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Returning 32 results for 'convinced recovery grows to have returner'.
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confined recover grows to have return
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continued recovery group to have return
Backgrounds
Guildmasters’ Guide to Ravnica
plants of all kinds, and am loath to harm them.
3
A healer nursed me to recovery from a mortal illness.
4
I’ll sing the invitation of Mat’Selesnya with my dying breath.
5
.
3
I enjoy comfort and quiet, and prefer to avoid extra effort.
4
I have a fierce temper that doesn’t reflect the inner calm I seek.
5
I’m convinced that everyone else in the
Monsters
Fizban's Treasury of Dragons
can be convinced to return.
6
A royal heir goes missing while secretly visiting a crystal dragon. The heir’s family, the heir’s friends, and the dragon all want to find the heir, but
the lair returns to normal levels over the course of 1d10;{"diceNotation":"1d10", "rollType":"roll", "rollAction":"Days"} days. The increased Hit Die recovery ends immediately. The existing abundance of
Monsters
Fizban's Treasury of Dragons
unless the dragon can be convinced to return.
6
A royal heir goes missing while secretly visiting a crystal dragon. The heir’s family, the heir’s friends, and the dragon all want to
increased Hit Die recovery ends immediately. The existing abundance of quartz crystals remains, but new crystals form at a normal rate.Cold, RadiantChange Shape. The dragon magically transforms into
Monsters
Fizban's Treasury of Dragons
convinced to defend the school in a contest against a rival college.
7
An emerald dragon invisibly tails a party of adventurers, causing trouble for the heroes so the dragon can watch how they respond
’s lair is altered by the dragon’s magic, creating one or more of the following effects:
Crystal Profusion. Natural stone within 6 miles of the lair grows plentiful crystal formations and
Monsters
Fizban's Treasury of Dragons
dragon are terrorizing a nearby halfling settlement. One solution is to get rid of the dragon.
6
An emerald dragon is the headmaster in absentia of a bardic college and must be convinced to defend
within 6 miles of the lair grows plentiful crystal formations and veins of emerald gemstones.
Fiery Sight. Fire and lava within 6 miles of the lair become conduits for the dragon’s psionic
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
characters but afraid of silver. 6 Three priests in fiendish Cynidicean masks approach the party with censers. Convinced the characters are possessed by demons, the priests assail the characters with chants
the characters to their leader in area B25. 12 1d6 cultists of Zargon declare that the characters must be sacrificed to the Returner and attempt to capture them alive.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
. The basic services provided by Jorasco involve use of the Medicine skill and herbal remedies. The next tier of treatment is lesser restoration, offering immediate recovery from disease for those
with the power to raise the dead. But no one uses this power lightly. Regardless of the method used, it’s hard to pull someone back from Dolurrh, and it grows more difficult with each day that passes
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
the rich fishing grounds along the coast. Trade ships from near and far have been using the docks to unload their goods, and lately more ships have come to call as the dwarven mining operation grows
more ferocious as the town grows. Fishing More folk in town work in the fishing industry than any other, and it has been the backbone of Saltmarsh for generations. The wealthier families own their own
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
using knowledge to win the day over brute force. However, as the Cult of the Dragon grows more brazen and destructive, the Harpers are forced to act more openly in their opposition. If the characters
guidance. This embodies her attitude about combating the cult as well. Remi is convinced that the rumors of Tiamat’s return are true, and she is frustrated by the unwillingness of the other Harpers
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
convinced they don’t pose a threat to the gardens, it becomes Indifferent. Fruit of Life. Zumzn’s trunk forks around a githyanki skull, and a heart-shaped fruit—the fruit of life—grows inside the skull
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
they mention Dae Won-Ha, he’s surprised and grows reflective. He shares his memories only if the characters present him with the lantern from Dae Won-Ha’s forgotten memorial or her teacup, or if a
character succeeds on a DC 12 Charisma (Persuasion) check. If convinced to speak about his old friend, he shares the following information: Dae Won-Ha was a brilliant magistrate and hero of the people
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
using knowledge to win the day over brute force. However, as the Cult of the Dragon grows more brazen and destructive, the Harpers are forced to act more openly in their opposition. If the characters
guidance. This embodies her attitude about combating the cult as well. Remi is convinced that the rumors of Tiamat’s return are true, and she is frustrated by the unwillingness of the other Harpers
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
. Any hook horrors there attack only if the intruders slay or drive off the gorgons. White Gate. A white gate is situated in the opening in the rock wall that leads to the Forest of Recovery. Forest of
Recovery Powerful conjuration magic suffuses the trees in this zone. When an intruder ends its turn in an area of trees, the creature must make a DC 15 Wisdom saving throw. On a failed save, any damage
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
using knowledge to win the day over brute force. However, as the Cult of the Dragon grows more brazen and destructive, the Harpers are forced to act more openly in their opposition. If the characters
and guidance. This embodies her attitude about combating the cult as well. Remi is convinced that the rumors of Tiamat’s return are true, and she is frustrated by the unwillingness of the other Harpers
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
threatening. Dendar The Night Serpent came into being before recorded history, spawned from the feverish dreams of the first intelligent creatures. She subsists and grows stronger by feeding on the fears that
Merrshaulk’s devout turned to the worship of the Sibilant Death, believing him to be an avatar of their deity. They granted him enough power to mount a brief recovery, but those actions were too little and too
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
danger sense and is convinced he’s supernaturally lucky. His prized possession is an ordinary dagger he claims is magical. Frub has limitless energy and desperately needs help finding productive
conversationalist. Laylee has a curious mind and a talent for tools and building. She serves as Myla’s helper. Mumpo is so audaciously courageous that he stole a copper piece from Runara’s hoard. He’s convinced she
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
all threats to their beliefs. 6 Doomsaying Evangelists. This order believes the world is about to end. They’re convinced that if they persuade everyone else of this fact they might stave off the
Recovery. You seek a lost symbol of the order discovered in a dangerous place or in the hands of an enemy. 3 Cult Hunt. You hunt a cell of zealots dangerous to your order or mortals at large. 4 Desperate
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
named Bi Chin-Hae, greets everyone who enters, offering to prepare them a pot of buckwheat or jujube tea. Chin-Hae grows taciturn if asked about the recent attack near his shop or the troubles in the
borrow the cup if they ask. If the cup is brought before the gwishin of Dae Won-Ha in the Park of the Elders, the spirit might be convinced the people of Yeonido still remember her. If asked about Young
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
.
There is no obvious exit from this chamber, and Fellik doesn’t know where to go from here. The young man swiftly grows concerned, fearing he and his father have been betrayed. A character who
poorly to the Mercykillers, but they’re convinced Valder is in the gate-town. Amod and Lot soon move to drag off Fellik. If the characters impede or attack the pair, the Mercykillers attack. The
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
successfully nurtures them. Timid for a third-year student, Urzmaktok convinced the lonely Melwythorne to accompany him to the grounds, both so Melwythorne might tell stories about his grove and so
Sharpbeak, as mentioned in the “Mascot Hunting” section earlier. W12. Northern Clearing The wide wooden walkway here runs alongside a small clearing in the bog. A thick bed of mushrooms grows along
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
help. 5 The inhabitants see the characters as no more than insects and refuse to interact with them unless forced. 6 The inhabitants see the characters as gods and can be convinced to worship them
Dungeon Master’s Guide) grows in 10-foot-tall hedges shaped like animals. 5 Rain on the island creates a beautiful melody. 6 All beasts on the island have truesight out to a range of 120 ft. Wild
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
that grows in the middle of the keep. An ancient treant named Wander Root dwells in the keep and acts as an informal ambassador between the humans of Keoland and the wood elves and good-aligned fey of
keeps the warriors and rangers headquartered here ready to fight at a moment’s notice. She is especially keen to hear news about the Scarlet Brotherhood. Kiara is convinced that the organization poses
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
redeeming qualities. The hag grows the redcaps in a garden near her lair, which is inside a fallen tree that spans a ravine. (The pixies can’t agree on the distance or direction to the hag’s lair.) The
Maypole is convinced it’s a troll’s toothpick. The pixies entreat the characters to settle their dispute. They are profoundly disappointed to learn of the doorstop’s mundane purpose and giggle with
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
save it. If convinced that the characters are on its side, a character who makes a successful DC 15 Charisma (Persuasion) check convinces Alazub to share the following information: Demons under the
offer the information it knows or anything else within its power in exchange for freedom. If Lulu is with the characters, she urges the characters not to make any deals with the devil and grows
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
sage’s notes.
2 A dragon of the Chamber is convinced that dragonmarked Humanoids on Eberron have echoes on other worlds of the Material Plane, and seeks ways to identify them.
3 A dragon of
.
2 A lauth becomes convinced that their goal demands the destruction of the characters.
3 A lauth unexpectedly aids the characters’ quest, which aligns with the hidecarved dragons’ goal
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
campaign, especially as the characters’ reputation as troubleshooters grows. You can use such side treks as useful support for a franchise’s main mission, or as an inconvenient interruption. A Simple
. If Moguhl is captured and convinced to talk, she can provide intelligence on the prison beneath Castle Never, which she has been gathering in case she needs to break in to talk to Oppal. Characters
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, Serissa is convinced that they are assassins who have been sent to finish off the royal family. She commands Uthor to marshal all of Maelstrom’s defenses and destroy the adventurers. Serissa also
, Serissa is paralyzed (see the throne’s description in appendix B for details). If the characters do nothing to force Iymrith’s hand, she allows them to leave and pursue Serissa’s quest, convinced that
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
, for the storage of any additional gifts during the celebration. After that time, Thoman Dhargun will retain one key and Horn Enclave shall retain the other.”
Rizwin then grows suddenly stern. “Please
the vault, carefully examining everything with the help of a glass jeweler’s eye (a magic device that functions as a gem of seeing). When he’s convinced that all is well, Ironbeard asks the couple to
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
willing to negotiate in the right circumstances. She knows the same information as the duergar in area 36 and might be convinced to guide the party to the chasm that leads to the dragon’s lair (area 38
rises to angry shouting and grows closer. Then the translucent form of an armored dwarf appears through a wall and attacks!
Creature. Area 43, area 46, and all the rooms marked 44 are now the demesne
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
else about the history of the fortress, except the name of the dragon that was once revered here, which is Ashardalon.
What about the goblins/fruit/Belak? “The Outcast, he lives below. He grows the
, Yusdrayl can be convinced to aid them in an assault on the remaining goblins. You determine the nature of the aid. Treasure. The key clenched in the mouth of the carved dragon opens the door to area
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
fungi as both a food source and a warning system. At each end of this corridor grows a 10-foot-wide fungal cluster containing four shriekers. Other fungi grow in a humus layer spread along the length of
fourth level. However, if the characters attack the terminal or otherwise offend Aphelion beyond immediate recovery, the robots on this level become hostile toward the characters until the characters mend the relationship.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
in its hoard for the greater good. However, another creature’s need for or right to the item is often unclear from the dragon’s point of view. A metallic dragon must be bribed or otherwise convinced to
the edges, darkening with age. As a brass dragon grows older, its pupils fade until its eyes resemble molten metal orbs. Ancient Brass Dragon Ancient Brass Dragon
Gargantuan dragon, chaotic good