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Returning 30 results for 'core reduced gar to have respecting'.
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Monsters
The Book of Many Things
Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit
"} necrotic damage, and its Charisma score is reduced by 1d6;{"diceNotation":"1d6","rollType":"roll","rollAction":"Drink Breath"}. This reduction lasts until the target finishes a short or long rest. If this
monsters
Prone condition.
Broken Wing. Fly Speed reduced to 0.
Confusion (1/Day). The crooked man casts Confusion, requiring no Material components and using Charisma as the spellcasting ability (spell save DC
17).The crooked man is an Undead embodiment of broken trust and the twisting of purpose. Those who die having betrayed what they hold sacred, embracing their treachery to their core, might return in
Tortle
Legacy
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Species
The Tortle Package
wilderness in which to hunt, catch fish, and get by. With each passing year, a tortle hones its survival skills. It forms friendships with its neighbors while also respecting their privacy. At some
times in its life.
Tortles don’t have surnames or family names.
Male and Female Names: Baka, Damu, Gar, Gura, Ini, Jappa, Kinlek, Krull, Lim, Lop, Nortle, Nulka, Olo, Ploqwat, Quee, Queg, Quott, Sunny, Tibor, Ubo, Uhok, Wabu, Xelbuk, Xopa, Yog
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
2d8 hours. This is reduced to 1d4 hours if three gems are removed, and to just 1d4 minutes if all four gems are removed. Replacing all four gems before the power core implodes resets the time limit. If
the planar portal in area 33, which in turn generates the Donjon Sphere’s fiery power core. Opening off one of the corridors is a circular chamber that holds a platform for the elevator in area 19. As
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
2d8 hours. This is reduced to 1d4 hours if three gems are removed, and to just 1d4 minutes if all four gems are removed. Replacing all four gems before the power core implodes resets the time limit. If
the planar portal in area 33, which in turn generates the Donjon Sphere’s fiery power core. Opening off one of the corridors is a circular chamber that holds a platform for the elevator in area 19. As
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
elemental fire as reckless and short-tempered. Crushing Wave Priest Crushing Wave priests are the fanatical core of the cult. Gathering in secretive cabals, they perform dark rituals to glorify
Dagger. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or ranged 20/60 ft., one target. Hit: 3 (1d4 + 1) piercing damage.
Gar Shatterkeel Gar Shatterkeel is the water prophet of Elemental Evil and
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
elemental fire as reckless and short-tempered. Crushing Wave Priest Crushing Wave priests are the fanatical core of the cult. Gathering in secretive cabals, they perform dark rituals to glorify
Dagger. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or ranged 20/60 ft., one target. Hit: 3 (1d4 + 1) piercing damage.
Gar Shatterkeel Gar Shatterkeel is the water prophet of Elemental Evil and
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
crawls up to the landing and joins the battle. P6. Yngukulub the Devourer An aboleth named Yngukulub the Devourer has allied itself with Gar Shatterkeel and the Cult of the Crushing Wave. Deranged kuo-toa
bring the aboleth sacrifices, and when they lack a proper sacrifice, they willingly feed themselves to their hungry god. Yngukulub obeys Gar Shatterkeel because it awaits the day when Olhydra drowns
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
crawls up to the landing and joins the battle. P6. Yngukulub the Devourer An aboleth named Yngukulub the Devourer has allied itself with Gar Shatterkeel and the Cult of the Crushing Wave. Deranged kuo-toa
bring the aboleth sacrifices, and when they lack a proper sacrifice, they willingly feed themselves to their hungry god. Yngukulub obeys Gar Shatterkeel because it awaits the day when Olhydra drowns
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
hazards. To this end, the sahuagin are most likely to attack the characters just after the party enters combat with the undead in area 2. EXTERIOR FEATURES
The presence of Gar Shatterkeel and the rift
light source or darkvision, all Wisdom (Perception) checks that rely on sight are made at disadvantage, and the encounter distance is reduced to 10 feet (see “Unusual Environments” in chapter 5 of the
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
the mountain, and let them know that the master of the mountain also resides that way. They’ll tell the characters his name is Gar Shatterkeel, and that he’s a very powerful ocean dweller with a
they have no choice but to engage in melee combat. When both kraken priests have been reduced to half their hit points, they call for the young kraken to attack the characters. Likewise, if one or
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
the mountain, and let them know that the master of the mountain also resides that way. They’ll tell the characters his name is Gar Shatterkeel, and that he’s a very powerful ocean dweller with a
they have no choice but to engage in melee combat. When both kraken priests have been reduced to half their hit points, they call for the young kraken to attack the characters. Likewise, if one or
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Y4. Gulthias Tree At the south end of the hilltop is a sickly copse, a grove of dead trees and shrubs with a huge, misshapen tree at its core. Blood oozes like sap from its twisted trunk. Skulking
no actions or effective attacks of its own. The Gulthias tree has AC 15, 250 hit points, and immunity to bludgeoning, piercing, and psychic damage. If it is reduced to 0 hit points, it seems to be
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
hazards. To this end, the sahuagin are most likely to attack the characters just after the party enters combat with the undead in area 2. EXTERIOR FEATURES
The presence of Gar Shatterkeel and the rift
light source or darkvision, all Wisdom (Perception) checks that rely on sight are made at disadvantage, and the encounter distance is reduced to 10 feet (see “Unusual Environments” in chapter 5 of the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Y4. Gulthias Tree At the south end of the hilltop is a sickly copse, a grove of dead trees and shrubs with a huge, misshapen tree at its core. Blood oozes like sap from its twisted trunk. Skulking
no actions or effective attacks of its own. The Gulthias tree has AC 15, 250 hit points, and immunity to bludgeoning, piercing, and psychic damage. If it is reduced to 0 hit points, it seems to be
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
prisoners in this makeshift jail. If the characters are defeated in the temple, they are stripped of their gear and confined here while Gar Shatterkeel decides how best to dispose of them. C6. Victory
, answering only to Gar Shatterkeel. She is a sly, calculating creature, quick to offer bargains and make deals that she can later turn to her advantage. The hag wields great influence over the cult’s
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
prisoners in this makeshift jail. If the characters are defeated in the temple, they are stripped of their gear and confined here while Gar Shatterkeel decides how best to dispose of them. C6. Victory
, answering only to Gar Shatterkeel. She is a sly, calculating creature, quick to offer bargains and make deals that she can later turn to her advantage. The hag wields great influence over the cult’s
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
crafted by the hands of Galt himself. As such, those born to the province are taught from a young age the nobility of labor and self-reliance. This is the core of Rauland’s culture. Rauland began as a
on metals from Unterland and timber from Nordenland for its production. This has weakened Rauland’s borders and reduced the quality of their craftsmanship to an echo of its former glory. Archduke
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
entertaining hallmark of assignments handed down from Head Office, and plausible deniability is one of the core competencies of any successful Acquisitions Incorporated franchise.) The Backstory
who contract lycanthropy from Moguhl might have the opportunity to get the curse removed at the Hall of Knowledge later in this episode at a reduced cost, assuming they can help the head priest there
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
entertaining hallmark of assignments handed down from Head Office, and plausible deniability is one of the core competencies of any successful Acquisitions Incorporated franchise.) The Backstory
who contract lycanthropy from Moguhl might have the opportunity to get the curse removed at the Hall of Knowledge later in this episode at a reduced cost, assuming they can help the head priest there
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
it can. It closes its eye and retracts it tendrils when reduced to 20 hit points, hoping the characters leave it alone. Treasure Scattered amid the broken weapons and armor are 65 gp, a brass
protective of the pool and attacks intruders. The mephits join in, but unlike the myrmidon, each one reduced to fewer than 10 hit points flees. See area G6 for rules about moving through the river of
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
it can. It closes its eye and retracts it tendrils when reduced to 20 hit points, hoping the characters leave it alone. Treasure Scattered amid the broken weapons and armor are 65 gp, a brass
protective of the pool and attacks intruders. The mephits join in, but unlike the myrmidon, each one reduced to fewer than 10 hit points flees. See area G6 for rules about moving through the river of
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
ship, the giants are riddled with hideous boils that throb with a pale-green glow. The ravenous fomorians attack the characters on sight. If either fomorian is reduced to 0 hit points, its boils
operational, the stasis pods should be, too. Despite centuries of neglect, Oakley’s core faculties remain intact. If requested, the android accompanies the characters on their exploration of this level but
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
and arming themselves, joining the fight on their next turns. Lacking time to don armor, each has AC 13 (shield). If the hobgoblin captain is reduced to half its hit point maximum, it spends one turn
characters. If the characters seem amenable to conversation, she vows to take her cult far away from the Sumber Hills if they do her the favor of killing Gar Shatterkeel and delivering his claw as proof of
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
and arming themselves, joining the fight on their next turns. Lacking time to don armor, each has AC 13 (shield). If the hobgoblin captain is reduced to half its hit point maximum, it spends one turn
characters. If the characters seem amenable to conversation, she vows to take her cult far away from the Sumber Hills if they do her the favor of killing Gar Shatterkeel and delivering his claw as proof of
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
ship, the giants are riddled with hideous boils that throb with a pale-green glow. The ravenous fomorians attack the characters on sight. If either fomorian is reduced to 0 hit points, its boils
operational, the stasis pods should be, too. Despite centuries of neglect, Oakley’s core faculties remain intact. If requested, the android accompanies the characters on their exploration of this level but
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
himself and is willing to talk to the characters. Otherwise, he screams and attacks. Figaro surrenders after he is reduced to half of his hit point maximum, but he still refuses to talk with the
overwhelmingly foul stench fills this destroyed and empty room. Where the prow should be is a gaping hole leading into the putrid core of Havock’s heart.
The rod piece was consumed by the hertilod lurking
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
himself and is willing to talk to the characters. Otherwise, he screams and attacks. Figaro surrenders after he is reduced to half of his hit point maximum, but he still refuses to talk with the
overwhelmingly foul stench fills this destroyed and empty room. Where the prow should be is a gaping hole leading into the putrid core of Havock’s heart.
The rod piece was consumed by the hertilod lurking
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
a solid background in company history might recall that this is the same vault that the core members of Acquisitions Incorporated once robbed.) Vault Doors and Keys. Each vault door is covered in
requires restarting the process. After three overall failures, the door to the vault gives off a loud ringing noise and four guards come to investigate. The DC is reduced to 10 if the character has one of
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
a solid background in company history might recall that this is the same vault that the core members of Acquisitions Incorporated once robbed.) Vault Doors and Keys. Each vault door is covered in
requires restarting the process. After three overall failures, the door to the vault gives off a loud ringing noise and four guards come to investigate. The DC is reduced to 10 if the character has one of