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Returning 28 results for 'convinced warding revered'.
Other Suggestions:
convinced warning revere
convinced wearing reverts
convinced warping revere
convinced waiting revere
convinced warnings revere
Backgrounds
Guildmasters’ Guide to Ravnica
;elemental weapon, glyph of warding
4th
conjure minor elementals, divination, Otiluke’s resilient sphere
5th
animate objects, conjure elemental
Your spells
to finding a solution to a scientific problem.
2
I’ll never forget the laboratory where I learned my skills, or the other attendants who learned alongside me.
3
I’m convinced
Backgrounds
Guildmasters’ Guide to Ravnica
messenger, calm emotions, warding bond
3rd
plant growth, speak with plants
4th
aura of life, conjure minor elementals
5th
awaken, commune with nature
.
3
I enjoy comfort and quiet, and prefer to avoid extra effort.
4
I have a fierce temper that doesn’t reflect the inner calm I seek.
5
I’m convinced that everyone else in the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, noble, spy, thug Signature Spells: Mending (cantrip), Tenser’s floating disk (1st level), arcane lock (2nd level), glyph of warding (3rd level) Mammon’s greed overwhelms everything else. He deals with
pounds. Promise of Wealth (Recharges after a Short or Long Rest). As a bonus action, this creature chooses one creature it can see. Up to five allies of its choice become convinced that the target
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, noble, spy, thug Signature Spells: Mending (cantrip), Tenser’s floating disk (1st level), arcane lock (2nd level), glyph of warding (3rd level) Mammon’s greed overwhelms everything else. He deals with
pounds. Promise of Wealth (Recharges after a Short or Long Rest). As a bonus action, this creature chooses one creature it can see. Up to five allies of its choice become convinced that the target
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
giants, but also the gods revered by these other folk. Each chapter of the Stewards of the Eternal Throne has a stronghold that is intended as a living embodiment of its central principles. These
the giant is a dangerous marauder. 4 A giant knight is convinced the adventurers pose a threat and must be eliminated. 5 Following rumors of a “dangerous giants’ hideout” in the mountains, the
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
giants, but also the gods revered by these other folk. Each chapter of the Stewards of the Eternal Throne has a stronghold that is intended as a living embodiment of its central principles. These
the giant is a dangerous marauder. 4 A giant knight is convinced the adventurers pose a threat and must be eliminated. 5 Following rumors of a “dangerous giants’ hideout” in the mountains, the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
trap’s pressure plate in a dungeon is good. Avoiding an awkward social situation might be even more important. Explosive runes warding a treasure chest go off once, maybe no one spotted them, big
weight in performance bonuses. Sign of Success Every rogue has a story about that one big score. With enough ales and a bit of prompting, you can easily be convinced to tell the tale, highlighting all
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
trap’s pressure plate in a dungeon is good. Avoiding an awkward social situation might be even more important. Explosive runes warding a treasure chest go off once, maybe no one spotted them, big
weight in performance bonuses. Sign of Success Every rogue has a story about that one big score. With enough ales and a bit of prompting, you can easily be convinced to tell the tale, highlighting all
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
, and many hope he can be convinced to return to his divine throne if the giants restore their ancient glory. But some giants believe that Annam is dead, that he is petulant and unworthy of worship, or
Demogorgon in chapter 6 is an ettin cultist who has received Demogorgon’s hideous gifts. Kostchtchie. Though he is not terribly important in the Abyss, the demon lord Kostchtchie is revered by many giants
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
, and many hope he can be convinced to return to his divine throne if the giants restore their ancient glory. But some giants believe that Annam is dead, that he is petulant and unworthy of worship, or
Demogorgon in chapter 6 is an ettin cultist who has received Demogorgon’s hideous gifts. Kostchtchie. Though he is not terribly important in the Abyss, the demon lord Kostchtchie is revered by many giants
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
fell into disuse until Joster Mareet showed up and convinced Sythian to empty it and repurpose the shrine for the worship of Graz’zt. Vordell, the housekeeper, is the only person besides Sythian and
on a DC 14 Intelligence (Investigation) check. A successful check also reveals a faint glyph on the secret door—the telltale sign of a glyph of warding spell. Only Sythian can open the door without
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
glyph of warding holding a passwall spell is inscribed on the floor in front of the door. Characters can spot the glyph with a successful DC 15 Intelligence (Investigation) check. If someone opens the
attack. Teocín. The cultist Teocín uses this laboratory to research ways to corrupt the magic of the Night of the Remembered. Itzmin has convinced Serapio that Teocín is trying to find a cure for him
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
fell into disuse until Joster Mareet showed up and convinced Sythian to empty it and repurpose the shrine for the worship of Graz’zt. Vordell, the housekeeper, is the only person besides Sythian and
on a DC 14 Intelligence (Investigation) check. A successful check also reveals a faint glyph on the secret door—the telltale sign of a glyph of warding spell. Only Sythian can open the door without
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
glyph of warding holding a passwall spell is inscribed on the floor in front of the door. Characters can spot the glyph with a successful DC 15 Intelligence (Investigation) check. If someone opens the
attack. Teocín. The cultist Teocín uses this laboratory to research ways to corrupt the magic of the Night of the Remembered. Itzmin has convinced Serapio that Teocín is trying to find a cure for him
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
punchline. Baron Vallakovich has convinced himself that if he can make everyone in Vallaki happy, the town will slip free of Strahd’s dark grasp. The baron has a brittle ego, and he lashes out at
. This is a glyph of warding (5d8 lightning damage) that triggers if anyone other than Victor opens the door. The voice belongs to Victor. He is reading aloud from his spellbook. Anyone who listens at
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
punchline. Baron Vallakovich has convinced himself that if he can make everyone in Vallaki happy, the town will slip free of Strahd’s dark grasp. The baron has a brittle ego, and he lashes out at
. This is a glyph of warding (5d8 lightning damage) that triggers if anyone other than Victor opens the door. The voice belongs to Victor. He is reading aloud from his spellbook. Anyone who listens at
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
are pressed correctly, the door swings open into area 6E. If wrong squares are pressed, the squares are pressed in the wrong order, or they’re pressed by the wrong people, a glyph of warding on the
rider and carrier fall. Otherwise, the team maintains its balance. Trapped Steps. There are thirty steps in total. Each of steps 3, 10, 17, and 23 has a glyph of warding spell placed on it, set to
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
are pressed correctly, the door swings open into area 6E. If wrong squares are pressed, the squares are pressed in the wrong order, or they’re pressed by the wrong people, a glyph of warding on the
rider and carrier fall. Otherwise, the team maintains its balance. Trapped Steps. There are thirty steps in total. Each of steps 3, 10, 17, and 23 has a glyph of warding spell placed on it, set to
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
. If Moguhl is captured and convinced to talk, she can provide intelligence on the prison beneath Castle Never, which she has been gathering in case she needs to break in to talk to Oppal. Characters
wizard to place a glyph of warding (explosive runes) on the false book to keep it from being opened. Also on Omin’s order, she doesn’t know how to bypass the glyph. The doppelganger knows that Omin
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
. If Moguhl is captured and convinced to talk, she can provide intelligence on the prison beneath Castle Never, which she has been gathering in case she needs to break in to talk to Oppal. Characters
wizard to place a glyph of warding (explosive runes) on the false book to keep it from being opened. Also on Omin’s order, she doesn’t know how to bypass the glyph. The doppelganger knows that Omin
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
locked in place because it’s connected to another lever somewhere else in the crypt. He’s convinced that both levers must be pulled at the same time. (If the characters want Rivibiddel to help with pulling
of the Talhund The seven carvings are no mere decorations; each covers a burial niche in which a miner-turned-priest was put to rest. These miner-priests were among the most revered of the Talhund
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
locked in place because it’s connected to another lever somewhere else in the crypt. He’s convinced that both levers must be pulled at the same time. (If the characters want Rivibiddel to help with pulling
of the Talhund The seven carvings are no mere decorations; each covers a burial niche in which a miner-turned-priest was put to rest. These miner-priests were among the most revered of the Talhund
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
uses his mage hand cantrip to cut vegetables. He assumes the characters are intruders unless convinced otherwise. Any ability check to do so is made with disadvantage, since Manafret knows that
growl. “Come on, then!” Trapped Door. A glyph of warding spell has been cast on the door, set to trigger when it is opened by anyone other than Manshoon. The glyph, which resembles an ornate letter M
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Othovir to learn the truth. Urlam is convinced that Tolmara Hysstryn (see area T14) has a secret, and he wants to know what it is. The characters can complete this quest by finding Tolmara’s dead
. Its lock can be picked with thieves’ tools and a successful DC 15 Dexterity check. A glyph of warding spell cast on the door is triggered when someone other than Draven opens it. When triggered, the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Othovir to learn the truth. Urlam is convinced that Tolmara Hysstryn (see area T14) has a secret, and he wants to know what it is. The characters can complete this quest by finding Tolmara’s dead
. Its lock can be picked with thieves’ tools and a successful DC 15 Dexterity check. A glyph of warding spell cast on the door is triggered when someone other than Draven opens it. When triggered, the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
uses his mage hand cantrip to cut vegetables. He assumes the characters are intruders unless convinced otherwise. Any ability check to do so is made with disadvantage, since Manafret knows that
growl. “Come on, then!” Trapped Door. A glyph of warding spell has been cast on the door, set to trigger when it is opened by anyone other than Manshoon. The glyph, which resembles an ornate letter M
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
else about the history of the fortress, except the name of the dragon that was once revered here, which is Ashardalon.
What about the goblins/fruit/Belak? “The Outcast, he lives below. He grows the
, Yusdrayl can be convinced to aid them in an assault on the remaining goblins. You determine the nature of the aid. Treasure. The key clenched in the mouth of the carved dragon opens the door to area
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
else about the history of the fortress, except the name of the dragon that was once revered here, which is Ashardalon.
What about the goblins/fruit/Belak? “The Outcast, he lives below. He grows the
, Yusdrayl can be convinced to aid them in an assault on the remaining goblins. You determine the nature of the aid. Treasure. The key clenched in the mouth of the carved dragon opens the door to area