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Returning 32 results for 'conviction rolling ghostly to have revered'.
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Monsters
Strixhaven: A Curriculum of Chaos
Death Burst. When the spirit statue is reduced to 0 hit points, the statue crumbles, and the spirit returns to the afterlife in a burst of ghostly white flame. Each creature within 5 feet of it must
":"roll","rollAction":"Counsel of the Past"} and add the number rolled to one ability check of its choice, immediately after rolling the d20.To enhance their studies of the past, Lorehold students often
Species
Guildmasters’ Guide to Ravnica
, loxodons are true terrors—bellowing with rage, trumpeting and flapping their ears. Their serene wisdom, fierce loyalty, and unwavering conviction are tremendous assets to their guilds
often translate them into titles, such as Hierarch, Revered, Grandmother, Healer, or Saint, when interacting with other races.
Male Names: Bayul, Berov, Brooj, Chedumov, Dobrun, Droozh, Golomov, Heruj
Aasimar
Legacy
This doesn't reflect the latest rules and lore.
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Species
Mordenkainen Presents: Monsters of the Multiverse
dark eyes
3
Starkly colored hair
4
An unusual hue tinting your shadow
5
A ghostly halo crowning your head
6
Rainbows gleaming on your skin
Creating Your Character
At
regardless of the method you use to determine the scores, such as rolling or point buy. The “Quick Build” section for your character’s class offers suggestions on which scores to increase
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
) Proficiency Bonus +2
Death Burst. When the spirit statue is reduced to 0 hit points, the statue crumbles, and the spirit returns to the afterlife in a burst of ghostly white flame. Each creature
) bludgeoning damage.
Counsel of the Past (2/Day). The spirit statue touches one creature. Once within the next 10 minutes, that creature can roll a d4 and add the number rolled to one ability check of its choice, immediately after rolling the d20.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
) Proficiency Bonus +2
Death Burst. When the spirit statue is reduced to 0 hit points, the statue crumbles, and the spirit returns to the afterlife in a burst of ghostly white flame. Each creature
) bludgeoning damage.
Counsel of the Past (2/Day). The spirit statue touches one creature. Once within the next 10 minutes, that creature can roll a d4 and add the number rolled to one ability check of its choice, immediately after rolling the d20.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
, Mordent is a quiet domain of peaceful country estates that sprawl across rolling moors. Landowners of the aristocratic class maintain a pretense of being the benevolent custodians of the land and
ghostly grasp of its ancestors. The past can’t be forgotten or left behind, because the spirits haunting the land embody that past. The social order can’t change, because the restless dead enforce the old
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
, Mordent is a quiet domain of peaceful country estates that sprawl across rolling moors. Landowners of the aristocratic class maintain a pretense of being the benevolent custodians of the land and
ghostly grasp of its ancestors. The past can’t be forgotten or left behind, because the spirits haunting the land embody that past. The social order can’t change, because the restless dead enforce the old
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
. If provoked to action, loxodons are true terrors — bellowing with rage, trumpeting and flapping their ears. Their serene wisdom, fierce loyalty, and unwavering conviction are tremendous assets to
, such as Hierarch, Revered, Grandmother, Healer, or Saint, when interacting with other races. Male Names: Bayul, Berov, Brooj, Chedumov, Dobrun, Droozh, Golomov, Heruj, Ilromov, Kel, Nikoom, Ondros
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
. If provoked to action, loxodons are true terrors — bellowing with rage, trumpeting and flapping their ears. Their serene wisdom, fierce loyalty, and unwavering conviction are tremendous assets to
, such as Hierarch, Revered, Grandmother, Healer, or Saint, when interacting with other races. Male Names: Bayul, Berov, Brooj, Chedumov, Dobrun, Droozh, Golomov, Heruj, Ilromov, Kel, Nikoom, Ondros
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
in a wilderness they’re not prepared to endure. 4 Ruler Returned. A tribe’s revered leader has returned from the dead and seeks to resurrect their past glories. 5 Hidden Power. A mysterious figure
other servant at the royal household far exceed their title. 5 Envoy. A semi-retired, leisure-loving ambassador speaks in suggestion and innuendo. 6 Spectral Assembly. A ghostly council of the
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
in a wilderness they’re not prepared to endure. 4 Ruler Returned. A tribe’s revered leader has returned from the dead and seeks to resurrect their past glories. 5 Hidden Power. A mysterious figure
other servant at the royal household far exceed their title. 5 Envoy. A semi-retired, leisure-loving ambassador speaks in suggestion and innuendo. 6 Spectral Assembly. A ghostly council of the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
planes. Some lesser deities live in the Material Plane, as does the unicorn-goddess Lurue of the Forgotten Realms and the titanic shark-god Sekolah revered by the sahuagin. Others live on the Outer
Philosophies Not all divine powers need to be derived from deities. In some campaigns, believers hold enough conviction in their ideas about the universe that they gain magical power from that conviction. In
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
planes. Some lesser deities live in the Material Plane, as does the unicorn-goddess Lurue of the Forgotten Realms and the titanic shark-god Sekolah revered by the sahuagin. Others live on the Outer
Philosophies Not all divine powers need to be derived from deities. In some campaigns, believers hold enough conviction in their ideas about the universe that they gain magical power from that conviction. In
Compendium
- Sources->Dungeons & Dragons->Divine Contention
docks! The party holds the line. Mark one victory and advance to Event 6: “Rolling Thunder.” The party retreats. The cultists of Talos surge into the town. Go to Event 5: “Streets of Rage.” Event 4
. The surviving defenders rally around them to hold the docks. Mark one victory and advance to Event 6: “Rolling Thunder.” The party retreats or Valdi dies. The defenders crumble and the zombies advance
Compendium
- Sources->Dungeons & Dragons->Divine Contention
docks! The party holds the line. Mark one victory and advance to Event 6: “Rolling Thunder.” The party retreats. The cultists of Talos surge into the town. Go to Event 5: “Streets of Rage.” Event 4
. The surviving defenders rally around them to hold the docks. Mark one victory and advance to Event 6: “Rolling Thunder.” The party retreats or Valdi dies. The defenders crumble and the zombies advance
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
, these heroes are revered as spiritual if not literal ancestors. The moral of this story is simply that Mogis is a god who rewards his faithful servants.
Minotaurs who don’t follow Mogis are quick
average over 6 feet in height, and they have stocky builds. Your size is Medium. Here’s how to determine your height and weight randomly, starting with rolling a size modifier: Size modifier = 2d8
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
, these heroes are revered as spiritual if not literal ancestors. The moral of this story is simply that Mogis is a god who rewards his faithful servants.
Minotaurs who don’t follow Mogis are quick
average over 6 feet in height, and they have stocky builds. Your size is Medium. Here’s how to determine your height and weight randomly, starting with rolling a size modifier: Size modifier = 2d8
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
encounters that can take place along the seashore or on the surface of the water. Check for an encounter once per day by rolling a d20. On an 18 or higher, the characters have an encounter at some point
of Pale Prow is composed of undead servants, both corporeal and ghostly. Necromancers are drawn to Pale Prow whenever it nears land, and it is common for them to take up residence in the dark cabins
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
encounters that can take place along the seashore or on the surface of the water. Check for an encounter once per day by rolling a d20. On an 18 or higher, the characters have an encounter at some point
of Pale Prow is composed of undead servants, both corporeal and ghostly. Necromancers are drawn to Pale Prow whenever it nears land, and it is common for them to take up residence in the dark cabins
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
carved with eyes of all shapes and sizes. Many of the orbs have stone eyelids that open and close at irregular intervals. Characters who succeed on a DC 14 Wisdom (Perception) check notice a ghostly
unnerving but harmless. Scrying Sensor. The ghostly eyestalk is a magical sensor that allows one of the apprentice wizards in area X16 to monitor this hall. The eyestalk functions as an extra eye with
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
carved with eyes of all shapes and sizes. Many of the orbs have stone eyelids that open and close at irregular intervals. Characters who succeed on a DC 14 Wisdom (Perception) check notice a ghostly
unnerving but harmless. Scrying Sensor. The ghostly eyestalk is a magical sensor that allows one of the apprentice wizards in area X16 to monitor this hall. The eyestalk functions as an extra eye with
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
uniforms (your choice), a purse containing 30 gp, and three trinkets (determined randomly by rolling on the Trinkets table in the Player’s Handbook). M4: Cold Locker Six mortuary stretchers, chilled
, high-backed chairs with decorative cushions sit before several covered platters.
A ghostly butler rises from the floor before you, a decanter of ruby-red wine in its hand. The spirit speaks in a
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
uniforms (your choice), a purse containing 30 gp, and three trinkets (determined randomly by rolling on the Trinkets table in the Player’s Handbook). M4: Cold Locker Six mortuary stretchers, chilled
, high-backed chairs with decorative cushions sit before several covered platters.
A ghostly butler rises from the floor before you, a decanter of ruby-red wine in its hand. The spirit speaks in a
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
dragon bones juts from the head, neck, back, and tail of the mound. Enormous cairns encircle the mound out to a range of a quarter mile. Beneath them lie the bones of revered Thunderbeast tribal
DC 20 Dexterity check. The chest contains 600 gp in a gray sack made of stitched orc skin, a leather pouch that holds six 50 gp gems, and 1d3 magic items, determined by rolling on Magic Item Table B
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
the Ethereal Plane (unless destroyed first). The specters manifest as ghostly tieflings with elongated fingers. The Gralhund family crest appears on the book’s title page. The rest of the book is
bunk beds for the junior staff. A total of nine maids, cooks, and valets (commoners) are holed up here, waiting for someone to rescue them. They are armed with improvised weapons (rolling pins, mops, brooms, and the like) that are treated as clubs.
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
which statue is broken. The four sarcophagi also collapse if disturbed, though each creates difficult terrain only in its square. P2: Ghostly Hall The sound of splashing water echoes from the west end
of the Talhund The seven carvings are no mere decorations; each covers a burial niche in which a miner-turned-priest was put to rest. These miner-priests were among the most revered of the Talhund
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
which statue is broken. The four sarcophagi also collapse if disturbed, though each creates difficult terrain only in its square. P2: Ghostly Hall The sound of splashing water echoes from the west end
of the Talhund The seven carvings are no mere decorations; each covers a burial niche in which a miner-turned-priest was put to rest. These miner-priests were among the most revered of the Talhund
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
lane behind the hall, searching through the rubble for treasure. As the characters near the lane, the kenku hide and attempt to frighten the party away with ghostly sounds from the gloom. A7. Plaza of
and Finder of Trails. Besilmer dwarves revered these gods as watchers over their dead. The air cultists started exploring the tombs, but they suspended their exploration after ghoul attacks. They and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
the Ethereal Plane (unless destroyed first). The specters manifest as ghostly tieflings with elongated fingers. The Gralhund family crest appears on the book’s title page. The rest of the book is
bunk beds for the junior staff. A total of nine maids, cooks, and valets (commoners) are holed up here, waiting for someone to rescue them. They are armed with improvised weapons (rolling pins, mops, brooms, and the like) that are treated as clubs.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
lane behind the hall, searching through the rubble for treasure. As the characters near the lane, the kenku hide and attempt to frighten the party away with ghostly sounds from the gloom. A7. Plaza of
and Finder of Trails. Besilmer dwarves revered these gods as watchers over their dead. The air cultists started exploring the tombs, but they suspended their exploration after ghoul attacks. They and
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
else about the history of the fortress, except the name of the dragon that was once revered here, which is Ashardalon.
What about the goblins/fruit/Belak? “The Outcast, he lives below. He grows the
ghostly blue and swings open silently. Scythe Trap. If someone tries to open the door without first deactivating the lock, a scythe blade springs forth, targeting the area immediately in front of the door
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
else about the history of the fortress, except the name of the dragon that was once revered here, which is Ashardalon.
What about the goblins/fruit/Belak? “The Outcast, he lives below. He grows the
ghostly blue and swings open silently. Scythe Trap. If someone tries to open the door without first deactivating the lock, a scythe blade springs forth, targeting the area immediately in front of the door