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                                                     Monsters
                                                    Domains of Delight: A Feywild Accessory
                                                    
                                                
                                            
                                                     as the spellcasting ability (spell save DC 17):
At will: faerie fire, speak with animals
2/day each: animal friendship, create food and water, revivify
1/day each: awaken (as an action), pass
                                                
                                            
                                                
                                                     Delight called Prismeer. Yarnspinner only recently arrived in Thither and is unaware that he is intruding upon another archfeyās territory (see The Wild Beyond the Witchlight for more information about Prismeer and its archfey ruler).
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    Amphibious. The dragon can breathe both air and water.
Fabricate (1/Day). The dragon can cast fabricate, requiring no spell components and using Intelligence as the spellcasting ability.
Legendary
                                                
                                            
                                                
                                                     following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 17):
1/day each: bane, control water, create or destroy waterThe dragon can take 3
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     over a century ago when an upwelling from the lake at the calderaās center collapsed a portion of the vaults and flooded their halls with boiling water and noxious fumes. The stairwell leading
                                                
                                            
                                                
                                                     creators abandoned them, taking great interest in the artifacts and architecture they left behind. Visitors who manage to convince the dragon they are not a threat are treated to a tour of the vaults, with
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     halls with boiling water and noxious fumes. The stairwell leading up to the city was sealed to prevent the fumes from spilling into the streets above. Decades later, once the volcanoās activity
                                                
                                            
                                                
                                                     of the remaining areas of the vaults as they were when their creators abandoned them, taking great interest in the artifacts and architecture they left behind. Visitors who manage to convince the
                                                
                                            
                                        
                                                     Equipment
                                                    
                                                    
                                                
                                            
                                                     long trek up into the mountains to collect the spring water, but recently a large troll has moved into the area and the villagers have been too afraid to travel there. Because of this, supplies of the spring water are now at an all-time low.
                                                
                                            
                                                
                                                    
Combat
Utility
Whimsy
11
16
14
The sacred water from the Opu Opu Spring has always been famous for its healing properties. Villagers would come from all around and make the
                                                
                                            
                                        
                                                     Backgrounds
                                                    Sword Coast Adventurer's Guide
                                                    
                                                
                                            
                                                    Though you might have only recently arrived in civilized lands, you are no stranger to the values of cooperation and group effort when striving for supremacy. You learned these principles, and much
                                                
                                            
                                                
                                                     only your tribeās territory, but also the terrain and natural resources of the rest of the North. You are familiar enough with any wilderness area that you find twice as much food and water as
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     adventurers has died recently, you can use this encounter to introduce a new character ā either a member of the Emerald Enclave, someone the scouts have rescued, or a character who hired the scouts as
                                                
                                            
                                                
                                                     guides. The scouts are willing to trade information on an equal basis with a non-evil party. Characters can also convince the scouts to join their party for up to 3 days by succeeding on a DC 12 group
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                     dragon Cozmioko. She was slain recently trying to defend this land from Anthradusk, a blue dragon who seeks to resurrect his ancestors: generations of blue dragons, each an architect of untold calamities
                                                
                                            
                                                
                                                     Anthradusk, and then slay the dragon to stop his ritual. This is your destinyāindeed, the egg has led me to you.ā
 Eldemere hands the characters the egg. She does whatever she can to convince them to go to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                    , but in the course of gaining Xanatharās trust, he managed to convince the beholder to eliminate its other advisors. The beholderās paranoia will eventually cause Xanathar to question the drowās
                                                
                                            
                                                
                                                    . Xanathar is aware that something is off with Narāl, and recently assigned him a grell bodyguard. The grell has instructions to dispose of Narāl at the first sign of disloyalty. Game Statistics Narāl
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     lives in a manor on the edge of the village, but he hasnāt left it recently because he has a very important guest: a beholder that suddenly appeared in Wisteria Vale. To allay the villagersā justifiable
                                                
                                            
                                                
                                                     eventually becomes clear that the beholder has imprisoned the real Quill in a magic painting. The characters must find Quill, convince him that theyāre here to help, and administer the cure without incurring the wrath of the beholder, who wants to keep its new haven intact.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Giants of the Star Forge
                                                    
                                                
                                            
                                                    Adventure Hooks If the prospect of doing a good deed isnāt enough to entice the characters, you can further motivate the party with either of the following hooks: Acidic Lake. Water from the nearby
                                                
                                            
                                                
                                                     the magical runestones at the lakeās center should make the water safe again. Legend of the Star Forge. The characters learn the location of the Star Forge, a furnace built by giants eons ago at the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Divine Contention
                                                    
                                                
                                            
                                                    Tymora Shrine A shrine to Tymora, goddess of luck, was recently erected in Leilon. Puck Caribdas, a lithe, rambunctious male elf, runs the temple and sells potions for the prices listed on the Puckās
                                                
                                            
                                                
                                                     Potions    Price Potion 
     50 gp  Potion of healing 
   50 gp  Potion of climbing 
   150 gp  Potion of growth 
   150 gp  Potion of water breathing 
   5,000 gp  Potion of heroism
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sleeping Dragonās Wake
                                                    
                                                
                                            
                                                    Tymora Shrine A shrine to Tymora, goddess of luck, was recently erected in Leilon. Puck Caribdas, a lithe, rambunctious male elf, runs the temple and sells potions for the prices listed on the Puckās
                                                
                                            
                                                
                                                     Potions    Price Potion 
     50 gp  Potion of healing 
   50 gp  Potion of climbing 
   150 gp  Potion of growth 
   150 gp  Potion of water breathing 
   5,000 gp  Potion of heroism
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneās Wheel
                                                    
                                                
                                            
                                                     recently seen more visitors than usual. The first was the modron R04M, which stopped at the castle and learned much about the Outlands. More recently, though, a host of Fiends discovered and occupied the
                                                
                                            
                                                
                                                     walls and ceilings of the castle fill rooms with bright light. Water. Taps in the kitchen, washroom, and workshop provide endless streams of fresh water.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                    The Friendly Dragon This encounter can be used as the characters approach the Eyecatcher. Read: In the water ahead, a large shape speeds toward you. As it gets closer, you recognize it as a dragon
                                                
                                            
                                                
                                                     with bronze-colored scales. Slewing to a stop, the creature gives a toothy grin, then raises a claw in a small wave. āWell met!ā it chirps. Zelifarn, a young bronze dragon, recently moved into Deepwater
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                     floor to ceiling. The muffled silence beyond is broken only by the sound of running water.
 Ice pillars and pressure ridges form razor-sharp crags that loom out of the roiling fog. Streams of
                                                
                                            
                                                
                                                     crackling water, magically flowing even at subzero temperatures, course thickly through the hollows beneath wind-driven, icy snow. From the entrance, only swirling fog can be seen and only the wind can be
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     turns invisible and flees. A character can convince a wynling to reveal itself by going to either Tyenmo Noodles or Xungoon Family Seafood and holding out a persimmon. Doing so causes at least one
                                                
                                            
                                                
                                                     Sylvan ask the wynling questions, the Fey creature squeaks the following details in reply: Kasem found the wynlings in the nearby mountains and brought them to the market recently. The wynlings live with
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                     a ticket taker, a job sheās recently switched to as a result of struggling to give correct change while working at the box office.
Extracurriculars: Intramural Water-Dancing Club
 Job: Strixhaven
                                                
                                            
                                                
                                                     presence and doesnāt ignore social obligations so much as get distracted easily. Larine is a member of the Intramural Water-Dancing Club, where she performs underwater balletic movements effortlessly
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     time if they are loyal. It takes convincing roleplaying and a DC 17 Charisma (Persuasion) check to convince the elves to flee rather than wait around for the dragon to eventually tire of and eat them
                                                
                                            
                                                
                                                     of the cavern, showing a young female human holding a basin. A successful DC 15 Intelligence (Religion) check recognizes the shrine of Eldath, goddess of waterfalls. Water flows from cracks in the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     floor to ceiling. The muffled silence beyond is broken only by the sound of running water.
 Ice pillars and pressure ridges form razor-sharp crags that loom out of the roiling fog. Streams of
                                                
                                            
                                                
                                                     crackling water, magically flowing even at subzero temperatures, course thickly through the hollows beneath wind-driven, icy snow. From the entrance, only swirling fog can be seen and only the wind can be
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     withered and died, and death swept through Omu. One morning, a wise zorbo emerged from her hollow tree and spoke to the dying Omuans. To convince Ubtao of their worth, she decided to cook him a stew made
                                                
                                            
                                                
                                                     Kubazan the froghemoth returned to Papazotl the eblis, he chased Papazotl into the swamp with his new tentacles. That night, a su-monster broke into Ubtaoās palace and stole a pail of water for the Omuans
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerās Handbook
                                                    
                                                
                                            
                                                     Intelligence Recall lore about spells, magic items, and the planes of existence. Athletics Strength Jump farther than normal, stay afloat in rough water, or break something. Deception Charisma Tell a
                                                
                                            
                                                
                                                     determine what killed the recently slain. Nature Intelligence Recall lore about terrain, plants, animals, and weather. Perception Wisdom Using a combination of senses, notice something thatās easy to miss
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     Intelligence Recall lore about spells, magic items, and the planes of existence. Athletics Strength Jump farther than normal, stay afloat in rough water, or break something. Deception Charisma Tell a
                                                
                                            
                                                
                                                     determine what killed the recently slain. Nature Intelligence Recall lore about terrain, plants, animals, and weather. Perception Wisdom Using a combination of senses, notice something thatās easy to miss
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                     in time if they are loyal. It takes convincing roleplaying and a DC 17 Charisma (Persuasion) check to convince the elves to flee rather than wait around for the dragon to eventually tire of and eat
                                                
                                            
                                                
                                                     corner of the cavern, showing a young female human holding a basin. A successful DC 15 Intelligence (Religion) check recognizes the shrine of Eldath, goddess of waterfalls. Water flows from cracks in the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     side to side. A large mass glides through the dark water below you.
 A character who succeeds on a DC 13 Intelligence (Nature) check can identify the creature as a plesiosaurus. The creature recognizes
                                                
                                            
                                                
                                                     than be eaten. If a character harms the plesiosaurus, it reacts in kind. Plesiosaurus Behavior    d6 Behavior 
     1  The plesiosaurus breaches the water with its fins and splashes water into
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Heroes of the Borderlands
                                                    
                                                
                                            
                                                     boxed text aloud: āYvette here is a lousy guard. There was a break-in recently on her watch, and the burglar got away. I fear the culprit might attempt another break-in, and Iād like you to prevent the
                                                
                                            
                                                
                                                     a burglar trying to enter, intervene and convince the criminal to leave at once. Remember, Iām paying for discretion. If you try to give the thief a trouncing, it will no doubt cause a scene. I want
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     summon and control a goristro demon. By passing the goristro off as Baphomet, the demon lord of minotaurs, he hopes to win the minotaursā obedience. But Drivvin has recently realized that his arcane
                                                
                                            
                                                
                                                     interest in an alliance, and Tendra and Maleen have come to the Maze Level on a secret mission. Beholden to Halaster Blackcloak, the Shadowdusks have been ordered to convince Drivvin Freth to accept an
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     heās building them. The answer lies with his strange companion. Until recently, this flumph surreptitiously fed on the mental energy of Arcturiaās mind flayer assistant. The illithidās sudden death
                                                
                                            
                                                
                                                     (see area 29) cut off the flumphās food supply. Fortunately, it can get by for some time without needing to feed on more psionic energy. It shacked up with Doomcrown and has been trying to convince him
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     the Sumber Hills, bound for Summit Hall. Earth cultists attacked the group a few miles from Summit Hall. The cultists took prisoners back to the Sacred Stone Monastery, paying water cultists for the
                                                
                                            
                                                
                                                     mines. Others were sent down to the Temple of the Black Earth (see chapter 4). Other troubles have also surfaced recently, including some that might directly affect the characters. Tailor the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm Lordās Wrath
                                                    
                                                
                                            
                                                     any survivors or salvageable wreckage, so they steered very clear of the area. Captain Winchet also relays that sheās heard other sailors talking about seeing a ghost ship in this area recently. The
                                                
                                            
                                                
                                                     ship is only seen from a distance, but it is as hazy as the smoke from a cannon and emits a low moaning sound that carries across the water. She hasnāt personally seen the ghost ship, but she feels obligated to pass along the information.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneās Wheel
                                                    
                                                
                                            
                                                     distance, you can see a dingy being tossed by the bayās choppy waters. The vessel seems to be taking on water, sinking into the waves. You can make out one small occupant on the craft.
 The sailor in
                                                
                                            
                                                
                                                     arriving at Grakenok (see the āArriving in Grakenokā section). A character who calls out to a nearby rival and succeeds on a DC 16 Charisma (Persuasion) check can convince the rival to fight the whirlwyrm, which delayās that heroās arrival in Grakenok.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Locathah Rising
                                                    
                                                
                                            
                                                    Umberleeās Maw The coral mountain, comprised of recently sunken ships covered by a crunchy coral shell, is referred to as Umberleeās Maw by Gar Shatterkeel. Normally this would include his followers
                                                
                                            
                                                
                                                     (including a spear, trident, or dart). Creatures and objects that are fully immersed in water have resistance to fire damage.  
 Map 1: Umberleeās Maw View Player Version
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     weight. The building is accessible by ramps from areas D3 and D5, as well as stairs that rise from the lake. A rickety wooden deck clings to the outside of the structure 6 feet above the water. Use the
                                                
                                            
                                                
                                                    . Wisps of smoke snake into the air from several spots where smoldering wreckage threatens to ignite.
 A distressed bullywug in a leather smock scurries around the room with a bucket of water whose
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Heroes of the Borderlands
                                                    
                                                
                                            
                                                     air. Rows of benches face an altar at the end of a spacious worship hall. Above the altar is an enormous stained-glass window of a sunrise.
  Until recently, the templeās head priest was a human woman
                                                
                                            
                                                
                                                     named Ivlis, but she recently departed the keep on a long-anticipated pilgrimage.
 
    Hazem Ameen    Fazzir
 Human Priest
 Stat Block: Curate
 This spiritual leader offers counsel and healing
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                    Tier 3 Locations The top tier of the gardens, which is shown on Map: The Garden of Everflowing Springs, is called the Garden of Everflowing Springs. It holds the unending sources of the water that
                                                
                                            
                                                
                                                     flows through the ziggurat, and it imprisons the genie responsible for keeping the water flowing. G24: High Terrace The cherry trees here are in various states of bloom, with some covered in white
                                                
                                            
                                        






