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                        Returning 35 results for 'convinced which read'.
                    
                
                        
                            
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                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    . They read these signs as omens, giving them glimpses of what is to come, and they eagerly examine the potential futures of any creatures who come to them in peace.
Crystal dragonsā connection to
                                                
                                            
                                                
                                                     decades unexpectedly retires to the Elemental Plane of Air. Monstrous forces immediately move into the areaāand might take control of the pass unless the dragon can be convinced to return.
6
                                                
                                            
                                        
                                                     Magic Items
                                                    Baldurās Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     Intelligence of 22, a Wisdom of 18, and a Charisma of 24, as well as hearing and truesight out to a range of 120 feet.
The shield can speak, read, and understand Common and Infernal, and it can communicate
                                                
                                            
                                                
                                                     (incorrectly) that it can break free of the shield if itās brought to the Nine Hells, for itās convinced that the shieldās powers are weaker there.
Freeing Gargauth. Casting dispel
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     in starlight. They read these signs as omens, giving them glimpses of what is to come, and they eagerly examine the potential futures of any creatures who come to them in peace.
Crystal dragons&rsquo
                                                
                                            
                                                
                                                     mountain pass for decades unexpectedly retires to the Elemental Plane of Air. Monstrous forces immediately move into the areaāand might take control of the pass unless the dragon can be convinced to
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     the signs written in starlight. They read these signs as omens, giving them glimpses of what is to come, and they eagerly examine the potential futures of any creatures who come to them in peace
                                                
                                            
                                                
                                                     can be convinced to return.
6
A royal heir goes missing while secretly visiting a crystal dragon. The heirās family, the heirās friends, and the dragon all want to find the heir, but
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     sky and tracking the signs written in starlight. They read these signs as omens, giving them glimpses of what is to come, and they eagerly examine the potential futures of any creatures who come to
                                                
                                            
                                                
                                                     unless the dragon can be convinced to return.
6
A royal heir goes missing while secretly visiting a crystal dragon. The heirās family, the heirās friends, and the dragon all want to
                                                
                                            
                                        
                                                    Charlatan
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Backgrounds
                                                    Playerās Handbook (2014)
                                                    
                                                
                                            
                                                    You have always had a way with people. You know what makes them tick, you can tease out their heartsā desires after a few minutes of conversation, and with a few leading questions you can read
                                                
                                            
                                                
                                                     luxuries faster than I bring them in...
3
Iām convinced that no one could ever fool me the way I fool others.
4
Iām too greedy for my own good. I canāt resist taking a risk if
                                                
                                            
                                        
                                                    Sage
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Backgrounds
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                    , sometimes as a means toward other ideals.
d8
Personality Trait
1
I use polysyllabic words that convey the impression of great erudition.
2
Iāve read every book in the
                                                
                                            
                                                
                                                     situations.
8
Iām convinced that people are always trying to steal my secrets.
d6
Ideal
1
Knowledge. The path to power and self-improvement is through knowledge. (Neutral
                                                
                                            
                                        
                                                     Backgrounds
                                                    Baldurās Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     convey the impression of great erudition.
2
Iāve read every book in the worldās greatest librariesāor I like to boast that I have.
3
Iām used to helping out those who
                                                
                                            
                                                
                                                     ⦠compared ⦠to me.
7
I am horribly, horribly awkward in social situations.
8
Iām convinced that people are always trying to steal my secrets.
d6
Ideal
                                                
                                            
                                        
                                                     Backgrounds
                                                    Sword Coast Adventurer's Guide
                                                    
                                                
                                            
                                                    
Personality Trait
1
I use polysyllabic words that convey the impression of great erudition.
2
Iāve read every book in the worldās greatest librariesāor I like to boast that I
                                                
                                            
                                                
                                                     . . . everyone . . . is . . . compared . . . to me.
7
I am horribly, horribly awkward in social situations.
8
Iām convinced that people are always trying to steal my secrets
                                                
                                            
                                        
                                                     Backgrounds
                                                    Baldurās Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     can tease out their heartsā desires after a few minutes of conversation, and with a few leading questions you can read them like they were childrenās books. Itās a useful talent, and
                                                
                                            
                                                
                                                     gains on decadent luxuries faster than I bring them in...
3
Iām convinced that no one could ever fool me the way I fool others.
4
Iām too greedy for my own good. I canāt
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    Getting the Quest When the characters arrive at the Blue Clam, read:  Outside the tavern, you see two bundled-up humanoids talking to one another. When they see you, one waves to you in a friendly
                                                
                                            
                                                
                                                     town speaker and replace him with one of their own in a special election. Theyāre convinced that the closing of the mine and the resulting economic woes will turn Masthewās political supporters against him.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     Warriorās Gate on the east wall is unguarded. Vendri urges the characters to quickly find out what happened. When the characters arrive at the gate, read the following text: The Warriorās Gate stands open
                                                
                                            
                                                
                                                    . One of the knights turns a winch, raising the portcullis outside. Lord Bakaris is defecting to the Dragon Army and has convinced these knights to come with him. The cowardly lord is terrified of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
                                                    
                                                
                                            
                                                     hear cries for help. Read the following text: Two residents of Dragonās Rest are running for their lives up the lower path, their fishing equipment discarded behind them. Blood and dirt stain their
                                                
                                            
                                                
                                                    , and he is convinced that his good luck and his āmagicalā dagger saved him from certain death. Tarak is unarmed, and the zombies overpower both him and Blepp if the characters donāt help. If the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     reach the village, read: The gravel road leads to a village, its tall houses dark as tombstones. Nestled among these solemn dwellings are a handful of closed-up shops. Even the tavern is shut tight
                                                
                                            
                                                
                                                     gone. They can be convinced to wait in the portico (area 1A) while the characters search the house. Although they appear to be flesh-and-blood children, Rose and Thorn are actually illusions created by
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     Version Read the boxed text below to start the encounter: Youāve been on the Triboar Trail for about half a day and are nearing a side road leading south toward Phandalin. As you come around a bend
                                                
                                            
                                                
                                                     horses with them. When the characters inspect the scene closer, read the following: The horsesā saddlebags have been looted. An empty leather map case lies nearby.
 Four goblins are hiding in the woods
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                    Dragonnel Reinforcements When youāre ready for the characters to turn their focus to the flying citadel, read the following text: A scout rushes to you with a message. Only minutes ago, a small group
                                                
                                            
                                                
                                                     defenders undertake an attack to distract the Dragon Army, giving the characters an opportunity to reach the dragonnels and fly to the flying citadel. Read the introduction to scenario 11 in Dragonlance
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     Each of these sheds is fitted with an iron padlock. Clovin Belview (area S17) carries the keys to these locks. If the characters open a shed, read: This shed holds the shattered remains of several
                                                
                                            
                                                
                                                     Belview (see area S12a). If the characters approach Marzena, read: The creature chained to the post flaps its leathery wings and takes to the air, but doesnāt get far before its chains go taut. She
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     check fails, proceed with āZarielās Wrathā instead. Zarielās Redemption If Zariel is convinced to accept the angelic spark, she grasps the Sword of Zariel. Read or paraphrase the following boxed text
                                                
                                            
                                                
                                                     characters must present Zariel with the argument to rejoin the celestial host, then make a DC 25 Charisma (Persuasion) check. If the check is successful, Zariel is convinced to grasp the sword and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     (Intimidation or Persuasion) check convinces the guards to let them see Young-Gi. When the guards admit the characters, they escort the characters to the estateās gardens. Read the following when the
                                                
                                            
                                                
                                                     character succeeds on a DC 12 Charisma (Persuasion) check. If convinced to speak about his old friend, he shares the following information: Dae Won-Ha was a brilliant magistrate and hero of the people
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Locathah Rising
                                                    
                                                
                                            
                                                    10. The Kraken As the characters approach this area, read or paraphrase the following boxed text: The coral in this area is equally as beautiful as what youāve seen elsewhere. The space opens up
                                                
                                            
                                                
                                                     aloud to them, asking them to halt and turn around. She is strangely audible underwater. Unless convinced otherwise, Fhenimore and Whymsee do their absolute best to keep from showing themselves, and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     Personality Trait 
     1  I use polysyllabic words that convey the impression of great erudition. 
   2  Iāve read every book in the worldās greatest libraries ā or I like to boast that I have. 
   3  Iām
                                                
                                            
                                                
                                                     . . . to me. 
   7  I am horribly, horribly awkward in social situations. 
   8  Iām convinced that people are always trying to steal my secrets. 
    d6 Ideal 
     1  Knowledge. The path to power
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     (LG female human noble with 14 hit points), the adopted daughter of the burgomaster, is inside the mansion and wonāt open the heavily barred door to anyone unless she is convinced that those outside
                                                
                                            
                                                
                                                     the door and invites them in. If the characters enter the mansion, read: The interior of the mansion is well furnished, yet the fixtures show signs of great wear. Noticeable oddities are the boarded-up
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    . The shield can speak, read, and understand Common and Infernal, and it can communicate telepathically with any creature it can sense within 120 feet of it. Its voice is a deep, hollow whisper. The
                                                
                                            
                                                
                                                     shield. The pit fiend believes (incorrectly) that it can break free of the shield if itās brought to the Nine Hells, for itās convinced that the shieldās powers are weaker there. Freeing Gargauth
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     abandons her disguise, read: One of the birch trees in the yard begins to twist and creak, shrinking and uprooting itself. In seconds, an elf woman with white hair stands where the tree once did. She wears a
                                                
                                            
                                                
                                                     wooden vessels of water or wine. Until sheās fully convinced of the charactersā intentions, however, Derwyth actively discourages characters from snooping around her homestead. During their meal, Derwyth
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     impression of great erudition. 2 Iāve read every book in the worldās greatest libraries ā or I like to boast that I have. 3 Iām used to helping out those who arenāt as smart as I am, and I patiently
                                                
                                            
                                                
                                                     talking...to idiots,...which...almost...everyone...is...compared...to me. 7 I am horribly, horribly awkward in social situations. 8 Iām convinced that people are always trying to steal my secrets
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     how it communicates or roll on the following table.  d100 Communication   01-60 The item communicates by transmitting emotion to the creature carrying or wielding it. 61-90 The item can speak, read
                                                
                                            
                                                
                                                    , and understand one or more languages. 91-00 The item can speak, read, and understand one or more languages. In addition, the item can communicate telepathically with any character that carries or
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Mine of Phandelver
                                                    
                                                
                                            
                                                    Goblin Ambush Read the following boxed text to start the encounter: Youāve been on the Triboar Trail for about half a day. As you come around a bend, you spot two dead horses sprawled about fifty
                                                
                                            
                                                
                                                     Hallwinter. Theyāve been dead about a day, and itās clear that arrows killed the horses. When the characters inspect the scene closer, read the following: The saddlebags have been looted. Nearby lies an empty
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     provides no mechanical benefits. It shrinks away to nothing after 1 hour. Gambling Fever After the characters have had time to look around, or if they make for the cavern straight away, read: A murmur of
                                                
                                            
                                                
                                                     they fight, the duergar continually shout out, āTokens!ā in an angry tone. They can be convinced to calm down or surrender if they are shown and promised the tokens the characters received in Horn
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     map, or vice versa. S1. Oozing Entrance This entrance to the scab is a tube-shaped tunnel with a 20-foot radius. As the characters approach the entrance, read the following boxed text to the players
                                                
                                            
                                                
                                                     Hag When the characters enter this 30-foot-wide chamber, read the following boxed text to the players: A pool of blood fills the center of this chamber. Five goat-headed demons reeking of rot crouch
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
                                                    
                                                
                                            
                                                    Meeting the Inhabitants Read this text when the characters first climb the path to Dragonās Rest: Your arrival quickly draws the attention of the entire population of the placeāwhich consists mostly
                                                
                                            
                                                
                                                     the players start showing signs of exasperation), the leader of the cloister approaches to welcome the characters. Read the following text: The chattering kobolds fall silent as a new figure comes
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     about what makes your character stand out. āIām smartā is not a good trait, because it describes a lot of characters. āIāve read every book in Candlekeepā tells you something specific about your
                                                
                                            
                                                
                                                     principles if sheās convinced that a particular achievement would demonstrate her maturity. Artemis Entreri is completely walled off from any personal relationship and just wants to be left alone.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                    Tower of Zephyros The day after the characters accept Morakās quest, they have their first encounter with a giant. Read or paraphrase the following boxed text to the players: You see an enormous
                                                
                                            
                                                
                                                     mentioned by the mysterious planar entities with which he has spoken. Convinced that the characters can restore the ordning, Zephyros offers to transport them to one destination of their choice in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer Academy
                                                    
                                                
                                            
                                                    Fellowship To begin the adventure, read or paraphrase the following: Today is the day! Itās the official start of your academy training. Fresh from orientation, you and your crewmates are to report
                                                
                                            
                                                
                                                     conversation with Miken, he expresses anxiety about the upcoming training exercises, having already convinced himself that he doesnāt have what it takes to be a recruit. But heās even more afraid of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     read them like they were childrenās books. Itās a useful talent, and one that youāre perfectly willing to use for your advantage. You know what people want and you deliver, or rather, you promise to
                                                
                                            
                                                
                                                     luxuries faster than I bring them in.. 3 Iām convinced that no one could ever fool me the way I fool others. 4 Iām too greedy for my own good. I canāt resist taking a risk if thereās money involved. 5 I
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneās Wheel
                                                    
                                                
                                            
                                                     the dump, read or paraphrase the following description: Mountains of junk fill countless acres of Curstās dump. Debris range from simple trash to the ruins of massive structures to the blasted remains
                                                
                                            
                                                
                                                     poorly to the Mercykillers, but theyāre convinced Valder is in the gate-town. Amod and Lot soon move to drag off Fellik. If the characters impede or attack the pair, the Mercykillers attack. The
                                                
                                            
                                        






