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Returning 35 results for 'copper reining guide to have rain'.
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Classes
Sword Coast Adventurer's Guide
Your innate magic comes from the power of elemental air. Many with this power can trace their magic back to a near-death experience caused by the Great Rain, but perhaps you were born during a
attacks by sahuagin, pirates, and other waterborne threats.
Storm Sorcery Features
Sorcerer Level
Feature
3rd
Wind Speaker, Tempestuous Magic
6th
Heart of the Storm, Storm Guide
14th
Storm’s Fury
18th
Wind Soul
Monsters
Spelljammer: Adventures in Space
’t require sleep.Multiattack. The elf makes two Morningstar attacks. It can use Rain of Radiance in place of one of these attacks.
Morningstar. Melee Weapon Attack: +3;{"diceNotation
":"piercing"} piercing damage plus 17 (5d6);{"diceNotation":"5d6","rollType":"damage","rollAction":"Morningstar (additional radiant)","rollDamageType":"radiant"} radiant damage.
Rain of Radiance.
Magic Items
Bigby Presents: Glory of the Giants
This copper-hued helm contains a shard of the Elemental Chaos embedded in its forehead, surrounded by a motif of a rising sun. Legend says Annam fashioned this helm for his daughter Diancastra to
Master’s Guide:
2 minor beneficial properties
1 major beneficial property
1 minor detrimental property
Master of Guile. While wearing the helm, you have advantage on Charisma (Deception) and
Classes
Sword Coast Adventurer's Guide
Your innate magic comes from the power of elemental air. Many with this power can trace their magic back to a near-death experience caused by the Great Rain, but perhaps you were born during a
attacks by sahuagin, pirates, and other waterborne threats.
Storm Sorcery Features
Sorcerer Level
Feature
1st
Wind Speaker, Tempestuous Magic
6th
Heart of the Storm, Storm Guide
14th
Storm’s Fury
18th
Wind Soul
Magic Items
Mythic Odysseys of Theros
within 1 mile of you, creating strong winds and heavy rain that cause violent waves (see “Weather at Sea” in chapter 5 of the Dungeon Master’s Guide) or calming a storm. In either
Guide for details on randomly determined properties.
Command the Deep. The bident holds the power to command the waves and its creatures. As an action, you can change the condition of the sea
Magic Items
Princes of the Apocalypse
Dungeon Master’s Guide.
Earth Orb. When this orb detonates, it subjects the area to the effects of the earthquake spell for 1 minute (spell save DC 18). For the purpose of the spell’s
apply, as detailed in chapter 5 of the Dungeon Master’s Guide. At the end of each hour, there is a ten percent chance that the heat wave starts a wildfire in a random location within the area of
Ranger
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
talents and abilities are honed with deadly focus on the grim task of protecting the borderlands. Independent Adventurers Though a ranger might make a living as a hunter, a guide, or a tracker, a
destroy your home village? Or did you see too much of the destruction these monsters cause and commit yourself to reining in their depredations? Is your adventuring career a continuation of your work
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
material. The Coin Values table lists coins and how much they’re worth relative to the Gold Piece, which is the game’s main coin. For example, 100 Copper Pieces are worth 1 Gold Piece. A coin weighs about a
third of an ounce, so fifty coins weigh a pound. Coin Values Coin Value in GP Copper Piece (CP) 1/100 Silver Piece (SP) 1/10 Electrum Piece (EP) 1/2 Gold Piece (GP) 1 Platinum Piece (PP) 10
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
one knows how the Red Bazaar got its name. One story is that the label comes from the huge slabs of dinosaur meat sold here and the resulting buckets of blood that stain the rain-washed gutters, and
, the Red Bazaar deals in everyday needs: locally produced meat, vegetables, tropical fruit, tej, light tropical clothing, insect repellent, rain catchers, and other household goods. The buyers and
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
one knows how the Red Bazaar got its name. One story is that the label comes from the huge slabs of dinosaur meat sold here and the resulting buckets of blood that stain the rain-washed gutters, and
, the Red Bazaar deals in everyday needs: locally produced meat, vegetables, tropical fruit, tej, light tropical clothing, insect repellent, rain catchers, and other household goods. The buyers and
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Dehydration Characters who explore Chult need plenty of water to stay hydrated. The water found in rivers and on the ground is unfit for drinking unless it is boiled first. If they have a rain
catcher (see “Buying a Special Item"), characters can use it to collect rain and then store the water in portable containers. At the end of each day, any character who hasn’t drunk at least 2 gallons of
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Dehydration Characters who explore Chult need plenty of water to stay hydrated. The water found in rivers and on the ground is unfit for drinking unless it is boiled first. If they have a rain
catcher (see “Buying a Special Item"), characters can use it to collect rain and then store the water in portable containers. At the end of each day, any character who hasn’t drunk at least 2 gallons of
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
reclusive and distrusting of non-elves. Wood elves’ skin tends to be copperish in hue, sometimes with traces of green. Their hair tends toward browns and blacks, but it is occasionally blond or copper
. Fleet of Foot. Your base walking speed increases to 35 feet. Mask of the Wild. You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
reclusive and distrusting of non-elves. Wood elves’ skin tends to be copperish in hue, sometimes with traces of green. Their hair tends toward browns and blacks, but it is occasionally blond or copper
. Fleet of Foot. Your base walking speed increases to 35 feet. Mask of the Wild. You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
reclusive and distrusting of non-elves. Wood elves’ skin tends to be copperish in hue, sometimes with traces of green. Their hair tends toward browns and blacks, but it is occasionally blond or copper
. Fleet of Foot. Your base walking speed increases to 35 feet. Mask of the Wild. You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Everyday Life There are details you don’t need to know, but that you might want to know. When something costs 1 CP, you can just say “one copper piece” but do the people of Khorvaire have a name for
their coins? Is there a convention for naming characters? This Wayfinder’s Guide is an overview. If you want more information on a particular subject, refer to the sources in the Appendix. But for now, here are a few useful facts about everyday life in Khorvaire.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Everyday Life There are details you don’t need to know, but that you might want to know. When something costs 1 CP, you can just say “one copper piece” but do the people of Khorvaire have a name for
their coins? Is there a convention for naming characters? This Wayfinder’s Guide is an overview. If you want more information on a particular subject, refer to the sources in the Appendix. But for now, here are a few useful facts about everyday life in Khorvaire.
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Kinds of Treasure Use these guidelines in conjunction with the information in the Dungeon Master’s Guide to detail the treasures in a dragon’s hoard. Feel free to swap coins, gems, and art objects in
a dragon’s hoard for different such items of equivalent value. Perhaps a sapphire dragon takes great pride in a hoard full of raw sapphires and jewelry featuring sapphires, or a copper dragon might
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Kinds of Treasure Use these guidelines in conjunction with the information in the Dungeon Master’s Guide to detail the treasures in a dragon’s hoard. Feel free to swap coins, gems, and art objects in
a dragon’s hoard for different such items of equivalent value. Perhaps a sapphire dragon takes great pride in a hoard full of raw sapphires and jewelry featuring sapphires, or a copper dragon might
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
K40. Belfry You can hear the rain and thunder outside, and the air here is cold and damp. Veils and curtains of webbing fill the room, making it hard to gauge its width and depth. A single, narrow
belfry is filled with giant spider webs (see “Dungeon Hazards” in chapter 5, “Adventure Environments,” of the Dungeon Master’s Guide). Characters who blunder into them risk becoming stuck. At the west end of the north wall, behind thick webs, is a secret door that opens into area K41.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
K40. Belfry You can hear the rain and thunder outside, and the air here is cold and damp. Veils and curtains of webbing fill the room, making it hard to gauge its width and depth. A single, narrow
belfry is filled with giant spider webs (see “Dungeon Hazards” in chapter 5, “Adventure Environments,” of the Dungeon Master’s Guide). Characters who blunder into them risk becoming stuck. At the west end of the north wall, behind thick webs, is a secret door that opens into area K41.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
reclusive and distrusting of non-elves. Wood elves’ skin tends to be copperish in hue, sometimes with traces of green. Their hair tends toward browns and blacks, but it is occasionally blond or copper
. Fleet of Foot. Your base walking speed increases to 35 feet. Mask of the Wild. You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
can be purchased in Port Nyanzaru for 50 gp. It holds up to six Medium creatures and has a maximum speed of 2 mph. It is otherwise identical to a rowboat (see chapter 5 of the Dungeon Master’s Guide
odorless grease. One application protects its wearer against normal insects for 24 hours. The salve is waterproof so it doesn’t wash off in rain. Rain Catcher A rain catcher is a simple contraption
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
can be purchased in Port Nyanzaru for 50 gp. It holds up to six Medium creatures and has a maximum speed of 2 mph. It is otherwise identical to a rowboat (see chapter 5 of the Dungeon Master’s Guide
odorless grease. One application protects its wearer against normal insects for 24 hours. The salve is waterproof so it doesn’t wash off in rain. Rain Catcher A rain catcher is a simple contraption
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Character Backgrounds Players looking for background options beyond those described in the Player’s Handbook can find several appropriate ones in the Sword Coast Adventurer’s Guide: City Watch
background from the Player’s Handbook or the Waterdavian noble background from the Sword Coast Adventurer’s Guide. House Amcathra. The Amcathras are a Tethyrian family that specializes in horse breeding
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Character Backgrounds Players looking for background options beyond those described in the Player’s Handbook can find several appropriate ones in the Sword Coast Adventurer’s Guide: City Watch
background from the Player’s Handbook or the Waterdavian noble background from the Sword Coast Adventurer’s Guide. House Amcathra. The Amcathras are a Tethyrian family that specializes in horse breeding
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Kinds of Treasure Use these guidelines in conjunction with the information in the Dungeon Master's Guide to detail treasures adventurers might find in ancient ruins built by giants. Coins Giants
' civilizations minted coins using copper, silver, electrum, gold, and platinum. These coins were sized for the creatures that used them and are thus comparatively massive to the average adventurer. (Most
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Kinds of Treasure Use these guidelines in conjunction with the information in the Dungeon Master's Guide to detail treasures adventurers might find in ancient ruins built by giants. Coins Giants
' civilizations minted coins using copper, silver, electrum, gold, and platinum. These coins were sized for the creatures that used them and are thus comparatively massive to the average adventurer. (Most
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
depicts a region of Annam’s Cradle with the following features: Jungle. Nourished by the light of the Radiant Sun and persistent rainfall, this part of the cavern is covered in lush rain forest. The jungle
is rife with natural hazards, including razorvine (explained in the Dungeon Master’s Guide). Ruins. Ancient structures built by giants lie in ruins, partially swallowed by the verdant jungle
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
depicts a region of Annam’s Cradle with the following features: Jungle. Nourished by the light of the Radiant Sun and persistent rainfall, this part of the cavern is covered in lush rain forest. The jungle
is rife with natural hazards, including razorvine (explained in the Dungeon Master’s Guide). Ruins. Ancient structures built by giants lie in ruins, partially swallowed by the verdant jungle
Compendium
- Sources->Dungeons & Dragons->Divine Contention
: Lightning and thunder suddenly crack a dark sky as heavy rain pours from above. Cries of, “Hurricane! All hands on deck!” can be heard throughout the vessel. The sailors need all the help they can get
ends, Icingdeath and Twinkle are within 400 feet of Throatcutter, a warship, and Thunderstrike, a longship (see “Unusual Environments” in chapter 5 of the Dungeon Master’s Guide for statistics). Read
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
slime (see “Dungeon Hazards” in chapter 5 of the Dungeon Master’s Guide) to pour out of it. Treasure. There used to be twenty copper tankards secured to the wall carvings, but most of them have vanished
the room has a ring of six copper spigots jutting out of it, 3 feet above the floor.
Bas-Reliefs. Carved into the walls are twenty bas-reliefs depicting drunken dwarves in different poses. One hand
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
slime (see “Dungeon Hazards” in chapter 5 of the Dungeon Master’s Guide) to pour out of it. Treasure. There used to be twenty copper tankards secured to the wall carvings, but most of them have vanished
the room has a ring of six copper spigots jutting out of it, 3 feet above the floor.
Bas-Reliefs. Carved into the walls are twenty bas-reliefs depicting drunken dwarves in different poses. One hand
Compendium
- Sources->Dungeons & Dragons->Divine Contention
: Lightning and thunder suddenly crack a dark sky as heavy rain pours from above. Cries of, “Hurricane! All hands on deck!” can be heard throughout the vessel. The sailors need all the help they can get
ends, Icingdeath and Twinkle are within 400 feet of Throatcutter, a warship, and Thunderstrike, a longship (see “Unusual Environments” in chapter 5 of the Dungeon Master’s Guide for statistics). Read
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Storm Sorcery Your innate magic comes from the power of elemental air. Many with this power can trace their magic back to a near-death experience caused by the Great Rain, but perhaps you were born
Features Sorcerer Level Feature 1st Wind Speaker, Tempestuous Magic 6th Heart of the Storm, Storm Guide 14th Storm’s Fury 18th Wind Soul Wind Speaker The arcane magic you command is infused with