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Returning 35 results for 'cooking with remains'.
Other Suggestions:
coming with remains
choosing with remains
croaking with remain
copying with remains
cooking with remain
Compendium
- Sources->Dungeons & Dragons->Monster Manual
necromancers and foul spirits. Whether they’re the remains of the ancient dead or fresh bones bound to morbid ambitions, they commit deathless work for whatever forces reanimated them, often serving as
with other skeletons, despite being hacked to animate splinters. 3 Mimics ways it entertained itself in life, such as acting, dancing, or reading. 4 Performs a familiar task, such as cleaning, cooking, mining, or praying. 5 Repeats its final moments of life. 6 Stands guard at the post it protected in life.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
dessert. 27b. Kitchen This room contains tables, stoves, cauldrons, cooking utensils, and food in various states of preparation. All the food is magically created and appears fresh. Packed in cupboards are
of their own volition. 27c. Pantry Grains, dried meats, and other foodstuffs line the shelves here. Thanks to Maddgoth’s magic, the food is perfectly preserved as long as it remains in the castle
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Students” section) remains watchful. From thirty-five to forty-five students are typically found at the bar. The tavern’s manager also keeps an eye on this area. Tulk “The Bulk” Tusktooth (lawful
are prepared in this large kitchen, overseen by Curtie Axechucker (chaotic neutral dwarf commoner), a Strixhaven employee and beloved personality on campus. Chef Curtie views cooking as an art, and
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
10. Kitchen A rack previously suspended from this kitchen’s ceiling has crashed, crushing a table and scattering rusted pots and cooking implements. A sizable iron stove is built into the north wall
day. The specter looks like a burned hag with flailing, overly long arms. If the specter is defeated, the Chimney Witch cannot perform any actions and remains silent for 24 hours. The Chimney Witch
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
leads from the lower portion to the upper ledge. The air is hazy with the smoke of a cooking fire, and pungent from the smell of poorly cured hides and unwashed goblins.
Six goblins inhabit this den
, and one of them is a leader with 12 hit points. The five ordinary goblins tend the cooking fire in the lower (northern) part of the cave near the entrance passage, while the leader rests in the upper
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
The Ruined Cellar The abbey’s remaining clerics and guards spend their days here in charred, uncomfortable quarters. 1. Rubble and Cellar Entrance All that remains of the abbey is a great square of
the foundation stones. Ruined cooking utensils, crushed pots and pans, mangled kettles, and less identifiable metal objects lie in one pile. Broken crockery, platters, plates, porcelain, and pottery are
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
work. What remains are benches, wooden desks, and scaffolding gnawed by beetle larva and ravaged by time. Evidence of a cooking fire and tools lie at the far end of the cave, partially covered by the
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
remains open. Characters can use it to return to the woodland pool at any time. C2: Misty Clearing The passage widens to form a larger, misty chamber enclosed by walls of thorns, with three more passages
incongruously pitched on the crystal floor ahead. Outside the tent, a cooking pot bubbles over a campfire.
The cooking pot contains a foul stew made from worms. Two creatures are here. King Gurgle, a
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
.
Ed Kwong
D4: Giant Camp Heaps of frost-covered furs surround a large cooking fire in this wide alcove. Two hulking, blue-skinned giants tend to the fire and tidy the campsite.
There is
characters in battle against Challidax. On a failure, Ralvald wishes the characters luck but remains in dejected contemplation here. Even if Ralvald agrees to ally with the characters, his frost giant allies
Compendium
- Sources->Dungeons & Dragons->Divine Contention
with nails, and cleaning supplies. B4. Kitchen The kitchen is in use most hours of the day, as halfling cook Tombil Breen prepares food for over a dozen residents. A large cooking pot of stew bubbles
) occupy the cells when the characters first enter the tower. B14. Ethereal Spire Thalivar built this spire long ago, but it collapsed when the town fell into ruin. Its lingering form remains on the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
sharp teeth that wields what looks like a three-headed flail. Packs of hyenas feed on the corpses in its wake. A small fire crackles near the south wall, filling the cave with smoke. Cooking above the
chamber.
The gnolls often take food supplies from slaughtered travelers headed to and from Ten-Towns. These supplies are brought here to be consumed. All that remains are the containers used to
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
room’s eastern wall between shelves of cooking supplies. A stressed-looking human barely out of his youth, with blue skin and disheveled white hair, stirs a cauldron over a small fire. On either side of
demanded he continue cooking under pain of death. Now Pierre wants only to return home to Respite. Pierre’s Map. If the characters ask Pierre to help retrieve Respite’s gems, he draws the characters a
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
(area V2). V2. Main Entrance Half-submerged in the icy mire are the bones, skull, and tusks of a long-dead mammoth. Beyond these remains is a yawning cave mouth.
This route leads to the firelit cave
Eastway. He considers these beasts his treasured pets and has given names to all of them. He has trained the ogre and the cave bear not to attack them. What’s Cooking? The meat roasting on the spit is
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
crypt houses the remains of the person or persons whose epitaph is inscribed on the front of the slab. The crypts are described in the following sections, their epitaphs noted under the crypt’s number
, braziers, bundled tapestries, candlesticks, chairs, chests, cooking utensils, cressets, curtain rods, decanters, dishes, jugs, lamps, scroll cases, tankards, and tinderboxes. None of the junk looks valuable
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
remains. Ilren welcomes the characters to explore the Lambent Zenith’s wreck and make themselves at home, but a character who succeeds on a DC 17 Wisdom (Insight) check intuits that Ilren’s jolly
. Though the survivors don’t require food in the timeless void of the Astral Sea, Kycera finds that cooking and eating bring the restless survivors comfort. Zuzanna Wuzyk Kycera Duskstride Talking with
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
preparing Ammalia’s poisoned feast in a cooking pavilion out on the estate’s sprawling lawn. C11. Pantry This room contains the following features: Casks of ale, fresh water, and cooking oil are stacked in
’ Day. During the party, dozens of wealthy masked guests dance to a lively waltz played by a strin g quartet. C14. Banquet Kitchen The banquet kitchen is an additional cooking space used in conjunction
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
hearts of all who knew ye.” Lifting a sarcophagus lid requires a successful DC 20 Strength check. Treasure The dry-rotted remains of a smaller coffin sits within each sarcophagus. The gold and silver
trim and fittings of each coffin are worth 150 gp total. Desiccated skeletal remains rest under the coffin remains. Each wears a finely wrought funerary mask of gold inlaid with garnets and sapphires
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
anyone using the greataxe as a weapon. T7: Armory Other than a few broken shields and warped crossbow bolts on battered shelves and hooks, nothing remains in this room.
Six dust mephits lair here with
the skeletal remains of dwarves and mind flayers.
Long ago, invading mind flayers and temple defenders fought fiercely in this room. Psychic echoes of the battle have drawn an intellect snare (see
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
Enlarge ability in the next round, taking cover behind two of the pillars before wading into melee. Meanwhile, Ghared remains invisible and maneuvers to make a sneak attack, then enlarges herself
destroyed but won’t attack a dwarf. See the “Arundil’s Animated Objects” sidebar. The room is full of old, rusty iron pots, pans, cutlery, and cooking utensils, none of which are worth much. 42
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
.
The doormat is an Animated Rug of Smothering made of soft candy. It attacks visitors who don’t wipe their feet before entering the cottage. Otherwise, the rug remains motionless. C2: Foyer Candy
characters can use to appease Bubba Wugga (see area C9). Statues. The statues are the chocolate remains of hikers, hunters, lumberjacks, and other hapless travelers. Each is riddled with tiny holes
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
masonry have collapsed, and the huge stone doors at the north end of the hall are broken. Passages lead west and south, and there is a stone door to the east. A small cooking fire and several bedrolls are
the temple, they need to talk fast, because Nartham craves an excuse to kill. The cooking fire and bedrolls belong to the hobgoblins, who have not yet been allocated better quarters in the temple. They
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
had just prepared it, reappearing moments after it is served. Any common cooking ingredients and supplies, in addition to ale and wine, can be found in the adjoining larder. 5. Propha and Audra’s Room
into the inn’s basement. Instead, anyone opening it glimpses a bricked-over doorway before the next stage is triggered. The door remains open when the characters return, but shows only a brick wall
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
, the front gate remains barred but unguarded. K2. Gatehouse The gates open to a thirty-foot passage leading east. A portcullis blocks the far end of the passage, but you can see the castle yard on the
remains in his human form during any audience with strangers to Rivergard. Grimjaw usually remains in the hall until late in the evening, when he slips down to the riverside to hunt in boar form. He
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
character remains in sight, the wolves make a single DC 15 Strength check. On the first success, they loosen the iron rods securing their chains to the floor, and the DC drops to 10. On a second success
. This large cave is divided in half by a ten-foot-high escarpment. A steep, natural staircase leads from the lower portion to the upper ledge. The air is hazy with the smoke of a cooking fire, and
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
the main cooking fire of the tribe. A crevice in its ceiling winds up through the rock to the natural chimney on the hilltop above (see “The Stone Tooth” above). A large, smoky fire crackles in the
, and the air is hazy with the smoke of a small cooking fire. Dozens of yellowed skulls are suspended from the ceiling by fraying ropes strung through holes punched in the bone. An orc in a ragged
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
as cook Gabourey D’Vaelan (see “Servants”) prepares meals for the Vanthampurs and their staff. Gabourey doesn’t like other people in the kitchen while she works. Pots, pans, and cooking utensils
Vanthampurs a hard time. Once Duke Vanthampur is satisfied that no one important will miss him, she plans to kill Kaejil and feed his remains to the rats in the city sewers. If freed, Kaejil plans to leave Baldur’s Gate and never return.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
few bones (the remains of mountain goats) but nothing of value. S4. Chieftain’s Cave This twelve-foot-high cave has a crackling fire in its center and walls lined with hunting trophies, including the
following boxed text to account for their absence: A long, rectangular firepit heats this fifteen-foot-high cave and fills the area with the scent of meat cooking on a grate over the pit. The sound of
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
crossing remains open for 10 minutes after the rhyme is recited. Anyone who steps into the fountain while the fey crossing is open immediately appears, completely dry, on Loch Wynnis’s longest dock at the
with cooking tasks. The dour dryad head chef, Anisetta, lords over the kitchen and barks out orders. Anisetta also carries a key for the storage closets in the cellar (area P18) but doesn’t recall
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
the width of the house. A staircase along the west wall leads to the second floor.
The stairs climb 15 feet to area G23. G11: Kitchen A cooking hearth occupies one corner of this kitchen, and nets
sack of flour, a tin filled with cooking utensils, a block of salt, and a knife with a cutting board.
The kitchen contains nothing of great value. G12: Parlor This room contains a fireplace, a tattered
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Hall of Illusions in the Witchlight Carnival (see chapter 1). In the Hall of Illusions, the portal resembles an oval doorway of swirling mist that remains active for 1 minute. While the portal is active
) that is incapacitated and remains so until the nest is disturbed or damaged. Part of the nest overlaps the door, and opening the door disturbs the nest. While the wasps are in the nest, any damage
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
and buckling walls speak to the passage of many long years, but one feature remains curiously intact: a stone fountain in the middle of the west wall. It consists of a ten-foot-wide semicircular stone
call themselves the Blackmaws. These creatures have degenerated into savagery despite their use of human-style arms and armor. The carcasses by the brazier include the remains of a fire cultist spy
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
the room. The beholder zombie is all that remains of a beholder that arose from the Underdark to challenge Xanathar’s supremacy. After defeating its rival, Xanathar had the corpse animated and
ornate but inanimate suit of armor on display. It remains inert until it takes damage or is summoned to area X6 by Xanathar. (The beholder uses it to keep the spectators in the arena from getting too rowdy
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
crew. J6. Pantry Secured to the walls are racks of cooking ingredients, including jars of spices, sacks of flour, and casks of lard. J7. Dining Cabin The crew dines here throughout the day. At any
raised. If the platform is raised to area J1, the trapdoor remains open until the elevator platform returns to this area or area J17 (J19 on the Heartbreaker). J13. Head The reek of urine fills the cramped
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
lock for 10 minutes, lowering the DCs by 10 during that time. The mechanical lock remains intact if the magical lock is bypassed, requiring another knock spell or the use of the key. The key, which
evidence of years of use by unsanitary tenants. Tattered hides stretched on frames form six unstable hammocks around a much-used firepit. Battered cooking equipment is mixed indiscriminately with
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
. The cloud spreads around corners and remains until the dragon dismisses it as an action, uses this lair action again, or dies. The cloud is lightly obscured. Any creature in the cloud when it
miles of the lair. If the dragon dies, vegetation remains as it has grown, but other effects fade over 1d10 days. Blue Dragon Vain and territorial, blue dragons soar through the skies over deserts