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Returning 35 results for 'core returning grasp to have ritual'.
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Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Ritual of Returning Upon returning to the High Hall cathedral with Ulder Ravengard, the characters are greeted by Pherria Jynks and the druid Seltern Obranch, who rush to aid them in getting the
proficiency in Arcana and Religion) determine how to move forward. The demonic essence intertwined with Torm’s presence by way of the helm can be cast out with the proper ritual. Ritual Preparations Pherria
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Ritual of Returning Upon returning to the High Hall cathedral with Ulder Ravengard, the characters are greeted by Pherria Jynks and the druid Seltern Obranch, who rush to aid them in getting the
proficiency in Arcana and Religion) determine how to move forward. The demonic essence intertwined with Torm’s presence by way of the helm can be cast out with the proper ritual. Ritual Preparations Pherria
Classes
Player’s Handbook
Core Wizard Traits
Primary Ability
Intelligence
Hit Point Die
D6 per Wizard level
Saving Throw Proficiencies
Intelligence and Wisdom
Skill Proficiencies
Choose 2: Arcana
magic available in the present age.
Becoming a Wizard...
As a Level 1 Character
Gain all the traits in the Core Wizard Traits table.
Gain the Wizard’s level 1 features, which are listed
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Undead.Multiattack. The alhoon makes two Chilling Grasp or Arcane Bolt attacks.
Chilling Grasp. Melee Spell Attack: +8;{"diceNotation":"1d20+8", "rollType":"to hit", "rollAction":"Chilling Grasp"} to hit
, reach 5 ft., one target. Hit: 14 (4d6);{"diceNotation":"4d6", "rollType":"damage", "rollAction":"Chilling Grasp", "rollDamageType":"cold"} cold damage, and the alhoon regains 14 hit points.
Arcane
races
walls.
That golden age came crashing down in a single night, when the founding mages of Ulmyr’s Gate attempted an ambitious ritual intended to part the veil and create a permanent portal to the
vanish as suddenly as they appeared. Gradually, it became clear that these poor souls were the survivors of the Ethereal Rift, now trapped between worlds and trying to retain their tenuous grasp on
Monsters
Mordenkainen's Fiendish Folio Volume 1
bound to their fey lord and unable to bargain away their souls. So rather than claim them, Fierna warped and twisted them before returning them to the Feywild, content that the corruption of the satyrs
, set itself up as a petty lord, and rule over all those who fall into its grasp.
A Sinister Cycle. A forlarren in its fey aspect demonstrates self-destructive urges that reflect the inherent tension in
Monsters
Mordenkainen's Fiendish Folio Volume 1
can't make attacks with that claw against other targets. The crab folk has two claws, each of which can grapple only one target.The crab folk are the result of a magical ritual used long ago by a mighty
deeply embedded magical compulsion to obedience.
Treasure Hungry. The hag had a particular love of silver, and was loath to allow even the smallest bit of that metal to slip through her grasp. Her
monsters
-Niggurath’s space is filled with magical fire it is banished from the world and prevented from returning for 4d10;{"diceNotation":"4d10", "rollType":"roll", "rollAction":"Boundless Horror"} years
shelter. A visitor may be told they have been chosen as an honored guest for a local ceremony, one that ends with the guest ritual slaughtered and their blood poured upon an altar to Shub-Niggurath to
Morkoth
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Volo's Guide to Monsters
grasp
1st level (4 slots): detect magic, identify, shield, witch bolt
2nd level (3 slots): darkness, detect thoughts, shatter
3rd level (3 slots): dispel magic, lightning bolt, sending
4th level (3 slots
core of the warren, where the pearly matter of the island is also located. Sections of the lair and its center might be kept dry to better protect and preserve collected objects and creatures, but most
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Vecna’s Grasp Features Areas in Vecna’s Grasp have the following features. Ceilings The ceiling is 40 feet high in area E1 and 10 feet high in the tunnels leading away from that cavern. Lighting
Areas E1 and area E2 of Vecna’s Grasp are unlit. Area descriptions assume the characters have a light source or some other means of seeing in the dark. Unrealities in E2 have bright light. No
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Vecna’s Grasp Features Areas in Vecna’s Grasp have the following features. Ceilings The ceiling is 40 feet high in area E1 and 10 feet high in the tunnels leading away from that cavern. Lighting
Areas E1 and area E2 of Vecna’s Grasp are unlit. Area descriptions assume the characters have a light source or some other means of seeing in the dark. Unrealities in E2 have bright light. No
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Cave of Shattered Reflection Once the characters have dismantled all three demiplanes connected to Vecna’s Grasp, the large crystals in area E1 shatter to dust, opening the way to Vecna’s ritual
truths to those inside. Here, Vecna twists the powers of the cave to fuel his ritual to unravel the multiverse and remake it to his specifications.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Cave of Shattered Reflection Once the characters have dismantled all three demiplanes connected to Vecna’s Grasp, the large crystals in area E1 shatter to dust, opening the way to Vecna’s ritual
truths to those inside. Here, Vecna twists the powers of the cave to fuel his ritual to unravel the multiverse and remake it to his specifications.
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Running This Chapter The characters start this chapter knowing that a trio of mind flayers are preparing a ritual to transform surface-dwelling Humanoids into mind flayers. The ritual will certainly
affect Phandalin, and it might wash over other small population pockets in the region. The exact parameters of the ritual are up to you. If you decide that the characters are too easily vanquishing
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Running This Chapter The characters start this chapter knowing that a trio of mind flayers are preparing a ritual to transform surface-dwelling Humanoids into mind flayers. The ritual will certainly
affect Phandalin, and it might wash over other small population pockets in the region. The exact parameters of the ritual are up to you. If you decide that the characters are too easily vanquishing
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Reunion in Sigil At the end of chapter 10, the characters learned that Vecna is performing his ritual at a site in Pandesmos called the Cave of Shattered Reflection. At some point after this
potent secrets he has collected. Vecna has already used these secrets to create three demiplanes that are reachable from a small cave network in Pandesmos called Vecna’s Grasp. To reach the Cave of
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Reunion in Sigil At the end of chapter 10, the characters learned that Vecna is performing his ritual at a site in Pandesmos called the Cave of Shattered Reflection. At some point after this
potent secrets he has collected. Vecna has already used these secrets to create three demiplanes that are reachable from a small cave network in Pandesmos called Vecna’s Grasp. To reach the Cave of
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
(transmutation)
Maximilian’s earthen grasp
(transmutation)
Pyrotechnics
(transmutation)
Skywrite
(transmutation, ritual)
Snilloc’s snowball swarm
(evocation)
Warding wind
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
(transmutation)
Maximilian’s earthen grasp
(transmutation)
Pyrotechnics
(transmutation)
Skywrite
(transmutation, ritual)
Snilloc’s snowball swarm
(evocation)
Warding wind
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
the Balance and its implications requires a grasp of events on a cosmic level, very few people or entities fully embrace the idea. Those few, however, make up a formidable force that can mix martial and
demon nor devil can permanently gain the upper hand. Keepers of the Balance sometimes resort to strategies that seem inexplicable to those who don’t grasp the whole situation. A crusading paladin might be
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
the Balance and its implications requires a grasp of events on a cosmic level, very few people or entities fully embrace the idea. Those few, however, make up a formidable force that can mix martial and
demon nor devil can permanently gain the upper hand. Keepers of the Balance sometimes resort to strategies that seem inexplicable to those who don’t grasp the whole situation. A crusading paladin might be
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
have no trouble finding a ship that will carry them back to the library. In the meantime, if the characters prevented one or more eggs in the brood pools from being killed, the returning grippli are
so ecstatic that Pond Mother offers to perform a ceremony for the party’s benefit, called the ritual of friend marking. If they agree, they are brought to the pool in the center of Pond Mother’s home
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
have no trouble finding a ship that will carry them back to the library. In the meantime, if the characters prevented one or more eggs in the brood pools from being killed, the returning grippli are
so ecstatic that Pond Mother offers to perform a ceremony for the party’s benefit, called the ritual of friend marking. If they agree, they are brought to the pool in the center of Pond Mother’s home
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
of origin. During the voyage, the ship’s built-in computer went haywire. Core systems of the spacecraft—doors, navigation, and life support—began to degrade, and the robots aboard the vessel began
ship’s computer, the robots picked off the remaining crew and passengers until one lone survivor managed to shut down the computer and every system in its grasp. Shortly after, the ship crash-landed
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
of origin. During the voyage, the ship’s built-in computer went haywire. Core systems of the spacecraft—doors, navigation, and life support—began to degrade, and the robots aboard the vessel began
ship’s computer, the robots picked off the remaining crew and passengers until one lone survivor managed to shut down the computer and every system in its grasp. Shortly after, the ship crash-landed
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
lich’s ritual To run this adventure, you need the fifth edition core rulebooks (Player’s Handbook, Dungeon Master’s Guide, and Monster Manual). Text that appears in a box like this is meant to be read
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
lich’s ritual To run this adventure, you need the fifth edition core rulebooks (Player’s Handbook, Dungeon Master’s Guide, and Monster Manual). Text that appears in a box like this is meant to be read
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
, every nerve singing with the tension in the air all around you.
Finally, a swirling light begins to flare in the darkness. A barely audible humming shakes you to the core, rising and falling like a
Abyss in chapter 9, his gemstone is hurled into the fray by Vizeran’s ritual. Unless the characters retrieve it, another demon lord steps on the gem, destroys it, and sends Fraz-Urb’luu’s spirit back to
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Returning from Avernus When the characters return from Avernus with the final piece of the Rod of Seven Parts, Kas—disguised as Mordenkainen—greets them inside the sanctum. He appears giddy yet
? The final piece? I can tell from the spring in your step that you do! How exciting!
“While you’ve been away, we’ve deduced that Vecna needs to conduct his ritual in a place of great import where he
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
it from their grasp. When you take the Attack action on your turn and hit with a Disarming weapon, you can use your Bonus Action later on the same turn to disarm the target. Both you and the attacker
must make opposed attack rolls, ignoring any sources of Advantage and Disadvantage. If your result is higher and the weapon is something the target can drop, the weapon falls from the target’s grasp
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Returning from Avernus When the characters return from Avernus with the final piece of the Rod of Seven Parts, Kas—disguised as Mordenkainen—greets them inside the sanctum. He appears giddy yet
? The final piece? I can tell from the spring in your step that you do! How exciting!
“While you’ve been away, we’ve deduced that Vecna needs to conduct his ritual in a place of great import where he
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
, every nerve singing with the tension in the air all around you.
Finally, a swirling light begins to flare in the darkness. A barely audible humming shakes you to the core, rising and falling like a
Abyss in chapter 9, his gemstone is hurled into the fray by Vizeran’s ritual. Unless the characters retrieve it, another demon lord steps on the gem, destroys it, and sends Fraz-Urb’luu’s spirit back to
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
attack roll with one. Spell save DC = 8 + your proficiency bonus + your Intelligence modifier Spell attack modifier = your proficiency bonus + your Intelligence modifier Ritual Casting You can cast an
artificer spell as a ritual if that spell has the ritual tag and you have the spell prepared. Artificer Spell List Here’s the list of spells you consult when you learn an artificer spell. The list is
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
attack roll with one. Spell save DC = 8 + your proficiency bonus + your Intelligence modifier Spell attack modifier = your proficiency bonus + your Intelligence modifier Ritual Casting You can cast an
artificer spell as a ritual if that spell has the ritual tag and you have the spell prepared. Artificer Spell List Here’s the list of spells you consult when you learn an artificer spell. The list is
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
*
mending
message
poison spray
prestidigitation
ray of frost
resistance
shocking grasp
spare the dying
thorn whip
thunderclap *
1st Level absorb elements *
alarm (ritual
one. Spell save DC = 8 + your proficiency bonus + your Intelligence modifier Spell attack modifier = your proficiency bonus + your Intelligence modifier Ritual Casting You can cast an artificer spell