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Returning 35 results for 'core records gnomes to her rejection'.
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Monsters
Fizban's Treasury of Dragons
sapphire dragons sometimes forge peaceful relationships with rock gnomes or deep gnomes, relying on these folk to help protect the territory surrounding their lairs.
Martial Hoards
Sapphire dragons&rsquo
; favorite prizes are weapons and armor, records of military history and tactics, and magic items that protect against psychic damage or mental intrusion. The centerpiece of a sapphire dragon’s
Monsters
Fizban's Treasury of Dragons
or deep gnomes, relying on these folk to help protect the territory surrounding their lairs.
Martial Hoards
Sapphire dragons’ favorite prizes are weapons and armor, records of military
beneath the earth can easily find themselves at odds with a sapphire dragon if they cross into the dragon’s territory. But sapphire dragons sometimes forge peaceful relationships with rock gnomes
Monsters
Fizban's Treasury of Dragons
themselves at odds with a sapphire dragon if they cross into the dragon’s territory. But sapphire dragons sometimes forge peaceful relationships with rock gnomes or deep gnomes, relying on these folk
to help protect the territory surrounding their lairs.
Martial Hoards
Sapphire dragons’ favorite prizes are weapons and armor, records of military history and tactics, and magic items that
Monsters
Fizban's Treasury of Dragons
they cross into the dragon’s territory. But sapphire dragons sometimes forge peaceful relationships with rock gnomes or deep gnomes, relying on these folk to help protect the territory
surrounding their lairs.
Martial Hoards
Sapphire dragons’ favorite prizes are weapons and armor, records of military history and tactics, and magic items that protect against psychic damage or mental
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
of every race found across Khorvaire. Halflings, elves, and gnomes all have a significant presence in the city, but even kalashtar and changelings have communities in Sharn. Beyond the permanent
At the hub of each of these quarters is a cluster of enormous core towers. A web of bridges and platforms connects many of these vast spires, and smaller turrets sprout from the edges of the core
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
shattered castle, causing new halls and rambling stairs to form between fractured floors. These surreal ruins can’t conceal the magical radiance hanging at the castle’s core—a vestige of the magical force
devastation, Castle Avernus isn’t empty. Azalin’s treasures and former servants survived, including Ebbasheyth, the Darklord’s black shadow dragon advisor; a vast library that records the memories of all who die in Darkon; and the tomb haunted by Irik Zal’honen, Azalin’s son.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
of every race found across Khorvaire. Halflings, elves, and gnomes all have a significant presence in the city, but even kalashtar and changelings have communities in Sharn. Beyond the permanent
At the hub of each of these quarters is a cluster of enormous core towers. A web of bridges and platforms connects many of these vast spires, and smaller turrets sprout from the edges of the core
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
shattered castle, causing new halls and rambling stairs to form between fractured floors. These surreal ruins can’t conceal the magical radiance hanging at the castle’s core—a vestige of the magical force
devastation, Castle Avernus isn’t empty. Azalin’s treasures and former servants survived, including Ebbasheyth, the Darklord’s black shadow dragon advisor; a vast library that records the memories of all who die in Darkon; and the tomb haunted by Irik Zal’honen, Azalin’s son.
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
the records in the circle with her apprentices and minions from the Fire Giant Encounters table (see chapter 3), puzzling out the secret of creating the flying ships used by the civilization that
built the circle. She demands tribute in the form of magical metal treasure to allow the characters to access the circle. She also accepts a fragment from the core of a supposedly inert runic colossus (see chapter 6).
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
the records in the circle with her apprentices and minions from the Fire Giant Encounters table (see chapter 3), puzzling out the secret of creating the flying ships used by the civilization that
built the circle. She demands tribute in the form of magical metal treasure to allow the characters to access the circle. She also accepts a fragment from the core of a supposedly inert runic colossus (see chapter 6).
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
keep. We’ve got those, and lots of ‘em. But the foundation of the city is the core towers. The walls of these towers are so thick, you could fit your lord’s entire castle in one.
You’ve got your
outside districts where you get the open air, built on the bridges and platforms that connect the core towers together. You’ve got the little turrets, built on the core tower walls and the bridges
Orc
Legacy
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Species
Volo's Guide to Monsters
or less intact, the orcs leave themselves the option of returning to raid the community over and over.
When orcs fight elves, all of that changes. The enmity between the two races cuts to the core
rarely keep records or write down their thoughts. When orcs need to communicate in writing, they use crude symbols to convey basic information, such as “food stored here,” “danger close
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
keep. We’ve got those, and lots of ‘em. But the foundation of the city is the core towers. The walls of these towers are so thick, you could fit your lord’s entire castle in one.
You’ve got your
outside districts where you get the open air, built on the bridges and platforms that connect the core towers together. You’ve got the little turrets, built on the core tower walls and the bridges
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
done so.) In addition, Urmon records that a magic mace named Lightbringer was commissioned by priests of Lathander, the god of dawn, from the mages working with the gnomes and dwarves of the
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
done so.) In addition, Urmon records that a magic mace named Lightbringer was commissioned by priests of Lathander, the god of dawn, from the mages working with the gnomes and dwarves of the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
bookish frost giant, trips before the characters as she hurries to the Hall of Records, sending a stack of titanic papers into the air. 8 An obnoxious equinal guardinal (see Morte’s Planar Parade) brays
to serve their insatiable greed. Takers record financial agreements in the Hall of Records and revel in seizing properties at bargain-basement prices when owners default on payments. The Fated
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
bookish frost giant, trips before the characters as she hurries to the Hall of Records, sending a stack of titanic papers into the air. 8 An obnoxious equinal guardinal (see Morte’s Planar Parade) brays
to serve their insatiable greed. Takers record financial agreements in the Hall of Records and revel in seizing properties at bargain-basement prices when owners default on payments. The Fated
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
friendlier than others, but characters who have the Planar Philosopher background and their comrades enjoy easy access to their factions’ headquarters and amenities. Who Am I? The core mystery of this
places such as the Hall of Records in the Clerks’ Ward or the Institute for Intellectual Excellence in the Market Ward. Ultimately, the answers they find are either unsatisfying or nonexistent, and no one
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
members whose skills are great for reporting but less useful on adventures. This could be the designated writer, a political cartoonist, or a chronicler who records the party’s adventures. This might
sensational story. High Intelligence and proficiency in Investigation often aids the core work of the Snoop, and knowledge of Arcana, History, or Religion can be helpful for background research. Divination
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
members whose skills are great for reporting but less useful on adventures. This could be the designated writer, a political cartoonist, or a chronicler who records the party’s adventures. This might
sensational story. High Intelligence and proficiency in Investigation often aids the core work of the Snoop, and knowledge of Arcana, History, or Religion can be helpful for background research. Divination
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
friendlier than others, but characters who have the Planar Philosopher background and their comrades enjoy easy access to their factions’ headquarters and amenities. Who Am I? The core mystery of this
places such as the Hall of Records in the Clerks’ Ward or the Institute for Intellectual Excellence in the Market Ward. Ultimately, the answers they find are either unsatisfying or nonexistent, and no one
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
organizations has a core of operatives and enterprises under the direct control of its leaders. But each also has a network of secondary relationships. For example, the Little Fingers are a group of
see things others cannot (in fact, they are a cult dedicated to the daelkyr Belashyrra and serve a hidden beholder) The Five Faces Changeling pickpockets who work Middle Menthis The Gremlins Gnomes and
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
entirely. Sinkers have strong allies in both the Bleak Cabal and the Heralds of Dust. Fated Who Take All They Can and More Factol: Duke Rowan Darkwood Headquarters: Hall of Records Aligned Plane: Ysgard
Sigil. Secure in the Hall of Records, the Fated cement their role as the tax collectors of the Cage. Their ruthless debt collection efforts and aggressive foreclosures earn them a heaping share of
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
entirely. Sinkers have strong allies in both the Bleak Cabal and the Heralds of Dust. Fated Who Take All They Can and More Factol: Duke Rowan Darkwood Headquarters: Hall of Records Aligned Plane: Ysgard
Sigil. Secure in the Hall of Records, the Fated cement their role as the tax collectors of the Cage. Their ruthless debt collection efforts and aggressive foreclosures earn them a heaping share of
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
organizations has a core of operatives and enterprises under the direct control of its leaders. But each also has a network of secondary relationships. For example, the Little Fingers are a group of
see things others cannot (in fact, they are a cult dedicated to the daelkyr Belashyrra and serve a hidden beholder) The Five Faces Changeling pickpockets who work Middle Menthis The Gremlins Gnomes and
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
during the gala, they can find a copy of the guards’ after-hours patrol routes on the desk under some other loose paperwork (see the “Curator Alda Arkin” section). V6: Records Room Filing cabinets stand
in this records room.
Alarm. An alarm spell has been cast on the door that connects this room to area V1. Records. This room contains records about past and current exhibits as well as the museum’s
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
during the gala, they can find a copy of the guards’ after-hours patrol routes on the desk under some other loose paperwork (see the “Curator Alda Arkin” section). V6: Records Room Filing cabinets stand
in this records room.
Alarm. An alarm spell has been cast on the door that connects this room to area V1. Records. This room contains records about past and current exhibits as well as the museum’s
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
Weapon Aptitude Exploration Traits
Darkvision
Meditative Rest
Shroud of the Wild Roleplaying Traits
Inborn Perception
Magical Savvy (any cantrip) Gnomes Ingenious and full of
energy, gnomes are thought to be distant cousins of the dwarves. Shorter than their dwarf kin and less bulky, these small-framed folk are often known for their ever-working brains and great aptitude for
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Speakers Script
Common Humans Common
Dwarvish Dwarves Dwarvish
Elvish Elves Elvish
Giant Ogres, giants Dwarvish
Gnomish Gnomes Dwarvish
Goblin Goblinoids
encompass everything from your life goals to your core belief system.
Ideals might answer any of these questions: What are the principles that you will never betray? What would prompt you to make
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Speakers Script
Common Humans Common
Dwarvish Dwarves Dwarvish
Elvish Elves Elvish
Giant Ogres, giants Dwarvish
Gnomish Gnomes Dwarvish
Goblin Goblinoids
encompass everything from your life goals to your core belief system.
Ideals might answer any of these questions: What are the principles that you will never betray? What would prompt you to make
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
” on it records adventures the order has undertaken. It also notes intended headquarters renovations that are constantly behind schedule, given how much time the franchise members spend away from the
successful adventuring franchise made up only of gnomes and halflings. Its members had gained enough prestige and capital to acquire the lighthouse, which undergoes an endless spate of renovations. A
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
a solid background in company history might recall that this is the same vault that the core members of Acquisitions Incorporated once robbed.) Vault Doors and Keys. Each vault door is covered in
the vault’s keys. Any character who has read the vault records (found in Ironbeard’s quarters or Lady Kira and Lord Zardak’s quarters) has advantage on checks to open a vault door. Vault Walls
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
” on it records adventures the order has undertaken. It also notes intended headquarters renovations that are constantly behind schedule, given how much time the franchise members spend away from the
successful adventuring franchise made up only of gnomes and halflings. Its members had gained enough prestige and capital to acquire the lighthouse, which undergoes an endless spate of renovations. A
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
a solid background in company history might recall that this is the same vault that the core members of Acquisitions Incorporated once robbed.) Vault Doors and Keys. Each vault door is covered in
the vault’s keys. Any character who has read the vault records (found in Ironbeard’s quarters or Lady Kira and Lord Zardak’s quarters) has advantage on checks to open a vault door. Vault Walls
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
haven’t already done so.) In addition, Urmon records that a magic mace named Lightbringer was commissioned by priests of Lathander, the god of dawn, from the mages working with the gnomes and dwarves of
Spider is searching Wave Echo Cave for the Forge of Spells, a magical forge that was used by dwarves and gnomes in bygone days to fashion powerful magic items. Unknown Betrayal. No other members of the