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Returning 35 results for 'core revel grave to have remove'.
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Monsters
Adventure Atlas: The Mortuary
Incorruptible Vessel. The exorcist can’t be possessed by Celestials, Fiends, or Undead.Multiattack. The exorcist makes two Grave Burst attacks.
Grave Burst. Melee or Ranged Spell Attack: +6
;{"diceNotation":"1d20+6", "rollType":"spell", "rollAction":"Grave Burst"} to hit, reach 5 ft. or range 120 ft., one target. Hit: 19 (3d10 + 3) necrotic;{"diceNotation":"3d10+3", "rollType":"damage
Monsters
Mythic Odysseys of Theros
damage whenever the eater of hope hits it with an attack. On a successful save, the target takes half as much damage and isn’t cursed.An eater of hope is bitter to the core, resentful of all forms
them.
Twister of Wills. Being obsessed with wealth and dominating lesser beings, eaters of hope hoard treasure for the sole purpose of tempting and manipulating mortals. They revel in using creatures
Monsters
Planescape: Adventures in the Multiverse
automatically remove the grappled condition from itself.
Magic Resistance. The kelubar has advantage on saving throws against spells and other magical effects.Multiattack. The kelubar makes two Bite attacks
;shators. They are squat, and their skin drips with a foul-smelling, acidic slime. Kelubars revel in the subservience of others, and they prefer to do battle with words—or at least to send in their
Monsters
Curse of Strahd
. The target must succeed on a DC 17 Wisdom saving throw or be cursed. While cursed, the target is blinded and deafened. The curse lasts until ended with a greater restoration spell, a remove curse
the master of Ravenloft, but she has all the power she desires and doesn’t seek to supplant him. She would rather help Strahd find someone else to succeed him, although she has grave doubts about
Monsters
Van Richten’s Guide to Ravenloft
destroyed, it regains all its hit points in 1 hour unless Holy Water (flask);holy water is sprinkled on its remains or a dispel magic or remove curse spell is cast on them.
Spellcasting. The priest is a
death and become an undead creature, potentially cheating the grave over and over.
This unholy order of priests was founded centuries ago by Osybus, a mysterious figure of unfathomable ambition and evil
classes
Core Monster Hunter Traits
Primary Ability
Strength or Dexterity, Intelligence
Hit Point Die
D10 per Monster Hunter level
Saving Throw Proficiencies
Dexterity and Intelligence
slay them, and others dabble in magic to supplement martial prowess with arcane wrath.
Becoming a Monster Hunter
As a Level 1 Character
Gain all the traits in the Core Monster Hunter Traits table
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
the planar portal in area 33, which in turn generates the Donjon Sphere’s fiery power core. Opening off one of the corridors is a circular chamber that holds a platform for the elevator in area 19. As
an action, a character with thieves’ tools can try to remove a control gem, doing so with a successful DC 17 Dexterity (Sleight of Hand) check. Alternatively, a character can remove a gem by force
Bugbear
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
indolence offers no clue to how vicious the creatures are. Bugbears are capable of bouts of incredible ferocity, using their muscular bodies to exact swift and ruthless violence. At their core
remove opposition or exile weaker or unpopular members to keep the rest of the gang strong. Fortunately for the race as a whole, even young and elderly bugbears have the ability to survive alone in the
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
the planar portal in area 33, which in turn generates the Donjon Sphere’s fiery power core. Opening off one of the corridors is a circular chamber that holds a platform for the elevator in area 19. As
an action, a character with thieves’ tools can try to remove a control gem, doing so with a successful DC 17 Dexterity (Sleight of Hand) check. Alternatively, a character can remove a gem by force
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
Becoming a Monster Hunter As a Level 1 Character Gain all the traits in the Core Monster Hunter Traits table. Gain the Monster Hunter’s level 1 features, which are listed in the Monster Hunter
Features table. As a Multiclass Character Gain the following traits from the Core Monster Hunter Traits table: Hit Point Die, proficiency with Martial weapons, and training with Light and Medium armor and
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
must first open Sylphene’s grave and remove the coffin (see area C9). In the darkest hours of the night, fog leaches into the open grave and fills it. Any creature that lies down in the fog-filled
Shadow Crossing Sylphene, the baron’s firstborn daughter, was a tortured soul. After she was interred, her grave became a shadow crossing—a gateway to the Shadowfell. To use this gate, the characters
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
must first open Sylphene’s grave and remove the coffin (see area C9). In the darkest hours of the night, fog leaches into the open grave and fills it. Any creature that lies down in the fog-filled
Shadow Crossing Sylphene, the baron’s firstborn daughter, was a tortured soul. After she was interred, her grave became a shadow crossing—a gateway to the Shadowfell. To use this gate, the characters
Compendium
- Sources->Dungeons & Dragons->Monster Manual
other undead or cultists seeking to revel in their terrible might. Living dragons of all types loathe and seek to destroy dracoliches, viewing them as distortions of draconic magic. There are untold
The body of a servant or an ancestor. 3 The core of a dracolich’s melted hoard. 4 A corrupted dragon egg. 5 A dragon horn a hero took as a trophy. 6 A nation’s royal or religious treasure. 7 A powerful
Compendium
- Sources->Dungeons & Dragons->Monster Manual
other undead or cultists seeking to revel in their terrible might. Living dragons of all types loathe and seek to destroy dracoliches, viewing them as distortions of draconic magic. There are untold
The body of a servant or an ancestor. 3 The core of a dracolich’s melted hoard. 4 A corrupted dragon egg. 5 A dragon horn a hero took as a trophy. 6 A nation’s royal or religious treasure. 7 A powerful
Orc
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
represents both life and the grave. It is her worshipers that raise young orcs to be warriors, and then, at the end of their lives, take them to Yurtrus and Shargaas to be carried into death and the
or less intact, the orcs leave themselves the option of returning to raid the community over and over.
When orcs fight elves, all of that changes. The enmity between the two races cuts to the core
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Escaping the Sphere The “Donjon Core Locations” section later in this chapter includes a variety of areas where prisoners could be found; in particular, a trapped character is likely to be found in
character’s mark by rolling on the Marks of the Donjon table. A Mark of the Donjon lasts until removed by a Remove Curse spell or similar magic. Marks of the Donjon d6 Curse 1 The character can’t
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Escaping the Sphere The “Donjon Core Locations” section later in this chapter includes a variety of areas where prisoners could be found; in particular, a trapped character is likely to be found in
character’s mark by rolling on the Marks of the Donjon table. A Mark of the Donjon lasts until removed by a Remove Curse spell or similar magic. Marks of the Donjon d6 Curse 1 The character can’t
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
, Fiends, or Undead.
Actions
Multiattack. The exorcist makes two Grave Burst attacks.
Grave Burst. Melee or Ranged Spell Attack: +6 to hit, reach 5 ft. or range 120 ft., one target. Hit: 19 (3d10
ability (spell save DC 14, +6 to hit with spell attacks):
At-will: detect evil and good, mage armor (self only), mage hand
2/day each: protection from evil and good, remove curse, speak with dead
1/day each: banishment, dispel evil and good
Martin Mottet
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
, Fiends, or Undead.
Actions
Multiattack. The exorcist makes two Grave Burst attacks.
Grave Burst. Melee or Ranged Spell Attack: +6 to hit, reach 5 ft. or range 120 ft., one target. Hit: 19 (3d10
ability (spell save DC 14, +6 to hit with spell attacks):
At-will: detect evil and good, mage armor (self only), mage hand
2/day each: protection from evil and good, remove curse, speak with dead
1/day each: banishment, dispel evil and good
Martin Mottet
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
-smelling, acidic slime. Kelubars revel in the subservience of others, and they prefer to do battle with words—or at least to send in their farastu minions—rather than fight directly. Kelubar Demodand
spend 5 feet of movement to automatically remove the grappled condition from itself.
Magic Resistance. The kelubar has advantage on saving throws against spells and other magical effects.
Actions
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
-smelling, acidic slime. Kelubars revel in the subservience of others, and they prefer to do battle with words—or at least to send in their farastu minions—rather than fight directly. Kelubar Demodand
spend 5 feet of movement to automatically remove the grappled condition from itself.
Magic Resistance. The kelubar has advantage on saving throws against spells and other magical effects.
Actions
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
is their own fear, they have disadvantage on the saving throw. On a failed save, a character is compelled to scream as the illusion terrifies them to the core; on a successful save, the character
that ends a curse rids the character of these nightmares but doesn’t remove levels of exhaustion gained as a result of them.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Hive Ward. For 10 gp, Fell can give a character a magic tattoo that functions as a nexus feature (see “Glitch Characters” in the introduction). He can later remove it for the same amount. Rest at the
friendlier than others, but characters who have the Planar Philosopher background and their comrades enjoy easy access to their factions’ headquarters and amenities. Who Am I? The core mystery of this
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Hive Ward. For 10 gp, Fell can give a character a magic tattoo that functions as a nexus feature (see “Glitch Characters” in the introduction). He can later remove it for the same amount. Rest at the
friendlier than others, but characters who have the Planar Philosopher background and their comrades enjoy easy access to their factions’ headquarters and amenities. Who Am I? The core mystery of this
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
is their own fear, they have disadvantage on the saving throw. On a failed save, a character is compelled to scream as the illusion terrifies them to the core; on a successful save, the character
that ends a curse rids the character of these nightmares but doesn’t remove levels of exhaustion gained as a result of them.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
demilich can see within 120 feet. Failure: The target’s Hit Point maximum decreases by 14 (4d6). Failure or Success: The demilich can’t take this action again until the start of its next turn.
Grave
-Dust Flight. The demilich flies up to its Fly Speed, shedding grave dust. Each creature within 5 feet of the demilich as it moves is targeted once by the following effect. Constitution Saving Throw
Compendium
- Sources->Dungeons & Dragons->Monster Manual
demilich can see within 120 feet. Failure: The target’s Hit Point maximum decreases by 14 (4d6). Failure or Success: The demilich can’t take this action again until the start of its next turn.
Grave
-Dust Flight. The demilich flies up to its Fly Speed, shedding grave dust. Each creature within 5 feet of the demilich as it moves is targeted once by the following effect. Constitution Saving Throw
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
. In this dark comedy, three sailors, shipwrecked in the ocean, cling to a coffin. 4 The Lich King’s Revel. A lich king cannot decide which of his three living sons should rule his kingdom, so he throws
a party during which his sons are grafted into a single flesh golem. 5 Love Unsoiled. A maiden, unable to find the perfect suitor, chooses a beau from beyond the grave, much to her father’s
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
. In this dark comedy, three sailors, shipwrecked in the ocean, cling to a coffin. 4 The Lich King’s Revel. A lich king cannot decide which of his three living sons should rule his kingdom, so he throws
a party during which his sons are grafted into a single flesh golem. 5 Love Unsoiled. A maiden, unable to find the perfect suitor, chooses a beau from beyond the grave, much to her father’s
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
, that weighs 1 pound and is worth 150 gp. Pelota Ball. The ball, made of rubber wound around a balsa core, is used in the game of pelota. It is the same size as the depression in the wall, which is one
its own goal. To do so, the ball must make a successful attack roll against AC 15. Once the ball is knocked into a goal, it sticks there for 1 round, impossible to remove without destroying it. If the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
growing around them.
One voice calls out loudly in Undercommon — a female drow fighting to speak. “Please … for your gods of light . . . kill me!” She manages to stir within her living grave, raising
the pile find a suit of +2 studded leather armor, a +2 shortsword, and a bag of holding containing two spell scrolls (remove curse and spider climb), 40 days of rations, and 320 sp. The drow spore
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Strahd find someone else to succeed him, although she has grave doubts about her ability to locate such an individual. None of Madam Eva’s Vistani kin know her true identity or purpose. They puzzle over
ended with a greater restoration spell, a remove curse spell, or similar magic. When the curse ends, Madam Eva takes 5d6 psychic damage.
Evil Eye (Recharges after a Short or Long Rest). Madam Eva
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
, that weighs 1 pound and is worth 150 gp. Pelota Ball. The ball, made of rubber wound around a balsa core, is used in the game of pelota. It is the same size as the depression in the wall, which is one
its own goal. To do so, the ball must make a successful attack roll against AC 15. Once the ball is knocked into a goal, it sticks there for 1 round, impossible to remove without destroying it. If the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
growing around them.
One voice calls out loudly in Undercommon — a female drow fighting to speak. “Please … for your gods of light . . . kill me!” She manages to stir within her living grave, raising
the pile find a suit of +2 studded leather armor, a +2 shortsword, and a bag of holding containing two spell scrolls (remove curse and spider climb), 40 days of rations, and 320 sp. The drow spore
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Strahd find someone else to succeed him, although she has grave doubts about her ability to locate such an individual. None of Madam Eva’s Vistani kin know her true identity or purpose. They puzzle over
ended with a greater restoration spell, a remove curse spell, or similar magic. When the curse ends, Madam Eva takes 5d6 psychic damage.
Evil Eye (Recharges after a Short or Long Rest). Madam Eva