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                        Returning 35 results for 'convince when roll'.
                    
                
                        
                            
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                                                     Monsters
                                                    Monstrous Compendium Vol. 1: Spelljammer Creatures
                                                    
                                                
                                            
                                                    Cavities. The yggdrasti has 1d4 + 2;{"diceNotation":"1d4+2","rollType":"roll","rollAction":"Cavities"} cavities in its trunk. Each cavity is big enough to hold one Medium creature, two Small
                                                
                                            
                                                
                                                     connected to one another.
False Appearance. If the yggdrasti is motionless and rooted in the ground at the start of combat, it looks just like a dead tree and has advantage on its initiative roll. Moreover
                                                
                                            
                                        
                                                     Magic Items
                                                    Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     speaking, singing, and playing by itself.
Whenever you attempt to attune to the harp, you must first make either a DC 15 Charisma (Performance) check or a DC 20 Charisma (Persuasion) check to convince the
                                                
                                            
                                                
                                                     harp resizes to suit you.
Stalwart Song. Whenever you make a Charisma check while attuned to the harp, you can treat a roll of 9 or lower on the die as a 10.
Feast of Plenty. If you spend 10 minutes
                                                
                                            
                                        
                                                     Monsters
                                                    Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    ":"Vicious Mockery","rollDamageType":"psychic"} psychic damage and have disadvantage on the next attack roll it makes before the end of its next turn.The rulers of distant Sarlona are known as the Inspired
                                                
                                            
                                                
                                                     Dreaming Dark. Such Inspired have to willingly accept quori possession, but the Dreaming Dark has long experience in weaving dreams that can convince mortals to surrender their bodies.
VARIANT: QUORI
                                                
                                            
                                        
                                                     Monsters
                                                    Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    ":"1d4","rollType":"damage","rollAction":"Vicious Mockery","rollDamageType":"psychic"} psychic damage and have disadvantage on the next attack roll it makes before the end of its next turn.The rulers of
                                                
                                            
                                                
                                                     merchants might all be secret servants of the Dreaming Dark. Such Inspired have to willingly accept quori possession, but the Dreaming Dark has long experience in weaving dreams that can convince mortals to
                                                
                                            
                                        
                                                     Monsters
                                                    Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     disadvantage on the next attack roll it makes before the end of its next turn.The rulers of distant Sarlona are known as the Inspired. These noble families are said to be bound to celestial spirits
                                                
                                            
                                                
                                                     Dreaming Dark has long experience in weaving dreams that can convince mortals to surrender their bodies.
VARIANT: QUORI VESSEL
The Inspired are vessels for quori spirits, allowing the quori to
                                                
                                            
                                        
                                                     Monsters
                                                    Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     disadvantage on the next attack roll it makes before the end of its next turn.The rulers of distant Sarlona are known as the Inspired. These noble families are said to be bound to celestial spirits that guide
                                                
                                            
                                                
                                                     has long experience in weaving dreams that can convince mortals to surrender their bodies.
VARIANT: QUORI VESSEL
The Inspired are vessels for quori spirits, allowing the quori to manifest a portion
                                                
                                            
                                        
                                                     Monsters
                                                    Planescape: Adventures in the Multiverse
                                                    
                                                
                                            
                                                     experiences, particularly great meals, with the monster. Some might even convince a darkweaver to release them if they promise to return with rare spices or one-of-a-kind meals. Those who manage to
                                                
                                            
                                                
                                                    
A darkweaverâs web has a 50 percent;{"diceNotation":"1d100","rollType":"roll","rollAction":"Darkweaver Webs"} chance of having 1d6;{"diceNotation":"1d6", "rollType":"roll", "rollAction
                                                
                                            
                                        
                                                    Fraz-Urb'luu
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
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                                                     Monsters
                                                    Out of the Abyss
                                                    
                                                
                                            
                                                    âluu dies, these effects fade over the course of 1d10;{"diceNotation":"1d10","rollType":"roll"} days.
Madness of Fraz-Urbâluu
If a creature goes mad in Fraz-Urbâluuâs lair or
                                                
                                            
                                                
                                                     within line of sight of the demon lord, roll on the Madness of Fraz-Urbâluu table to determine the nature of the madness, which is a character flaw that lasts until cured. See the Dungeon Master
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     creature makes an attack roll or an ability check, it must roll a d6;{"diceNotation":"1d6", "rollType":"roll", "rollAction":"Disorienting Breath"} and reduce the total by the number rolled. On a
                                                
                                            
                                                
                                                     inspire your portrayal of distinctive emerald dragon characters.
Emerald Dragon Personality Traits
d8;{"diceNotation":"1d8","rollType":"roll","rollAction":"Trait"}
Trait
1
I repeat
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     roll or an ability check, it must roll a d8;{"diceNotation":"1d8", "rollType":"roll", "rollAction":"Disorienting Breath"} and reduce the total by the number rolled. On a successful save, the creature
                                                
                                            
                                                
                                                     portrayal of distinctive emerald dragon characters.
Emerald Dragon Personality Traits
d8;{"diceNotation":"1d8","rollType":"roll","rollAction":"Trait"}
Trait
1
I repeat what others have
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     to inspire your portrayal of distinctive topaz dragon characters.
Topaz Dragon Personality Traits
d8;{"diceNotation":"1d8","rollType":"roll","rollAction":"Trait"}
Trait
1
I seek
                                                
                                            
                                                
                                                    ;{"diceNotation":"1d6","rollType":"roll","rollAction":"Ideal"}
Ideal
1
Solitude. My own company obviates the need for others in my life, whether they are dragons or lesser creatures. (Any
                                                
                                            
                                        
                                                     Backgrounds
                                                    Baldurâs Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    
 
Favorite Schemes
Every charlatan has an angle he or she uses in preference to other schemes. Choose a favorite scam or roll on the table below.
d6
Scam
1
I cheat at games of
                                                
                                            
                                                
                                                    .
5
I run sleight-of-hand cons on street corners.
6
I convince people that worthless junk is worth their hard-earned money.
FEATURE: FALSE IDENTITY
You have created a second
                                                
                                            
                                        
                                                    Charlatan
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Backgrounds
                                                    Playerâs Handbook (2014)
                                                    
                                                
                                            
                                                     or roll on the table below.
d6
Scam
1
I cheat at games of chance.
2
I shave coins or forge documents.
3
I insinuate myself into peopleâs lives to prey on their
                                                
                                            
                                                
                                                     weakness and secure their fortunes.
4
I put on new identities like clothes.
5
I run sleight-of-hand cons on street corners.
6
I convince people that worthless junk is worth their hard
                                                
                                            
                                        
                                                     Backgrounds
                                                    Baldurâs Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    
 
Folk Hero Origins
Folk heroes might rise from a variety of circumstances, or their origins might be a secret as they do their work anonymously. If you wish, you may roll on the Folk Hero
                                                
                                            
                                                
                                                     can spend 2d10 minutes to convince 1d6 commoners to perform a non-illegal act that inconveniences a member of the Watch or Flaming Fist, a patriar, or some other wealthy looking individual.
 
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Intro to Stormwreck Isle
                                                    
                                                
                                            
                                                     trying to roll the barrel at the merrow, a Dexterity check to fling a sail over it, or a Charisma (Intimidation) check to convince it that the crew is about to attack.
                                                
                                            
                                                
                                                    Shenanigans The players might think of creative ideas for dealing with the merrow: Can I roll a barrel to push the merrow overboard? Can I drop a sail on it so it can't see? Can I persuade the crew
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                    , âDen of the Hill Giantsâ), the characters might be able to convince a defeated, captured giant to lead them there. Each giant carries a sack holding 1d3 mundane items; roll on the Items in a Giantâs Bag table in the introduction to determine the contents of each one.
                                                
                                            
                                        
                                                     Magic Items
                                                    Infernal Machine Rebuild
                                                    
                                                
                                            
                                                     properties. Roll for each of these properties on the Infernal Machine Properties table. To keep things interesting, the DM might roll secretly for detrimental properties, revealing those properties only
                                                
                                            
                                                
                                                     feels unnaturally tight. Unless you go naked, roll a d4 each time you are attacked and subtract the number rolled from your AC.
04
You can cast the legend lore spell three times.
Whenever you
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    Hobgoblin Warfare The drive to subjugate and pillage is part of hobgoblinsâ supernatural nature, though a few might repress their warlike tendencies or turn them to more useful ends. Roll on or
                                                
                                            
                                                
                                                     to new conquests. 2 Capture monsters and train them to fight. 3 Collapse a region into the Underdark so riches can be sifted from the ruins. 4 Construct a giant machine to strip resources. 5 Convince
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     dragonnels (see appendix B) have been separated from their riders. A character can convince the dragonnels to let the characters ride them out of the city by succeeding on a DC 16 Charisma (Persuasion
                                                
                                            
                                                
                                                     appendix B for both stat blocks) spots the characters and attacks. At the end of the first round of combat, roll a die. If you roll an even number, a random draconian is affected as if by the levitate
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     Stoyanovich Every hour the characters spend inside the werewolf den, roll a d20. On a roll of 18 or higher, the werewolf hunting party returns, dragging a dead mountain goat. Itâs a meager feast, at best
                                                
                                            
                                                
                                                     the characters to leave the den unmolested but refuses to release the kidnapped children unless Zuleika is present to convince him otherwise (because she fears that the characters might kill her
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     please, roll on the River Journey Encounters table to see what occurs. River Journey Encounters  d10 Encounter   1â2 It rains heavily. For the next hour, the boat and its surroundings are heavily
                                                
                                            
                                                
                                                     obscured. Roll again on this table, ignoring another result of 1 or 2. 3 The current increases along a narrow stretch of the river. Dukha urgently asks the characters to help row the boat upstream. All of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     roll on any encounter table in chapter 3 to determine the guardianâs current form. If the guardian dies, it re-forms in a new guise at the next dawn. A creature can convince the guardian to grant
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                    Running the Encounter Have Skalanthas, the characters, and Captain Orso roll Initiative. The crew acts immediately after Captain Orso in the Initiative order. These sailors take the Hide action while
                                                
                                            
                                                
                                                     maneuvers her ship into a fog bank and hides there until they return. As an Influence action, a character can try to convince Captain Orso to part with the coin-filled trunk by making a DC 20 Charisma
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     necessary. Roll on or choose a result from the Planetar Quests table to inspire what evil a planetar might recruit heroes to thwart.
  Planetar Quests   1d6 The Planetar Entreats a Mortal Hero To
                                                
                                            
                                                
                                                    ... 
     1  Convince a villain to meet with the angel. 
   2  Find a loved one a villain believes is dead. 
   3  Heal the loved one of an evil ruler. 
   4  Inspire the defenders of a besieged holy site
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     assume the characters are intruders and attack unless Grin Ousstyl is with them. If the characters declare that they have Quenthel Baenreâs permission to be here, they can convince the mages to stand down
                                                
                                            
                                                
                                                    ) if they enter Gromphâs sanctum or are seen leaving it. If the demon escapes, the tower goes on alert. Mad Drow Mage This drow is afflicted with a form of indefinite madness. Roll on the Indefinite
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    Clever Beast When a roll on the Lake Events table indicates that the lake monster takes an interest in the characters, read: Ripples disrupt the surface of the lake, causing your boat to bob from
                                                
                                            
                                                
                                                     boats from Bremen but does not attack indiscriminately, trying to gauge the strength and determination of the crew before deciding what to do. Roll on the Plesiosaurus Behavior table to determine how
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     a busy part of the Lower City or Outer City of Baldurâs Gate, you can spend 2d10 minutes to convince 1d6 commoners to perform a non-illegal act that inconveniences a member of the Watch or Flaming
                                                
                                            
                                                
                                                    . If you wish, you may roll on the Folk Hero Origins table for an event that started you down your heroic path. Folk Hero Origins    d6 Origin 
     1  You helped get healing for a sick child. Now the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     characters performing unusual activity, and any witnesses must report their observations. If the characters can convince the witness what they saw was justified, the suspicion level doesnât increase
                                                
                                            
                                                
                                                    . Patrol Die. Roll a die based on the current suspicion level when characters enter the patrol route to see if they encounter a guard patrol (see âPatrol Routesâ). DC. The DC of Charisma checks made against prison staff and of ability checks made to avoid patrols is set by the current suspicion level.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
                                                    
                                                
                                            
                                                     a busy part of the Lower City or Outer City of Baldurâs Gate, you can spend 2d10 minutes to convince 1d6 commoners to perform a non-illegal act that inconveniences a member of the Watch or Flaming
                                                
                                            
                                                
                                                    . If you wish, you may roll on the Folk Hero Origins table for an event that started you down your heroic path.  Folk Hero Origins  d6 Origin   1 You helped get healing for a sick child. Now the sick
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                    Immersive Storytelling Waterdeep is threatened by political turmoil. The adventurers must convince the Masked Lords, the cityâs secret rulers, to resolve their differences, but can do so only after
                                                
                                            
                                                
                                                    , political maneuverings, and character interaction. A whole game session might pass without a single attack roll. In this style of game, the NPCs are as complex and richly detailed as the adventurers
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Prisoner 13
                                                    
                                                
                                            
                                                     characters performing unusual activity, and any witnesses must report their observations. If the characters can convince the witness what they saw was justified, the suspicion level doesnât increase
                                                
                                            
                                                
                                                    . Patrol Die. Roll a die based on the current suspicion level when characters enter the patrol route to see if they encounter a guard patrol (see âPatrol Routesâ). DC. The DC of Charisma checks made against prison staff and of ability checks made to avoid patrols is set by the current suspicion level.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    , ultroloths use their eerie eyes and innate magic to hypnotize or charm targets. Ultroloths strive to achieve planes-spanning plots. Roll on or choose a result from the Ultroloth Conspiracies table to
                                                
                                            
                                                
                                                     inspire such villainy. Lars Grant-West   Ultroloth Conspiracies   1d6 The Ultroloth Schemes To...   1 Convince cultists their god has forsaken them. 2 Destabilize a nation and rule the chaos. 3 Incite
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Borderlands Quest: Goblin Trouble
                                                    
                                                
                                            
                                                     weapon? Can you balance on a narrow ledge as you ascend a mountain? Can you convince a dragon not to eat you? You find the answer to these questions during the game by making a D20 Test!
 These
                                                
                                            
                                                
                                                     characters will have scores ranging from 8 (weaker than human average) to 16 or more (strong capability). Each of those scores has an ability modifier next to it. Whenever you make a D20 Test (a d20 roll
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                    . When the last character reaches the bottom of the ladder, Madam Kulp shouts, âReady? Go!â At this point, the characters should roll initiative. Finding Caterpillars. Four tut-krogh caterpillars hide
                                                
                                            
                                                
                                                     (Investigation) or Wisdom (Perception) check. Collecting Caterpillars. Once a character finds a tut-krogh, they can convince the caterpillar to come with them by succeeding on a DC 10 Wisdom (Animal Handling
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     patrolling guardâs location, this adventure represents the guards moving about the vault by having you roll to determine whether a guard is present in any given room. In areas specified as part of the guard
                                                
                                            
                                                
                                                     rotation, roll a d4 to determine if a guard is present when the characters approach that room. On a 1, a guard is present in that room. If the characters learned the guard rotation in the âPreparation
                                                
                                            
                                        






