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                        Returning 32 results for 'convinced which regains'.
                    
                
                        
                            
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                                                     Monsters
                                                    Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                    Regeneration. The nosferatu regains 10 hit points at the start of each of its turns if it has at least 1 hit point and isnât in sunlight. If the nosferatu takes radiant damage, this trait doesn
                                                
                                            
                                                
                                                    ":"necrotic"} necrotic damage.
The targetâs hit point maximum is reduced by an amount equal to the necrotic damage taken, and the nosferatu regains hit points equal to that amount. The reduction lasts
                                                
                                            
                                        
                                                     Monsters
                                                    Candlekeep Mysteries
                                                    
                                                
                                            
                                                     an extra 1d6;{"diceNotation":"1d6","rollType":"damage","rollAction":"Staff of Striking","rollDamageType":"force"} force damage.
Heal Self (Recharges after a Long Rest). Bak Mei regains 2d8 + 4
                                                
                                            
                                                
                                                     at a time and only at the end of another creatureâs turn. Bak Mei regains spent legendary actions at the start of his turn.
Crane Dance. Bak Mei moves up to 20 feet. This movement does not
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    .
Regeneration. Titivilus regains 10 hit points at the start of his turn. If he takes cold or radiant damage, this trait doesnât function at the start of his next turn. Titivilus dies only if
                                                
                                            
                                                
                                                     end of another creatureâs turn. Titivilus regains spent legendary actions at the start of his turn.
Corrupting Guidance. Titivilus uses Twisting Words. Alternatively, he targets one creature
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    .
Regeneration. Moloch regains 20 hit points at the start of his turn. If he takes radiant damage, this trait doesnât function at the start of his next turn. Moloch dies only if he starts his turn
                                                
                                            
                                                
                                                     option can be used at a time and only at the end of another creatureâs turn. Moloch regains spent legendary actions at the start of his turn.
Attack. Moloch makes one Bite, Claw, or Many-Tailed
                                                
                                            
                                        
                                                     Monsters
                                                    Curse of Strahd
                                                    
                                                
                                            
                                                    ":"radiant"} radiant damage.
Healing Touch (3/Day). The Abbot touches another creature. The target magically regains 20 (4d8 + 2);{"diceNotation":"4d8+2","rollType":"roll","rollAction":"Healing Touch
                                                
                                            
                                                
                                                     performance garnered the deva's sympathy, and the Abbot, playing into Strahd's hands, set for himself the goal of finding a cure for Strahd's âmalady.â The Abbot is now convinced that the cure lies
                                                
                                            
                                        
                                                     Magic Items
                                                    Baldurâs Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     charges to cast wall of fire from the shield (save DC 21 for each). The wall of fire spell lasts for 1 minute (no concentration required). The shield regains all expended charges daily at dawn.
Anytime
                                                
                                            
                                                
                                                     (incorrectly) that it can break free of the shield if itâs brought to the Nine Hells, for itâs convinced that the shieldâs powers are weaker there.
Freeing Gargauth. Casting dispel
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     the end of another creatureâs turn. The dragon regains spent legendary actions at the start of its turn.
Claw. The dragon makes one Claw attack.
Psionics (Costs 2 Actions). The dragon uses
                                                
                                            
                                                
                                                     can be convinced to return.
6
A royal heir goes missing while secretly visiting a crystal dragon. The heirâs family, the heirâs friends, and the dragon all want to find the heir, but
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     time and only at the end of another creatureâs turn. The dragon regains spent legendary actions at the start of its turn.
Claw. The dragon makes one Claw attack.
Psionics (Costs 2 Actions). The
                                                
                                            
                                                
                                                     unless the dragon can be convinced to return.
6
A royal heir goes missing while secretly visiting a crystal dragon. The heirâs family, the heirâs friends, and the dragon all want to
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     end of another creature's turn. The dragon turtle regains spent legendary actions at the start of its turn.
 Attack. The dragon turtle makes one Claw or Tail attack.
Move. The dragon turtle moves
                                                
                                            
                                                
                                                    .
4
The sea around a wizardâs tower is too stormy for ships to sail through, but a resident dragon turtle might be convinced to ferry the characters across.
5
A royal bathhouse was
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creatureâs turn. The dragon regains spent legendary
                                                
                                            
                                                
                                                     convinced to defend the school in a contest against a rival college.
7
An emerald dragon invisibly tails a party of adventurers, causing trouble for the heroes so the dragon can watch how they respond
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creatureâs turn. The dragon regains spent legendary actions at the
                                                
                                            
                                                
                                                     dragon are terrorizing a nearby halfling settlement. One solution is to get rid of the dragon.
6
An emerald dragon is the headmaster in absentia of a bardic college and must be convinced to defend
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                    . The creature regains consciousness, and the reduction to its Strength score disappears, after it finishes a short or long rest. If Charmâs shadow stole the magic spool of thread from Bavlornaâs cottage
                                                
                                            
                                                
                                                     warlock (see area M11) convinced them to give it to her, rather than risk other members of the League of Malevolence taking it from them by force.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     momentarily be convinced to converse with other creatures. However, those who talk with nosferatu typically find them selfish, duplicitous creatures whose memories are faded and whose basic respect for
                                                
                                            
                                                
                                                    
 Senses darkvision 120 ft., passive Perception 16
 Languages the languages it knew in life
 Challenge 8 (3,900 XP) Proficiency Bonus +3
 Regeneration. The nosferatu regains 10 hit points at the start of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    The Path Forward With the forces of evil defeated, Grand Duke Ravengard regains his faculties and can relay the story of the spirit journey he undertook while wearing the Helm of Tormâs Sight. Torm
                                                
                                            
                                                
                                                     that memory has already been unlocked (see the Luluâs Memories table). Both Ravengard and the hollyphant are convinced that the Sword of Zariel is the key to saving Elturel. Any character who dons
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     damage to drop the goblin to 0 hit points. The goblin regains consciousness after a few minutes and can be convinced to share information (see âWhat the Cragmaws Knowâ). The goblin can also be
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     concentration required). The shield regains all expended charges daily at dawn. Anytime during your turn, the shield can choose to radiate an aura of dread for 1 minute. (This is not a power of the shield
                                                
                                            
                                                
                                                     shield. The pit fiend believes (incorrectly) that it can break free of the shield if itâs brought to the Nine Hells, for itâs convinced that the shieldâs powers are weaker there. Freeing Gargauth
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     Malagard for his advisor. Her words were poison, and gradually she convinced Moloch to direct his efforts to topple Asmodeus. Although the conspiracy nearly succeeded, it was thwarted. Moloch was stripped
                                                
                                            
                                                
                                                    .
 Magic Resistance. Moloch has advantage on saving throws against spells and other magical effects.
 Magic Weapons. Molochâs weapon attacks are magical.
 Regeneration. Moloch regains 20 hit points
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     his advisor. Her poisonous words gradually convinced him to attempt to topple Asmodeus. The conspiracy nearly succeeded, but was ultimately thwarted. Moloch was stripped of his station and sentenced to
                                                
                                            
                                                
                                                    .
 Magic Resistance. Moloch has advantage on saving throws against spells and other magical effects.
 Regeneration. Moloch regains 20 hit points at the start of his turn. If he takes radiant damage, this
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     threat. Since gaining his position, Titivilus has convinced Dispater that countless plots are being hatched against him and that Asmodeus himself seeks to remove Dispater from power. In response, Dispater
                                                
                                            
                                                
                                                     to succeed instead.
 Magic Resistance. Titivilus has advantage on saving throws against spells and other magical effects.
 Regeneration. Titivilus regains 10 hit points at the start of his turn. If
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     characters must present Zariel with the argument to rejoin the celestial host, then make a DC 25 Charisma (Persuasion) check. If the check is successful, Zariel is convinced to grasp the sword and
                                                
                                            
                                                
                                                     characters, the hollyphant regains all of her spellcasting abilities and weeps for what Zariel has become. Zariel feels sorrow as she remembers Luluâs friendship. If Zariel is redeemed, Lulu once again
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                    . Through these skills, Titivilus has manipulated everyone along his path to power, either to win them over to his cause or to remove them as a threat. Since gaining his position, Titivilus has convinced
                                                
                                            
                                                
                                                    . Titivilusâs weapon attacks are magical.
 Regeneration. Titivilus regains 10 hit points at the start of his turn. If he takes cold or radiant damage, this trait doesnât function at the start of his
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                     successfully nurtures them. Timid for a third-year student, Urzmaktok convinced the lonely Melwythorne to accompany him to the grounds, both so Melwythorne might tell stories about his grove and so
                                                
                                            
                                                
                                                     clearing, two giant elk burst out of the foliage. The giant elk are angry and confused, and they attack. If an elk is reduced to 20 hit points or fewer, it regains its senses and tries to flee. Mascot. Once
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    , Trenzia convinced Halaster to transform her into a flameskull, with these changes: The skull has resistance to fire damage and immunity to lightning damage. It has the lightning bolt spell prepared
                                                
                                            
                                                
                                                     starts its turn in contact with them takes 10 (3d6) lightning damage. Instead of taking damage, the flesh golem regains 10 hit points whenever it starts its turn on the electrified floor. If the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                    , Kettlesteam has become convinced something is amiss with her patron. As a warlock, she senses that Zybilna is no longer in touch with herâa very disconcerting thought! Kettlesteam wants to question the
                                                
                                            
                                                
                                                     useful in chapter 4 (see the âFey Beaconsâ section). Once he regains his voice, Candlefoot seeks out Palasha and proposes marriage to her. Reuniting the couple causes the carnivalâs mood to rise by 2
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Mine of Phandelver
                                                    
                                                
                                            
                                                     any melee weapon to knock a goblin unconscious, succeeding if the attack deals enough damage to drop the goblin to 0 hit points. Once it regains consciousness after a few minutes, a captured goblin
                                                
                                            
                                                
                                                     can be convinced to share what it knows (see the âWhat the Goblins Knowâ sidebar below). A goblin can also be persuaded to lead the party to the Cragmaw hideout while avoiding traps along the way (see
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     save it. If convinced that the characters are on its side, a character who makes a successful DC 15 Charisma (Persuasion) check convinces Alazub to share the following information: Demons under the
                                                
                                            
                                                
                                                     dretches behind as it passes through the nearest wall and heads to area S14 to warn Trantolox that intruders are near. Vatilan remains by the nalfeshneeâs side until convinced that the intruders have
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     sageâs notes. 
   2  A dragon of the Chamber is convinced that dragonmarked Humanoids on Eberron have echoes on other worlds of the Material Plane, and seeks ways to identify them. 
   3  A dragon of
                                                
                                            
                                                
                                                     the death ward spell on itself and regains the ability to do so after a long rest. 
   Mystic Markings. The sigils engraved in the scales of a hidecarved dragon echo across the Material Plane similarly
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     in its hoard for the greater good. However, another creatureâs need for or right to the item is often unclear from the dragonâs point of view. A metallic dragon must be bribed or otherwise convinced to
                                                
                                            
                                                
                                                     legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creatureâs turn. The dragon regains spent legendary actions at the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     mortals into joining her cult. She has convinced all her followers that she is in fact an avariel, and believes it herself even though she must cast seeming each day to ârevealâ her wings. Aerisi is prone
                                                
                                            
                                                
                                                     actions while concentrating on a spell cast as a lair action. If Aerisi casts invisibility using this lair action, she also draws the power of the air node into herself. By doing so, she regains 15 (3d8
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                    . If Moguhl is captured and convinced to talk, she can provide intelligence on the prison beneath Castle Never, which she has been gathering in case she needs to break in to talk to Oppal. Characters
                                                
                                            
                                                
                                                    ). Moguhlâs weapon Piercer is a rare magic item that requires attunement. The sword is a +1 shortsword, and a character attuned to the sword regains the maximum possible number of hit points from
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                    , Serissa is convinced that they are assassins who have been sent to finish off the royal family. She commands Uthor to marshal all of Maelstromâs defenses and destroy the adventurers. Serissa also
                                                
                                            
                                                
                                                    , Serissa is paralyzed (see the throneâs description in appendix B for details). If the characters do nothing to force Iymrithâs hand, she allows them to leave and pursue Serissaâs quest, convinced that
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     flowering bushes.
 This room is safe. Fountain. The fountainâs waters have healing properties. A creature that drinks from the fountain regains 21 (6d6) hit points. Once a creature has benefited from
                                                
                                            
                                                
                                                     the keys amid his dusty remains. If the characters convinced Rerak to turn against his creator, Rerak provides the keys willingly. Martin Mottet  The false lich Rerak is a terrifying sight to behold
                                                
                                            
                                        






