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Returning 8 results for 'convince which resort'.
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continue which reborn
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Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
and the casino resort known as Lottieâs Palace. There, they discover that Lottie is a lich whose exclusive retreat holds secrets and deadly threats in equal measure. With no hope of winning a fight
against Lottie and her numerous lich allies, the battle must be one of wits as the characters attempt to convince her to help Acquisitions Incorporated, tell the orreryâs origin story, and provide the final orrery component.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
convince Serissa that the adventurers are assassins sent to kill her (âhired by the villainous Lordsâ Alliance, no less,â Iymrith supposes), and that every word spilling from their mouths is a lie. As a
last resort, Iymrith will goad Mirran and Nym into attacking the adventurers, since she knows that Uthor and his guards will quickly turn on anyone who harms his nieces. Iymrith wonât attack the
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
Interacting with Myconids The myconidsâ initial attitude toward outsiders is hostile (see âSocial Interactionâ in the Basic Rules). They arenât malicious, though, and they donât resort to violence
to warn them of intruders. If the characters attack, the myconids defend themselves. To convince a hostile myconid to converse or to allow the characters to do anything other than leave the caves, a
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
speak it truthfully.â
The characters need not resort to violence to obtain the devaâs mace-key. Here are some alternate approaches: Clever Deception. The characters can pose as emissaries of a
create documentation to support their claim, the group check is made with advantage. Convincing Argument. Since Omid knows little about the Stranger, a character can convince the deva that the outlaw has
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
octopuses are driven away, or the characters convince the sailors to flee to safety. Development. The three sailors are from a caravel called the Tortured Tortle, presently anchored a mile off shore. Belle
job or a last-resort career. This is remarkably shortsighted, as the gig has a startling number of upsides. For example, itâs a job that allows you to wear a lot of scarves and sashes. Thatâs rare
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
elderly. Even the children have been forced to resort to cannibalism to survive. If the characters act quickly, they can save the life of a lightfoot halfling trapper (commoner) named Honeybee Littlebucket
return to Skytower Shelter and convince Arn, chieftain of the Akannathi clan, to put aside grievances and unite the goliaths of Skytower Shelter and Wyrmdoom Crag toward a common purpose: bringing an
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
hunger. Lludd is hostile toward intruders, but he doesnât immediately resort to violence. Though heâs selfish and cruel, the behir hasnât survived this long by attempting to devour every creature that
Banishment spellâthe xorn offer to help locate other treasure for the characters as payment. Alternatively, a single character can convince the xorn to assist them in defeating a threat elsewhere in the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
members of the Emerald Enclave, the adventurers can easily convince Dasharra to help them fly to Svardborg, Lyn Armaal, or some other destination within a few hundred miles of Fireshear. Otherwise
or Persuasion) check, a character can convince the dryads to let the party search for the relic and take it away. The check is made with disadvantage if the dryads canât understand the characterâs






