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Returning 35 results for 'convinced waking ready'.
Other Suggestions:
convinced wearing reach
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
victim, so vampiric mists can feed on sleepers without waking them. The more a mist feeds, the redder it gets, such that it turns pink, then red, and finally a deep scarlet hue; when sated, it rains blood
. In battle, a mist focuses its attacks on injured targets, since open wounds are a more ready source of blood.PoisonAcid, Cold, Lightning, Necrotic, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Monsters
Fizban's Treasury of Dragons
others is often difficult because I’m so easily distr… oh my goodness, is that circlet made of silver?
7
I find the waking world tedious and mundane and would much rather spend my
, conversation.
3
A moonstone dragon wyrmling has convinced a lost white dragon wyrmling that the latter is also a moonstone dragon, cursed by an archfey of winter. The two travel together, causing
Backgrounds
Guildmasters’ Guide to Ravnica
to finding a solution to a scientific problem.
2
I’ll never forget the laboratory where I learned my skills, or the other attendants who learned alongside me.
3
I’m convinced
research, often at the expense of my own health and safety.
5
I’m convinced there’s not a soul in Ravnica, except maybe the great Niv-Mizzet, who can match my boundless intellect.
6
Backgrounds
Sword Coast Adventurer's Guide
were apprenticed and taught that knowledge is a more valuable treasure than gold or gems. Now you are ready to leave your home—not to abandon it, but to quest for new lore to add to its storehouse
. . . everyone . . . is . . . compared . . . to me.
7
I am horribly, horribly awkward in social situations.
8
I’m convinced that people are always trying to steal my secrets
Backgrounds
Sword Coast Adventurer's Guide
trouble, I’m always ready to lend help.
3
When I set my mind to something, I follow through no matter what gets in my way.
4
I have a strong sense of fair play and always try to find
with me to pursue my destiny.
d6
Flaw
1
The tyrant who rules my land will stop at nothing to see me killed.
2
I’m convinced of the significance of my destiny, and
Backgrounds
Baldur’s Gate: Descent into Avernus
remain very important to them.
d8
Personality Trait
1
I judge people by their actions, not their words.
2
If someone is in trouble, I’m always ready to lend help.
3
1
The tyrant who rules my land will stop at nothing to see me killed.
2
I’m convinced of the significance of my destiny, and blind to my shortcomings and the risk of failure.
3
Folk Hero
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Backgrounds
Basic Rules (2014)
home communities remain very important to them.
d8
Personality Trait
1
I judge people by their actions, not their words.
2
If someone is in trouble, I’m always ready to
.
d6
Flaw
1
The tyrant who rules my land will stop at nothing to see me killed.
2
I’m convinced of the significance of my destiny, and blind to my shortcomings and the risk of
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
lives transformed into waking nightmares. In most horror adventures, your players will employ familiar, adventure-ready characters. That doesn’t need to be the case, though. Instead, for short, low
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
lives transformed into waking nightmares. In most horror adventures, your players will employ familiar, adventure-ready characters. That doesn’t need to be the case, though. Instead, for short, low
Kobold
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
waking time is spent working, adversarial kobolds rarely have opportunities to exchange insults, let alone come to blows over their differences.
Kobolds choose mates primarily for convenience. Their
room to dig, and ready sources of food. Although lairing in these locations puts kobolds in competition with surface-dwelling humanoids, their ability to avoid detection often means their warrens go
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
ready, nervously eyeing the gate and their stern captain.
The Trade Gate has been closed at the orders of Captain Oklid Narnhelm (neutral, human veteran). He’s on the scene with his eight Kalaman
roleplaying or by succeeding on a DC 16 Charisma (Intimidation or Persuasion) check. If convinced, he orders the gate opened but tells his soldiers to remain on guard.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
ready, nervously eyeing the gate and their stern captain.
The Trade Gate has been closed at the orders of Captain Oklid Narnhelm (neutral, human veteran). He’s on the scene with his eight Kalaman
roleplaying or by succeeding on a DC 16 Charisma (Intimidation or Persuasion) check. If convinced, he orders the gate opened but tells his soldiers to remain on guard.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
haunts occur throughout the house at this time. Waking the House The house reveals its full haunting at a dramatic moment. The adventure notes events that wake the house, many surrounding the events of the
entering and then leaving area 24. After waking, the House of Lament will not become dormant again for several weeks. Ambient Haunts Even while dormant, the house is haunted. During this time, the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
haunts occur throughout the house at this time. Waking the House The house reveals its full haunting at a dramatic moment. The adventure notes events that wake the house, many surrounding the events of the
entering and then leaving area 24. After waking, the House of Lament will not become dormant again for several weeks. Ambient Haunts Even while dormant, the house is haunted. During this time, the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
immortal’s grand plans, but is ready to make sure those with such roles play them. This is often a character with no magical ability or sometimes from a scholarly background, such as a sage or hermit
patron. The Visionary might hear the patron’s voice in dreams, see waking visions that convey the immortal’s will, or interpret signs in accordance with prophecy. Different backgrounds might suggest
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
immortal’s grand plans, but is ready to make sure those with such roles play them. This is often a character with no magical ability or sometimes from a scholarly background, such as a sage or hermit
patron. The Visionary might hear the patron’s voice in dreams, see waking visions that convey the immortal’s will, or interpret signs in accordance with prophecy. Different backgrounds might suggest
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
both sides, causing the game to conclude in 10 minutes. Talking with the Nobles When they’re ready to talk, Dae-Shim and Ju-Won call for rice wine and ask the characters their business. The pair
the shop. The next thing either of them remembered, they were waking up. Passersby found them near the shop and summoned a priest to aid them. Neither of the nobles knows who the woman was, and they
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
both sides, causing the game to conclude in 10 minutes. Talking with the Nobles When they’re ready to talk, Dae-Shim and Ju-Won call for rice wine and ask the characters their business. The pair
the shop. The next thing either of them remembered, they were waking up. Passersby found them near the shop and summoned a priest to aid them. Neither of the nobles knows who the woman was, and they
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Dragonnel Reinforcements When you’re ready for the characters to turn their focus to the flying citadel, read the following text: A scout rushes to you with a message. Only minutes ago, a small group
Lines” and “Assault on Hawker’s Grove” sections and proceed with “Flight of the Dragonnels.”
Over Enemy Lines Clystran found the dragonnels he went looking for and convinced them to follow him to
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Dragonnel Reinforcements When you’re ready for the characters to turn their focus to the flying citadel, read the following text: A scout rushes to you with a message. Only minutes ago, a small group
Lines” and “Assault on Hawker’s Grove” sections and proceed with “Flight of the Dragonnels.”
Over Enemy Lines Clystran found the dragonnels he went looking for and convinced them to follow him to
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
from the second floor. Hang colorful lanterns. Ready the stage for magic that will allow dancers to levitate. Prepare magical decorations for later deployment. Set up mundane decorations. The characters
event occurs, then run the corresponding event, which is described below the table. Events can occur more than once. At the end of this time, continue with the “Waking Nightmares” section. Kollema Hall
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
from the second floor. Hang colorful lanterns. Ready the stage for magic that will allow dancers to levitate. Prepare magical decorations for later deployment. Set up mundane decorations. The characters
event occurs, then run the corresponding event, which is described below the table. Events can occur more than once. At the end of this time, continue with the “Waking Nightmares” section. Kollema Hall
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
vampiric mists can feed on sleepers without waking them. The more a mist feeds, the redder it gets, such that it turns pink, then red, and finally a deep scarlet hue; when sated, it rains blood
battle, a mist focuses its attacks on injured targets, since open wounds are a more ready source of blood. Vampiric Mist
Medium Undead, Typically Chaotic Evil
Armor Class 13
Hit Points 30 (4d8
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
discomfort to the victim, so vampiric mists can feed on sleepers without waking them. The more a mist feeds, the redder it gets, such that it turns pink, then red, and finally a deep scarlet hue that
and draw them toward their victims. In battle, a mist focuses its attacks on injured targets, since open wounds are a more ready source of blood. Undead Nature. A vampiric mist doesn’t require air or
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
discomfort to the victim, so vampiric mists can feed on sleepers without waking them. The more a mist feeds, the redder it gets, such that it turns pink, then red, and finally a deep scarlet hue that
and draw them toward their victims. In battle, a mist focuses its attacks on injured targets, since open wounds are a more ready source of blood. Undead Nature. A vampiric mist doesn’t require air or
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
vampiric mists can feed on sleepers without waking them. The more a mist feeds, the redder it gets, such that it turns pink, then red, and finally a deep scarlet hue; when sated, it rains blood
battle, a mist focuses its attacks on injured targets, since open wounds are a more ready source of blood. Vampiric Mist
Medium Undead, Typically Chaotic Evil
Armor Class 13
Hit Points 30 (4d8
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
, and if they’re with the Dragon Army. Once she’s convinced the characters pose no threat, she comes outside and speaks with them while she cleans up the devices in her yard. Tatina Rookledust Tatina
insists on giving them her newest invention (see “The Fargab”). Rookledust regrets her weed-clearing device was misused, but she doesn’t dwell on the past. She’s ready to leave with the characters
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
, and if they’re with the Dragon Army. Once she’s convinced the characters pose no threat, she comes outside and speaks with them while she cleans up the devices in her yard. Tatina Rookledust Tatina
insists on giving them her newest invention (see “The Fargab”). Rookledust regrets her weed-clearing device was misused, but she doesn’t dwell on the past. She’s ready to leave with the characters
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Curst Escape When the characters return to Valder’s shack, Fellik is ready to go. Valder gives his son a pouch containing 5 ep, and the pair share a brief hug. Fellik then leads the characters toward
poorly to the Mercykillers, but they’re convinced Valder is in the gate-town. Amod and Lot soon move to drag off Fellik. If the characters impede or attack the pair, the Mercykillers attack. The
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
trouble, I’m always ready to lend help. 3 When I set my mind to something, I follow through no matter what gets in my way. 4 I have a strong sense of fair play and always try to find the most equitable
childhood sweetheart had come with me to pursue my destiny. d6 Flaw 1 The tyrant who rules my land will stop at nothing to see me killed. 2 I’m convinced of the significance of my destiny, and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, Lashiir, stands ready to take over in the event that Yaveklar is removed from command. Lashiir is proposing to attack the neothelid in area 8, using misty step spells to bypass the walls of force
containing it. Yaveklar is not convinced that her forces are strong enough to defeat the neothelid and still maintain a foothold on this level. If the characters can communicate with the knights, they can
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
appears (see the “Omens of Apocalypse” section at the end of this chapter), the hierophants bring the aspirants deemed ready to a sanctum for initiation (see the “Sanctum of the Heralds” section). The
Things. He convinced his king to send a hero in search of it, then invited himself to the hero’s expedition and betrayed her to acquire the deck. He rashly drew a card, and his soul was imprisoned in the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Curst Escape When the characters return to Valder’s shack, Fellik is ready to go. Valder gives his son a pouch containing 5 ep, and the pair share a brief hug. Fellik then leads the characters toward
poorly to the Mercykillers, but they’re convinced Valder is in the gate-town. Amod and Lot soon move to drag off Fellik. If the characters impede or attack the pair, the Mercykillers attack. The
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, Trenzia convinced Halaster to transform her into a flameskull, with these changes: The skull has resistance to fire damage and immunity to lightning damage. It has the lightning bolt spell prepared
created a pack of ghouls. Hal was not impressed. He says I’m not ready for Dweomercore and its arcane secrets. I’ll show him. His flesh golem has given me an idea for a trap more devious than any Hal could devise. Lightning — is there anything it can’t do?”
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, Trenzia convinced Halaster to transform her into a flameskull, with these changes: The skull has resistance to fire damage and immunity to lightning damage. It has the lightning bolt spell prepared
created a pack of ghouls. Hal was not impressed. He says I’m not ready for Dweomercore and its arcane secrets. I’ll show him. His flesh golem has given me an idea for a trap more devious than any Hal could devise. Lightning — is there anything it can’t do?”