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                        Returning 32 results for 'convince writing repeats'.
                    
                
                        
                            
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                                        convinced waiting repeats
                                    
                                
                                    
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                                        convince waiting retreats
                                    
                                
                                    
                                        continue waiting repeats
                                    
                                
                                    
                                        continue writing repeats
                                    
                                
                        
                    
                
                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon of Icespire Peak
                                                    
                                                
                                            
                                                    , Ulla calls out, âWho goes there?â in Gnomish, then Pog repeats the question in Common. Their orders are to âattack shapechangers on sight.â Since anyone might be a shapechanger, they attack anyone
                                                
                                            
                                                
                                                     Gnomengardeâs destruction. A DC 10 Charisma (Persuasion) check to convince the gnomes that the characters canât be shapechangers, as shapechangers would surely take less conspicuous forms.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                    . The stuttering squeal and clang of the gate repeats with mindless precision. Weeds choke the grounds and press with menace upon the house itself. Yet, against the walls, the growth has been tramped down
                                                
                                            
                                                
                                                     her door have no allegiance to Strahd. If the characters convince her, either with good roleplaying or a successful DC 15 Charisma (Deception or Persuasion) check, or if Ismark is with them, she opens
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                     materials are the carpets and tapestries, and a portable writing desk that appears to have been taken from a sailing ship.
 If this is the charactersâ first meeting with Maccath the Crimson, add: Seated
                                                
                                            
                                                
                                                     at the writing desk is a female tiefling wearing a blazing crimson cloak over tailored furs. The cloak is fastened with a silver-and-ivory brooch bearing a design reminiscent of a stylized, branching
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     materials are the carpets and tapestries, and a portable writing desk that appears to have been taken from a sailing ship.
 If this is the charactersâ first meeting with Maccath the Crimson, add: Seated
                                                
                                            
                                                
                                                     at the writing desk is a female tiefling wearing a blazing crimson cloak over tailored furs. The cloak is fastened with a silver-and-ivory brooch bearing a design reminiscent of a stylized, branching
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     their wagon. She repeats the conversation, using her Mimicry trait to imitate Lightâs agitated voice (âSomeone is going to find out about this! Theyâll shut us down!â) followed by Witchâs calm yet firm
                                                
                                            
                                                
                                                     restores the mimeâs lost voice. Any character who succeeds on a DC 12 Charisma (Intimidation or Persuasion) check can convince Kettlesteam to part with the doll. Kettlesteamâs Aid Characters who befriend
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
                                                    
                                                
                                            
                                                     respectfully preventing the empyrean from entering the Yearning Timbers. Inside is a rare, invite-only event being hosted by Rillifane Rallathil, an elf god of nature. Manalath apologizes and calmly repeats
                                                
                                            
                                                
                                                     the characters convince Kopoha to leave the Yearning Timbers, they need someplace to take her; otherwise, she returns to arguing with Manalath. Kopohaâs Bad Day Kopoha recently endured a crushing
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     is a tall, smooth-headed male human with a neatly trimmed black beard, dressed in pressed business attire. He pauses from writing in his ledger to look up at you. His eyes narrow as if evaluating you
                                                
                                            
                                                
                                                    , posing as last-minute wedding guests, or masquerading as others making a vault deposit. They might attempt to convince the guards that their appointment time was somehow overlooked, pay someone off
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    . They try to stun intruders and trap them inside empty psipods (see âPsipodsâ below). Their âclipboardsâ are thin sheets of metal with braille-like writing (Qualith) embossed on them. The mind flayers use
                                                
                                            
                                                
                                                     their tentacles to interpret the writing, which provides technical schematics for the psipods. A comprehend languages spell or similar magic reveals as much, enabling characters to discern what the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     north.
  Captain Hask Captain Hask, an aurak draconian (see appendix B), is writing reports at the desk. Hask knows all the soldiers in his unit, and the characters can convince Hask theyâre Dragon
                                                
                                            
                                                
                                                    . If a clerk is captured alive, a character can convince them to share the following information by succeeding on a DC 14 Charisma (Intimidation or Persuasion) check: The commander of the Red Dragon Army
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     pass phrase, which is âFire is eternal!â Otherwise, visitors must convince the hobgoblins that they must talk to temple leaders. The hobgoblins attack if none of these things happens. If the characters
                                                
                                            
                                                
                                                    . If characters come from within the fire temple and act like they belong there, the guards pay them little mind. Characters who arrive escorted by hobgoblins must convince the guards to let them pass
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     runes. The doors have neither handles nor hinges. The writing on them reads, âTHE THREE KEYS. BRING THEM FORTH.â The doors part, sliding back into the walls, when the three correct keys are brought
                                                
                                            
                                                
                                                     currently in Waterdeep. The characters can try to convince Aurinax that they have come on Neveremberâs behalf. Since he has never met them before or heard Neverember mention them by name, Aurinax is doubtful
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                     the deans they depict and are generally stodgy and pedantic. However, characters who succeed on a DC 16 Charisma (Persuasion) check can convince the portraits that the party belongs there. The
                                                
                                            
                                                
                                                     than writing supplies and ungraded student essays. Expedition Records. A character who spends 10 minutes sifting through the papers in the room and succeeds on a DC 12 Intelligence (Investigation
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     pack and squints at its barely legible writing. âSo which one of you is Ozgood the Ugly? I need you to sign before you go in. Nothing but paperwork and signatures since the newest Masked Lords got
                                                
                                            
                                                
                                                     force and succeed on a DC 10 Charisma (Intimidation) check, they can convince Jolly to give up the one useful piece of information he knows. The tunnels beneath the warehouse were used by thieves at
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                    , but characters can convince them to stand down with a successful DC 15 Charisma (Persuasion) check. Characters who mention Shalfey have advantage on this check. If hostilities are defused, Captain
                                                
                                            
                                                
                                                     can easily convince Mainwaring to give them the benefit of the doubt, and she agrees to overlook the charactersâ activities as they seek answers in the tower. If combat breaks out in this room, the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                    .
 A single bunk, made up with bed linen, has its head against the bulkhead running along the centerline of the ship next to a wooden partition squaring off the corner near the main deck.
 A writing
                                                
                                            
                                                
                                                     properties) hangs on a peg on the back of the door. The wooden chest beside the desk is unlocked. It contains items of clothing, including a well-worn, comfortable pair of slippers. Writing Desk. Of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     writing a mystery novel about a series of fictional murders in Ten-Towns Yselmâs Way Jarlmoot quest (see "Jarlmoot") Yselm Bloodfang, a human frost druid (see appendix C), is a former Reghed nomad of
                                                
                                            
                                                
                                                     return to Skytower Shelter and convince Arn, chieftain of the Akannathi clan, to put aside grievances and unite the goliaths of Skytower Shelter and Wyrmdoom Crag toward a common purpose: bringing an
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                    , she casts a detect thoughts spell to confirm or put to rest her suspicions. If she becomes convinced that someone is cheating, she uses her suggestion spell to convince the individual to take a
                                                
                                            
                                                
                                                     manâs chestâ lying inside the aquarium, and the octopus attacks any creature other than Lord Drylund that tries to reach for it. Other furnishings include a silk hammock, a writing desk (covered with
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                    , phantasmal force, shield, and suggestion. D9: Guest Bedrooms These two adjacent rooms are furnished identically: This dusty room contains a bed, a wardrobe, and a writing desk.
 The first character to
                                                
                                            
                                                
                                                     bath (area D17). An unfolding wooden ladder allows easy access. D15: Markosâs Bedroom This room contains a bed with an ornately carved frame, a wardrobe, a writing desk, and a leather chair. A
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     donât have long to wait before someone arrives (see the âWerebear Visitorâ sidebar). Characters in spirit form can convince the new arrival to do what they cannot, perhaps by writing messages in the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Scions of Elemental Evil
                                                    
                                                
                                            
                                                     their loyalty and succeed on a DC 10 Charisma (Deception) check to convince him. Peluze attacks the characters if they fail to convince him. When a character claims loyalty to an element, Peluze offers
                                                
                                            
                                                
                                                     vestry writing a love song. Drule keeps two Chaotic Evil Gray Oozes here as guards. They see Drule as an ally thanks to the cultâs influence. As an Influence action, characters can show interest in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                    : Bugbear head: âYah!â
 Harpy head: âBah!â
 Hobgoblin head: âGah!â
 Ogre head: âBah!â
 Each repeats its one-word utterance every time its hatch is opened, then falls silent until the hatch is closed
                                                
                                            
                                                
                                                    , windowless library. Ebony bookshelves are filled with volumes bound in jet-black fabric. The books have no titles on their spines. In the middle of the room, a black quill pen rests on a writing desk
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
                                                    
                                                
                                            
                                                     and partially burned. A table, a bench, and a writing desk have been similarly treated. In the middle of the southern wall, a space has been cleared for a simple sleeping pallet and a pair of large
                                                
                                            
                                                
                                                    ). The spirit might be laid to rest if the characters can convince it that they have cleansed Khundrukar. 44. Looted Rooms Severak chambers in the Foundry were once living quarters, drawing rooms
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     feathers (a +3 Wand of the War Mage). A character who succeeds on a DC 15 Charisma (Persuasion) check can convince Abalahin to relinquish the wand voluntarily. The wand can also be removed without
                                                
                                            
                                                
                                                     similar effect uncovers concealed writing on the ledge before the bridge, which reads as follows: âThe vortex eats all magic, save for that from which it was born.â
 To cross the bridge safely
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     Vanthampur or one of her sons. If the characters have Amrik or Mortlock with them, they can convince either of the dukeâs sons to talk them past the guards. Otherwise, the characters need to kill the
                                                
                                            
                                                
                                                    ) poison damage. V18. Dukeâs Study An oak writing desk angled to face the middle of the room has a matching chair behind it and two black candlesticks atop it. Other furnishings include three bookcases
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                     merely mortals who have accumulated enough power to convince the rest of the multiverse otherwise. With enough time, talent, and dedication, anyone could ascend to godhood. Defiers accept that there
                                                
                                            
                                                
                                                     Sigil with bold murals in avant-garde styles. The passion of their ideology fuels artistic innovation, sparking trends in writing, music, and dance that spread throughout the city. Faction Attire
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     donât know. Rocks and sheep? Oh, and a couple of very private festhalls. I canât tell you the number of times âŠ
 Wait, why are you writing this down? Did Dran send you? Well ⊠Iâm on my lunch break! Yes
                                                
                                            
                                                
                                                    ). Savvy characters might convince Stuuzant to take a position in their franchise, with the ogre making a great sentry or bodyguard. However, the townspeople might need assurances to accept such a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     characters wake the tree, they can convince it to part with some of its wood with a successful DC 15 Charisma (Persuasion) check, but only if it believes they intend to perform nefarious magic with it
                                                
                                            
                                                
                                                     large stage, seating for more than one hundred, and a backstage area. Icicles hang from its sagging balconies, and rime-frosted masks leer and grin from its fractured walls.
 A wooden writing desk
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     are lit, they shed a green light that reveals black writing on the walls. The writing, which is not visible otherwise, says in Common, âRISE AND BE COUNTED!â If these words are spoken aloud within 5
                                                
                                            
                                                
                                                     Baldurâs Gate. He has no intention of ever returning. Mortlock is afraid to confront his mother or his brothers. That said, a successful DC 14 Charisma (Persuasion) check can convince him to help the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     from prejudice toward tieflings. If the characters wish to complete this quest, they must contrive a secret and convince Urlam of its veracity, which can be accomplished with a successful Charisma
                                                
                                            
                                                
                                                     animates for 1d4 rounds, after which it clatters to the floor. The effect repeats if the bones are touched again, unless the skeleton is reduced to 0 hit points or the bones are destroyed, in which case
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     Charisma (Persuasion) check to convince Jomlus to hand over Klaudelâs other possessions. B11: Hidden Chamber The entrance to this alcove is difficult to find. Characters who have a passive Wisdom
                                                
                                            
                                                
                                                     and Gossa prefer the former course of action, but the characters can convince the pair to accompany them through the Briny Maze to attack the zealot while heâs digging. Activation Rods. These two rods
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     writing desk and matching chair, a dresser, a tall wardrobe, and an owlbear throw rug draped over a padded chair with matching ottoman. Coach House The Cassalanters own three carriages â one for their
                                                
                                            
                                                
                                                    , Rolteme and Azalea Rosznar, and is preparing to sneak through the villa and rob the Cassalanters blind. The characters can convince the Black Viper to help them as they scour Cassalanter Villa by succeeding
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     room, an elderly dwarf in gray robes, with spectacles resting on the tip of his bulbous nose, sits perfectly still behind a writing desk facing the door. The dwarfâs quill is dipped halfway into an
                                                
                                            
                                                
                                                     wishes you well in your dark dealings with mort
 Kalimanzarosâs quill ran dry before he could finish writing the word âmortals.â Treasure. Kalimanzaros keeps a spellbook on his person. This spellbook
                                                
                                            
                                        





