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                        Returning 16 results for 'cord wonder refuse'.
                    
                
                        
                            
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                                                     Monsters
                                                    Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     they can to maximize the impending devastation.
Honor Among Fey. Hearkening back to some ages-old conflict, oreads refuse to knowingly destroy any land inhabited by another nymph. While they won't work
                                                
                                            
                                                
                                                     oread provides the smith with materials drawn from the burning heart of the world, allowing the smith to create an even greater wonder. In more tales, though, a smith pursues an oread, then later the
                                                
                                            
                                        
                                                     magic-items
                                                    
                                                    
                                                
                                            
                                                     in the gyrocopter wonder can take a Utilize action to attach itself to or detach itself from one of these cords. A creature attached to a cord can leap from the gyrocopter wonder and glide, moving up
                                                
                                            
                                                
                                                     to 5 feet horizontally for every 1 foot it descends in the air. If a creature attached to a cord is ever more than 500 feet away from the gyrocopter, the cord immediately disappears and returns to the wonder.
 
                                                
                                            
                                        
                                                     magic-items
                                                    
                                                    
                                                
                                            
                                                     gyrocopter wonder can take a Utilize action to attach itself to or detach itself from one of these cords. A creature attached to a cord can leap from the gyrocopter wonder and glide, moving up to 5 feet
                                                
                                            
                                                
                                                     horizontally for every 1 foot it descends in the air. If a creature attached to a cord is ever more than 500 feet away from the gyrocopter, the cord immediately disappears and returns to the wonder
                                                
                                            
                                        
                                                     magic-items
                                                    
                                                    
                                                
                                            
                                                     detach itself from one of these cords. A creature attached to a cord can leap from the gyrocopter wonder and glide, moving up to 5 feet horizontally for every 1 foot it descends in the air. If a
                                                
                                            
                                                
                                                     creature attached to a cord is ever more than 500 feet away from the gyrocopter, the cord immediately disappears and returns to the wonder.
Mobility Wonder (Common). While inactive, the mobility wonder
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                     darkness. An iron ladder is bolted to one side of the shaft. The pungent smell of the sewers wafts up to your nose. A faint light is visible at the bottom, illuminating refuse-filled water. There is
                                                
                                            
                                                
                                                     no light source in the shaft, which continues down 50 feet until it ends in a folding ladder with a dangling cord. When unfolded, the ladder reaches another 20 feet to the sewer tunnel floor. When the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                    â Alliance, Khalessa has been spying on the drow for years â so long, in fact, that her superiors are beginning to wonder if sheâs a defector. Khalessa is a loyal alliance spy with the following
                                                
                                            
                                                
                                                     release her prisoner. If the characters refuse to turn back, Ryzliir kills Aljanor and orders her own force to attack. If the characters leave Aljanor behind or allow him to die, members of the partyâs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                     in areas D3 and D4 refuse to confront the dragon. Share the Ritual. If the characters admit theyâre after the ritual tattooed on Elakdrasâs body, Ralvald offers a solution. Ralvald doesnât want the
                                                
                                            
                                                
                                                    : Aerstigga and the Wand. Aerstigga is trying to win Challidaxâs favor using gems sheâs secretly creating with an erratic magic item called a Wand of Wonder. If the dragon knew Aerstigga possessed such a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     refuse to knowingly destroy any land inhabited by another nymph. While they wonât work to alter the natural course of destruction, neither will they make another nymphâs home part of any calamity they
                                                
                                            
                                                
                                                     greater wonder. In more tales, though, a smith pursues an oread, then later the mortalâs associates find familiar tools and a heap of ashes. Oread
 Medium fey, chaotic evil
 Armor Class 16 (natural
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     and deal with the threat of an evil green dragon that nests there.
 Alignment. Chaotic good.
 Personality Trait. âI am an elf, and time is on my side. I refuse to give upâever.â
 Ideal. âThe elves
                                                
                                            
                                                
                                                     about.â
 Ideal. âDelight. I want everyone to feel the wonder that I feel each day in this place.â
 Bond. âMister Witch is my greatest friend and most trusted confidant.â
 Flaw. âI was the crueler
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
                                                    
                                                
                                            
                                                     and deal with the threat of an evil green dragon that nests there.
 Alignment. Chaotic good.
 Personality Trait. âI am an elf, and time is on my side. I refuse to give upâever.â
 Ideal. âThe elves
                                                
                                            
                                                
                                                     about.â
 Ideal. âDelight. I want everyone to feel the wonder that I feel each day in this place.â
 Bond. âMister Witch is my greatest friend and most trusted confidant.â
 Flaw. âI was the crueler of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     withdrew to nurse their wounds, leaving Goldenfieldsâ defenders to wonder when the next attack would come. The attack hasnât changed the mood among the residents, who place great stock in the strength of
                                                
                                            
                                                
                                                     cord that releases the sling and hurls the projectile through the air. Goblin Projectile. Ranged Weapon Attack: +3 to hit, range 150/600 ft. (canât hit targets within 30 feet of the hucker), one target
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     the hard part of the scab. It leads the crew of demons that is digging out the enormous creature (see area S9). If the characters refuse to free Alazub, the barbed devil tries to make a deal. It can
                                                
                                            
                                                
                                                     used as arcane focuses for spellcasting. Other curios include an empty casket sized for a human infant, a copper cowbell, a rope noose, a nothicâs shriveled claw on the end of a black cord, a soot
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
                                                    
                                                
                                            
                                                    . To the edge of the niche are two large nests made of hair, dry fungus, and refuse.
  Creature. Balsag the bugbear and his two giant rat âhounds,â named Grip and Fang, reside in a natural stone
                                                
                                            
                                                
                                                     casks of the end product. North Central Chamber. Two goblin commoners currently repair dirty goblin armor with cord, iron needles, leather patches, and other crude implements of tailoring. South Central
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     directly at anyone. The characters also see a ghastly pendant on a cord around his neck â a severed human finger that wears a platinum signet ring (see âLord Rosznarâs Ringâ below). When the characters
                                                
                                            
                                                
                                                     are done speaking with Azrok, Lurkana takes them aside and offers them a quest (see âSide Quest: Retrieve Azrokâs Daggerâ). If they refuse, Lurkana scowls and kicks them out. If combat breaks out, the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                    . Kitchen The door leading outside is locked after nightfall. During the day, monks working in the kitchen frequently go in and out, gathering herbs or dumping refuse. Hot coals smolder in two big brick
                                                
                                            
                                                
                                                     gp each, wrapped in a swatch of cowhide. The key to area M13 hangs from a hook on the wall by the roomâs door. Hellenrae wears the key to the padlock in area M24 on a leather cord around her neck
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     to make ice slides. There is no shortage of stone and weaponry. Even the docks have battlements and fortifications. Visitors to Mirabar often wonder why they donât see more dwarves, as humans make up
                                                
                                            
                                                
                                                     communities. Visitors who try to investigate the mysteries of the Purple Rocks are asked to leave. Those who refuse to do so are captured and sacrificed to the sea.
                                                
                                            
                                        






