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                        Returning 35 results for 'convince which rest'.
                    
                
                        
                            
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                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    Platinum Brilliance (Recharges after a Short or Long Rest). If the aspect would be reduced to 0 hit points, his current hit point total instead resets to 500 hit points, he recharges his Breath
                                                
                                            
                                                
                                                     hoard or even the followerâs own lifeâmight convince the god to send aid to the world in the form of a divine aspect. This aspect is a physical manifestation of the Platinum Dragon
                                                
                                            
                                        
                                                     Monsters
                                                    Planescape: Adventures in the Multiverse
                                                    
                                                
                                            
                                                     if the target is a creature, the targetâs hit point maximum is reduced by an amount equal to the necrotic damage taken. This reduction lasts until the target finishes a long rest. The target
                                                
                                            
                                                
                                                     experiences, particularly great meals, with the monster. Some might even convince a darkweaver to release them if they promise to return with rare spices or one-of-a-kind meals. Those who manage to
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     drive the giant away.
2
An adult topaz dragon and an adult bronze dragon are finding their centuries-old enmity turning into a more romantic passion.
3
A djinni hopes to convince a topaz
                                                
                                            
                                                
                                                     veins of topaz gemstones, particularly underground.
Negative Energy. When a creature finishes a long rest within 6 miles of the lair, the creature must first succeed on a DC 15 Constitution saving
                                                
                                            
                                        
                                                     Backgrounds
                                                    Baldurâs Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     name.
FEATURE: RUSTIC HOSPITALITY
Since you come from the ranks of the common folk, you fit in among them with ease. You can find a place to hide, rest, or recuperate among other commoners
                                                
                                            
                                                
                                                     can spend 2d10 minutes to convince 1d6 commoners to perform a non-illegal act that inconveniences a member of the Watch or Flaming Fist, a patriar, or some other wealthy looking individual.
 
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
                                                    
                                                
                                            
                                                     return to the lower deck (area C8). The characters finish a short or long rest on the ship. The next time the characters show themselves on the main deck, the harpy confronts them: A terrifying monster
                                                
                                            
                                                
                                                     to the Harpy The harpy is cruel and hungry for flesh, but it speaks Common and can be reasoned with. Itâs not easy to convince the bloodthirsty monster to change its ways and leave the wreck of Compass
                                                
                                            
                                        
                                                     Magic Items
                                                    Infernal Machine Rebuild
                                                    
                                                
                                            
                                                     shift position and reset themselves over time. At the end of each long rest of the user attuned to it, the Infernal Machine generates 1d4 + 1 random beneficial properties and 1d4 + 1 detrimental
                                                
                                            
                                                
                                                     during the course of play.
Once set, these properties last until the end of the attuned userâs next long rest.
(Our thanks to the D&D community for their suggestions for the properties of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     Thunderwing into her phylactery. Armed with the information about Xanthoriaâs phylactery, the characters must convince Thunderwing to give up her life to destroy the lichen lich once and for all. Here
                                                
                                            
                                                
                                                     are some of the ways in which the characters might convince Thunderwing to sacrifice herself for the greater good: Promising to raise her friend, Bunny Blossom the faerie dragon, from the dead
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                    Development Redbrands who are captured, persuaded, or charmed by the characters can impart useful information (see âWhat the Redbrands Knowâ below). The characters can easily convince Townmaster
                                                
                                            
                                                
                                                     âRedbrand Ruffiansâ encounter, the players should realize itâs time to deal with the rest of the gang. If they arenât clear that investigating the Redbrandsâ hideout should be their next move, have
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     who can say only the words âblood,â âonions,â and âwine.â 
   5  Solve the murder of the countess, who drowned in the same well as her mother and grandmother. 
   6  Convince a stubborn miser to
                                                
                                            
                                                
                                                     visit his haunted family home and put his deathless family to rest. 
   7  Discreetly follow a phantom vagabond to find out where she disappears to and with whom. 
   8  Learn why a mob of spirits besieges the local temple on the winter solstice each year.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
                                                    
                                                
                                            
                                                    Assemble the Fleet! Each faction that joins the coalition brings a certain number of ships to it, as summarized in the Coalition Fleet table. If the characters convince at least four factions to join
                                                
                                            
                                                
                                                     characters can rest and make any final preparations before heading to Xaryxispace. Coalition Fleet  Faction Ships   Aarakocra 5 shrike ships, including the Skyrra Aartuks 5 lamprey ships, including the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     have sufficient renown in a politically influential faction â or a talent for deception: A character who has at least 4 renown in the Harpers can convince Mirt (see appendix B) to use his authority as a
                                                
                                            
                                                
                                                     the Lordsâ Alliance can arrange a meeting with Laeral Silverhand (see appendix B) at Piergeironâs Palace and convince her to give Fenerus what he wants in exchange for information on the stoneâs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     sufficient wisdom to merit respect, or when they convince the other gods (especially Klothys) to intervene and check Keranosâs wrath. Keranosâs Divine Schemes Keranos doesnât interact much with the rest of
                                                
                                            
                                                
                                                     unique physical laws and strange truths. Some of the inhabitants escape the isle and begin infecting the rest of Theros with their alternate reality.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                    Vorn Standing next to some rocks and ferns is an 8-foot-tall statue, humanoid in shape with bronze fists, iron joints, an adamantine breastplate, and an iron helm with slits for eyes. The rest of the
                                                
                                            
                                                
                                                     vegepygmy tribes. Random encounters with such creatures are automatically hostile unless characters placate the tribes with treasure or convince them of Vornâs âwishâ to be moved elsewhere.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
                                                    
                                                
                                            
                                                     tow. Although Sartell knows Traevus, he doesnât recognize her. Traevus is intent on saving himself and as much of his merchandise as possible. As an action, a character can try to convince him to take
                                                
                                            
                                                
                                                     mob, and the rest leap into the water and swim toward the two longships as they set sail. Once the thugs are defeated, the Moondancer takes aboard the rest of the citizens gathered at the docksâsixty souls in allâbefore shoving off. See chapter 2 for more information about the Moondancer and its crew.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     fortress (described in chapter 3), they come to this outpost to resupply and rest before searching nearby settlements for chardalyn. When the characters find the duergar outpost, read: A blocky
                                                
                                            
                                                
                                                     stronghold bereft of warmth or charm juts out of a hillside in a rough crescent shape. Only part of its construction is visible; the rest is buried in the stone.
 A large double door of stone serves as the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     assume the characters are intruders and attack unless Grin Ousstyl is with them. If the characters declare that they have Quenthel Baenreâs permission to be here, they can convince the mages to stand down
                                                
                                            
                                                
                                                     with a successful DC 12 Charisma (Deception or Persuasion) check. If one or more mages fall in battle, the rest use greater invisibility spells to turn invisible and retreat, putting the tower on
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm Lordâs Wrath
                                                    
                                                
                                            
                                                     stopped to rest, giving the party the chance to catch them. As the characters come upon the lizardfolk, use the following read-aloud text to set the scene: Ahead of you, the sound of murmuring and hissing
                                                
                                            
                                                
                                                    .
 Adventurers who understand Draconic learn that the tall lizardfolk is the leader. He is ordering his followers to feed the prisoners and see to the needs of the rest of the group. He also orders the large
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     powerful wyrms. Sansuri wants to find this cache and use her newfound power to destroy her ambitious rivals and convince the rest of giantkind to kneel before her. Sansuri believes the gods will reward
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Infernal Machine Rebuild
                                                    
                                                
                                            
                                                    , the shamans release the renders to take on the characters, then one shaman flees to alert the rest of the laboratory section of the temple (areas 1 through 23). If the locathah are freed, they
                                                
                                            
                                                
                                                     attempt to flee for area 2, hoping to escape the temple via the river. However, a successful DC 16 Charisma (Persuasion) check can convince them to remain with the characters for the duration of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    , gemstones, or art objects can convince the giants to let them pass or to escort the party to the tunnel that leads to level 8. 13b. Giantsâ Home Carvings and Loose Rocks. The walls and domed roof display
                                                
                                            
                                                
                                                     successful DC 12 Strength (Athletics) check, a character can use an action to knock the statue off its high shelf, causing it to shatter on the floor. 13d. Cave of Rest The stone giants come here to rest when theyâre tired. The cave is devoid of furnishings and ostentation.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     exile, and he believes his homeland is lost to him forever. But if he must spend the rest of his days in this bleak expanse, heâs determined to spend them as an exemplar of thoroughness and scholarship
                                                
                                            
                                                
                                                    â progress. He tells the characters he and the rest of the elves are conducting research, but he refuses to elaborate. A character who speaks to Zhelsuel in Elvish or succeeds on a DC 16 Charisma
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     the characters releases Adirohit. However, Amanisha urges the characters to consider cautiously. Through roleplaying or by succeeding on a DC 12 Charisma (Persuasion) check, a character can convince
                                                
                                            
                                                
                                                     river and that soon enough humans will build a new, greater city on its banks. He invites the characters to rest here under his protection and tell him how the world has changed. Amanisha has no
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     chapter assumes the characters use these tunnels. Once the characters and their allies agree on a plan, Clystran and his dragonnel rest briefly before heading off to find the other dragonnels and convince them to aid in Kalamanâs defense.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     the axe as duergar in origin. Gwyn Oresong recognizes the runesâ origin immediately, and the axe is a clue that can help her lead the characters to Zorzulaâs Rest. Mike Schley  Map 5.3: Phandalin
                                                
                                            
                                                
                                                     Alleys View Player Version Talking to Tamara Tamara, a precocious ten-year-old, is focused on rebuilding the shrine. A character can convince her to answer questions while sheâs working by succeeding on a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     but forget why, leaving them with only pain and quiet confusion. Putting the Gwishin to Rest Once the characters have learned Dae Won-Haâs story, they can convince her gwishin she hasnât been forgotten
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     apology can convince Derwyth to let them stay with a successful DC 15 Charisma (Persuasion) check. If the characters donât make amends and refuse to leave the homestead, Derwyth attacks, calling the saber
                                                
                                            
                                                
                                                     with the location of the derro lair on map 3.1. Bidding Farewell. After sharing this information, Derwyth offers the characters the opportunity to rest in her homestead before the party departs. If the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morteâs Planar Parade
                                                    
                                                
                                            
                                                     environment. A darkweaverâs captive might delay being consumed by sharing tales of its experiences, particularly great meals, with the monster. Some might even convince a darkweaver to release them if
                                                
                                            
                                                
                                                     necrotic damage taken. This reduction lasts until the target finishes a long rest. The target dies if its hit point maximum is reduced to 0.
 Shadow Web. Ranged Weapon Attack: +7 to hit, reach 120 ft
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     secret (see appendix B). The characters found and killed the group of duergar hiding in Dinevâs Rest (see "Dinev's Rest"). The characters meddled in the affairs of Nildar Sunblight (see âThe Unseenâ) or
                                                
                                            
                                                
                                                     and garb to fashion disguises for themselves. With the aid of climbing gear or magic, the characters can scale the castle walls seen or unseen. The characters can use a charm person spell or similar magic to convince a cultist to let them inside.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     surreptitiously get rid of almost all of what they produce. W3. Blossomâs Rest Blossomâs Rest is the tavern in the center of the village owned by Ulrich (male hill dwarf) and Daphne (female wood elf
                                                
                                            
                                                
                                                     all the villagers have been invited. Like their neighbors, Josephus and Henrietta have reservations about Quillâs strange houseguest. Without any need for a check, the characters can convince
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
                                                    
                                                
                                            
                                                     introduces himself and shares that heâs one of the townâs leaders. Read or paraphrase the following: âI donât see the harm in admitting you to the gate. Of course, Iâll have to convince the rest of the
                                                
                                            
                                                
                                                     they can convince him to give up her location by succeeding on a DC 16 Charisma (Intimidation or Persuasion) check. Failing everything else, paying Xannik 200 gp gets him to give up Belthaâs location.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     her allies? Are they food? Unless the characters convince Guh that they are more valuable alive than dead, she assumes the latter and orders her mates and minions to beat them to death so that she can
                                                
                                            
                                                
                                                     wooden ledge and pepper intruders with arrows. Meanwhile, the wolves in area 3 begin barking and howling, which puts the rest of the den on alert. If the characters flee, Guh orders her hill giant mates
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                    . You might primarily attempt to convince others through charismatic arguments, or through force of will or intellectual cunning. You might lead by example, or by extolling the examples of other people
                                                
                                            
                                                
                                                     DECISIONRY
 Inspired Decision Starting at rank 3, whenever a serious franchise vote is taken and the result goes the way you voted, you can inspire the rest of the franchise team with a brief speech
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     takes place after the characters rid Nightstone of its goblin infestation but before they have time to finish a long rest. Seven Zhentarim mercenaries arrive at the village on horseback. If the
                                                
                                            
                                                
                                                     Seven Snakes are close enough to protect her. If the party includes one or more characters with strong ties to the Black Network, Kella tries to convince them to help secure the village as a Zhentarim
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     pass phrase, which is âFire is eternal!â Otherwise, visitors must convince the hobgoblins that they must talk to temple leaders. The hobgoblins attack if none of these things happens. If the characters
                                                
                                            
                                                
                                                    . If characters come from within the fire temple and act like they belong there, the guards pay them little mind. Characters who arrive escorted by hobgoblins must convince the guards to let them pass
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
                                                    
                                                
                                            
                                                    . The rest fell prey to ships under the command of Vael, whom Gargenhale calls the scourge of pirates, raiders, and anyone else who refuses to bow to the might of Xaryxis. Despite these cautionary
                                                
                                            
                                                
                                                     the Second Wind, Krux refuses to bend his knee to a vampirate, but a character can convince the giff to swallow his pride and yield to Gargenhaleâs authority by succeeding on a DC 16 Charisma
                                                
                                            
                                        






