keys are used to unlock it. If the characters failed to obtain all five skeleton keys from the upper levels, they won’t get far on this level. If you want to keep
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
, the map allows them to use an action to touch the image of a door or hatch and suppress the lock on that portal. While a lock is suppressed, its image turns green. The lock remains suppressed for 1
minute or until another lock is suppressed. Patrol Route. The yellow path marked on the map is the regular patrol route guards take. The usual patrol rotation is once every 20 minutes, but if the guards are suspicious, patrols will likely become more frequent. Map 4.1: Players’ Map
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
, the map allows them to use an action to touch the image of a door or hatch and suppress the lock on that portal. While a lock is suppressed, its image turns green. The lock remains suppressed for 1
minute or until another lock is suppressed. Patrol Route. The yellow path marked on the map is the regular patrol route guards take. The usual patrol rotation is once every 20 minutes, but if the guards are suspicious, patrols will likely become more frequent. Map 4.1: Players’ Map
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
, the map allows them to use an action to touch the image of a door or hatch and suppress the lock on that portal. While a lock is suppressed, its image turns green. The lock remains suppressed for 1
minute or until another lock is suppressed. Patrol Route. The yellow path marked on the map is the regular patrol route guards take. The usual patrol rotation is once every 20 minutes, but if the guards are suspicious, patrols will likely become more frequent. Map 4.1: Players’ Map
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Changelings Long ago there was a woman named Jes, and she had one hundred children. Her rivals conspired against her and swore to kill her children. Jes begged the Sovereigns for help, but their
. And so it remains. Though the Children are shunned by all, the gift of the Traveler protects them still.
—Chance, changeling priest
A changeling can shift its face and form with a thought. Many