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Returning 35 results for 'copper reveling given to have reborn'.
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Monsters
Icewind Dale: Rime of the Frostmaiden
, Auril is reborn at full strength during the next winter solstice, with divine power far beyond what is reflected in the stat blocks presented here.
After finishing a long rest, Auril regains any of
.
A stat block is given for each of Auril’s three forms. These descriptions do not reflect Auril at full power, but rather Auril as she is encountered in this adventure.Lair Actions
Auril
Monsters
Icewind Dale: Rime of the Frostmaiden
form, Auril dies. As long as she has mortal followers who worship her, however, Auril is reborn at full strength during the next winter solstice, with divine power far beyond what is reflected in the
loses all the traits and actions of the old form and gains those of the new form.
A stat block is given for each of Auril’s three forms. These descriptions do not reflect Auril at full power, but
Monsters
Van Richten’s Guide to Ravenloft
be certain that they will be reborn when they perish.
In an effort to rid themselves of this curse, they devoted themselves to the same Dark Powers with whom their master had communed. They were
given a mission: provide a person of nobility and might to serve as an earthly vessel for these powers to enter the world and conquer it. If they succeeded, their immortality would be assured. A suitable
Monsters
Van Richten’s Guide to Ravenloft
will be reborn when they perish.
In an effort to rid themselves of this curse, they devoted themselves to the same Dark Powers with whom their master had communed. They were given a mission: provide
Monsters
Van Richten’s Guide to Ravenloft
and that he himself would become one of the Dark Powers. As a result of that curse, a priest of Osybus can’t be certain that they will be reborn when they perish.
In an effort to rid themselves
of this curse, they devoted themselves to the same Dark Powers with whom their master had communed. They were given a mission: provide a person of nobility and might to serve as an earthly vessel for
Monsters
Van Richten’s Guide to Ravenloft
that curse, a priest of Osybus can’t be certain that they will be reborn when they perish.
In an effort to rid themselves of this curse, they devoted themselves to the same Dark Powers with whom
their master had communed. They were given a mission: provide a person of nobility and might to serve as an earthly vessel for these powers to enter the world and conquer it. If they succeeded, their
Monsters
Van Richten’s Guide to Ravenloft
become one of the Dark Powers. As a result of that curse, a priest of Osybus can’t be certain that they will be reborn when they perish.
In an effort to rid themselves of this curse, they
devoted themselves to the same Dark Powers with whom their master had communed. They were given a mission: provide a person of nobility and might to serve as an earthly vessel for these powers to enter the
Monsters
Icewind Dale: Rime of the Frostmaiden
after another. After she’s defeated in her third and final form, Auril dies. As long as she has mortal followers who worship her, however, Auril is reborn at full strength during the next winter
form survives. When she transitions from one form to another, she loses all the traits and actions of the old form and gains those of the new form.
A stat block is given for each of Auril’s three
Monsters
Van Richten’s Guide to Ravenloft
reborn when they perish.
In an effort to rid themselves of this curse, they devoted themselves to the same Dark Powers with whom their master had communed. They were given a mission: provide a person
Monsters
Van Richten’s Guide to Ravenloft
himself would become one of the Dark Powers. As a result of that curse, a priest of Osybus can’t be certain that they will be reborn when they perish.
In an effort to rid themselves of this
curse, they devoted themselves to the same Dark Powers with whom their master had communed. They were given a mission: provide a person of nobility and might to serve as an earthly vessel for these
Dragonborn
Legacy
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Species
Basic Rules (2014)
, gold, or copper-green. They are tall and strongly built, often standing close to 6½ feet tall and weighing 300 pounds or more. Their hands and feet are strong, talonlike claws with three
ancestor—bright red, green, blue, or white, lustrous black, or gleaming metallic gold, silver, brass, copper, or bronze.
Self-Sufficient Clans
To any dragonborn, the clan is more important
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Copper Dragons Dragons of Curiosity and Community Habitat: Hill; Treasure: Arcana Relentlessly friendly and curious, most copper dragons view the world as a place of endless wonder and possibility
their friends, these dragons favor using their slowing breath and physical attacks to subdue antagonists. Only in cases of extreme peril or emotion do they use their deadly acid breath. Copper
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Copper Dragons Dragons of Curiosity and Community Habitat: Hill; Treasure: Arcana Relentlessly friendly and curious, most copper dragons view the world as a place of endless wonder and possibility
their friends, these dragons favor using their slowing breath and physical attacks to subdue antagonists. Only in cases of extreme peril or emotion do they use their deadly acid breath. Copper
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
the Material Plane to do her bidding. Zariel has numerous schemes spinning at any given time, but the adventurers are particularly well suited to preparing Baldur’s Gate to meet the same fate as
Elturel. As a sign of favor, she bestows a charm upon each character (see “Archdevil Charms”). Characters who die in Zariel’s service are reborn as lemures from the River Styx. They lose all memories of
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
the Material Plane to do her bidding. Zariel has numerous schemes spinning at any given time, but the adventurers are particularly well suited to preparing Baldur’s Gate to meet the same fate as
Elturel. As a sign of favor, she bestows a charm upon each character (see “Archdevil Charms”). Characters who die in Zariel’s service are reborn as lemures from the River Styx. They lose all memories of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
7. Shocking Discoveries Several chambers where mining equipment and copper ore were once stored are now occupied by laboratories devoted to experiments in electricity and necromancy. Trenzia, one of
scrap of paper that was once part of Trenzia’s log. It reads, “Day 1: Halaster has granted me this abandoned copper mine in the Arcane Chambers. Finally, I have access to the components needed for my
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
7. Shocking Discoveries Several chambers where mining equipment and copper ore were once stored are now occupied by laboratories devoted to experiments in electricity and necromancy. Trenzia, one of
scrap of paper that was once part of Trenzia’s log. It reads, “Day 1: Halaster has granted me this abandoned copper mine in the Arcane Chambers. Finally, I have access to the components needed for my
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Baldur’s Gate Gazetteer Even the most hardened adventurers watch their steps in Baldur’s Gate, where lives hold prices in copper and greed proves deadlier than dragon fire. Baldur’s Gate has a
reputation for being a rough place, where crime and opportunity walk hand in hand, and where anything can be bought, sold, or seized at swordpoint. If something can be given a price, it’s for sale
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Baldur’s Gate Gazetteer Even the most hardened adventurers watch their steps in Baldur’s Gate, where lives hold prices in copper and greed proves deadlier than dragon fire. Baldur’s Gate has a
reputation for being a rough place, where crime and opportunity walk hand in hand, and where anything can be bought, sold, or seized at swordpoint. If something can be given a price, it’s for sale
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
Baldur’s Gate Gazetteer Unit Image/Larian Studios Even the most hardened adventurers watch their steps in Baldur’s Gate, where lives hold prices in copper and greed proves deadlier than dragon fire
. Baldur’s Gate has a reputation for being a rough place, where crime and opportunity walk hand in hand, and where anything can be bought, sold, or seized at sword point. If something can be given a
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
Baldur’s Gate Gazetteer Unit Image/Larian Studios Even the most hardened adventurers watch their steps in Baldur’s Gate, where lives hold prices in copper and greed proves deadlier than dragon fire
. Baldur’s Gate has a reputation for being a rough place, where crime and opportunity walk hand in hand, and where anything can be bought, sold, or seized at sword point. If something can be given a
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
the Feathergale Knights. These “knights” affect a dashing image and are given to drinking, singing, wearing fashionable clothing, and general revelry. The club is a cover for the Cult of the Howling
actually an old stone temple built in a rocky vale at the southern edge of the Sumber Hills. It was recently reborn as the Sacred Stone Monastery, home to reclusive monks dedicated to a mysterious “Way
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
the Feathergale Knights. These “knights” affect a dashing image and are given to drinking, singing, wearing fashionable clothing, and general revelry. The club is a cover for the Cult of the Howling
actually an old stone temple built in a rocky vale at the southern edge of the Sumber Hills. It was recently reborn as the Sacred Stone Monastery, home to reclusive monks dedicated to a mysterious “Way
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
are art objects in the treasure hoard. There can be more than one of a given art object. 25 gp Art Objects d10 Object 1 Silver ewer 2 Carved bone statuette 3 Small gold bracelet 4 Cloth-of-gold
vestments 5 Black velvet mask stitched with silver thread 6 Copper chalice with silver filigree 7 Pair of engraved bone dice 8 Small mirror set in a painted wooden frame 9 Embroidered silk handkerchief
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
be more than one of a given art object. 25 GP Art Objects 1d10 Object 1 Silver ewer 2 Carved bone statuette 3 Gold bracelet 4 Cloth-of-gold vestments 5 Black velvet mask stitched with silver
thread 6 Copper chalice with silver filigree 7 Pair of engraved bone dice 8 Handheld mirror set in a painted wooden frame 9 Embroidered silk handkerchief 10 Gold locket with a painted portrait inside 250
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
many fine features. Wyredd’s Spirits is the best source for wine in Sharn. The Crystals of Denion buys and sell rare magic items, though it only has a handful of such items at any given time; it also
sells expensive magical works of art. Transmutation is the name of a renowned beauty salon. House Deneith maintains a fortified garrison and training facility in the Copper Arch district. To get licenses for weapons or spellcasting, you’ll have to go to the courthouse in the Twelve Pillars district.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
be more than one of a given art object. 25 GP Art Objects 1d10 Object 1 Silver ewer 2 Carved bone statuette 3 Gold bracelet 4 Cloth-of-gold vestments 5 Black velvet mask stitched with silver
thread 6 Copper chalice with silver filigree 7 Pair of engraved bone dice 8 Handheld mirror set in a painted wooden frame 9 Embroidered silk handkerchief 10 Gold locket with a painted portrait inside 250
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
many fine features. Wyredd’s Spirits is the best source for wine in Sharn. The Crystals of Denion buys and sell rare magic items, though it only has a handful of such items at any given time; it also
sells expensive magical works of art. Transmutation is the name of a renowned beauty salon. House Deneith maintains a fortified garrison and training facility in the Copper Arch district. To get licenses for weapons or spellcasting, you’ll have to go to the courthouse in the Twelve Pillars district.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
buys and sells rare magic items, though it only has a handful of such items at any given time. Transmutation is a renowned beauty salon providing both mundane and arcane services. House Deneith
maintains a fortified garrison and training facility in the Copper Arch district. The Laws of Upper Tavick’s Landing During the war, fears of attacks by foreign agents resulted in the establishment of a
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
buys and sells rare magic items, though it only has a handful of such items at any given time. Transmutation is a renowned beauty salon providing both mundane and arcane services. House Deneith
maintains a fortified garrison and training facility in the Copper Arch district. The Laws of Upper Tavick’s Landing During the war, fears of attacks by foreign agents resulted in the establishment of a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
are art objects in the treasure hoard. There can be more than one of a given art object. 25 gp Art Objects d10 Object 1 Silver ewer 2 Carved bone statuette 3 Small gold bracelet 4 Cloth-of-gold
vestments 5 Black velvet mask stitched with silver thread 6 Copper chalice with silver filigree 7 Pair of engraved bone dice 8 Small mirror set in a painted wooden frame 9 Embroidered silk handkerchief
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. Ten goblins (Yek’s toadies) lie about on moldy cushions around him.
Prisoner. Chained to the south wall is a male dwarf clad in leather armor who has been gagged. He has copper-orange hair, but his
beard has been shaved off (see “Shaved Dwarf” below).
The bugbears work for Yek because he pays them. A bugbear abandons Yek and returns home to Skullport (on level 3) if given a bribe of 5 gp or
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. Ten goblins (Yek’s toadies) lie about on moldy cushions around him.
Prisoner. Chained to the south wall is a male dwarf clad in leather armor who has been gagged. He has copper-orange hair, but his
beard has been shaved off (see “Shaved Dwarf” below).
The bugbears work for Yek because he pays them. A bugbear abandons Yek and returns home to Skullport (on level 3) if given a bribe of 5 gp or
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
.
Coffers. Rows of dusty niches line the walls. Roughly half of the niches contain small wooden coffers.
The stove was given a semblance of life through an animate objects spell made permanent by a
) 18 A vial holding ten pinches of diamond dust worth 25 gp per pinch (nondetection) 19 A spool of copper wire (sending) 20 A pouch of fine sand (sleep) 21 Eight tiny jars of ointment for the eyes
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Nyx Nyx is an endless plane of existence where the powers of potentiality and belief hold sway. It is the realm of the gods, of belief given form, of dreams, and of rising and fading philosophies
fully formed. Thassa’s palace floats underwater, its buildings suspended in giant bubbles that drift with the currents. At its edge, in a city of divine copper and marbleized hopes, Ephara makes her