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Returning 35 results for 'conviction ruin gaining to her religious'.
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monsters
take 10 force damage if they end their turn in this area. Flying creatures that end their turn in this area must make DC 24 Strength saving throws, gaining the Prone condition on a failed
allows him to emerge on shore and walk through a village, town, or fortress that troubles his cult. This magic lashes out at the place, battering to ruin and slaying those within. When authorities come to
classes
Apocalypse Domain are usually apostates and heretics cast from religious orders for their fanatical conviction to the end of all things.
The exact origin of their divine power confounds the elders of
Hermit
Legacy
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Backgrounds
Player’s Handbook (2014)
seclusion.
d8
Life of Seclusion
1
I was searching for spiritual enlightenment.
2
I was partaking of communal living in accordance with the dictates of a religious order.
3
I
I needed to commune with nature, far from civilization.
7
I was the caretaker of an ancient ruin or relic.
8
I was a pilgrim in search of a person, place, or relic of spiritual
classes
Apocalypse Domain are usually apostates and heretics cast from religious orders for their fanatical conviction to the end of all things.
The exact origin of their divine power confounds the elders of
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
revealed themself to be false, a disciple of a power opposed to your beliefs. Ruin You were once a favored adherent of a religious order, but you’ve been cast out in disgrace. Sage An otherworldly being
characters who rely on faith, conviction, or fate—particularly clerics, druids, and paladins—but any character’s story can benefit from them. When using this table, you can choose the entries that speak
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
revealed themself to be false, a disciple of a power opposed to your beliefs. Ruin You were once a favored adherent of a religious order, but you’ve been cast out in disgrace. Sage An otherworldly being
characters who rely on faith, conviction, or fate—particularly clerics, druids, and paladins—but any character’s story can benefit from them. When using this table, you can choose the entries that speak
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. You’re called on to act as freelance reporters (see “Newspaper”). 9 Religious Work. The job involves the work of faith (see “Religious Order”). 10 Field Research. The job involves research or relic
with university researchers to plunder a ruin. This competition might turn into a rivalry, or it could evolve into employment, with the crime syndicate or university recognizing your talent and becoming your patron.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. You’re called on to act as freelance reporters (see “Newspaper”). 9 Religious Work. The job involves the work of faith (see “Religious Order”). 10 Field Research. The job involves research or relic
with university researchers to plunder a ruin. This competition might turn into a rivalry, or it could evolve into employment, with the crime syndicate or university recognizing your talent and becoming your patron.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
your conviction and, perhaps, a network of like-minded thinkers, such as the factions of Sigil (summarized below). In your travels, you explore the depths of your understanding and spread your philosophy
step with the multiverse, one must act on instinct alone. Creating Your Own Faction
In Sigil, ideologies wax and wane over time, gaining popularity and drawing like-minded philosophers from one
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
your conviction and, perhaps, a network of like-minded thinkers, such as the factions of Sigil (summarized below). In your travels, you explore the depths of your understanding and spread your philosophy
step with the multiverse, one must act on instinct alone. Creating Your Own Faction
In Sigil, ideologies wax and wane over time, gaining popularity and drawing like-minded philosophers from one
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Hidden Rune Irina Nordsol Giants of the Hidden Rune explore a ruin
with help from smaller assistants To the giants of the Hidden Rune, the children of Annam are in a temporary state of decline, a
the overall history of giants. Unlike various religious groups among giants, such as the destructive priests of Surtur and the hopeful followers of Iallanis, the giants of the Hidden Rune do not
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Band Irina Nordsol A small band of hill giants hunts
across a ruin-studded landscape
The giants most commonly encountered in the world are bands of two to four who are united by a common
purpose. These are often warriors engaged in raiding, hunting, or a mission on behalf of the leader of their home community. Sometimes these bands are religious in nature—a small community dedicated to
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Band Irina Nordsol A small band of hill giants hunts
across a ruin-studded landscape
The giants most commonly encountered in the world are bands of two to four who are united by a common
purpose. These are often warriors engaged in raiding, hunting, or a mission on behalf of the leader of their home community. Sometimes these bands are religious in nature—a small community dedicated to
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
. d8 Life of Seclusion 1 I was searching for spiritual enlightenment. 2 I was partaking of communal living in accordance with the dictates of a religious order. 3 I was exiled for a crime I didn’t
was the caretaker of an ancient ruin or relic. 8 I was a pilgrim in search of a person, place, or relic of spiritual significance. Feature: Discovery The quiet seclusion of your extended hermitage
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
1. Cellar Any exploration of the manor grounds finds it deserted, but with plenty of tracks leading to a stone staircase just off the empty ruin of a large kitchen. At the bottom of the stairs stands
area 2 take notice if the characters make a lot of noise here. They creep into the room, gaining surprise if the characters don’t hear them (see “Surprise” in the Basic Rules). If the ruffians fight in
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Hidden Rune Irina Nordsol Giants of the Hidden Rune explore a ruin
with help from smaller assistants To the giants of the Hidden Rune, the children of Annam are in a temporary state of decline, a
the overall history of giants. Unlike various religious groups among giants, such as the destructive priests of Surtur and the hopeful followers of Iallanis, the giants of the Hidden Rune do not
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
. d8 Life of Seclusion 1 I was searching for spiritual enlightenment. 2 I was partaking of communal living in accordance with the dictates of a religious order. 3 I was exiled for a crime I didn’t
was the caretaker of an ancient ruin or relic. 8 I was a pilgrim in search of a person, place, or relic of spiritual significance. Feature: Discovery The quiet seclusion of your extended hermitage
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
1. Cellar Any exploration of the manor grounds finds it deserted, but with plenty of tracks leading to a stone staircase just off the empty ruin of a large kitchen. At the bottom of the stairs stands
area 2 take notice if the characters make a lot of noise here. They creep into the room, gaining surprise if the characters don’t hear them (see “Surprise” in the Basic Rules). If the ruffians fight in
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
claims to know a path to religious enlightenment. Those who fail to prove their devotion to his teachings turn up petrified.
3 The sea boils around an ancient, submerged ruin called the Drowned Altar
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Other Religious Systems In your campaign, you can create pantheons of gods who are closely linked in a single religion, monotheistic religions (worship of a single deity), dualistic systems (centered
shadows, sometimes aiding the other deities, and sometimes working against them with the pantheon’s enemies. Mystery Cults A mystery cult is a secretive religious organization based on a ritual of
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Other Religious Systems In your campaign, you can create pantheons of gods who are closely linked in a single religion, monotheistic religions (worship of a single deity), dualistic systems (centered
shadows, sometimes aiding the other deities, and sometimes working against them with the pantheon’s enemies. Mystery Cults A mystery cult is a secretive religious organization based on a ritual of
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
claims to know a path to religious enlightenment. Those who fail to prove their devotion to his teachings turn up petrified.
3 The sea boils around an ancient, submerged ruin called the Drowned Altar
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
undergrowth. Its roof is pierced by the trunk of an immense tree, but its walls are mostly intact. A large, empty doorframe leads inside.
Characters who don’t approach the ruin feel supernaturally
drawn toward the place, as if a familiar voice were calling their name. As characters approach the door, they hear faint voices inside. Read the following text when the characters enter the ruin: The
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
undergrowth. Its roof is pierced by the trunk of an immense tree, but its walls are mostly intact. A large, empty doorframe leads inside.
Characters who don’t approach the ruin feel supernaturally
drawn toward the place, as if a familiar voice were calling their name. As characters approach the door, they hear faint voices inside. Read the following text when the characters enter the ruin: The
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
, training
Dungeon Master’s Guide (chapter 6): Building a stronghold, carousing, crafting a magic item, gaining renown, performing sacred rites, running a business, selling magic items, sowing rumors
, training to gain levels
Xanathar’s Guide to Everything (chapter 2): Buying a magic item, carousing, crafting an item, crime, gambling, pit fighting, relaxation, religious service, research, scribing a spell scroll, selling a magic item, training, work
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
, training
Dungeon Master’s Guide (chapter 6): Building a stronghold, carousing, crafting a magic item, gaining renown, performing sacred rites, running a business, selling magic items, sowing rumors
, training to gain levels
Xanathar’s Guide to Everything (chapter 2): Buying a magic item, carousing, crafting an item, crime, gambling, pit fighting, relaxation, religious service, research, scribing a spell scroll, selling a magic item, training, work
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
better off under their rule. There are ancient and primordial forces at work in Eberron. But there are also misguided patriots, religious extremists, and dragonmarked houses looking to wring a few more
and you betrayed them for personal gain. You may regret it now, but you can never repair the damage you’ve done.
5 You squandered your family’s fortune and brought shame and ruin to your
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
better off under their rule. There are ancient and primordial forces at work in Eberron. But there are also misguided patriots, religious extremists, and dragonmarked houses looking to wring a few more
and you betrayed them for personal gain. You may regret it now, but you can never repair the damage you’ve done.
5 You squandered your family’s fortune and brought shame and ruin to your
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
throw when it enters the area, gaining vulnerability to necrotic damage on a failed save. This vulnerability ends when the creature leaves the area. Ancient Warning If the characters search the sand
missing. The interior of the sunken ship is a ruin. The decks have all but collapsed, creating a tangled maze where ooze and muck cling to sundered timbers and beams. An eerie, many-colored light
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
language, these cute, mushroom-like creatures urge the characters to join in their reverie. Any character who does so can make a DC 12 Charisma (Performance) check, gaining the benefit of a true seeing
might arrive inside a similar fairy ring that is hidden in an elven tomb or inside the tumbled-down ruin of an ancient tower, for example. If the creature holding the wand and running widdershins is
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
gaining dwarven support for the Treaty of Garumn’s Gorge, which brought peace between the dwarves and the orc Kingdom of Many-Arrows. When the orcs, in time, broke their treaty and made war on the North
, the crown has been offered to General Dagnabbet Waybeard, granddaughter of Bruenor’s ally, the great general Dagna. When last I visited Mithral Hall a few years ago, I passed through the rebuilt ruin
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
punished as an example to all who might follow. Strength Above All. You shall rule until a stronger one arises. Then you must grow mightier and meet the challenge, or fall to your own ruin
magically become an avatar of conquest, gaining the following benefits for 1 minute: You have resistance to all damage. When you take the Attack action on your turn, you can make one additional attack as
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
language, these cute, mushroom-like creatures urge the characters to join in their reverie. Any character who does so can make a DC 12 Charisma (Performance) check, gaining the benefit of a true seeing
might arrive inside a similar fairy ring that is hidden in an elven tomb or inside the tumbled-down ruin of an ancient tower, for example. If the creature holding the wand and running widdershins is
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
punished as an example to all who might follow. Strength Above All. You shall rule until a stronger one arises. Then you must grow mightier and meet the challenge, or fall to your own ruin
magically become an avatar of conquest, gaining the following benefits for 1 minute: You have resistance to all damage. When you take the Attack action on your turn, you can make one additional attack as
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
gaining dwarven support for the Treaty of Garumn’s Gorge, which brought peace between the dwarves and the orc Kingdom of Many-Arrows. When the orcs, in time, broke their treaty and made war on the North
, the crown has been offered to General Dagnabbet Waybeard, granddaughter of Bruenor’s ally, the great general Dagna. When last I visited Mithral Hall a few years ago, I passed through the rebuilt ruin