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                        Returning 8 results for 'convince when race'.
                    
                
                        
                            
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                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     assume the characters are intruders and attack unless Grin Ousstyl is with them. If the characters declare that they have Quenthel Baenre’s permission to be here, they can convince the mages to stand down
                                                
                                            
                                                
                                                     (your choice of race) are on an errand for their drow mage master when they run into the party by accident. If the characters state that they have legitimate business in Sorcere, the slaves answer
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                    ). Characters can also discover the shrines on their own or learn about them from Orvex Ocrammas (area 2). Race for the Puzzle Cubes The characters need not explore all nine shrines. The Red Wizards find at
                                                
                                            
                                                
                                                     an obvious trail leading pursuers to the main entrance of his underground temple (see area 20A). The characters must infiltrate the temple and either take the puzzle cube by force or convince Ras Nsi
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                    Dragonbait Dragonbait is a champion of good and a saurial — a race that originated on a distant world and whose members have long lives. Very few saurials dwell in the Forgotten Realms, and no
                                                
                                            
                                                
                                                     know where the city is located. If the characters convince Artus Cimber to help them destroy the Soulmonger, Dragonbait wants to help as well. Dragonbait
 Medium humanoid (saurial), lawful good
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     in such a place. Oracular Conflux Adventures    d12 Adventure Goal 
     1  Race an air elemental to an oracular conflux in order to receive a prediction of the future before the elemental’s
                                                
                                            
                                                
                                                     whirlwind obliterates all evidence of the reading. 
   2  Defend the shrine from a worshiper who is angry with an oracle for an incorrect prediction. 
   3  Convince an oracle to give a worshiper a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     successful DC 15 Wisdom (Deception or Persuasion) check to convince the patrol not to attack the party. If Grin Ousstyl is with the party, he quietly suggests that the characters offer the drow a bribe of
                                                
                                            
                                                
                                                     have transformed into spore servants. They silently observe the party but don’t attack the characters unless threatened. Escaped Slaves A group of 1d4 commoners (of any race) attempts to hide from the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     convince Extremiton to let them back into the real world.
 Unconscious Humanoids Eight of the humanoids in the psipods are commoners of mixed race, alignment, and ethnicity. Their names are Daundarak
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     instructions through her documancy satchel. If Dagdra notices intruders, she is startled and begins to call for help. The characters must either silence her, overcome her quickly, or convince her to hear
                                                
                                            
                                                
                                                     human scouts among the Six operatives, two stay behind and fire arrows at the party, while the other two scouts and a human cult fanatic race toward the barges. The intention of the Six operatives is to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     wild-card candidate. A stranger wandering into Phandalin is unlikely to gain the trust of enough citizens to win the race, and the need to stick around town and run things will eventually get in the way
                                                
                                            
                                                
                                                    ). Savvy characters might convince Stuuzant to take a position in their franchise, with the ogre making a great sentry or bodyguard. However, the townspeople might need assurances to accept such a
                                                
                                            
                                        






