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Returning 7 results for 'convince with repairing'.
Other Suggestions:
continue with requiring
convinced with requiring
convinced with remaining
convinced with repairing
convinced with regaining
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
attempt to flee for area 2, hoping to escape the temple via the river. However, a successful DC 16 Charisma (Persuasion) check can convince them to remain with the characters for the duration of the
the controls or the wires must succeed on a DC 13 Constitution saving throw or take 11 (2d10) force damage. The controls and the wires are self-repairing, and cannot be severed or destroyed. Treasure
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
attempt to flee for area 2, hoping to escape the temple via the river. However, a successful DC 16 Charisma (Persuasion) check can convince them to remain with the characters for the duration of the
the controls or the wires must succeed on a DC 13 Constitution saving throw or take 11 (2d10) force damage. The controls and the wires are self-repairing, and cannot be severed or destroyed. Treasure
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
permanently inoperable if Barbatos is slain. Anyone attempting to disrupt the wires must succeed on a DC 13 Constitution saving throw or take 11 (2d10) force damage. The wires are self-repairing, and
character who succeeds on a DC 18 Wisdom (Animal Handling) check can convince at least one of the owls (of your choice) to remain with the party for the duration of the adventure. Feeding the owls
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
permanently inoperable if Barbatos is slain. Anyone attempting to disrupt the wires must succeed on a DC 13 Constitution saving throw or take 11 (2d10) force damage. The wires are self-repairing, and
character who succeeds on a DC 18 Wisdom (Animal Handling) check can convince at least one of the owls (of your choice) to remain with the party for the duration of the adventure. Feeding the owls
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
the wires are self-repairing, and cannot be severed or destroyed. Bargaining with Tarnhem If the characters are free to speak with Tarnhem, the balor asks them to disrupt the ceremony in the chapel
(area 14), and then set the controls in area 5 to release him. To convince them to do so, the fiend promises anything within his power. As a show of good faith, he can relate how to safely open the
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
the wires are self-repairing, and cannot be severed or destroyed. Bargaining with Tarnhem If the characters are free to speak with Tarnhem, the balor asks them to disrupt the ceremony in the chapel
(area 14), and then set the controls in area 5 to release him. To convince them to do so, the fiend promises anything within his power. As a show of good faith, he can relate how to safely open the
Magic Items
Infernal Machine Rebuild
Infernal Machine of Lum the Mad!)
Destroying the Machine. The Infernal Machine of Lum the Mad is self-repairing of anything short of catastrophic damage, and how it was disabled in Lum’s time
functions as a familiar and has the statistics of a cat.
An exact duplicate of you appears next to you, dressed as you but lacking any gear. It loudly tries to convince all other creatures that it is you