Search Results
All Results
                Characters
                Compendium
                Spells
                Items
                Monsters
                Vehicles
                Forums
                
                        Returning 35 results for 'convince wearing respected'.
                    
                
                        
                            
                                Other Suggestions:
                            
                            
                                    
                                        continue wearing respect
                                    
                                
                                    
                                        convinced warning respected
                                    
                                
                                    
                                        convinced wearing respect
                                    
                                
                                    
                                        convinced weaving respected
                                    
                                
                                    
                                        convinced wearing reflected
                                    
                                
                        
                    
                
                        
                                                     Monsters
                                                    Planescape: Adventures in the Multiverse
                                                    
                                                
                                            
                                                     experiences, particularly great meals, with the monster. Some might even convince a darkweaver to release them if they promise to return with rare spices or one-of-a-kind meals. Those who manage to
                                                
                                            
                                                
                                                     dim light or darkness, it teleports, along with any equipment it is wearing or carrying, to an unoccupied space it can see within 60 feet of itself that is in dim light or darkness.
Darkweaver Webs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morteâs Planar Parade
                                                    
                                                
                                            
                                                     corner of the Outlands overrun by demons. 2 Wearing grim armor and displaying a rust-colored horn, a unicorn influenced by Acheron challenges all it encounters to mortal combat. 3 A fallen deva, now
                                                
                                            
                                                
                                                     Limbo has color-changing wings and insists passersby convince it that theyâre worthy of existing. If the couatl isnât convinced, it has a 50 percent chance of either attacking or wandering off.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                    Kollema Hall Features Kollema Hall is a historic structure dedicated to the respected Strixhaven professor, Magister Kollemaâan innovator in the magical study of history. After his death, the
                                                
                                            
                                                
                                                     higher or lower in the hall (depending on the direction spoken), along with anything the creature is wearing or carrying. If the destination glyph is occupied or the command doesnât make sense (such as saying âdownâ while on the hallâs lowest floor), the transport glyph doesnât function.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    Exploring the Coach Each car has a human conductor (commoner) wearing the livery of House Orien. When a character enters a car, the conductor asks to see the characterâs ticket. If the character
                                                
                                            
                                                
                                                     character who makes a successful DC 14 Charisma (Intimidation or Persuasion) check convinces the conductor to stand down without the character paying. If the character canât pay and fails to convince
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
                                                    
                                                
                                            
                                                    . When the captain is close enough to be heard, read or paraphrase the following boxed text: A human solider wearing rust-red plate armor flies through the air. He comes to a halt, hovering several dozen
                                                
                                            
                                                
                                                     sight of Rigusâs highest tower. Otherwise, we will defend ourselves with full martial force!â
 By pleading their case and succeeding on a DC 16 Charisma (Persuasion) check, a character can convince
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     remain at the theater. The hag assures Hurly that his talent is becoming more refined and respected with every performanceâbut the magic mirrors in this room tell him a different story. Itâs clear to
                                                
                                            
                                                
                                                     onlookerâs demise, the image is a skeleton wearing the onlookerâs clothes. Each of the three mirrors is a Small object with AC 13, 3 hit points, and immunity to poison and psychic damage. If a mirror is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     scales glimmering in the sunlight. Two figures tend to the dragonnelâone in rugged leather, the other wearing the armor of a Knight of Solamnia.
 The riders are Clystran and Darrett. If the characters
                                                
                                            
                                                
                                                     chapter assumes the characters use these tunnels. Once the characters and their allies agree on a plan, Clystran and his dragonnel rest briefly before heading off to find the other dragonnels and convince them to aid in Kalamanâs defense.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     once-respected member of House Mysticâan elven clan known for magical prowessâis reaching a venerable age even by elven standards. Heâs keenly aware this expedition is a foolâs errand analogous to
                                                
                                            
                                                
                                                     with Dalamar, heâs pleased. They can explore the locations in any order they wish. Dalamar plans to convince Zhelsuel to let him meet the characters at Wakenreth. Once theyâve relayed their findings
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
                                                    
                                                
                                            
                                                     with its surface carved to depict feathers. The statue is wearing a feathered headdress and a feathered robe. Lying across its lap in its open palms is a scepter of gold and silver with an eagleâs head
                                                
                                            
                                                
                                                     evil alignment that is also a fiend (demon). It possesses the memories of the petrified character and tries to convince the party that it has just merged with the spirit of one of the characterâs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Mine of Phandelver
                                                    
                                                
                                            
                                                    . If the characters are wearing scarlet cloaks taken from elsewhere, the bugbears assume that they serve Iarno. Clever characters might even persuade the bugbears to help deal with âtraitorsâ or
                                                
                                            
                                                
                                                     (Deception) check to convince the bugbears to do what the party wants. Roleplaying Droop The goblin, Droop, is not a threat to the party. He has been cowed by the bugbears and follows their orders until
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     filled with Janyans enraptured by the low-toned, hypnotic music of a group of bards. Xoese-Addae leads the characters to a private audience suite overlooking the quad, occupied by a single Janyan wearing
                                                
                                            
                                                
                                                     doing so will validate the viewpoint of her faction). Through compelling roleplaying or by succeeding on a DC 14 Charisma (Persuasion) check, a character can convince her to settle for making a copy of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     Keepers of the Flame is a well-respected order of psionic clerics that serves the red dragon Themberchaud in Gracklstugh, and whose members are advisors to the Deepking. The duergar Keeper of the Flame uses
                                                
                                            
                                                
                                                    , the duergar magically increases in size, along with anything it is wearing or carrying. While enlarged, the duergar is Large, doubles its damage dice on Strength-based weapon attacks (included in the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     who patiently listens (or at least pretends to) until everything calms down. As a secretarian, you are respected for having the fortitude to listen to both customers and coworkers without going insane
                                                
                                            
                                                
                                                     below, you can add your proficiency bonus to an ability check to convince a suspicious crowd of your good (or at least non-evil) intentions, encourage franchise hirelings to work faster, or improvise
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                    ) patrol near the tower. They ignore creatures wearing Dragon Army armor but confront anyone else on the floating island. If the towerâs guards are attacked, this patrol arrives to aid their allies in
                                                
                                            
                                                
                                                     2 rounds. Tower Guards. Four sivak draconians (see appendix B) guard the towerâs entrance. They halt anyone who tries to enter, whether wearing Dragon Army armor or not, and demand they state the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Heroes of the Borderlands
                                                    
                                                
                                            
                                                     come to harass her. A character who tries to convince Xanthe that they bear no ill will can make a DC 12 Charisma (Persuasion) check. A successful check improves Xantheâs attitude to Indifferent, and the
                                                
                                            
                                                
                                                     by adding one or more Zombies, which aid the cultists as undead thralls.
 Fooling the Cultists. The cultists are Indifferent toward any character wearing a Cultistâs Robe, which they might have
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                     at the writing desk is a female tiefling wearing a blazing crimson cloak over tailored furs. The cloak is fastened with a silver-and-ivory brooch bearing a design reminiscent of a stylized, branching
                                                
                                            
                                                
                                                     her grief over the death of the wizard she once served. Replacing that wizard with a member of the Arcane Brotherhood seemed a perfect solution. Maccath was smart enough to convince the dragon that
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                    . At his feet is a calico cat wearing a monocle and a horned helmet. The cat is busy licking itself but pauses to look at you. It also narrows its eyes.
 âI am Flabbergast, gentlepersons,â the figure
                                                
                                            
                                                
                                                    , posing as last-minute wedding guests, or masquerading as others making a vault deposit. They might attempt to convince the guards that their appointment time was somehow overlooked, pay someone off
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     at the writing desk is a female tiefling wearing a blazing crimson cloak over tailored furs. The cloak is fastened with a silver-and-ivory brooch bearing a design reminiscent of a stylized, branching
                                                
                                            
                                                
                                                     her grief over the death of the wizard she once served. Replacing that wizard with a member of the Arcane Brotherhood seemed a perfect solution. Maccath was smart enough to convince the dragon that his
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     Zhentarim. Members in good standing of any of those groups can contact their organizations and convince them that an expedition must be mounted to find the Morkoth, for the sake of all civilization. Roll
                                                
                                            
                                                
                                                     eyepatch-wearing captain has an imp that perches on his shoulder and wreaks havoc with his moral compass. Drashk also has permission to negotiate trade deals with the storm giant king on behalf of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
                                                    
                                                
                                            
                                                     Xeleth. If the characters fail to convince the crowd of Xedalliâs innocence, Xedalli resorts to challenging her brother to a trial by combat. If the characters turn the crowdâs opinion against the
                                                
                                            
                                                
                                                     to the radiant core of Xaryxis, along with anything it is wearing or carrying. (The zodar is immune to this effect.) A creature that enters the star or ends its turn there takes 132 (24d10) radiant
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     bolt*
 *Prisoner 237 needs material components to cast these spells.
 Actions
 Shocking Grasp (Cantrip). Melee Spell Attack: +5 to hit (with advantage on the attack if the target is wearing armor
                                                
                                            
                                                
                                                     nights thinking about one thing: his freedom. If the characters meet with him, Gant tries to convince them to break him out of jail, promising wealth and magic items once delivered safely to the Hosttower
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     past a guard with a successful DC 16 Charisma (Deception) check. If the partyâs preparations convincingly support their storyâsuch as wearing guard uniforms while claiming theyâre new guardsâthe DC
                                                
                                            
                                                
                                                     decreases to 12. Bribing. A character can convince a guard to look the other way with a 50 gp bribe and a successful DC 10 Charisma (Persuasion) check. Hiding. Before entering a room, a character can
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                     through feats of strength. Gloriumâs leader is Tyrza Bonebreaker (chaotic good, human gladiator wearing a belt of giant strength [frost giant]), the daughter of the gate-townâs previous ruler, Flatnose
                                                
                                            
                                                
                                                     long wooden tables throughout, imbuing warriors with the strength to fight again. Sacred Well A prophetic hag coven lairs in the Sacred Well, a temple of fate at the edge of Glorium. Respected by the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                    Important Members Here are some of the Moonstalkersâ most powerful and respected members. Boss Augustus Augustus is a hulking human werewolf of few words. He shares leadership of the guild with Boss
                                                
                                            
                                                
                                                     a wolf-humanoid hybrid, a wolf, or his humanoid form. His statistics, other than his speed, are the same in each form. Any equipment he is wearing or carrying isnât transformed. He reverts to his
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    . The attached outer structures (areas 19a through 19d) have 10-foot-high walls and 20-foot-high domed roofs. All outer doors are held shut with arcane lock spells that only drow wearing the obsidian
                                                
                                            
                                                
                                                     of the keep prepare for battle but remain where they are. They cannot be surprised, and any ability checks to convince residents that intruding characters are not a threat are made with disadvantage
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                     must convince them to defect to your organization or extract them from now-hostile territory. 5 Culling. A respected agent of your patron (possibly an ally or a mentor for your group) has been
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     her allies? Are they food? Unless the characters convince Guh that they are more valuable alive than dead, she assumes the latter and orders her mates and minions to beat them to death so that she can
                                                
                                            
                                                
                                                     wooden puppet theater with gold trim, along with gold-stringed puppets wearing bejeweled costumes (worth 2,500 gp). Development Combat and other loud disturbances in this room can be heard throughout
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     particularly stout dwarf wearing a helm shaped like a boarâs head. He says the gemstone is a spherical emerald roughly three inches in diameter, with a small imperfection in its core shaped vaguely like
                                                
                                            
                                                
                                                     from time to time. Lady Wylynd believes itâs her familyâs responsibility to free the dragon from Sharâs evil grasp one way or another. She asks Helion to meet with the adventurers and convince them to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     pass phrase, which is âFire is eternal!â Otherwise, visitors must convince the hobgoblins that they must talk to temple leaders. The hobgoblins attack if none of these things happens. If the characters
                                                
                                            
                                                
                                                    . If characters come from within the fire temple and act like they belong there, the guards pay them little mind. Characters who arrive escorted by hobgoblins must convince the guards to let them pass
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     who is capable of incredible feats. Yet these heroes also display shortcomings, such as hesitance or selfishness. Only the chief gnome deity, Garl Glittergold, can convince the others to set aside
                                                
                                            
                                                
                                                    , and after escaping and gaining her revenge, she began the practice of never wearing the same face twice, and she follows a different routine every day so no one can predict what she might do. When
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Scions of Elemental Evil
                                                    
                                                
                                            
                                                     duties of welcoming recruits to the temple and solving any intercult squabbles that arise. Speaking to Peluze. If the characters approach wearing cult initiatesâ masks and robes, Peluze addresses them
                                                
                                            
                                                
                                                     their loyalty and succeed on a DC 10 Charisma (Deception) check to convince him. Peluze attacks the characters if they fail to convince him. When a character claims loyalty to an element, Peluze offers
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     wearing a mask stands at the back of this 20-foot-high room. Before the statue, set into the floor, is an adamantine trapdoor with a pull ring along one side. Trap. A successful DC 17 Intelligence
                                                
                                            
                                                
                                                     currently in Waterdeep. The characters can try to convince Aurinax that they have come on Neveremberâs behalf. Since he has never met them before or heard Neverember mention them by name, Aurinax is doubtful
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     for the attack. Characters can convince Nargis to reveal more through roleplaying or by succeeding on a DC 12 Charisma (Intimidation or Persuasion) check. Use the following points to guide Nargisâs
                                                
                                            
                                                
                                                     datura introduced herself and offered Diva Luma a fine sachet of glitter as thanks for many inspiring performances. The entertainers confirm that the woman was wearing green pantaloons and a yellow
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     octopuses are driven away, or the characters convince the sailors to flee to safety. Development. The three sailors are from a caravel called the Tortured Tortle, presently anchored a mile off shore. Belle
                                                
                                            
                                                
                                                     a short, stocky human female wearing a holy symbol of Umberlee around her neck. Creatures. Captain Athgar (NE male human veteran) is as mean as the ocean is deep. The devotee of Umberlee is called
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                     Hostile toward all who approach. As an Influence action, a character can try to convince Armin that the characters are strong enough to defeat Sunset-Is-Nigh. The character makes a DC 13 Charisma
                                                
                                            
                                                
                                                     wearing gleaming plate mail and an empty scabbard. Vision of the Past. The first time a character stays in this area longer than 1 minute at night, the character must succeed on a DC 12 Wisdom saving
                                                
                                            
                                        






